The death of [25 Illusionist] Tony (Human)

in The Slave Markets

from the perspective of [42 Thief] Fuzz Dakhira (Goblin)

<worn as a badge>    a long elegant peacock feather [81%]
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       a pair of goggles of faerie sight (magic) [82%]
<worn in ear>        a long gemstone earring [superior] (magic) (glowing)
<worn in ear>        an aboleth's shrunken head (magic) [85%]
<worn on face>       a serpentine mask (magic)
<worn around neck>   a coil of darkness [78%]
<worn around neck>   a pleasant necklace of flowers
<worn on body>       some platemail of colorless salamander scales (magic)[238h 2m 55s]
<worn about body>    a threadbare handmade cloak (magic)
<worn as quiver>     a silken backsheath of flight (magic)
<worn about waist>   a long flowing girth of spidersilk (glowing)
<worn on belt buckle>a hand-carved yo-yo
<worn on arms>       a set of gartham hide sleeves (magic)[238h 2m 55s]
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a bracelet of purple mist [superior]
<worn on hands>      some razor-knuckled blood crystal gloves (magic)
<worn on finger>     the ring of the overfiend [83%]
<worn on finger>     the ring of the overfiend [83%]
<primary weapon>     a masters rapier (magic)
<secondary weapon>   a bloody talon of a night crawler [superior] (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       some spurred blood crystal boots of regeneration (magic) [78%]

Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
Along the Cliffs
Obvious exits: -N -S -W
The corpse of a miner is lying here.
A large boulder with rope tied to it rests here.

< 591h/591H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 198v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: Along the Cliffs
</map>
Along the Cliffs
Obvious exits: -N -S -W

< 591h/591H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 198v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -N -S -W

< 591h/591H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 198v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -E -S -W

< 591h/591H 197v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 198v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 591h/591H 198v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 199v/203V Pos: standing >
A Winding Dune Trail
Obvious exits: -E -S -W
You sense a lifeform nearby.

< 591h/591H 199v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Winding Dune Trail
</map>
A Winding Dune Trail
Obvious exits: -N -W

< 591h/591H 199v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 199v/203V Pos: standing >
Alas, you cannot go that way. . . .

< 591h/591H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 200v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A small child plays in the sand.
A crazy man stares at a rat with one eye open.(Red Aura)

< 591h/591H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 200v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Narrow Cobblestone Road
</map>
A Narrow Cobblestone Road
Obvious exits: -N -E -S -W
A filthy peasant begs for spare change.(Red Aura)

< 591h/591H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 200v/203V Pos: standing >
You quickly scan the area.
A ragged gypsy who is close by to your north.
A ragged gypsy who is close by to your north.
A gypsy king who is close by to your north.
Ruffus who is not far off to your north.
A camel who is close by to your east.
A keeper of the peace who is close by to your east.
A fat merchant lord who is not far off to your east.
A commoner who is a brief walk away to your east.
A gnoll witchdocter who is a brief walk away to your east.
A well dressed merchant who is not far off to your south.
An ogre slave who is not far off to your south.
An ogre slave who is not far off to your south.
An ogre slave who is not far off to your south.
A Human who is a brief walk away to your south.
A Halfling who is a brief walk away to your south.
A githyanki slave who is rather far off to your south.
A githyanki slave who is rather far off to your south.
A githyanki slave who is rather far off to your south.
A small child who is close by to your west.
A cRaZy MaN who is close by to your west.
A drinking patron who is a brief walk away to your west.
A drinking patron who is a brief walk away to your west.
A mysterious white robed figure who is a brief walk away to your west.
Ungulato who is a brief walk away to your west.

< 591h/591H 201v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A camel is standing here.
A keeper of the peace stands at his post.(Red Aura)
Rex sneaks in from the west.

< 591h/591H 200v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A shady dealer who is close by to your north.
A militia guard who is close by to your north.
A brown dog who is close by to your north.
A disheveled barbarian who is close by to your north.
A filthy peasant who is not far off to your north.
An elderly peasant who is not far off to your north.
A fat merchant lord who is close by to your east.
A commoner who is not far off to your east.
A gnoll witchdocter who is not far off to your east.
A big bully who is close by to your south.
A human slave who is not far off to your south.
A human slave who is not far off to your south.
A human slave who is not far off to your south.
A well dressed merchant who is a brief walk away to your south.
An orc slave who is a brief walk away to your south.
An orc slave who is a brief walk away to your south.
An orc slave who is a brief walk away to your south.
A tharnadian merchant who is rather far off to your south.
A plump merchant who is rather far off to your south.
A grey elf slave who is rather far off to your south.
A grey elf slave who is rather far off to your south.
A grey elf slave who is rather far off to your south.
A filthy peasant who is close by to your west.
A small child who is not far off to your west.
A cRaZy MaN who is not far off to your west.
A drinking patron who is rather far off to your west.
A drinking patron who is rather far off to your west.
A mysterious white robed figure who is rather far off to your west.
Ungulato who is rather far off to your west.

< 591h/591H 201v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: A Sandy Desert Bazaar
</map>
A Sandy Desert Bazaar
Obvious exits: -N -E -S -W
A big bully has an angry look on his face.
Rex sneaks in from the north.

< 591h/591H 202v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A camel who is close by to your north.
A keeper of the peace who is close by to your north.
A shady dealer who is not far off to your north.
A militia guard who is not far off to your north.
A brown dog who is not far off to your north.
A disheveled barbarian who is not far off to your north.
A filthy peasant who is a brief walk away to your north.
An elderly peasant who is a brief walk away to your north.
A gazing merchant who is close by to your east.
A desert merchant who is close by to your east.
A commoner who is not far off to your east.
A brilliant sorcerer who is not far off to your east.
A filthy peasant who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A human slave who is close by to your south.
A human slave who is close by to your south.
A human slave who is close by to your south.
A well dressed merchant who is not far off to your south.
An orc slave who is not far off to your south.
An orc slave who is not far off to your south.
An orc slave who is not far off to your south.
A tharnadian merchant who is a brief walk away to your south.
A plump merchant who is a brief walk away to your south.
A grey elf slave who is a brief walk away to your south.
A grey elf slave who is a brief walk away to your south.
A grey elf slave who is a brief walk away to your south.

< 591h/591H 202v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A human is shackled to the ground.(Red Aura)
A human is shackled to the ground.(Red Aura)
A human is shackled to the ground.(Red Aura)

< 591h/591H 201v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A big bully who is close by to your north.
A camel who is not far off to your north.
A keeper of the peace who is not far off to your north.
A shady dealer who is a brief walk away to your north.
A militia guard who is a brief walk away to your north.
A brown dog who is a brief walk away to your north.
A disheveled barbarian who is a brief walk away to your north.
A filthy peasant who is rather far off to your north.
An elderly peasant who is rather far off to your north.
A tall mountain dwarf who is close by to your east.
A three-eyed rabbit who is close by to your east.
A one-armed githyanki who is close by to your east.
A filthy peasant who is a brief walk away to your east.
A commoner who is a brief walk away to your east.
A well dressed merchant who is close by to your south.
An orc slave who is close by to your south.
An orc slave who is close by to your south.
An orc slave who is close by to your south.
A tharnadian merchant who is not far off to your south.
A plump merchant who is not far off to your south.
A grey elf slave who is not far off to your south.
A grey elf slave who is not far off to your south.
A grey elf slave who is not far off to your south.
A well dressed merchant who is close by to your west.
An ogre slave who is close by to your west.
An ogre slave who is close by to your west.
An ogre slave who is close by to your west.
A plump merchant who is not far off to your west.
A duergar slave who is not far off to your west.
A duergar slave who is not far off to your west.
A duergar slave who is not far off to your west.

< 591h/591H 201v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -S -W
The corpse of a burly guard is lying here.
A well dressed merchant searches for some fine slaves.
An orc is chained to the street.(Red Aura)
An orc is chained to the street.(Red Aura)
An orc is chained to the street.(Red Aura)

< 591h/591H 202v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A human slave who is close by to your north.
A human slave who is close by to your north.
A human slave who is close by to your north.
A big bully who is not far off to your north.
A camel who is a brief walk away to your north.
A keeper of the peace who is a brief walk away to your north.
A shady dealer who is rather far off to your north.
A militia guard who is rather far off to your north.
A brown dog who is rather far off to your north.
A disheveled barbarian who is rather far off to your north.
A filthy peasant who is in the distance to your north.
An elderly peasant who is in the distance to your north.
A tharnadian merchant who is close by to your south.
A plump merchant who is close by to your south.
A grey elf slave who is close by to your south.
A grey elf slave who is close by to your south.
A grey elf slave who is close by to your south.
A tharnadian merchant who is not far off to your west.
A mercenary who is not far off to your west.
A rich merchant who is not far off to your west.
A goblin slave who is not far off to your west.
A goblin slave who is not far off to your west.
A goblin slave who is not far off to your west.

< 591h/591H 202v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Masters Podium
</map>
The Slave Masters Podium
Obvious exits: -N -E -S -W
Fresh blood covers everything in the area.
The corpse of an auctioneer is lying here.
Rex sneaks in from the east.

< 591h/591H 201v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 201v/203V Pos: standing >
You quickly scan the area.
A well dressed merchant who is close by to your north.
An ogre slave who is close by to your north.
An ogre slave who is close by to your north.
An ogre slave who is close by to your north.
A filthy peasant who is a brief walk away to your north.
A ragged gypsy who is rather far off to your north.
A ragged gypsy who is rather far off to your north.
A gypsy king who is rather far off to your north.
Ruffus who is in the distance to your north.
A well dressed merchant who is close by to your east.
An orc slave who is close by to your east.
An orc slave who is close by to your east.
An orc slave who is close by to your east.
A githyanki slave who is close by to your south.
A githyanki slave who is close by to your south.
A githyanki slave who is close by to your south.
A small child who is in the distance to your south.
A tharnadian merchant who is close by to your west.
A mercenary who is close by to your west.
A rich merchant who is close by to your west.
A goblin slave who is close by to your west.
A goblin slave who is close by to your west.
A goblin slave who is close by to your west.

< 591h/591H 201v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E -S -W
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)
A githyanki slave is chained to the ground.(Red Aura)

< 591h/591H 202v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 202v/203V Pos: standing >
You quickly scan the area.
A well dressed merchant who is not far off to your north.
An ogre slave who is not far off to your north.
An ogre slave who is not far off to your north.
An ogre slave who is not far off to your north.
A filthy peasant who is rather far off to your north.
A ragged gypsy who is in the distance to your north.
A ragged gypsy who is in the distance to your north.
A gypsy king who is in the distance to your north.
A tharnadian merchant who is close by to your east.
A plump merchant who is close by to your east.
A grey elf slave who is close by to your east.
A grey elf slave who is close by to your east.
A grey elf slave who is close by to your east.
A small child who is rather far off to your south.
A Human who is close by to your west.
A Halfling who is close by to your west.
A rich merchant who is close by to your west.
A flind slave who is close by to your west.
A flind slave who is close by to your west.
A flind slave who is close by to your west.

< 591h/591H 202v/203V Pos: standing >

< 591h/591H 202v/203V Pos: standing >

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>

<map>
Zone: The Desert City of Venan'Trut.
Room: The Slave Markets
</map>
The Slave Markets
Obvious exits: -N -E
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A Halfling (small) (HardCore) stands, floating here, fighting a rich merchant. (Non-Fraggable)(Gold Aura)
A rich merchant stands here, fighting a Halfling.
A flind is in chains and shackles.(Red Aura)
A flind is in chains and shackles.(Red Aura)
A flind is in chains and shackles.(Red Aura)

< 591h/591H 201v/203V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 591h/591H 201v/203V Pos: standing >
You stealthily position yourself behind a Halfling, circling him.

< 591h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: small wounds E: A Halfling sta EP:  few wounds >
 A rich merchant dodges a Halfling's attack.
A Halfling's fine pierce wounds a rich merchant.
A Halfling's slash wounds a rich merchant.
-=[Rex's impressive pierce wounds you.]=-

< 574h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 
< 574h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Human sits down in a comfortable spot.

< 574h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 A Halfling's pitted cured leather switchblade flashes into the path of a rich merchant's attack, then a Halfling delivers a graceful counter-attack!
A Halfling's impressive slash wounds a rich merchant.
A Halfling misses a rich merchant.
A Halfling's intercepts a rich merchant's attack with drow longsword with eloquent ease.
A Halfling's slash wounds a rich merchant.
A Halfling's impressive slash wounds a rich merchant.

< 574h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sta EP:  few wounds >
 Your improved dexterity grants you an additional attack!
A Halfling dodges your futile attack.
[Damage: 14 ] -=[A Halfling screams in pain as your slash tears into his flesh]=-
[Damage: 16 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
A Halfling parries your futile lunge at him.
You do a fancy maneuver, tripping a Halfling.

< 574h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP:  few wounds >
 -=[Rex's impressive pierce wounds you.]=-
You dodge Rex's vicious attack.
You dodge Rex's vicious attack.
Rex attempts to flee.
Rex tries to flee, but can't make it out of here!

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP:  few wounds >
 A rich merchant dodges a Halfling's attack.
A Halfling's fine pierce wounds a rich merchant.
A Halfling's fine slash wounds a rich merchant.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP:  few wounds >
 Rex attempts to flee.
Rex leaves north.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[A Halfling screams in pain as your slash tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 34 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
You score a CRITICAL HIT!!!!!
[Damage: 35 ] -=[A Halfling screams in pain as your slash tears into his flesh]=-
[Damage: 17 ] -=[A Halfling screams in pain as your pierce tears into his flesh]=-
[Damage: 19 ] -=[A Halfling screams in pain as your slash tears into his flesh]=-

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 A rich merchant's fine punch strikes a Halfling very hard.
A rich merchant misses a kick at a Halfling due to his small size.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 Rex sneaks in from the north.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 Rex's fine pierce strikes a Halfling very hard.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 A Halfling's slash wounds a rich merchant.
A Halfling's impressive slash strikes a rich merchant.
A Halfling's fine pierce wounds a rich merchant.
A Halfling's fine slash wounds a rich merchant.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 Looking panicked, a Halfling scrambles madly to his feet!
Rex dances an acrobatic maneuver in battle, and trips up a Halfling!

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 The sun hangs low on the southern sky.

< 559h/591H 201v/203V Pos: standing >
< T: rich TP: sta TC: few wounds E: A Halfling sit EP: pretty hurt >
 Rex's impressive pierce strikes a Halfling very hard.
Rex's impressive pierce enshrouds a Halfling in a mist of blood.
Rex's powerful pierce causes a Halfling to grimace in pain.
Rex's impressive pierce hits a Halfling.
A Halfling's robe of pine needles was completely destroyed by the massive blow!
A Halfling's mask made of leaves was completely destroyed by the massive blow!
A Halfling's crucifix marbled earring [superior] was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a Halfling dies in agony.
The hand of God grabs a Halfling by the throat.
The hand of God tears a Halfling's soul from this plane of existence.
A Halfling's body lands on the ground in a crumpled heap, soul gone forever.
A Halfling has lost his link.
A Human stops following a Halfling.

< 559h/591H 201v/203V Pos: standing >
A Human clambers to his feet.

< 559h/591H 201v/203V Pos: standing >
Trip who?

< 559h/591H 201v/203V Pos: standing >
Toss it at who?

< 559h/591H 201v/203V Pos: standing >
It appears to be the corpse of Xaldon.
a shiny gold earring (magic)
goggles of the tinkerer [superior] (glowing)
a pitted cured leather switchblade
a drow longsword
a tigerbone bracelet [superior]
a bracelet of ivory [superior]
a pair of spiked leather sleeves [superior]
the gloves of tearing
some boots made of leaves
a pair of spiked leather leggings [superior]
a severely dented battle helmet [superior]
an elaborate chainmail suit emblazoned with a hammer (magic)
a holy silver medallion [poor]
a fine limestone quiver
a legendary clay torque
a ring of sand blasting (magic)
a tiny amethyst ring
a few coins
a magical essence of Damroll (magic)
a slender fishing pole [45%]
a slender fishing pole [76%]
a rugged adventurers satchel (magic) (illuminating)

< 559h/591H 201v/203V Pos: standing >
Aren't we funny today...

< 559h/591H 201v/203V Pos: standing >
The Slave Markets
Obvious exits: -N -E
Fresh blood covers everything in the area.
The corpse of a Halfling is lying here.
Rex Syndicalist Anarchy (Goblin)(small) stands in mid-air here (Newbie).(Red Aura)
A Human (medium) stands here. (Non-Fraggable)(Gold Aura)
A rich merchant inspects a slave.
A flind is in chains and shackles.(Red Aura)
A flind is in chains and shackles.(Red Aura)
A flind is in chains and shackles.(Red Aura)

< 559h/591H 201v/203V Pos: standing >
[Damage: 39 ] -=[A Human makes a strange sound as you place a masters rapier in his back.]=-

< 559h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sta EP:  small wounds >
 With superb grace and ease, you intercept a Human's attack with masters rapier and counter-attack!
You score a CRITICAL HIT!!!!!
[Damage: 30 ] -=[Your powerful slash strikes a Human very hard.]=-
[Damage: 15 ] -=[Your slash strikes a Human hard.]=-

< 559h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 [Damage: 14 ] -=[Your impressive slash strikes a Human hard.]=-
[Damage: 14 ] -=[Your pierce strikes a Human hard.]=-

< 559h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sta EP:  few wounds >
 You do a fancy maneuver, tripping a Human.

< 559h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 -=[Out of nowhere, Rex stabs you in the back.]=-

< 544h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 
< 544h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your powerful slash strikes a Human very hard.]=-
[Damage: 19 ] -=[Your powerful pierce seriously wounds a Human.]=-
[Damage: 21 ] -=[Your powerful slash seriously wounds a Human.]=-
[Damage: 19 ] -=[Your powerful pierce enshrouds a Human in a mist of blood.]=-
[Damage: 19 ] -=[Your powerful slash enshrouds a Human in a mist of blood.]=-

< 544h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  awful >
 You dodge a Human's vicious attack.

< 544h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  awful >
 Rex attempts to flee.
Rex tries to flee, but can't make it out of here!

< 544h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  awful >
 Rex attempts to flee.
Rex leaves north.

< 544h/591H 201v/203V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Human sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 19 ] -=[Your powerful pierce grievously wounds a Human.]=-
[Damage: 14 ] -=[Your impressive slash hits a Human.]=-
A Human is dead! R.I.P.
You receive your share of experience.