The death of [28 Sorcerer] Kulks (Grey Elf)

in Within the Savannah of Sorrow

from the perspective of [31 Thief] Rex Anarchy (Goblin)

<worn on head>       the diamond crown of Winduin of dexterity (glowing)
<worn on eyes>       a dark-green eyepiece [poor] (glowing)
<worn on face>       a stony granite face (glowing)
<worn around neck>   a necklace of shimmering stars [superior]
<worn on body>       a suit of shiny black spiked armor [superior]
<worn about body>    the masters cloak (glowing) [83%]
<worn as quiver>     a silken backsheath of flight of precision
<worn about waist>   a mystical blue sash [poor] (glowing)
<worn on arms>       a set of jagged blood crystal arm plates
<worn around wrist>  a polished silver bracelet [superior] [81%]
<worn on hands>      some razor-knuckled blood crystal gloves
<worn on finger>     a jagged nightstone ring [superior] (glowing)
<worn on finger>     an obsidian circle of endurance
<primary weapon>     the dark rod named 'Punisher' [poor] (glowing)
<secondary weapon>   a splintbone dagger
<worn on legs>       some human-made flesh leggings
<worn on feet>       some spurred blood crystal boots

A Centaur trots south.

< 382h/382H 93v/202V Pos: standing >
A grazing giraffe enters from the east.

< 382h/382H 94v/202V Pos: standing >
Among a Pit
Obvious exits: -East  -South
A treacherous hole in the earth leads down into the pits.
A tall giraffe stands here, chewing on palm leaves.
An elusive whitetiger runs through the Savannah here.

< 382h/382H 95v/202V Pos: standing >
You quickly scan the area.
A young zebra who is close by to your east.
A large zebra who is not far off to your east.
A camel who is not far off to your east.
A cactus who is not far off to your east.
A palm tree who is not far off to your east.
A palm tree who is a brief walk away to your east.
A camel who is in the distance to your east.
A palm tree who is not far off to your south.
A grazing giraffe who is a brief walk away to your south.
A cactus who is rather far off to your south.
A cactus who is rather far off to your south.

< 382h/382H 96v/202V Pos: standing >
You quickly scan the area.
A young zebra who is close by to your east.
A large zebra who is not far off to your east.
A camel who is not far off to your east.
A cactus who is not far off to your east.
A palm tree who is not far off to your east.
A palm tree who is a brief walk away to your east.
A camel who is in the distance to your east.
A palm tree who is not far off to your south.
A grazing giraffe who is a brief walk away to your south.
A cactus who is rather far off to your south.
A cactus who is rather far off to your south.

< 382h/382H 97v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  One of the infamous Pits is
just to the north of here, the Savannah continues to spread out
south and east.
Obvious exits: -North -East  -South

< 382h/382H 96v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 382h/382H 97v/202V Pos: standing >
You quickly scan the area.
A grazing giraffe who is close by to your north.
A whitetiger who is close by to your north.
A gaia tree who is close by to your east.
A gray lion who is close by to your east.
A palm tree who is close by to your south.
A grazing giraffe who is not far off to your south.
A cactus who is a brief walk away to your south.
A cactus who is a brief walk away to your south.

< 382h/382H 97v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  The Savannah spreads out to
the east and south, where a large herd of giraffes graze.
Obvious exits: -North -East  -South
A lush, tropical palm tree, grows here.

< 382h/382H 96v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 382h/382H 96v/202V Pos: standing >
You quickly scan the area.
A grazing giraffe who is not far off to your north.
A whitetiger who is not far off to your north.
A cactus who is close by to your east.
A grazing giraffe who is close by to your south.
A cactus who is not far off to your south.
A cactus who is not far off to your south.

< 382h/382H 97v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Herd of Giraffes
</map>

<map>
Zone: Pits of Cerberus.
Room: A Herd of Giraffes
</map>
A Herd of Giraffes
   Around this area grow a fair ammount more trees then elsewhere within
the Savannah.  Runoff from the hills to the east keep the soil fertile
and enable the accelerated growth of the vegetation which is normally
quite sparse out in the desert.  Several giraffes spend their days here
chewing on leaves of the palms, their tall necks rising high above
the landscape.
Obvious exits: -North -South -West 
A lush, tropical palm tree, grows here.
A tall giraffe stands here, chewing on palm leaves.

< 382h/382H 96v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 382h/382H 96v/202V Pos: standing >
You quickly scan the area.
A palm tree who is close by to your north.
A grazing giraffe who is a brief walk away to your north.
A whitetiger who is a brief walk away to your north.
A cactus who is close by to your south.
A cactus who is close by to your south.
A young zebra who is close by to your west.
A palm tree who is close by to your west.
A Centaur who is a brief walk away to your west.
A Grey Elf who is a brief walk away to your west.
A palm tree who is a brief walk away to your west.

< 382h/382H 97v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah is host to numerous spieces of wildlife, all who
wander about in a constant search for food.  To the east here
a group of giraffes, with their tall necks reaching up into the
sparse palm trees, can be seen. Dogs, who have lived all their
life here, out in the desert plains, run about, barking at
the birds.  The air is hot and dry, though quite comfortable,
and all the animals have learned to adapt quite well to the
climate.
Obvious exits: -East  -South -West 
A lush, tropical palm tree, grows here.
A young zebra runs through the Savannah here.
A lush, tropical palm tree, grows here.

< 382h/382H 97v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water. Close
to the north a noticeable pathway begins that circles around one of
the larger mountains in the area.
Obvious exits: -North -East  -South -West 

< 382h/382H 95v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 382h/382H 95v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Secluded Oasis
</map>

<map>
Zone: Pits of Cerberus.
Room: A Secluded Oasis
</map>
A Secluded Oasis
   The Savannah is broken on three sides here by unpassable, jagged,
foothills, forming larger mountains throughout the desert not
that far off into the distance.  The center of this area is filled
with crisp spring water that flows from the mountains underground
to this oasis. Albeit small, still offering refreshment for
adventurers, nourishment for the sparse vegetation, and shade
for the wildlife.
Obvious exits: -East 
A lush, tropical palm tree, grows here.
A sparkling pool of water flourishes here.
A Grey Elf (medium) sits atop Trev.
A lush, tropical palm tree, grows here.

< 382h/382H 94v/202V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 382h/382H 95v/202V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'yazfuz yao'
A Centaur snaps his fingers, and a cloud of purple smoke billows forth!
You are briefly revealed, but disappear again.
Mojo, the monkey is briefly revealed, but disappears again.

< 382h/382H 95v/202V Pos: standing >
A Centaur starts casting a spell.
Smirk. Backstabbing in a calf is not very effective.

< 382h/382H 98v/202V Pos: standing >
A Grey Elf quickly slides off a Centaur's back.
You manage, with complete incompetence, to throw yourself head-first into the ground!

< 379h/382H 99v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Centaur completes his spell...
A Centaur utters the words 'yazfuz yao'
A Centaur snaps his fingers, and a cloud of purple smoke billows forth!
Mojo, the monkey is revealed!

< 379h/382H 100v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 A Grey Elf asks Mojo, the monkey a question.
Mojo, the monkey nods.
Mojo, the monkey says 'Thanks for bringing me the message. Here is a little something for your trouble.'
Mojo, the monkey gives a Grey Elf djinn totem.

< 379h/382H 100v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP: excellent >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage:  9 ] Your pierce strikes a Grey Elf.
[Damage: 10 ] Your pierce strikes a Grey Elf.
[Damage: 11 ] Your impressive pierce strikes a Grey Elf.
You miss a Grey Elf.

< 379h/382H 100v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Grey Elf misses you.

< 379h/382H 100v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Centaur asks Mojo, the monkey a question.
Mojo, the monkey nods.
Mojo, the monkey says 'Thanks for bringing me the message. Here is a little something for your trouble.'
Mojo, the monkey gives a Centaur pitch black bodycloak.

< 379h/382H 100v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Centaur trots east.

< 379h/382H 100v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 A Grey Elf attempts to flee.

< 379h/382H 100v/202V Pos: sitting >
You clamber to your feet.

< 379h/382H 100v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water. Close
to the north a noticeable pathway begins that circles around one of
the larger mountains in the area.
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands here.

< 379h/382H 98v/202V Pos: standing >
You manage, with complete incompetence, to throw yourself head-first into the ground!

< 376h/382H 99v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  small wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive pierce strikes a Grey Elf hard.
A Grey Elf dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 24 ] Your powerful pierce seriously wounds a Grey Elf.
[Damage: 11 ] Your impressive pierce strikes a Grey Elf very hard.

< 377h/382H 99v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A Centaur trots in from the north.

< 377h/382H 99v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf now follows a Centaur.

< 377h/382H 99v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf misses you.
A Grey Elf attempts to flee.
A Grey Elf leaves east.

< 377h/382H 99v/202V Pos: sitting >
You faintly hear A Centaur groupsay the words 'moynt'.

< 377h/382H 99v/202V Pos: sitting >
A Centaur trots north.

< 377h/382H 99v/202V Pos: sitting >
You clamber to your feet.

< 382h/382H 109v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah is host to numerous spieces of wildlife, all who
wander about in a constant search for food.  To the east here
a group of giraffes, with their tall necks reaching up into the
sparse palm trees, can be seen. Dogs, who have lived all their
life here, out in the desert plains, run about, barking at
the birds.  The air is hot and dry, though quite comfortable,
and all the animals have learned to adapt quite well to the
climate.
Obvious exits: -East  -South -West 
A lush, tropical palm tree, grows here.
A Grey Elf (medium) stands here.
A lush, tropical palm tree, grows here.

< 382h/382H 108v/202V Pos: standing >
Damn! You weren't quite stealthy enough, and a Grey Elf noticed your attempt to circle him!

< 382h/382H 109v/202V Pos: standing >
A Grey Elf leaves west.

< 382h/382H 109v/202V Pos: standing >
Backstab who?

< 382h/382H 112v/202V Pos: standing >
Backstab who?

< 382h/382H 113v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah stretches out in all directions here, the soil beneath
the feet hard as stone from years of being baked by the sun.  Zebras,
camels, and wild dogs run through the plains, chasing after the hundreds
of birds that flock to the oasis in the west for drinking water. Close
to the north a noticeable pathway begins that circles around one of
the larger mountains in the area.
Obvious exits: -North -East  -South -West 

< 382h/382H 112v/202V Pos: standing >
Backstab who?

< 382h/382H 112v/202V Pos: standing >
You quickly scan the area.
A procession of ants who is close by to your north.
A procession of ants who is close by to your north.
A cactus who is not far off to your north.
A palm tree who is not far off to your north.
A grazing giraffe who is a brief walk away to your north.
A procession of ants who is a brief walk away to your north.
A cactus who is a brief walk away to your north.
A palm tree who is rather far off to your north.
A Grey Elf who is in the distance to your north.
A mature giraffe who is in the distance to your north.
A palm tree who is close by to your east.
A grazing giraffe who is not far off to your east.
A whitetiger who is close by to your south.
A cactus who is close by to your south.
Mojo, the monkey who is close by to your west.
A palm tree who is close by to your west.

< 382h/382H 113v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  From here, another path leads
east and up the mountain itself, whereas the usual path continues
north.  To the west is located an entrance to one of the feared Pits.
Obvious exits: -North -East  -South -West 
A procession of ants marches across the desert here.(Red Aura)
A procession of ants marches across the desert here.(Red Aura)

< 382h/382H 113v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  The path continues north to
the west a herd of camels can be seen grazing.
Obvious exits: -North -South -West 
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 382h/382H 112v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled. To the north the path opens up
again into the Savannah then continues not far off to the east.
Obvious exits: -North -South
A tall giraffe stands here, chewing on palm leaves.
A procession of ants marches across the desert here.(Red Aura)
A cactus grows in the soil here.

< 382h/382H 110v/202V Pos: standing >
Backstab who?

< 382h/382H 110v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   Near the north eastern side of passable Savannah the wildlife
decreases largely due to the lack of vegetation.  On the hills and
rocky outcroppings leading west several goats can be seen and the
odd bird flying overhead but not much else as it becomes far too
dangerous to walk on foot for most men and beasts.  Just to the
north lies another pit and to the east a small group of nomadic
wemics have set up a hunting party.
Obvious exits: -North -East  -South
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.

< 382h/382H 109v/202V Pos: standing >
Backstab who?

< 382h/382H 110v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Among a Pit
</map>

<map>
Zone: Pits of Cerberus.
Room: Among a Pit
</map>
Among a Pit
   As with the other areas in the Savannah, where there is an entrance
to a Pit the vegetation does not seem to grow. Even the wildlife of
the region seem to avoid this area when possible. It is a sure sign
of the danger that lurks just below the surface of the Savannah.
The plains stretch out to the east and south, the other directions
being unpassable.  Someone has posted a sign near the entrance of
the Pit.
Obvious exits: -East  -South
A treacherous hole in the earth leads down into the pits.
A sign, scribbled in poor common, has been planted here.
A mature giraffe grazes on the palm leaves.

< 382h/382H 108v/202V Pos: standing >
Backstab who?

< 382h/382H 109v/202V Pos: standing >
You quickly scan the area.
A Myrabolan hunter who is close by to your east.
A cactus who is close by to your east.
A Grey Elf who is a brief walk away to your east.
A grazing giraffe who is a brief walk away to your east.
A palm tree who is a brief walk away to your east.
A Soldier of Fortune who is a brief walk away to your east.
A large camel who is rather far off to your east.
A large camel who is rather far off to your east.
A palm tree who is close by to your south.
A grazing giraffe who is not far off to your south.
A procession of ants who is not far off to your south.
A cactus who is not far off to your south.
A cactus who is a brief walk away to your south.
A palm tree who is a brief walk away to your south.
A procession of ants who is rather far off to your south.
A procession of ants who is rather far off to your south.

< 382h/382H 110v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   Along the northern edge of the Savannah the sounds of both the
wildlife and the adventurers around this area reach an almost
deafening cresendo.  Squawks from all sorts of birds, the chatter
of the smaller animals, the yaps from the dogs all mingle together
almost musically.  North is impassable, east continues the path
way around the central mountain, to the south a group of wemics
are hunting, and just to the west lies an infamous Pit.
Obvious exits: -East  -South -West 
A hunter from Myrabolus tracks down whitetigers here.(Gold Aura)
A cactus grows in the soil here.

< 382h/382H 108v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
   Over many years of adventurers travelling to this region a pathway
has formed that encircles the central mountain.  Travellers have
longed hoped for a easier route up the mountain, or perhaps to
find new tunnels leading into the treasure rooms of the Pits of
Cerberus with no luck and the route up the mountain remains to be
full of dangers for the unskilled.  North and south of here are
unpassable mountains, the path continues east and west.
Obvious exits: -East  -West 
A lush, tropical palm tree, grows here.

< 382h/382H 107v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, west and south
continuing the pathway that leads around the central mountain,
while north and east both lead to the edge of the plains, as the
Savannah becomes impossible to hike or climb.  A tall, rugged,
mercenary from the legendary Soldiers of Fortune stands here,
gazing up at the mountain to the southwest with a dreamy look
in his eyes.
Obvious exits: -North -East  -South -West 
A tall giraffe stands here, chewing on palm leaves.
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.

< 382h/382H 105v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah continues here with the rocky soil that is so
common in this region.  The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus.  Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world.  To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West 
A large camel grazes here.
A large camel grazes here.

< 382h/382H 103v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 382h/382H 104v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 382h/382H 104v/202V Pos: standing >
Alas, you cannot go that way. . . .

< 382h/382H 104v/202V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.
A young zebra who is close by to your north.
A wild dog who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Soldier of Fortune who is close by to your north.
A procession of ants who is close by to your south.
A mature giraffe who is close by to your south.
A palm tree who is not far off to your south.
A palm tree who is a brief walk away to your south.
A grazing giraffe who is close by to your west.
A palm tree who is close by to your west.
A Soldier of Fortune who is close by to your west.
A cactus who is a brief walk away to your west.
A mature giraffe who is rather far off to your west.

< 382h/382H 105v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: At an Enormous Anthill
</map>

<map>
Zone: Pits of Cerberus.
Room: At an Enormous Anthill
</map>
At an Enormous Anthill
   An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants.  The ants are contantly scurring in and
out of the anthill, making it look alive with movement.  The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West 
A huge anthill grows up from the ground here. (humming)
A procession of ants marches across the desert here.(Red Aura)
A mature giraffe grazes on the palm leaves.

< 382h/382H 103v/202V Pos: standing >
Backstab who?

< 382h/382H 104v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah continues here with the rocky soil that is so
common in this region.  The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus.  Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world.  To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West 
A Grey Elf (medium) stands here.
A large camel grazes here.
A large camel grazes here.

< 382h/382H 104v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: At a Large Campsite
</map>

<map>
Zone: Pits of Cerberus.
Room: At a Large Campsite
</map>
At a Large Campsite
   The northeastern edge of the Savannah makes a good spot for a camping
ground.  The wind that can blow an uncomfortable chill into living tissue
at night is reduced due to the mountainous cliffs on north and east sides.
A group of treasure seekers sit here resting, regailing each other with
stories of the past and rumours of the treasure that is hidden deep
inside the Pits.  They have a small fire burning here for warmth and
light.
A soothing aura fills the area.
Obvious exits: -South -West 
A lush, tropical palm tree, grows here.
A small campfire crackles here. (illuminating)
A young zebra runs through the Savannah here.
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)
A resting soldier sits and talks with his friends here.(Gold Aura)
A resting soldier sits and talks with his friends here.(Gold Aura)
A mercenary rests here next to the fire.

< 382h/382H 102v/202V Pos: standing >
Backstab who?

< 382h/382H 103v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah continues here with the rocky soil that is so
common in this region.  The animals frolick and graze through
the plains, all but carefree other than the knowledge that just
below the surface lie the Pits of Cerberus.  Rumors of clawed
hands reaching out from the Pits at night and grabbing whatever
is walking by at the moment are not uncommon, and camels would
make an easy target for just about anything--being as they aren't
the brightest animal in the world.  To the north some travellers
have set up a campsite.
Obvious exits: -North -South -West 
A Grey Elf (medium) stands here.
A large camel grazes here.
A large camel grazes here.

< 382h/382H 101v/202V Pos: standing >
A Grey Elf leaves south.

< 382h/382H 102v/202V Pos: standing >
Backstab who?

< 382h/382H 102v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: At an Enormous Anthill
</map>

<map>
Zone: Pits of Cerberus.
Room: At an Enormous Anthill
</map>
At an Enormous Anthill
   An enormous anthill is the center of attention in this part of the
Savannah. It rises up out of the ground nearly eight feet and it
home to millions of ants.  The ants are contantly scurring in and
out of the anthill, making it look alive with movement.  The
Savannah continues to the south and west, the other directions
blocked by unpassable rocky outcroppings.
Obvious exits: -North -South -West 
A huge anthill grows up from the ground here. (humming)
A Grey Elf (medium) stands here.
A procession of ants marches across the desert here.(Red Aura)
A mature giraffe grazes on the palm leaves.

< 382h/382H 101v/202V Pos: standing >
[Damage: 11 ] Your impressive pierce strikes a Grey Elf very hard.

< 382h/382H 101v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You manage, with complete incompetence, to throw yourself head-first into the ground!

< 379h/382H 102v/202V Pos: sitting >
< T: Rex TP: sit TC:few scratches E: A Grey Elf sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf dodges your futile attack.
A Grey Elf attempts to flee.
A Grey Elf leaves south.

< 379h/382H 102v/202V Pos: sitting >
You faintly hear A Grey Elf groupsay the words 'ouv og muvet'.

< 382h/382H 111v/202V Pos: sitting >
Maybe you should get on your feet first?

< 382h/382H 115v/202V Pos: sitting >
Perhaps you should get on your feet first?

< 382h/382H 115v/202V Pos: sitting >
Maybe you should get on your feet first?

< 382h/382H 116v/202V Pos: sitting >
You clamber to your feet.

< 382h/382H 119v/202V Pos: standing >

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>

<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
   The Savannah spreads out in four directions here, north leading
towards the pathway the encircles the central mountain while the other
directions continue the expanse of the plains.  The wind blows lazily
at the tall palms, just enough to create a cool breeze that is quite
refreshing compared to the intense sunlight.
Obvious exits: -North -East  -South -West 
A Grey Elf (medium) stands here.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.

< 382h/382H 118v/202V Pos: standing >
[Damage: 12 ] Your impressive pierce strikes a Grey Elf very hard.

< 382h/382H 119v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 A Grey Elf drops a djinn totem.

< 382h/382H 119v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sta EP:  nasty wounds >
 You do a fancy maneuver, tripping a Grey Elf.

< 382h/382H 119v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 You parry a Grey Elf's lunge at you.

< 382h/382H 119v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 14 ] Your pierce seriously wounds a Grey Elf.
You score a CRITICAL HIT!!!!!
[Damage: 28 ] Your powerful pierce causes a Grey Elf to grimace in pain.
[Damage: 12 ] Your pierce causes a Grey Elf to grimace in pain.

< 382h/382H 119v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 A large zebra trots in from the west.

< 382h/382H 119v/202V Pos: standing >
< T: Rex TP: sta TC:excellent E: A Grey Elf sit EP:  awful >
 You parry a Grey Elf's lunge at you.
Your improved dexterity grants you an additional attack!
[Damage: 12 ] Your impressive pierce hits a Grey Elf.
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] Your weak pierce hits a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!