The death of [24 Conjurer] Fayne (Grey Elf)

in The Eastern Side of a Wooden Structure

from the perspective of [31 Assassin] Sasu Anarchy (Duergar)

<worn as a badge>    an insignia of a cresent moon
<worn on head>       the diamond crown of Winduin (glowing)
<worn on eyes>       a moonstone visor
<worn in ear>        a dangling chain crucifix (glowing)
<worn in ear>        a diamond stud covered in blood (glowing)
<worn on face>       a masterly-crafted obsidian veil from Ny'Neth
<worn around neck>   a blood-soaked collar [poor]
<worn around neck>   a necklace of dead frogs
<worn on body>       a suit of blood-red leather armor
<worn about body>    a coconut shoulder guard [68%]
<worn about waist>   a crude marble girth
<worn on arms>       some cockatrice feathers
<worn around wrist>  a sparkling diamond bracer
<worn around wrist>  a thick adamantium bracelet [superior]
<worn on hands>      the gloves of tearing
<worn on finger>     a steel ring
<worn on finger>     a tarnished and abused ring [poor]
<primary weapon>     a slimy troglodyte claw [superior]
<secondary weapon>   a slimy troglodyte claw [superior]
<worn on legs>       a coconut kilt
<worn on feet>       a pair of dark ostriche-hide boots

-=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-

< 374h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard enters from the south.

< 374h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard enters from the south.

< 374h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 374h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 374h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard suddenly attacks YOU!
-=[An inexperienced guard's punch wounds you.]=-
Sorry, you aren't allowed to do that in combat.

< 364h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 You dodge a bash from an inexperienced guard, who loses his balance and falls.

< 364h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard misses you.
-=[You suddenly see an inexperienced guard's foot in your chest.]=-

< 358h/464H 35v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 You attempt to flee...
Inside a Wooden Structure
Obvious exits: -N -S -W
You flee eastward!

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
Backstab who?

< 358h/464H 22v/130V Pos: standing >
An inexperienced guard enters from the west.
[Damage: 52 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
[Damage: 51 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 Sorry, you aren't allowed to do that in combat.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard misses you.
You dodge an inexperienced guard's vicious attack.
An inexperienced guard's kick parts your hair but does little else.
Sorry, you aren't allowed to do that in combat.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 An inexperienced guard enters from the west.

< 358h/464H 22v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard sta EP: pretty hurt >
 You attempt to flee...
The Western Side of a Wooden Structure
Obvious exits: -E -S
A leather hammock is affixed to the wall
An inexperienced guard crouches here.
An inexperienced guard is here looking rather relaxed.
You flee westward!
You dodge a bash from an inexperienced guard, who loses his balance and falls.

< 358h/464H 15v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard kne EP: pretty hurt >
 An inexperienced guard enters from the east.
[Damage: 11 ] -=[Your impressive pierce enshrouds an inexperienced guard in a mist of blood.]=-
[Damage: 11 ] -=[Your pierce enshrouds an inexperienced guard in a mist of blood.]=-

< 358h/464H 15v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard kne EP:  awful >
 An inexperienced guard suddenly attacks YOU!
-=[An inexperienced guard's fine punch wounds you.]=-

< 349h/464H 15v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: guard kne EP:  awful >
 An inexperienced guard rises to his feet.
You are knocked to the ground by an inexperienced guard's mighty bash!

< 347h/464H 15v/130V Pos: sitting >
< T: Sasu TP: sit TC: few wounds E: guard kne EP:  awful >
 -=[An inexperienced guard's fine punch strikes you.]=-
An inexperienced guard misses you.

< 336h/464H 15v/130V Pos: sitting >
< T: Sasu TP: sit TC: few wounds E: guard kne EP:  awful >
 -=[An inexperienced guard's fine punch strikes you.]=-

< 323h/464H 15v/130V Pos: sitting >
< T: Sasu TP: sit TC: few wounds E: guard kne EP:  awful >
 You feel your skill in double attack improving.
[Damage: 11 ] -=[Your impressive pierce grievously wounds an inexperienced guard.]=-
An inexperienced guard is incapacitated and will slowly die, if not aided.
[Damage:  7 ] -=[Your fine pierce hits an inexperienced guard.]=-
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of an inexperienced guard cause a sickening chill to run up your spine.

< 323h/464H 15v/130V Pos: sitting >
An inexperienced guard misses you.
-=[You suddenly see an inexperienced guard's foot in your chest.]=-

< 316h/464H 15v/130V Pos: sitting >
< T: Sasu TP: sit TC: few wounds E: guard sta EP:  nasty wounds >
 -=[An inexperienced guard's fine punch strikes you.]=-

< 304h/464H 15v/130V Pos: sitting >
< T: Sasu TP: sit TC: few wounds E: guard sta EP:  nasty wounds >
 You scramble madly to your feet!

< 304h/464H 15v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  nasty wounds >
 You dodge an inexperienced guard's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 304h/464H 15v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  nasty wounds >
 You score a CRITICAL HIT!!!!!
[Damage: 18 ] -=[Your powerful pierce seriously wounds an inexperienced guard.]=-
An inexperienced guard dodges your futile attack.
You attempt to flee...
Inside a Wooden Structure
Obvious exits: -N -S -W
An inexperienced guard is here looking rather relaxed.
You flee eastward!

< 304h/464H 0v/130V Pos: standing >
[Damage: 48 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
An inexperienced guard is incapacitated and will slowly die, if not aided.
[Damage:  7 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an inexperienced guard.

< 304h/464H 0v/130V Pos: standing >
Backstab who?

< 308h/464H 2v/130V Pos: standing >
Backstab who?

< 308h/464H 2v/130V Pos: standing >
Backstab who?

< 309h/464H 3v/130V Pos: standing >
Backstab who?

< 309h/464H 3v/130V Pos: standing >
Backstab who?

< 310h/464H 3v/130V Pos: standing >
Backstab who?

< 310h/464H 4v/130V Pos: standing >
Backstab who?

< 310h/464H 4v/130V Pos: standing >
Backstab who?

< 311h/464H 4v/130V Pos: standing >
An inexperienced guard enters from the west.
[Damage: 53 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
[Damage: 51 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-

< 311h/464H 4v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  awful >
 An inexperienced guard enters from the west.
You dodge an inexperienced guard's vicious attack.
An inexperienced guard misses you.
An inexperienced guard's kick parts your hair but does little else.

< 312h/464H 5v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 312h/464H 5v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  awful >
 Sorry, you aren't allowed to do that in combat.

< 312h/464H 5v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  awful >
 You dodge a bash from an inexperienced guard, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.

< 312h/464H 5v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard sta EP:  awful >
 [Damage: 10 ] -=[Your impressive pierce enshrouds an inexperienced guard in a mist of blood.]=-
[Damage: 10 ] -=[Your impressive pierce grievously wounds an inexperienced guard.]=-
An inexperienced guard is incapacitated and will slowly die, if not aided.
[Damage:  7 ] -=[Your fine pierce hits an inexperienced guard.]=-
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are an inexperienced guard's last actions in this world.

< 312h/464H 5v/130V Pos: standing >
An inexperienced guard misses you.

< 314h/464H 6v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard kne EP:  nasty wounds >
 You are carrying: (3/11)
a sparkling medium sized cod
a tigerskin belt [superior]
a large leather backpack

< 314h/464H 6v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard kne EP:  nasty wounds >
 Inside a Wooden Structure
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an inexperienced guard is lying here.
An inexperienced guard crouches here, fighting YOU!

< 314h/464H 6v/130V Pos: standing >
< T: Sasu TP: sta TC: few wounds E: guard kne EP:  nasty wounds >
 You dodge an inexperienced guard's vicious attack.
An inexperienced guard rises to his feet.
-=[You suddenly see an inexperienced guard's foot in your chest.]=-
You attempt to flee...
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W#
A wooden sign is tacked to the southern door
You flee northward!

< 306h/464H 0v/130V Pos: standing >
Backstab who?

< 308h/464H 1v/130V Pos: standing >
Backstab who?

< 308h/464H 1v/130V Pos: standing >
Backstab who?

< 309h/464H 1v/130V Pos: standing >
Backstab who?

< 309h/464H 2v/130V Pos: standing >
Backstab who?

< 309h/464H 2v/130V Pos: standing >
Backstab who?

< 310h/464H 2v/130V Pos: standing >
Backstab who?

< 310h/464H 2v/130V Pos: standing >
Backstab who?

< 311h/464H 3v/130V Pos: standing >
Backstab who?

< 311h/464H 3v/130V Pos: standing >
Backstab who?

< 312h/464H 3v/130V Pos: standing >
Backstab who?

< 312h/464H 4v/130V Pos: standing >
Backstab who?

< 312h/464H 4v/130V Pos: standing >
Backstab who?

< 313h/464H 4v/130V Pos: standing >
Backstab who?

< 313h/464H 4v/130V Pos: standing >
Backstab who?

< 314h/464H 5v/130V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an inexperienced guard is lying here.
An inexperienced guard is here looking rather relaxed.

< 317h/464H 5v/130V Pos: standing >
[Damage: 52 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
[Damage: 10 ] -=[An inexperienced guard makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
An inexperienced guard is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of an inexperienced guard.

< 317h/464H 6v/130V Pos: standing >
Ok.

< 321h/464H 8v/130V Pos: standing >
You do not see or have the bag.

< 324h/464H 10v/130V Pos: standing >
You eat the sparkling medium sized cod.

< 324h/464H 10v/130V Pos: standing >
You are carrying: (2/11)
a tigerskin belt [superior]
a large leather backpack

< 327h/464H 13v/130V Pos: standing >
You sit down and relax.

< 328h/464H 14v/130V Pos: sitting >
You attempt to hide yourself.

< 329h/464H 17v/130V Pos: sitting >
A large leather backpack contains:

a small pile of coins
some fanged clay claws
[2] fresh clover honey sticks
a rugged adventurers satchel
an obsidian hookah
[15] some landrace Medicus

< 353h/464H 74v/130V Pos: sitting >

< 363h/464H 100v/130V Pos: sitting >
Autosaving...

< 364h/464H 101v/130V Pos: sitting >

< 364h/464H 102v/130V Pos: sitting >
You clamber to your feet.

< 365h/464H 106v/130V Pos: standing >

		Score information for Sasu

Level: 31   Race: Duergar   Class: Rogue / Assassin Sex: Male
Hit points: 372(464)  Moves: 114(130)
Coins carried:    0 platinum     0 gold     3 silver     2 copper
Compression ratio: none
Status:  Standing.
Frags:   +0.00   Deaths:   0
Detecting:      Invisible Life Heat
Protected from: Low Circle spells
Enchantments:   Ultravision Fly Aware Levitation
Herbs:          Medicus
Combat Pulse:   18 Spell Pulse:  0.95 
Leaderboard Points:  312 

Active Spells:
--------------
well-rested bonus (146 minutes)
ravenflight (less than a minute remaining)
detect invisibility (31 minutes)
levitate (21 minutes)
infravision (37 minutes)


< 372h/464H 114v/130V Pos: standing >
You get an obsidian hookah from a large leather backpack.

< 375h/464H 117v/130V Pos: standing >
Ok.

< 378h/464H 121v/130V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -S -W#
A wooden sign is tacked to the southern door

< 379h/464H 121v/130V Pos: standing >
Ok.

< 380h/464H 122v/130V Pos: standing >
You quickly scan the area.
A tall psychomia treant who is close by to your north.
An auction guard who is a brief walk away to your east.
A human bandit who is in the distance to your east.

< 381h/464H 124v/130V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 383h/464H 125v/130V Pos: standing >
You quickly scan the area.
A merchant who is not far off to your north.
The Incarnate of Fire who is a brief walk away to your north.
An auction guard who is not far off to your east.
A human bandit who is rather far off to your east.

< 385h/464H 126v/130V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -W

< 386h/464H 127v/130V Pos: standing >
You quickly scan the area.
A merchant who is close by to your north.
A merchant who is close by to your north.
A merchant who is not far off to your north.
A merchant who is not far off to your north.
A rich merchant who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is close by to your east.
A human bandit who is a brief walk away to your east.

< 387h/464H 128v/130V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E -W
A powerful looking guard stands here watching the auction.

< 389h/464H 129v/130V Pos: standing >
You quickly scan the area.
A rich merchant who is close by to your north.
A rich merchant who is not far off to your north.
A rich merchant who is not far off to your north.
A rich merchant who is not far off to your north.
A rich merchant who is not far off to your north.
An ogre slave who is not far off to your north.
An auction guard who is not far off to your north.
An auction guard who is not far off to your north.
The auctioneer who is not far off to your north.
An auction guard who is a brief walk away to your north.
An auction guard who is a brief walk away to your north.
An auction guard who is a brief walk away to your north.
The Incarnate of Frost who is a brief walk away to your north.
A rich merchant who is a brief walk away to your north.
A human bandit who is not far off to your east.

< 391h/464H 129v/130V Pos: standing >
A Path Near the Center of a Bandit Camp
Obvious exits: -N -E -S -W

< 392h/464H 128v/130V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
A rich merchant who is not far off to your north.
A human bandit who is close by to your east.
A merchant who is close by to your south.
A vicious giant rat who is a brief walk away to your south.
A human bandit who is a brief walk away to your south.
An auction guard who is close by to your west.

< 393h/464H 128v/130V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S# -W
A wooden sign is tacked to the southern door
A bandit walks around here waiting for action to happen.
You are knocked to the ground by a human bandit's mighty bash!

< 392h/464H 129v/130V Pos: sitting >
< T: Sasu TP: sit TC: small wounds E: bandit sta EP: excellent >
 A human bandit misses you.

< 393h/464H 129v/130V Pos: sitting >
< T: Sasu TP: sit TC: small wounds E: bandit sta EP: excellent >
 The night has begun.

< 393h/464H 129v/130V Pos: sitting >
< T: Sasu TP: sit TC: small wounds E: bandit sta EP: excellent >
 [Damage: 10 ] -=[Your impressive pierce strikes a human bandit very hard.]=-
[Damage: 10 ] -=[Your impressive pierce seriously wounds a human bandit.]=-
A human bandit dodges your futile attack.
A human bandit misses you.
A human bandit misses you.

< 393h/464H 129v/130V Pos: sitting >
< T: Sasu TP: sit TC: small wounds E: bandit sta EP:  few wounds >
 Maybe you should get on your feet first?
Sorry, you aren't allowed to do that in combat.

< 393h/464H 129v/130V Pos: sitting >
< T: Sasu TP: sit TC: small wounds E: bandit sta EP:  few wounds >
 You clamber to your feet.

< 393h/464H 129v/130V Pos: standing >
< T: Sasu TP: sta TC: small wounds E: bandit sta EP:  few wounds >
 You attempt to flee...
A Path Near the Center of the Bandit Camp
Obvious exits: -N -E# -S -W
You flee northward!

< 393h/464H 114v/130V Pos: standing >
Ok, you'll try to move silently for a while.

< 393h/464H 114v/130V Pos: standing >
Saving Sasu.

< 400h/464H 122v/130V Pos: standing >
Ok.

< 400h/464H 122v/130V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your north.
A visiting slaver who is close by to your east.
A human bandit who is close by to your south.
An auction guard who is close by to your west.
A rich merchant who is not far off to your west.
A merchant who is a brief walk away to your west.
A merchant who is a brief walk away to your west.
A merchant who is rather far off to your west.
A tall psychomia treant who is in the distance to your west.

< 401h/464H 123v/130V Pos: standing >
Ok.

< 404h/464H 126v/130V Pos: standing >
The Center of a Bandit Camp
Obvious exits: -N -E -S -W
A powerful looking guard stands here watching the auction.

< 405h/464H 127v/130V Pos: standing >
A Path Near the Center of the Bandit Camp
Obvious exits: -N# -S -W
A wooden sign is tacked to the northern door

< 407h/464H 128v/130V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your south.
A human bandit who is a brief walk away to your south.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
The Incarnate of Frost who is not far off to your west.
A rich merchant who is not far off to your west.
A merchant who is rather far off to your west.

< 408h/464H 130v/130V Pos: standing >
Ok.

< 411h/464H 130v/130V Pos: standing >
You quickly scan the area.
An auction guard who is close by to your south.
A human bandit who is a brief walk away to your south.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
An auction guard who is not far off to your west.
The Incarnate of Frost who is not far off to your west.
A rich merchant who is not far off to your west.
A merchant who is rather far off to your west.

< 412h/464H 130v/130V Pos: standing >
Inside a Wooden Structure
Obvious exits: -N -E -S

< 415h/464H 129v/130V Pos: standing >
You quickly scan the area.
An auction guard who is not far off to your south.
A human bandit who is rather far off to your south.

< 416h/464H 129v/130V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -N -W
A few drops of fresh blood are scattered around the area.
The corpse of an experienced bandit warrior is lying here.
A leather hammock is affixed to the wall

< 418h/464H 128v/130V Pos: standing >
You quickly scan the area.
An earth elemental who is close by to your north.
A Grey Elf who is close by to your north.
An experienced bandit warrior who is close by to your north.
An experienced bandit warrior who is close by to your north.

< 419h/464H 129v/130V Pos: standing >
Shoulders tingling, you gently drop back to the ground.

< 423h/464H 130v/130V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
An earth elemental stands here, fighting an experienced bandit warrior. (Minion) 
A Grey Elf (medium) stands, floating here.
An experienced bandit warrior stands here, fighting an earth elemental.
A rugged looking warrior is here relaxing.
A Grey Elf starts casting an offensive spell.

< 424h/464H 129v/130V Pos: standing >
[Damage: 51 ] -=[A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
[Damage: 51 ] -=[A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-

< 424h/464H 129v/130V Pos: standing >
< T: Sasu TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 An experienced bandit warrior dodges an earth elemental's attack.
An earth elemental's fine crush strikes an experienced bandit warrior very hard.

< 425h/464H 129v/130V Pos: standing >
< T: Sasu TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'mosailla paieg'
An experienced bandit warrior cries out as a Grey Elf burns him.
An experienced bandit warrior is incapacitated and will slowly die, if not aided.

< 425h/464H 129v/130V Pos: standing >
< T: Sasu TP: sta TC:few scratches E: A Grey Elf sta EP: pretty hurt >
 You attempt to flee...
Inside a Wooden Structure
Obvious exits: -E -S
A leather hammock is affixed to the wall
You flee westward!

< 425h/464H 113v/130V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) stands, floating here.
An experienced bandit warrior is lying here, incapacitated.
A rugged looking warrior is here relaxing.

< 425h/464H 113v/130V Pos: standing >
You dodge a bash from an experienced bandit warrior, who loses his balance and falls.
You parry an experienced bandit warrior's lunge at you.
Sorry, you aren't allowed to do that in combat.

< 427h/464H 115v/130V Pos: standing >
< T: Sasu TP: sta TC:few scratches E: warrior kne EP: excellent >
 A Grey Elf sighs loudly.

< 427h/464H 115v/130V Pos: standing >
< T: Sasu TP: sta TC:few scratches E: warrior kne EP: excellent >
 An experienced bandit warrior slumps to the ground.

< 427h/464H 115v/130V Pos: standing >
< T: Sasu TP: sta TC:few scratches E: warrior kne EP: excellent >
 You attempt to flee...
Inside a Wooden Structure
Obvious exits: -E -S
A leather hammock is affixed to the wall
You flee westward!

< 427h/464H 100v/130V Pos: standing >
Backstab who?

< 427h/464H 100v/130V Pos: standing >
The Eastern Side of a Wooden Structure
Obvious exits: -S -W
A large metal chest is here set against the nothern wall
A leather hammock is affixed to the wall
An earth elemental stands here, looking like a living rock. (minion) 
A Grey Elf (medium) stands, floating here.
An experienced bandit warrior is lying here, incapacitated.
An experienced bandit warrior crouches here.

< 427h/464H 99v/130V Pos: standing >
[Damage: 51 ] -=[A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Grey Elf is mortally wounded, and will die soon, if not aided.
[Damage:  3 ] -=[A Grey Elf makes a strange sound as you place a slimy troglodyte claw [superior] in his back.]=-
A Grey Elf's pair of studded leather sleeves was completely destroyed by the massive blow!
A Grey Elf's boots of stealth was completely destroyed by the massive blow!
A Grey Elf's gleaming marble mask was completely destroyed by the massive blow!
An earth elemental stops following a Grey Elf.
A Grey Elf is dead! R.I.P.
You receive your share of experience.