<worn on head> a holy priest cap
<worn around neck> some holy beads
<worn on body> a thin priest gown
<worn about body> a boar skin cloak
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<primary weapon> a large stone warhammer
<worn on feet> a pair of wormskin boots
The Mother Lode
Obvious exits: -E -S -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A sturdy looking mount is here, all saddled up and ready to ride.
(Q)A brutish bartender serves drinks to his patrons here.
< 12h/34H 106v/106V Pos: standing >
< 12h/34H 106v/106V Pos: standing >
< 13h/34H 106v/106V Pos: standing >
< 14h/34H 106v/106V Pos: standing >
A stray dog enters from above.
< 14h/34H 106v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/34H 106v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 15h/34H 106v/106V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A mighty board stands here held up by great swords reading 'Flame Board.'
A large wandering dog is here, growling at you.
A sturdy looking mount is here, all saddled up and ready to ride.
(Q)A brutish bartender serves drinks to his patrons here.
< 15h/34H 106v/106V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 15h/34H 105v/106V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 15h/34H 104v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 15h/34H 103v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 15h/34H 102v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.
< 15h/34H 101v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 16h/34H 100v/106V Pos: standing >
Alas, you cannot go that way. . . .
< 16h/34H 101v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
< 16h/34H 100v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 16h/34H 99v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 16h/34H 98v/106V Pos: standing >
An Inclined Pathway
Obvious exits: -E# -W
< 16h/34H 98v/106V Pos: standing >
The gate seems to be closed.
< 16h/34H 98v/106V Pos: standing >
The gate seems to be closed.
< 16h/34H 98v/106V Pos: standing >
The gate seems to be closed.
< 16h/34H 98v/106V Pos: standing >
Ok.
< 16h/34H 100v/106V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W
Yzafk (Halfling)(small) sits atop a wild horse.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
An elite guard of Kimordril is here, vigilantly watching the gates.
< 16h/34H 99v/106V Pos: standing >
Ok.
< 16h/34H 100v/106V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
< 16h/34H 99v/106V Pos: standing >
MMMMM
MMMMMM^
MM^@^^C
MMMMMM^
M^DMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/34H 98v/106V Pos: standing >
MMMM^
MMMMM^M
M^^@^CM
MMMMM^M
^DMM^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 16h/34H 95v/106V Pos: standing >
MMM^M
MMMM^MM
^^^@CMM
MMMM^MM
DMM^M
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 17h/34H 93v/106V Pos: standing >
MM^M^
MMM^MMM
^^^@MMM
MMM^MMM
MM^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Mountain Dwarf is lying here.
< 17h/34H 90v/106V Pos: standing >
The mountains are too treacherous to be scaled. Find another way to pass them.
< 17h/34H 90v/106V Pos: standing >
MM^M^
MMM^MMM
^^^@MMM
MMM^MMM
MM^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Mountain Dwarf is lying here.
< 17h/34H 92v/106V Pos: standing >
You give yourself a good stretch, in an attempt to relax your body.
< 17h/34H 94v/106V Pos: standing >
MM^M^
MMM^MMM
^^^@MMM
MMM^MMM
MM^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A few drops of fresh blood are scattered around the area.
[3] The corpse of a Mountain Dwarf is lying here.
< 18h/34H 97v/106V Pos: standing >
< 18h/34H 98v/106V Pos: standing >
Valid fraglists exist by race, class, undead/evil/good, ship, guild, and overall (no argument/normal).
< 19h/34H 104v/106V Pos: standing >
You haven't fragged anyone!
< 20h/34H 106v/106V Pos: standing >
< 21h/34H 106v/106V Pos: standing >
< 21h/34H 106v/106V Pos: standing >
< 23h/34H 106v/106V Pos: standing >
< 24h/34H 106v/106V Pos: standing >
Hint: Visited Vella's brothel yet? Try giving an 'employee' a bit of gold!
< 26h/34H 106v/106V Pos: standing >
< 28h/34H 106v/106V Pos: standing >
Hint: Before you sell something try getting a 'value' from the shopkeeper, as different shopkeepers will buy things from you at different prices.
< 34h/34H 106v/106V Pos: standing >
Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.
< 34h/34H 106v/106V Pos: standing >
The snow's coming down pretty fast now.
< 34h/34H 106v/106V Pos: standing >
Hint: Typing 'aggressive 0' will make you automatically attack any aggressive monsters that enter the room. Type 'aggressive off' to turn this off.
< 34h/34H 106v/106V Pos: standing >
Autosaving...
< 34h/34H 106v/106V Pos: standing >
Hint: Things in your inventory weighing you down? Wearing or holding your containers may ease the load.
< 34h/34H 106v/106V Pos: standing >
MM^M^
MMM^MMM
^^^@MMM
MMM^MMM
MM^MM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
[3] The corpse of a Mountain Dwarf is lying here.
< 34h/34H 106v/106V Pos: standing >
< 34h/34H 106v/106V Pos: standing >
Hint: Type 'score' to get some information about your character.
< 34h/34H 106v/106V Pos: standing >
The first hint of daylight can be seen on the northern horizon.
< 34h/34H 106v/106V Pos: standing >
Hint: Type 'forget (spell name)' to free up a spell slot. Alternately, you can 'forget all' to free all your spell slots.
< 34h/34H 106v/106V Pos: standing >
The first rays of sunlight signal that day is approaching.
< 34h/34H 106v/106V Pos: standing >
Hint: Warriors and other classes can use the 'rescue' command if a mob starts attacking a weaker player.
< 34h/34H 106v/106V Pos: standing >
Autosaving...
< 34h/34H 106v/106V Pos: standing >
The snow is coming down faster now.
< 34h/34H 106v/106V Pos: standing >
Hint: Type 'group' to see your groupmates' health and movement.
< 34h/34H 106v/106V Pos: standing >
Hint: Remember you can target any of your area damage spells. The targeted person will always be hit, also those standing close to him have a higher chance to be affected.
< 34h/34H 106v/106V Pos: standing >
^^^^^....
MMM^^.^^^^.
MMMMMM^M^M^..
MMMMMM^MMMM^.
MM^^^^@MMMMMM
MMMMMM^MMMMMM
MM^DMM^MMMMMM
MMMMM^^MMMM
^MM^^^MMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
[3] The corpse of a Mountain Dwarf is lying here.
< 34h/34H 106v/106V Pos: standing >
< 34h/34H 106v/106V Pos: standing >
The sun rises over the northern horizon.
< 34h/34H 106v/106V Pos: standing >
Hint: Not sure how tough a monster is? Use the consider command to get a rough idea of the monster's abilities.
< 34h/34H 106v/106V Pos: standing >
The day has begun.
< 34h/34H 106v/106V Pos: standing >
< 34h/34H 106v/106V Pos: standing >
Hint: Type 'spells' to see what spells your class is able to use.
< 34h/34H 106v/106V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
*Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
Kobold Settlement (slightly evil)
The High Moor Forest (slightly good)
The Stone Tomb of Kelek (evil)
Orrak (slightly good)
Pits of Cerberus (slightly evil)
Myrloch Vale (neutral)
Pharr Valley Swamp (neutral)
Village of Werrun (neutral)
*Nizari (good)
*The Dark Stone Tower of the Northern Realms (slightly good)
*Tower of High Sorcery (neutral)
Bloodstone Keep (neutral)
The Temple of the Sun (good)
The Elemental Groves (very good)
Temple of Flames (slightly good)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (neutral)
The Outcasts Tower (neutral)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
*Faerie Realm (pure good)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (neutral)
The Githyanki Fortress (neutral)
Labyrinth of No Return (neutral)
The Desert City of Venan'Trut (slightly evil)
Rogue Plains (neutral)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (neutral)
Zalkapfaan, City of the Headless Horde (slightly evil)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (neutral)
Mazzolin (neutral)
Forest of Mir (neutral)
Quintaragon Castle (neutral)
*The Sky City of Ultarium (evil)
Lair of the Gibberling King (neutral)
Plane of Air (slightly good)
*The Kingdom of Torg (slightly evil)
Tribal Oasis (slightly good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (slightly good)
The Forest City of Aravne (neutral)
Plane of Fire (slightly good)
*Ruined Temple of Tezcatlipoca (slightly good)
The Astral Plane (neutral)
Jotunheim (slightly evil)
*The Transparent Tower (slightly good)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly good)
The Forgotten Mansion (slightly evil)
Domain of Lost Souls (slightly evil)
*The Hall of Knighthood (slightly evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (neutral)
Lost Temple of Tikitzopl (evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (neutral)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (neutral)
The Fortress of Dreams (neutral)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly evil)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 34h/34H 106v/106V Pos: standing >
Autosaving...
< 34h/34H 106v/106V Pos: standing >
< 34h/34H 106v/106V Pos: standing >
MM^^^^.....
MM^M^^.^^^^.*
MMMMMMM^M^M^..*
MMMMMMM^MMMM^M.
MMM^^^^@MMMMMM^
MMMMMMM^MMMMMM^
MMM^DMM^MMMMMMM
^MMMMM^^MMMMM
.^MM^^^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
[3] The corpse of a Mountain Dwarf is lying here.
< 34h/34H 106v/106V Pos: standing >
< 34h/34H 106v/106V Pos: standing >
Hint: You take more damage if you're sitting or reclining, so be sure to 'stand' if someone knocks you down in battle.
< 34h/34H 106v/106V Pos: standing >
The snow's coming down pretty fast now.
< 34h/34H 106v/106V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 34h/34H 106v/106V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 34h/34H 106v/106V Pos: standing >
Hint: Knocking your foe down will increase the damage you do to him.
< 34h/34H 106v/106V Pos: standing >
Autosaving...
< 34h/34H 106v/106V Pos: standing >
The sun hangs low on the southern sky.
< 34h/34H 106v/106V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 34h/34H 106v/106V Pos: standing >
Hint: Ask a cleric to bless your weapon - it will strike more accurately. If the blessing wears off, do it again.
< 34h/34H 106v/106V Pos: standing >
The snow is coming down faster now.
< 34h/34H 106v/106V Pos: standing >
The sun starts to set in the south.
< 34h/34H 106v/106V Pos: standing >
Hint: If you're a Druid, cast the Animal Vision spell in different terrains for different effects.
< 34h/34H 106v/106V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 34h/34H 106v/106V Pos: standing >
Hint: You can turn off room descriptions with 'toggle brief', but you might miss some zone clues.
< 34h/34H 106v/106V Pos: standing >
Autosaving...
< 34h/34H 106v/106V Pos: standing >
The sun vanishes behind the southern horizon.
< 34h/34H 106v/106V Pos: standing >
Hint: No food or water? No problem! You don't need to eat or drink on Duris.
< 34h/34H 106v/106V Pos: standing >
The night has begun.
< 34h/34H 106v/106V Pos: standing >
Hint: Want to see who has the world's artifacts? Try the 'artifact' command! Currently there are 3 types of artifacts: uniques, iouns and true artifacts. Arti unique, arti ioun or arti will display these lists.
< 34h/34H 106v/106V Pos: standing >
MMMM^M^M^
MMMM^MMMM
^^^^@MMMM
MMMM^MMMM
^DMM^MMMM
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
[3] The corpse of a Mountain Dwarf is lying here.
< 34h/34H 106v/106V Pos: standing >
< 34h/34H 106v/106V Pos: standing >
A Drow Elf enters from the north.
< 34h/34H 106v/106V Pos: standing >
Someone gives an order to her followers.
Gyliana starts casting an offensive spell.
A Kobold snaps into visibility.
Gyliana starts casting an offensive spell.
< 34h/34H 106v/106V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 34h/34H 106v/106V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at you.
-=[You reel in pain as a Drow Elf's iceball shatters upon impacting you.]=-
Your some holy beads freezes and shatters into million pieces from the intense cold!
Your pair of thin cloth sleeves freezes and shatters into million pieces from the intense cold!
Your pair of thin cloth pants freezes and shatters into million pieces from the intense cold!