<worn on face> a black leather mask
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a pair of tight black sleeves
<held as shield> a small round wooden shield
<primary weapon> a thin steel dagger
<worn on legs> a pair of tight black pants
<worn on feet> a pair of tight black slippers
The Inn of the Shady Grove
The small and simple room here is decorated with a variety of
plants and pieces of furniture. The room is constructed from stone
and mortar. The room glows an erie yellow from the large candles
which burn on the counter along the west wall. A hallway can be
seen just beyond the counter where visitors have taken some time
off. There are exits leading into the House of the Poor and the
Bar of the Dancing Flame.
Obvious exits: -East -South
Fresh blood covers everything in the area.
[2] An old blade has been discarded of here.
[4] The corpse of an Orc is lying here.
The corpse of a dancing elven girl is lying here.
The corpse of ixie is lying here.
The corpse of an orc anti-paladin is lying here.
You slide your legs into a pair of tight black pants.
You cover your arms with a pair of tight black sleeves.
You clasp a thin leather belt around your waist.
You pull a pair of tight black gloves onto your hands.
You place a pair of tight black slippers on your feet.
You strap a small round wooden shield to your arm.
You cover your face with a black leather mask.
You wear a hard leather cloak about your body.
You wield a thin steel dagger.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
You will no longer automatically 'wear all' when you enter the game once you reach level 3.
< 1h/26H 113v/113V Pos: standing >
The Bar of Dancing Flame
Chairs and tables can be found through out this room. This bar serves as
a gathering place for social events. Many drunks can always be found here.
There is a large counter along the west wall where most of the drunks are
gathered drinking heartily. Drinks and other items are available for sample
in this store. The only exits are down and north out of the this bar.
Obvious exits: -North -Down
Fresh blood splatters cover the area.
An unwanted pendant sits on the floor here.
The corpse of an orcish merchant is lying here.
The corpse of a female orc is lying here.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 1h/26H 112v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Among these puddles of water are scattered lose change
and other unwanted items that people have carelessly dropped. The only
exits are east and up which lead into various parts of town.
Obvious exits: -East -Up
Puddles of fresh blood cover the ground.
The corpse of an orcish shaman is lying here.
A Minotaur (huge) Crusader Night Raven's Watch stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
Gyliana the local minstrel stands here, singing a merry tune. (minion)
A Grey Elf (medium) The Empire stands in mid-air here.
A Halfling (small) The Empire stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
< 1h/26H 111v/113V Pos: standing >
A Small Side Street of the Grove
This pathway is almost ten feet wide and is heavily littered with trash
and other debris. Many visitors to the city use this pathway to acess the
inn and bar which lie just ahead. Large puddles of water gather here due to
poor drainage system. Rotten corpses of some animals are seen along the
side of this street. There is a potent stench of decay in this area. The
only exits are east and west leading into various parts of the Grove.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
Crawling about, this baby orc is crying loudly.
< 1h/26H 111v/113V Pos: standing >
Alas, you cannot go that way. . . .
< 1h/26H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A crazed orc is stretched out, sound asleep.
Horns begin to bellow and drums thunder to the call to arms!
< 1h/26H 111v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
An orcish merchant is standing here completing his next transaction.
Crawling about, this baby orc is crying loudly.
< 1h/26H 110v/113V Pos: standing >
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
A drunken orc wanders about lost out of his mind.
An orcish assassin prowls the area hunting his new prey.
An orcish guard stands here patrolling.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
The Great Unholy Fountain of the Shady Grove
A large fountain, almost 40 feet in diameter, rests here in a large
plaza at the center of the intersection of The Path of Prosperity and
The Path of the Damned. The fountain bubbles water up from almost an
endless supply. A large church can be seen rising above the city to the
north. Several other towers which rise above the city can be seen from
the vantage point. The Path of the Damned runs north and south from here.
Running west and east from here is the Path of Prosperity. The exits all
around lead into various parts of the city.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
An orcish shaman starts casting a spell.
< 2h/26H 113v/113V Pos: standing >
A female orc leaves south.
< 2h/26H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
Horns begin to bellow and drums thunder to the call to arms!
< 3h/26H 113v/113V Pos: standing >
The sun starts to set in the south.
Your Terminal mode is now: MSP .
< 3h/26H 113v/113V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at an orcish guard.
An orcish guard glows dimly as a faint white halo surrounds him.
< 3h/26H 113v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 3h/26H 113v/113V Pos: standing >
Your Terminal mode is now: GEN .
< 3h/26H 113v/113V Pos: standing >
Your Terminal mode is now: ANSI.
< 3h/26H 113v/113V Pos: standing >
You have now turned Paging mode off.
< 3h/26H 113v/113V Pos: standing >
A drunken orc enters from the north.
The Great Unholy Fountain of the Shady Grove
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
A swirling rift shifts and howls here.
A swirling rift shifts and howls here.
Before you stands a huge board containing news and feedback.
A large fountain bubbles water up from the ground.
A drunken orc wanders about lost out of his mind.
A wild horse stands here.
A wild horse stands here.
A thick-haired buffalo stands here.
An orcish shaman is here practicing a new spell.
A drunken orc wanders about lost out of his mind.
An orcish assassin prowls the area hunting his new prey.
An orcish guard stands here patrolling.
An orcish guard stands here patrolling.
The Shady Quartermaster stands here.
The town crier of Shady Grove stands here, shouting.
An orcish guard stands here patrolling.
< 3h/26H 113v/113V Pos: standing >
You quickly scan the area.
A baby orc who is close by to your north.
A cowardly orcish girl who is close by to your north.
A black skunk who is not far off to your north.
An orcish elite who is a brief walk away to your north.
A baby orc who is a brief walk away to your north.
A cowardly orcish girl who is rather far off to your north.
An orcish guard who is rather far off to your north.
A wandering soul who is rather far off to your north.
A drunken orc who is rather far off to your north.
An orcish thief who is close by to your east.
A baby orc who is close by to your east.
An old orcish woman who is not far off to your east.
A female orc who is rather far off to your east.
An orcish shaman who is in the distance to your east.
An orcish warrior who is in the distance to your east.
A female orc who is close by to your south.
An orcish thief who is close by to your south.
An orcish merchant who is close by to your south.
A baby orc who is close by to your south.
A crazed orc who is not far off to your south.
An orcish merchant who is close by to your west.
A grave-robbing orc who is close by to your west.
A stray dog who is close by to your west.
A drunken orc who is close by to your west.
An old orcish woman who is close by to your west.
An orcish guard who is not far off to your west.
An orcish guard who is a brief walk away to your west.
An old orcish woman who is a brief walk away to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
A young orc sentinel who is rather far off to your west.
The orc gate guard who is rather far off to your west.
The orc gate guard who is rather far off to your west.
< 4h/26H 113v/113V Pos: standing >
An orcish shaman starts casting a spell.
< 4h/26H 113v/113V Pos: standing >
A drunken orc enters from the west.
< 4h/26H 113v/113V Pos: standing >
You are carrying: (7/11)
a bag made from sewn skunk skin
[5] a set of lockpicks
a steel dagger
< 4h/26H 113v/113V Pos: standing >
An orcish shaman completes his spell...
An orcish shaman utters the words 'gsufuh xabrae'
An orcish shaman points at the Shady Quartermaster.
The Shady Quartermaster glows dimly as a faint white halo surrounds him.
< 4h/26H 113v/113V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
Your hands are full.
< 4h/26H 113v/113V Pos: standing >
A drunken orc leaves east.
< 5h/26H 113v/113V Pos: standing >
An orcish assassin leaves east.
< 5h/26H 113v/113V Pos: standing >
You are carrying: (7/11)
a bag made from sewn skunk skin
[5] a set of lockpicks
a steel dagger
< 5h/26H 113v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and east into a small and peaceful holy shrine.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
Running about town, this female orc is restocking her low supplies.
An orcish thief watches his next victim closely.
An orcish merchant is standing here completing his next transaction.
Crawling about, this baby orc is crying loudly.
< 5h/26H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path, west into an alley, and east to the bakery.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Crawling about, this baby orc is crying loudly.
A crazed orc is stretched out, sound asleep.
< 5h/26H 111v/113V Pos: standing >
Horns begin to bellow and drums thunder to the call to arms!
< 5h/26H 111v/113V Pos: standing >
You quickly scan the area.
A female orc who is close by to your north.
An orcish thief who is close by to your north.
A baby orc who is close by to your north.
An orcish merchant who is not far off to your north.
A drunken orc who is not far off to your north.
A wild horse who is not far off to your north.
A wild horse who is not far off to your north.
A thick-haired buffalo who is not far off to your north.
An orcish shaman who is not far off to your north.
An orcish guard who is not far off to your north.
An orcish guard who is not far off to your north.
The Shady Quartermaster who is not far off to your north.
The town crier who is not far off to your north.
A drunken orc who is close by to your east.
Meinar, the old baker who is close by to your east.
A Minotaur who is in the distance to your south.
Xomop Tippist who is in the distance to your south.
A Grey Elf who is in the distance to your south.
A Halfling who is in the distance to your south.
A beautiful pegasus who is in the distance to your south.
The orc gate guard who is in the distance to your south.
A young orc sentinel who is in the distance to your south.
An umber hulk who is in the distance to your south.
< 5h/26H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Grove. The road here is roughly
thirty feet wide. A variety of shoppes and taverns can be found on this
pathway. Running along side of the many buildings, innocent citizens can be
seen moving from shop to shop conducting their business. This road also serves
home to many various stray animals and beggars. There are exits to the north
and south along this path and there is an exit east to the shopping district
of the city.
Obvious exits: -North -East -South
< 6h/26H 112v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. The Guard Barracks
of the Black Order of Orcs is located just to the west with the Shady
Jewelers to the east.
Obvious exits: -North -East -South -West
< 6h/26H 111v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path and a small
scribers shop to the east.
Obvious exits: -North -East -South
< 6h/26H 110v/113V Pos: standing >
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
The corpse of a female orc is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 6h/26H 109v/113V Pos: standing >
The sky is full of flaming meteors!
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Puddles of fresh blood cover the ground.
The corpse of a young orc sentinel is lying here.
An unwanted suit rests here. (glowing)
A small limestone totem lies here.
A small ivory totem lies here.
A small raven totem lies here.
A Minotaur (huge) Crusader Night Raven's Watch stands in mid-air here, fighting the orc gate guard.
The wraith of a kuo-toan fisherman stands here. (minion)
The wraith of a half-orc rogue stands here. (minion)
The wraith of an orc gate guard stands here. (minion)
A Githzerai (medium) The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
Gyliana the local minstrel stands here, singing a merry tune. (minion)
A Grey Elf (medium) The Empire stands in mid-air here.
A Halfling (small) The Empire stands in mid-air here. (Casting)
A torch floats near a Halfling's head. (Illuminating)
The orc gate guard stands here, fighting someone.
The orc gate guard stands here, fighting a beautiful pegasus.
A young orc sentinel is lying here, fighting someone.
A young orc sentinel stands here, fighting someone.
An umber hulk stands here, fighting someone.
The orc gate guard crouches here, fighting someone.
< 6h/26H 108v/113V Pos: standing >
Gyliana plays a song to lift her spirit off the ground.
You fly through the air, free as a bird!
The orc gate guard flies through the air, free as a bird!
The orc gate guard flies through the air, free as a bird!
A young orc sentinel flies through the air, free as a bird!
A young orc sentinel flies through the air, free as a bird!
An umber hulk flies through the air, free as a bird!
The orc gate guard flies through the air, free as a bird!
A Halfling completes his spell...
A Halfling utters the words 'iahjcandusg hajqp'
A Halfling gently touches someone's body, and her wounds begin to heal!
< 6h/26H 108v/113V Pos: standing >
A Githzerai gives an order to his followers.
The wraith of a kuo-toan fisherman starts casting an offensive spell.
The wraith of a half-orc rogue starts casting an offensive spell.
The wraith of an orc gate guard starts casting an offensive spell.
The wraith of an orc gate guard snaps into visibility.
< 6h/26H 109v/113V Pos: standing >
A Minotaur's bludgeon wounds the orc gate guard.
A Minotaur's bludgeon wounds the orc gate guard.
A Minotaur's impressive bludgeon strikes the orc gate guard.
The orc gate guard dodges a Minotaur's attack.
The orc gate guard dodges a Minotaur's attack.
< 6h/26H 109v/113V Pos: standing >
The wraith of an orc gate guard stops invoking abruptly!
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into someone's body, and her wounds begin to heal!
The Path of the Damned
Lined with stones of all shapes and sizes, the Path of the Damned serves
as the main north-south road through the Shady Grove. The road here is
roughly thirty feet wide. A variety of shoppes and taverns can be found
on this pathway. Running along side of the many buildings, innocent
citizens can be seen moving from shop to shop conducting their business.
This road also serves home to many various stray animals and beggars.
There are exits to the north and south along this path. On the west side
of the pathway, there is a small stone tower rising above the city. On
the east side is the southern branch of the Bank of the Shady.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
The corpse of a female orc is lying here.
[5] A small bandage rests upon the ground here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A warhammer with a sturdy-looking steel head lies here.
A spellbook has been tossed aside here.
< 6h/26H 110v/113V Pos: standing >
The South Gates of the Shady Grove
A large city dwells before your eyes. Many citizens have made this city
their home. Citizens of the Shady Grove can been seen running about tending
to their tasks at hand. The black obsidian gates closing off the city exit to
the south is here along with many guards protecting it from unlawful entry.
Eyes from above the city wall watch every move. There are exits to the north,
west, and east leading into various parts of the city. The exit beyond the
gate downwards leads to a ramp that descends into a deep moat.
Obvious exits: -North -East -West -Down
Fresh blood splatters cover the area.
The corpse of a young orc sentinel is lying here.
An unwanted suit rests here. (glowing)
A small limestone totem lies here.
A small ivory totem lies here.
A small raven totem lies here.
A Minotaur (huge) The Empire stands in mid-air here. (Casting)
A Minotaur (huge) Crusader Night Raven's Watch stands in mid-air here, fighting the orc gate guard.
The wraith of a kuo-toan fisherman stands here. (minion)
The wraith of a half-orc rogue stands here. (minion)
The wraith of an orc gate guard stands here. (minion)
The wraith of an orc gate guard stands here. (minion)
A Githzerai (medium) The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) (casting)
Gyliana the local minstrel stands here, singing a merry tune. (minion)
A Grey Elf (medium) The Empire stands in mid-air here.
A Halfling (small) The Empire stands in mid-air here.
A torch floats near a Halfling's head. (Illuminating)
The orc gate guard stands in mid-air here, fighting someone.
The orc gate guard stands in mid-air here, fighting someone.
A young orc sentinel is lying in mid-air here, fighting someone.
A young orc sentinel stands in mid-air here, fighting someone.
An umber hulk stands in mid-air here, fighting someone.
The orc gate guard stands in mid-air here, fighting someone.
< 7h/26H 112v/113V Pos: standing >
Someone completes his spell...
Someone utters the words 'yjrr pzar'
A torrent of divine energy flows from someone into someone's body, and her wounds begin to heal!
An umber hulk's maul strikes a beautiful pegasus.
An umber hulk suffers from contact with the aura about a beautiful pegasus.
An umber hulk's fine maul wounds a beautiful pegasus.
An umber hulk suffers from contact with the aura about a beautiful pegasus.
A Githzerai snaps into visibility.
An umber hulk's decent maul wounds a Githzerai.
An umber hulk suffers from contact with the aura about a Githzerai.
An umber hulk's fine maul wounds a beautiful pegasus.
An umber hulk suffers from contact with the aura about a beautiful pegasus.
A Githzerai's eyes roll as an umber hulk plants a foot in her face.
An umber hulk suffers from contact with the aura about a Githzerai.
A Halfling starts casting an offensive spell.
< 7h/26H 112v/113V Pos: standing >
Someone completes his spell...
Someone utters the words 'iahjcandusg hajqp'
Someone gently touches a Githzerai's body, and her wounds begin to heal!
A Minotaur completes his spell...
A Minotaur utters the words 'uiqzieuabral qraje'
Billowing clouds of incendiary gases pour from a Minotaur's fingertips!
You are enveloped in a cloud of incendiary gases sent by a Minotaur - OUCH!!
Your pair of tight black gloves melted from the intense heat!