The death of [25 Ranger] Darmi (Halfling)

in A Bend in the Wall Road

from the perspective of [25 Ranger] Darmi (Halfling)

<worn on head>       a crude granite helmet
<worn on face>       some clown makeup
<worn around neck>   an ashen obsidian charm
<worn on body>       a glittering rubber chainmail
<worn about body>    a deerskin cloak
<worn about waist>   a braided rawhide belt
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  an unearthly rubber bracer
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some thick leather gloves
<primary weapon>     a thin sharp steel dagger
<worn on legs>       some fanged bronze leggings

[2] A spellbook lies here, discarded.
[4] A spellbook rests upon the gloomy ground here.
[3] A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small leather-bound book lies here.
An iron key lays here.
A small pouch of glassteel dust has been left here.
[12] A set of bone picks have been dropped here.
[6] A large wooden torch has been discarded here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
A large wooden counter is here, with a sign posted on it.
Xanan (Dwarf)(medium) stands here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 209h/209H 121v/121V Pos: standing >
You have just begun the trek to your next level!

< 209h/209H 121v/121V Pos: standing >
You're about as ready as you can get.

< 209h/209H 121v/121V Pos: standing >
Tharnadian Bank
Obvious exits: -South
A piece of rune covered granite lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A stout cudgel carved from oak wood lies here.
A purple leather spellbook has been dropped here.
[2] A spellbook lies here, discarded.
[4] A spellbook rests upon the gloomy ground here.
[3] A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small leather-bound book lies here.
An iron key lays here.
A small pouch of glassteel dust has been left here.
[12] A set of bone picks have been dropped here.
[6] A large wooden torch has been discarded here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
A large wooden counter is here, with a sign posted on it.
Xanan (Dwarf)(medium) stands here.(Gold Aura)
A greedy looking banker stands behind the counter, eyeing you curiously.(Gold Aura)

< 209h/209H 121v/121V Pos: standing >
You are carrying: (2/12)
a strange yellow stone
a rugged adventurers satchel (magic) (illuminating)

< 209h/209H 121v/121V Pos: standing >
A Kobold enters from the south.
Alarm bells sound, signalling an invasion!
A Kobold enters from the south.
Sarn, the banker suddenly attacks a Kobold!
Sarn, the banker's punch strikes a Kobold very hard.
A Kobold enters from the south.

< 209h/209H 121v/121V Pos: standing >
Xanan leaves south.
Glima enters from the south.

< 209h/209H 121v/121V Pos: standing >
Xanan enters from the south.

< 209h/209H 121v/121V Pos: standing >
A Kobold misses Sarn, the banker.

< 209h/209H 121v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A large wandering dog is here, growling at you.

< 209h/209H 120v/121V Pos: standing >
Tharnadian Bank
   This sizeable structure smells of ink and paper, and looks quite clean
compared to the rest of town outside.  There is a large counter sitting
just behind a set of cell bars, very much resembling the kind of bars one
might find in a jail house.  Behind the bars and counter a large safe sits
off to one side, though it is not accessable from here due to the cell bars.
The road along the city wall is south of here.
Obvious exits: -South
A piece of rune covered granite lies here.
A large black leather whip lies coiled here.
A great flail has been carelessly left here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A stout cudgel carved from oak wood lies here.
A purple leather spellbook has been dropped here.
[2] A spellbook lies here, discarded.
[4] A spellbook rests upon the gloomy ground here.
[3] A spellbook has been tossed aside here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A small leather-bound book lies here.
An iron key lays here.
A small pouch of glassteel dust has been left here.
[12] A set of bone picks have been dropped here.
[6] A large wooden torch has been discarded here.
[4] A steel long sword has been left here.
[4] A steel short sword lies discarded here.
[4] A long steel sword is here in the dirt.
A large wooden counter is here, with a sign posted on it.
Xanan (Dwarf)(medium) stands here.(Gold Aura)
Glima  The Empire (Grey Elf)(small) stands in mid-air here.(Red Aura)
A Kobold (small) Syndicalist Anarchy stands in mid-air here.(Red Aura)
A Kobold (small) Syndicalist Anarchy stands in mid-air here, fighting Sarn, the banker.(Red Aura)
A Kobold (small) Syndicalist Anarchy stands in mid-air here.(Red Aura)
Sarn, the banker stands here, fighting a Kobold.(Gold Aura)

< 209h/209H 119v/121V Pos: standing >
Glima leaves south.
A Kobold leaves south.
A Kobold leaves south.

< 209h/209H 119v/121V Pos: standing >
Glima enters from the south.
A Kobold enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
A Kobold enters from the south.

< 209h/209H 121v/121V Pos: standing >
Sparkling magic surrounds Glima as he begins his chant.
Glima starts casting an offensive spell.

< 209h/209H 121v/121V Pos: standing >
A Kobold misses Sarn, the banker.

< 209h/209H 121v/121V Pos: standing >
You are already standing.

< 209h/209H 121v/121V Pos: standing >
Glima completes his spell...
Glima utters the word 'sleep'
You stifle a yawn.

< 209h/209H 121v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A large wandering dog is here, growling at you.

< 209h/209H 120v/121V Pos: standing >
A militia guard enters from the west.

< 209h/209H 120v/121V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A young man in leather armor seems to be patrolling the walls.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 209h/209H 119v/121V Pos: standing >
A street sweeper leaves south.
Inside the Eastern City Gates
   Two huge ironbound gates guard the eastern entrance to Tharnadia here,
standing nearly twenty feet tall.  The gates are fastened to huge stone towers
on either side, making this entrance seem very secure and protected.  A system
of ropes and pulleys hold the door up, reducing its weight and making it
easily opened and closed by a single operator.  The Great Tharnadian Way leads
away to the west into the heart of the city, while the gateway exits out into
a vast grassy plains with mountains in the distance.  The wall road leads to
the north and to the south.
Obvious exits: -North -East  -South -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 209h/209H 119v/121V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A Kobold who is a brief walk away to your north.
A Kobold who is a brief walk away to your north.
Glima who is a brief walk away to your north.
Xanan who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A human merchant who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 209h/209H 121v/121V Pos: standing >
You are carrying: (2/12)
a strange yellow stone
a rugged adventurers satchel (magic) (illuminating)

< 209h/209H 121v/121V Pos: standing >
You are using:
<worn as a badge>    a frozen bone badge
<worn on head>       a crude granite helmet
<worn on face>       some clown makeup
<worn around neck>   an ashen obsidian charm
<worn around neck>   some lily pads (illuminating)
<worn on body>       a glittering rubber chainmail
<worn about body>    a deerskin cloak
<worn as quiver>     a rugged trapper sling
<worn about waist>   a braided rawhide belt
<worn on arms>       a pair of worn leather sleeves
<worn around wrist>  an unearthly rubber bracer
<worn around wrist>  some lily pads (illuminating)
<worn on hands>      some thick leather gloves
<primary weapon>     a thin sharp steel dagger
<secondary weapon>   a steel long sword
<worn on legs>       some fanged bronze leggings

< 209h/209H 121v/121V Pos: standing >
A militia guard enters from the south.

< 209h/209H 121v/121V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
A Kobold who is a brief walk away to your north.
A Kobold who is a brief walk away to your north.
Glima who is a brief walk away to your north.
Xanan who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A human merchant who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A human merchant who is rather far off to your west.

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
Slay whom?

< 209h/209H 121v/121V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
Glima who is not far off to your north.
A militia guard who is not far off to your north.
A stray dog who is not far off to your north.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A controller who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is a brief walk away to your east.
A militia guard who is close by to your south.
A shady mercenary who is close by to your south.
A stray dog who is close by to your south.
A militia guard who is close by to your south.
A stray dog who is not far off to your south.
A street sweeper who is not far off to your west.
A human merchant who is not far off to your west.
A human merchant who is rather far off to your west.

< 209h/209H 121v/121V Pos: standing >

< 209h/209H 121v/121V Pos: standing >
A street sweeper leaves north.

< 209h/209H 121v/121V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -North -East  -South -West 
A young man in leather armor seems to be patrolling the area.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 209h/209H 121v/121V Pos: standing >
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A young man in leather armor seems to be patrolling the walls.

< 209h/209H 120v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 209h/209H 119v/121V Pos: standing >
Ok.

< 209h/209H 121v/121V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.

< 209h/209H 121v/121V Pos: standing >
A large rat enters from the west.

< 209h/209H 121v/121V Pos: standing >
You quickly scan the area.
Xanan who is close by to your north.
Sarn, the banker who is close by to your north.
A street sweeper who is close by to your south.
A militia guard who is close by to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A shady mercenary who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A stray dog who is rather far off to your south.
A honor guard who is close by to your west.
A commoner who is close by to your west.
Glima who is not far off to your west.

< 209h/209H 121v/121V Pos: standing >
A militia guard enters from the south.

< 209h/209H 121v/121V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A commoner is standing here, minding his own business.

< 209h/209H 120v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South

< 209h/209H 119v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/209H 120v/121V Pos: standing >
You quickly scan the area.
A stray cat who is close by to your north.
A honor guard who is close by to your east.
A commoner who is close by to your east.
A militia guard who is not far off to your east.
A large rat who is not far off to your east.
A militia guard who is not far off to your east.
A stray dog who is not far off to your east.

< 209h/209H 121v/121V Pos: standing >
A Burned-out Home
   This house was destroyed by a large fire from the looks of it, and has yet
to be repaired or renovated.  There isn't anything left inside, just the
cracked and charred floors and walls, with the faint smell of burnt wood
permeating the air.  The northern wall road can be seen through the destroyed
doorway.
Obvious exits: -North

< 209h/209H 120v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South

< 209h/209H 119v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A stray tomcat is darting after rodents, here.

< 209h/209H 118v/121V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 209h/209H 117v/121V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 209h/209H 118v/121V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 209h/209H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/209H 118v/121V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 209h/209H 118v/121V Pos: standing >
The Temple of Holy Warriors
   This spacious circular chamber is nearly fifty feet in diameter and forty
feet high.  The majority of the floor is covered with a thick mat of padded
leather, perfect for training in the ways of combat.  Roughly a dozen weapon
racks line the walls, each filled with wooden practice swords and spears.  At
the far eastern end of the room stands a large tablet of solid gold.  The
plaque is covered with writing, and titled "The Holy Code of Honor."  The
chamber is illuminated by several stained glass windows, though only one exit
is available, leading west into the grand hallway.
A soothing aura fills the area.
Obvious exits: -West 
[4] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A small leather-bound book lies here.
A gold plaque is mounted in the wall here.
Made of polished platinum, a water basin stands to the right of the arch.
(Q)A knight is standing here, peacefully watching over the temple.(Gold Aura)

< 209h/209H 117v/121V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The main temple lies to the east,
and the supplies shop is to the north.  The hallway heads to the west.
Obvious exits: -North -East  -West 

< 209h/209H 117v/121V Pos: standing >
Grand Hallway
   This grand-looking hallway is highly decorated with paintings and carvings
on both walls and in the ceiling.  The paintings depict proud and noble
paladins of all ages, showing the telltale signs of many years of leadership.
The carvings in the ceiling number in the thousands, showing holy images and
symbols intermingled with a dozen swords.  The building's entrance lies to the
south, and a hallway leads eastward.
Obvious exits: -East  -South

< 209h/209H 117v/121V Pos: standing >
You are unable to find any tracks.

< 209h/209H 121v/121V Pos: standing >
The Path of Holy Warriors
   The grass surrounding this pathway is perfectly groomed and dark green in
color.  Long white blocks of marble have been set in the ground here, perfectly
smooth and obviously well cared for.  At the end of the pathway stands a
magnificent-looking structure, nearly as high as the city walls that surround
it, which is designed like a huge gothic cathedral.  Just above the arched
doorway, a beautiful ankh is carved into the stone, marking this the temple of
the paladins.  The doorway is open and appears to be open at all times.  The
pathway continues through an arch to the south.
Obvious exits: -North -South

< 209h/209H 120v/121V Pos: standing >
It's mild out today.

< 209h/209H 120v/121V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  A large arch
to the north leads to the path of the Holy Warrior.  The road continues to the
west and to the east.
Obvious exits: -North -East  -West 
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)
A human merchant from another town stands here, perusing Tharnadia.

< 209h/209H 119v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -South -West 
A stray tomcat is darting after rodents, here.

< 209h/209H 119v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the east and to the north.  There is a
burned-out home to the south.
Obvious exits: -North -East  -South

< 209h/209H 119v/121V Pos: standing >
The Northern Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  To the west a small
dwelling sags between its neighbors.  The road continues west, while to the
east it bends south.
Obvious exits: -East  -West 
A Tharnadian honor guard is resting here after having worked a long shift.(Gold Aura)
A commoner is standing here, minding his own business.

< 209h/209H 118v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North# -South -West 
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 209h/209H 118v/121V Pos: standing >
Alas, you cannot go that way. . . .

< 209h/209H 118v/121V Pos: standing >
Ok.

< 209h/209H 121v/121V Pos: standing >
You quickly scan the area.
Xanan who is close by to your north.
Sarn, the banker who is close by to your north.
A large rat who is close by to your south.
A militia guard who is close by to your south.
A street sweeper who is close by to your south.
A shady mercenary who is not far off to your south.
A militia guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
An elite guard who is not far off to your south.
A militia guard who is a brief walk away to your south.
A stray dog who is a brief walk away to your south.
A militia guard who is a brief walk away to your south.
A honor guard who is close by to your west.
A commoner who is close by to your west.

< 209h/209H 121v/121V Pos: standing >
Glima snaps into visibility.

< 209h/209H 121v/121V Pos: standing >
Glima completes his spell...
Glima utters the word 'grzzs'
You stifle a yawn.

< 209h/209H 121v/121V Pos: standing >
Close what?

< 209h/209H 121v/121V Pos: standing >
A militia guard enters from the south.
You stretch your toes feeling much more comfortable with unconstrained feet.
Hint: Did you die? Don't despair! Death is a great part of this game. Learn to avoid making the same mistakes.
Road Beneath the Gate Tower
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  The defensive walls rise up
nearly fifty feet here, and are almost ten feet thick.  When Lord Kaynor had
the city built he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  This portion of the
road is enclosed by a tower which rises overhead.  A long steel ladder pokes
out through the ceiling, allowing access to the northern defense tower of the
Tharnadian eastern gates.  To the west a small dwelling sags between its
neighbors.  The road continues north, while the city gates lie to the south.
Obvious exits: -North -South -West # -Up   
A large rat is scurrying about here.
A street sweeper is cleaning here, singing songs of labor.(Gold Aura)

< 209h/209H 120v/121V Pos: standing >
A Bend in the Wall Road
   This moderately sized road runs along the inner edge of the high city walls
here, paved with large flat slabs of granite.  When Lord Kaynor had the city
constructed he made sure it was protected, even though the twin keeps were
built as the last mainstay of defense for the people.  The defensive walls
rise up nearly fifty feet here, and are almost ten feet thick.  The city bank
lies to the north, its ornate ivory entrance seems out of place in this part
of the city.  The road continues to the west and to the south.
Obvious exits: -North -South -West 
A young man in leather armor seems to be patrolling the walls.
Glima  The Empire (Grey Elf)(small) stands in mid-air here.(Red Aura)
A young man in leather armor seems to be patrolling the area.
A large wandering dog is here, growling at you.

< 209h/209H 119v/121V Pos: standing >
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You miss Glima.
You miss Glima.

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: excellent >
 A militia guard suddenly attacks Glima!
A militia guard's decent punch wounds Glima.

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: few scratches >
 Glima throws back his head and cackles with insane glee!

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: few scratches >
 You dodge Glima's vicious attack.
Glima misses you.

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: few scratches >
 A street sweeper enters from the south.

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
Glima dodges your futile attack.
You miss Glima.
You miss Glima.
You miss Glima.

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: few scratches >
 Glima dodges a militia guard's attack.
Glima dodges a militia guard's attack.
A militia guard misses Glima.
Glima shrugs helplessly at you.
Qued trots in from the south.

< 209h/209H 121v/121V Pos: standing >
< T: Darmi TP: sta TC:excellent E: Glima sta EP: few scratches >
 You kneel.
Qued trots north.

< 209h/209H 121v/121V Pos: kneeling >
< T: Darmi TP: kne TC:excellent E: Glima sta EP: few scratches >
 A militia guard assists a militia guard heroically.
A militia guard suddenly attacks Glima!
A militia guard misses Glima.
You manage with complete incompetence to throw yourself head first into the ground!

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 Qued trots in from the north.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 Glima misses you.
Glima misses you.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 Your improved dexterity grants you an additional attack!
You miss Glima.
Glima dodges your futile attack.
Glima dodges your futile attack.
You miss Glima.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 Glima starts casting an offensive spell.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 Glima dodges a militia guard's attack.
A militia guard's punch wounds Glima.
A militia guard misses Glima.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 A militia guard misses Glima.
Qued starts casting a spell.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 A large rat enters from the south.

< 209h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:excellent E: Glima sta EP: few scratches >
 Glima completes his spell...
Glima utters the word 'asphyxiate'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 167h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC: small wounds E: Glima sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!

< 132h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC: few wounds E: Glima sta EP: few scratches >
 Qued completes his spell...
Qued utters the words 'yazfuz yufz'
Qued points at Glima.
The illusion surrounding a Kobold fades apart!
A Kobold is surrounded by the dancing outline of purplish flames!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
You miss a Kobold.
A Kobold dodges your futile attack.

< 92h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC: nasty wounds E: A Kobold sta EP: few scratches >
 A Kobold starts casting an offensive spell called 'asphyxiate'.

< 92h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC: nasty wounds E: A Kobold sta EP: few scratches >
 A Kobold completes his spell...
A Kobold utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
Qued starts casting an offensive spell.

< 56h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC:pretty hurt E: A Kobold sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 17h/209H 121v/121V Pos: sitting >
< T: Darmi TP: sit TC: awful E: A Kobold sta EP: few scratches >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your steel long sword was completely destroyed by the massive blow!
Your some lily pads was completely destroyed by the massive blow!
Your rugged trapper sling was completely destroyed by the massive blow!
Your frozen bone badge was completely destroyed by the massive blow!