The death of [42 Air Magus] Bisil Anarchy (Kobold)

in The Foul Bog of Chief Bloodeye

from the perspective of [42 Air Magus] Bisil Anarchy (Kobold)

<held>               a quill


< 78h/227H 141v/141V Pos: standing >
A mystical tome covered in demon-skin contains the spells: teleport, burning hands, chill touch, cone of cold, detect invisibility, minor creation, enchant weapon, fireball, concealment, lightning bolt, magic missile, stone skin, shocking grasp, sleep, strength, haste, identify, minor globe of invulnerability, dimension door, ray of enfeeblement, cyclone, conjure elemental, levitate, fly, gate, detect magic, dispel magic, slowness, infravision, prismatic spray, fireshield, color spray, ice storm, disintegrate, feeblemind, coldshield, globe of invulnerability, wall of flames, wall of ice, wall of stone, wall of iron, wall of force, improved invisibility, mirror image, reveal true name, airy water, sense follower, web, mage flame, stornogs metamagic shroud, ethereal recharge, electrical execution, agility, wall of air, improved globe of darkness.
A mystical tome covered in demon-skin has 5 free pages.

< 78h/227H 141v/141V Pos: standing >
You drop a mystical tome covered in demon-skin.

< 78h/227H 141v/141V Pos: standing >
You drop a mystical tome covered in demon-skin.

< 78h/227H 141v/141V Pos: standing >
You do not have that item.

< 78h/227H 141v/141V Pos: standing >
You are carrying: (2/11)
[2] a mystical tome covered in demon-skin

< 78h/227H 141v/141V Pos: standing >
You drop a mystical tome covered in demon-skin.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A large wooden chest contains:

[3] a mystical tome covered in demon-skin
[2] a spellbook
a spell tome of putrified zombie skin
[4] a black leather tome with an embossed dracolich
[4] a spellbook bound with embalmed woodelf flesh
a thick ledger with the frostmaiden insignia
[4] a white leather-bound tome of spirit domination
a spellbook
[2] an Alatorin spellbook
a myrabolan spellbook
a cosmic tome
[4] an illithid-skin spellbook of wyld magick
[4] a cloth-bound tome of magical study
[4] a leather-bound book covered in shifting shadows
[3] a thick tome of legendary lores

< 78h/227H 141v/141V Pos: standing >
You get a spell tome of putrified zombie skin from a large wooden chest.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A spell tome of putrified zombie skin appears to be unused and has 300 pages left.

< 78h/227H 141v/141V Pos: standing >
You drop a spell tome of putrified zombie skin.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
You get a spellbook bound with embalmed woodelf flesh from a large wooden chest.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A mystical tome covered in demon-skin contains the spells: teleport, burning hands, chill touch, cone of cold, detect invisibility, minor creation, enchant weapon, fireball, concealment, lightning bolt, magic missile, stone skin, shocking grasp, sleep, strength, haste, identify, minor globe of invulnerability, dimension door, ray of enfeeblement, cyclone, conjure elemental, levitate, fly, gate, detect magic, dispel magic, slowness, infravision, prismatic spray, fireshield, color spray, ice storm, disintegrate, feeblemind, coldshield, globe of invulnerability, wall of flames, wall of ice, wall of stone, wall of iron, wall of force, improved invisibility, mirror image, reveal true name, airy water, sense follower, web, mage flame, stornogs metamagic shroud, ethereal recharge, electrical execution, agility, wall of air, improved globe of darkness.
A mystical tome covered in demon-skin has 5 free pages.

< 78h/227H 141v/141V Pos: standing >
A spellbook bound with embalmed woodelf flesh appears to be unused and has 300 pages left.

< 78h/227H 141v/141V Pos: standing >
You get a spellbook bound with embalmed woodelf flesh from a large wooden chest.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A spellbook bound with embalmed woodelf flesh appears to be unused and has 300 pages left.

< 78h/227H 141v/141V Pos: standing >
You get a spellbook bound with embalmed woodelf flesh from a large wooden chest.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A spellbook bound with embalmed woodelf flesh appears to be unused and has 300 pages left.

< 78h/227H 141v/141V Pos: standing >
You get a spellbook bound with embalmed woodelf flesh from a large wooden chest.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A spellbook bound with embalmed woodelf flesh appears to be unused and has 300 pages left.

< 78h/227H 141v/141V Pos: standing >
a large wooden chest does not contain the woodelf.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
You drop 4 woodelf(s).

< 78h/227H 141v/141V Pos: standing >
You are carrying: (1/11)
a mystical tome covered in demon-skin

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A large wooden chest contains:

[4] a spellbook bound with embalmed woodelf flesh
a spell tome of putrified zombie skin
[3] a mystical tome covered in demon-skin
[2] a spellbook
[4] a black leather tome with an embossed dracolich
a thick ledger with the frostmaiden insignia
[4] a white leather-bound tome of spirit domination
a spellbook
[2] an Alatorin spellbook
a myrabolan spellbook
a cosmic tome
[4] an illithid-skin spellbook of wyld magick
[4] a cloth-bound tome of magical study
[4] a leather-bound book covered in shifting shadows
[3] a thick tome of legendary lores

< 78h/227H 141v/141V Pos: standing >
You get a cloth-bound tome of magical study from a large wooden chest.

< 78h/227H 141v/141V Pos: standing >

< 78h/227H 141v/141V Pos: standing >
A cloth-bound tome of magical study contains the spells: relocate, group haste.
A cloth-bound tome of magical study has 282 free pages.

< 78h/227H 141v/141V Pos: standing >
Ok.

< 78h/227H 141v/141V Pos: standing >
Bank of Moregeeth
   The bank of Moregeeth holds the gold deposited by everyone in town, from
the mayor, to its many business, and the regular town folks.  In this
dangerous town its the only safe place to store valuables, if you can afford
it.  The finest magical protections have been place around the vault rendering
it impenetrable.
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A stout cudgel carved from oak wood lies here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A press-gang member looks for someone to intimidate.
A press-gang member stands, apparently asleep.
A press-gang leader is stretched out, sound asleep.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 78h/227H 140v/141V Pos: standing >
You sit down and relax.

< 78h/227H 140v/141V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - gate
( 8th circle)  1 - detect invisibility
               3 - disintegrate
( 7th circle)  1 - dimension door
               4 - cyclone
( 6th circle)  2 - teleport
               2 - stone skin
( 5th circle)  3 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
( 3rd circle)  1 - strength
               3 - dispel magic
( 2nd circle)  3 - sleep
               3 - mirror image
( 1st circle)  6 - minor creation
               1 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    4 seconds:  ( 3rd) agility
    7 seconds:  ( 2nd) sleep
   11 seconds:  ( 2nd) sleep
   13 seconds:  ( 1st) minor creation
   17 seconds:  ( 2nd) sleep
   20 seconds:  ( 2nd) sleep
   26 seconds:  ( 5th) identify
   30 seconds:  ( 3rd) dispel magic
   34 seconds:  ( 3rd) dispel magic
   39 seconds:  ( 3rd) dispel magic
   43 seconds:  ( 3rd) dispel magic
   45 seconds:  ( 1st) magic missile
   48 seconds:  ( 1st) magic missile
   53 seconds:  ( 4th) wall of force
   58 seconds:  ( 4th) wall of force
   64 seconds:  ( 6th) stone skin
   70 seconds:  ( 6th) stone skin

You can memorize no more spells.
You continue your study.

< 78h/227H 140v/141V Pos: sitting >
The gods ignore you.

< 78h/227H 141v/141V Pos: sitting >
You start meditating...

< 78h/227H 141v/141V Pos: sitting >
You have finished memorizing agility.

< 78h/227H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 79h/227H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 79h/227H 141v/141V Pos: sitting >
You have finished memorizing minor creation.

< 79h/227H 141v/141V Pos: sitting >

< 79h/227H 141v/141V Pos: sitting >
You stop meditating.
Bank of Moregeeth
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A stout cudgel carved from oak wood lies here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A press-gang member looks for someone to intimidate.
A press-gang member stands, apparently asleep.
A press-gang leader is stretched out, sound asleep.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 80h/227H 141v/141V Pos: sitting >
You start meditating...

< 80h/227H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 80h/227H 141v/141V Pos: sitting >
You have finished memorizing sleep.

< 80h/227H 141v/141V Pos: sitting >
Hint: Your equipment will wear out! Repair it before it becomes useless or is destroyed altogether!

< 81h/227H 141v/141V Pos: sitting >
You have finished memorizing identify.

< 81h/227H 141v/141V Pos: sitting >
You have finished memorizing dispel magic.

< 82h/227H 141v/141V Pos: sitting >
You have finished memorizing dispel magic.

< 82h/227H 141v/141V Pos: sitting >

< 83h/227H 141v/141V Pos: sitting >
You have finished memorizing dispel magic.

< 83h/227H 141v/141V Pos: sitting >
You have finished memorizing dispel magic.

< 83h/227H 141v/141V Pos: sitting >
You have finished memorizing magic missile.

< 84h/227H 141v/141V Pos: sitting >
You have finished memorizing magic missile.

< 84h/227H 141v/141V Pos: sitting >
You have finished memorizing wall of force.

< 85h/227H 141v/141V Pos: sitting >

< 85h/227H 141v/141V Pos: sitting >
You have finished memorizing wall of force.
You are already meditating.

< 85h/227H 141v/141V Pos: sitting >
You have finished memorizing stone skin.

< 86h/227H 141v/141V Pos: sitting >

< 86h/227H 141v/141V Pos: sitting >
You have finished memorizing stone skin.
Your studies are complete.

< 87h/227H 141v/141V Pos: sitting >
You clamber to your feet.

< 87h/227H 141v/141V Pos: standing >
Bank of Moregeeth
Obvious exits: -West 
A warhammer with a sturdy-looking steel head lies here.
An amber-colored metallic rod lies here.
[2] A gnoby piece of wood, perhaps a small mace, lies here.
[2] A stout cudgel carved from oak wood lies here.
[10] A small bandage rests upon the ground here.
[2] A sturdy looking wooden club has been left here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
[2] A steel dagger about a foot in length lies here.
[2] A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
[2] A spellbook has been tossed aside here.
A large wooden counter is here, with a sign posted on it.
A press-gang member looks for someone to intimidate.
A press-gang member stands, apparently asleep.
A press-gang leader is stretched out, sound asleep.
A wealthy noble walks about town while shopping.
Glab, the towns banker stands here ready to take your money.

< 87h/227H 141v/141V Pos: standing >

< 87h/227H 141v/141V Pos: standing >
At the End of the High Road
   The High Road comes to a end here, appropriately enough it ends right in
front of the bank.  All of the cities and most of the nobles do their business
through the bank, mostly since its far too dangerous to walk the streets with
cash.  This is the part of town where most of the town's nobles reside, along
the Street of Nobles.  Probably to be closer to their money.
Obvious exits: -North# -East  -South -West  -Down 
A grub stands, apparently asleep.
A press-gang member stands, apparently asleep.
A wealthy noble walks about town while shopping.

< 87h/227H 140v/141V Pos: standing >
The door seems to be closed.

< 87h/227H 140v/141V Pos: standing >
You don't have that spell memorized.

< 88h/227H 141v/141V Pos: standing >

< 88h/227H 141v/141V Pos: standing >

< 88h/227H 141v/141V Pos: standing >
You sit down and relax.

< 89h/227H 141v/141V Pos: sitting >
You purge 'detect invisibility' from your thoughts.

< 90h/227H 141v/141V Pos: sitting >
You are memorizing improved invisibility, which will take about 7 seconds.

< 90h/227H 141v/141V Pos: sitting >
You have memorized the following spells:
( 9th circle)  2 - gate
( 8th circle)  3 - disintegrate
( 7th circle)  1 - dimension door
               4 - cyclone
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - strength
               7 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  7 - minor creation
               3 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    6 seconds:  ( 8th) improved invisibility

You can memorize no more spells.

< 90h/227H 141v/141V Pos: sitting >
The gods ignore you.

< 90h/227H 141v/141V Pos: sitting >
You start meditating...

< 90h/227H 141v/141V Pos: sitting >
You have finished memorizing improved invisibility.
Your studies are complete.

< 91h/227H 141v/141V Pos: sitting >
You clamber to your feet.

< 91h/227H 141v/141V Pos: standing >
At the End of the High Road
Obvious exits: -North# -East  -South -West  -Down 
A grub stands, apparently asleep.
A press-gang member stands, apparently asleep.
A wealthy noble walks about town while shopping.

< 91h/227H 141v/141V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 91h/227H 141v/141V Pos: standing >
You complete your spell...
You vanish.

< 91h/227H 141v/141V Pos: standing >

< 92h/227H 141v/141V Pos: standing >
The door seems to be closed.

< 92h/227H 141v/141V Pos: standing >
The door seems to be closed.

< 92h/227H 141v/141V Pos: standing >
At the End of the Lower Road
   The Lower Road starts here and extends south, this is where most of the
poor eke out an existence.  Many small hovels have been built along side the
street.  None of them have water or sanitation, a filthy ditch running the
length of the street serves as both.  A large hole above leads to the High
Road and the Street of Nobles where the wealthy of town live.  To the north
is a path leads to the lake that serves as the cities reservoir.  To the west
is the Street of Harlot's, the cities red light district.
Obvious exits: -North -East # -South -West  -Up   
A scarab beetle is here searching for food.

< 92h/227H 139v/141V Pos: standing >
Along Side an Underground River
   An underground river flows here, from the lake north of town southwards.
This river provides the residents of the Lower Road water and sewage.  A path
has been chipped along the river to allow passage to and from the lake.  The
lake supplies the town with fish, and the lake shore provides an abundance of
the fungus that serves as the staple for most of the townsfolks.
Obvious exits: -North -South
A huge warg stands here snarling and growling.
An elite goblin guard wanders the town looking for trouble.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.
A huge warg stands here snarling and growling.
An elite goblin guard stands here looking bored.

< 92h/227H 137v/141V Pos: standing >
At the Bottom of a Waterfall
   Torrents of water pour in from above as the stream turns from being
vertical to horizontal.  A stone path towards town heads south.  A large iron
ladder has been affixed to the sides of the shaft leading upwards allowing
access to the lake above, provided one doesn't mind getting wet.
Obvious exits: -South -Up   
A grub crawls about looking for carrion.

< 92h/227H 135v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 92h/227H 135v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 92h/227H 135v/141V Pos: standing >
An elite goblin guard enters from above.
A huge warg enters from above.
Alas, you cannot go that way. . . .

< 92h/227H 136v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 92h/227H 136v/141V Pos: standing >
Within a Column of Water
   This tube of water carries the water flowing from the lake above to the
underdark far to the south.  An iron ladder has been fixed to the side to
allow access for the citizens of Moregeeth to the lake which serves as their
supply of food and water.
Obvious exits: -Up    -Down 
A grub crawls about looking for carrion.

< 93h/227H 135v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/227H 136v/141V Pos: standing >
The Top of a Waterfall
   The rock here changes from soft limestone in the north to a hard basalt to
the south.  Unable to penetrate the harder rock the stream turns here heading
down along the boundary of the rock.  A large iron ladder has been fixed to
the side of the hole downward allowing access to the town of Moregeeth.  To
the north a path chipped out of the limestone leads to a large underground
lake.
Obvious exits: -North -Down 

< 93h/227H 136v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/227H 136v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/227H 136v/141V Pos: standing >
Along an Underground Stream
   The underground river flows from north to south cutting through the soft
limestone.  A path has been carved out of the side the stream providing easy
access to the lake that acts as the headwaters for the river.
Obvious exits: -North -South

< 93h/227H 135v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  The lakes water drains out
through an underground stream to the south, a stone path along side it
provides access to and from the lake.
Obvious exits: -North -East  -South -Northwest
A pale looking fish swims about looking for insects.

< 93h/227H 133v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 93h/227H 132v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 93h/227H 130v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 93h/227H 128v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 
A freshwater shark circles ominously.

< 93h/227H 127v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 93h/227H 125v/141V Pos: standing >
On a Small Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.
Obvious exits: -North -East  -South -West  -Down 

< 93h/227H 124v/141V Pos: standing >
A Stone Path by a Lake
   The walls of this large cavern are made of limestone, many years of
dripping water and the actions of underground streams have grown this cavern
to its present size.  The cavern is more then half filled with clear cool
water and the air is heavy with moisture.  A strange phosphorescent fungus
grows abundantly over most of the stone surfaces.  This narrow path was
chipped out of the soft rock to provide an easier way to harvest the fungus.
An old stream bed can be seen emerging from the cavern wall above.
Obvious exits: -South -West  -Up    -Southeast

< 93h/227H 122v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 93h/227H 123v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/227H 123v/141V Pos: standing >
An Old Stream Bed
   An underground stream used to flow here, but time has changed its course.
Loose rocks and sand are all that remain of the old stream.  Further ahead the
streams channel narrows and the squeaking of small animals can be heard.  A
strong smell of feces can be detected coming from the north.
Obvious exits: -North -Down 

< 94h/227H 122v/141V Pos: standing >

< 94h/227H 122v/141V Pos: standing >
A Dark Cave
   This small cave has been eroded by an underground stream which has since
changed course.  There is a small deep recess in the cave here where some of
the small creatures have made their homes out of reach of the larger creatures
of the underdark.
Obvious exits: -North -South
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.
A vampire bat is stretched out, sound asleep.

< 94h/227H 122v/141V Pos: standing >
The End of the Passageway
   The cave starts to narrow here, eventually ending all together.  The soft
rock forming the ceiling of the passageway has caved in leaving only a tiny
hole for the smaller inhabitants of cave to come and go.  Through the small
hole a little light has penetrated, though what its source is isn't obvious.
Obvious exits: -South
A vampire bat hangs here waiting for its next meal.
A vampire bat stands, apparently asleep.

< 94h/227H 121v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/227H 121v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 94h/227H 122v/141V Pos: standing >

< 94h/227H 123v/141V Pos: standing >
You find a secret entrance!

< 94h/227H 124v/141V Pos: standing >
Ok.

< 95h/227H 131v/141V Pos: standing >
On an Old River Bed
   The trail of smooth rock continues its decent into the earth, the
surrounding rock changes to a soft limestone.  Ahead the tunnel stops as the
tunnels ceiling has caved in.  Of the cave only a lone hole remains, only
large enough for small animals to pass.  A slight breeze can be felt here.
Obvious exits: -North -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.

< 95h/227H 130v/141V Pos: standing >

< 95h/227H 133v/141V Pos: standing >
At the Entrance to a Dark Cave
   There is a large cave here, a gapping maw in the earth.  A multitude of
small rounded rocks on the floor of the cave tells a tale of a river that must
have once flowed here.  The hard rock has yielded to centuries of eroding by
the water, leaving this passage into the earth.  The passageway is lost in
darkness to the south.
Obvious exits: -East  -South
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
A vampire bat hangs here waiting for its next meal.
An overgrown Goblin scuffles at the dirt.

< 95h/227H 133v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/227H 133v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 95h/227H 134v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 96h/227H 134v/141V Pos: standing >
 
   *.MMM..**    
  ..^MM^M***M   
 *..^M^^.*M**+  
 M.MMMM^*****+  
 .M^MM^@++++M+  
 .^^MMM^^.M.**  
 .^^MMM^^.*..*  
  .^^MMM^^^^*   
   .^^MMMM^^    
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 96h/227H 133v/141V Pos: standing >
 
   .MMM..**M    
  .^MM^M***M*   
 ..^M^^.*M**+*  
 .MMMM^*****+*  
 M^MM^+@+++M+*  
 ^^MMM^^.M.***  
 ^^MMM^^.*..**  
  ^^MMM^^^^**   
   ^^MMMM^^^    
A Gravel Path Next to the Bog
Obvious exits: -North -East  -South -West 

< 96h/227H 133v/141V Pos: standing >
 
   ..MMM.***    
  *.MMM..**MM   
 ..^MM^M***M**  
 ..^M^^.*M**+*  
 .MMMM^@****+*  
 M^MM^+++++M+*  
 ^^MMM^^.M.***  
  ^MMM^^.*..*   
   ^MMM^^^^*    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 96h/227H 132v/141V Pos: standing >
You sit down and relax.

< 96h/227H 137v/141V Pos: sitting >
You purge 'gate' from your thoughts.

< 96h/227H 138v/141V Pos: sitting >
You are memorizing relocate, which will take about 7 seconds.

< 96h/227H 139v/141V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - gate
( 8th circle)  3 - disintegrate
( 7th circle)  1 - dimension door
               4 - cyclone
( 6th circle)  2 - teleport
               4 - stone skin
( 5th circle)  1 - identify
               3 - conjure elemental
               3 - wall of stone
( 4th circle)  5 - lightning bolt
               1 - infravision
               2 - wall of force
( 3rd circle)  1 - strength
               7 - dispel magic
               1 - agility
( 2nd circle)  7 - sleep
               3 - mirror image
( 1st circle)  7 - minor creation
               3 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    7 seconds:  ( 8th) improved invisibility
   14 seconds:  ( 9th) relocate

You can memorize no more spells.

< 96h/227H 140v/141V Pos: sitting >
The gods ignore you.

< 97h/227H 141v/141V Pos: sitting >
You start meditating...

< 97h/227H 141v/141V Pos: sitting >
You have finished memorizing improved invisibility.

< 97h/227H 141v/141V Pos: sitting >
Hint: What to change what your prompt shows you?  Try the 'display' command.  You can 'display all' to set things back to default too.

< 98h/227H 141v/141V Pos: sitting >
You have finished memorizing relocate.
Your studies are complete.

< 98h/227H 141v/141V Pos: sitting >
You clamber to your feet.

< 99h/227H 141v/141V Pos: standing >
 
   ..MMM.***    
  *.MMM..**MM   
 ..^MM^^M*****  
 ..^M^^.*M**+*  
 MMMMM^@****+*  
 M^MM^+++MM++*  
 ^^MMM^^.*.***  
  ^MMM^^.*..*   
   ^MMM^^^^*    
The Foul Bog of Chief Bloodeye
Obvious exits: -North -East  -South -West 

< 99h/227H 141v/141V Pos: standing >

< 99h/227H 141v/141V Pos: standing >

< 99h/227H 141v/141V Pos: standing >
You start chanting...

< 99h/227H 141v/141V Pos: standing >
Casting: relocate **

< 100h/227H 141v/141V Pos: standing >
Casting: relocate *

< 100h/227H 141v/141V Pos: standing >
A duergar brigand snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a duergar brigand stabs you in the back.]=-
OUCH!  That really did HURT!

< 62h/227H 141v/141V Pos: standing >
< T: Bisil TP: sta TC:pretty hurt E: a duergar brigand sta EP: excellent >
 Impossible! You can't concentrate enough!
You abort your spell before it's done!
A duergar brigand snaps into visibility.
-=[A duergar brigand's impressive slash strikes you very hard.]=-
-=[A duergar brigand's impressive pierce seriously wounds you.]=-
You dodge a duergar brigand's vicious attack.
-=[A duergar brigand's impressive pierce seriously wounds you.]=-
You wish that your wounds would stop BLEEDING so much!
-=[A duergar brigand's impressive slash enshrouds you in a mist of blood.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You dodge a duergar brigand's vicious attack.

< 13h/227H 141v/141V Pos: standing >
< T: Bisil TP: sta TC: awful E: a duergar brigand sta EP: excellent >
 
< 13h/227H 141v/141V Pos: standing >
< T: Bisil TP: sta TC: awful E: someone sta EP: excellent >
 A duergar brigand snaps into visibility.
A duergar brigand dances an amazing maneuver in battle, tripping you.

< 13h/227H 141v/141V Pos: on your ass >
< T: Bisil TP: ass TC: awful E: a duergar brigand sta EP: excellent >
 Someone parries your futile lunge at him.
A duergar brigand snaps into visibility.
-=[A duergar brigand's powerful slash critically injures you.]=-
Your consciousness begins to fade in and out as your mortality slips away.....
-=[