The death of [26 Summoner] Vrell (Grey Elf)

in Tharnadian Bank

from the perspective of [26 Summoner] Vrell (Grey Elf)

<worn around neck>   a wicked looking collar [poor]
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a shabby alligator skin jerkin
<worn about waist>   a frozen bone girth from Turolopolis Zoo
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a glowing quill (glowing)
<held as shield>     a small round wooden shield
<worn on hands>      some hardened leather gauntlets
<primary weapon>     a burnt cured leather rod
<worn on feet>       a pair of rugged outdoors boots [superior]


< 147h/147H 118v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 118v/127V Pos: standing >
The Parapets of Caer Tannad
Obvious exits: -N -E -S -D
[170] A glowing quill rests upon the ghastly ground here. (glowing)
[356] A spellbook rests upon the gloomy ground here.

< 147h/147H 118v/127V Pos: standing >
Down a Steel Ladder
Obvious exits: -U -D

< 147h/147H 117v/127V Pos: standing >
On a Steel Ladder
Obvious exits: -U -D

< 147h/147H 117v/127V Pos: standing >
Up a Steel Ladder
Obvious exits: -U -D

< 147h/147H 116v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -S -U

< 147h/147H 115v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.

< 147h/147H 116v/127V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -N -E

< 147h/147H 115v/127V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 147h/147H 114v/127V Pos: standing >
A Dark Hallway
Obvious exits: -E -W
A young man in leather armor seems to be patrolling the area.

< 147h/147H 114v/127V Pos: standing >
A Dark Hallway
Obvious exits: -E -W

< 147h/147H 113v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
Melmba the redeemed stands here, a faint holy aura radiating from deep within.

< 147h/147H 112v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -S

< 147h/147H 111v/127V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 147h/147H 111v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 147h/147H 110v/127V Pos: standing >
A Bend in the Dark Hallway
Obvious exits: -S -W
A young man in leather armor seems to be patrolling the area.

< 147h/147H 109v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 109v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 110v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 110v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 110v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 110v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 111v/127V Pos: standing >
A Dark Hallway
Obvious exits: -N -S
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 147h/147H 112v/127V Pos: standing >
Inside the Gates of Caer Tannad
Obvious exits: -N -E -S

< 147h/147H 112v/127V Pos: standing >
Outside the Gates of Caer Tannad
Obvious exits: -E -W
A war-hardened warrior is scanning the landscape for trouble.
A war-hardened warrior is scanning the landscape for trouble.

< 147h/147H 111v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -N -S -W -D
A tharnadian thief-hunter stands, apparently asleep.

< 147h/147H 110v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 147h/147H 109v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 147h/147H 107v/127V Pos: standing >
A Path up the Shr'nn Mesa
Obvious exits: -U -D

< 147h/147H 105v/127V Pos: standing >
The Bottom of a Steep Rise up the Shr'nn Mesa
Obvious exits: -E -U

< 147h/147H 104v/127V Pos: standing >
A Landing on the Shr'nn Mesa
Obvious exits: -E -W
A squirrel is wandering around here.

< 147h/147H 101v/127V Pos: standing >
A Landing in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 147h/147H 98v/127V Pos: standing >
A Steep Path up the Shr'nn Mesa
Obvious exits: -U -D
A diminutive old man sits here, scribbling on some vellum.

< 147h/147H 96v/127V Pos: standing >
The town crier shouts in common 'We can use all the warriors and fighters there is!'
The town crier shouts in common 'Force those evils back into the Underdark where they belong.'
The Bottom of a Steep Path up the Shr'nn Mesa
Obvious exits: -E -U

< 147h/147H 95v/127V Pos: standing >
The Top of a rise in the Path up the Shr'nn Mesa
Obvious exits: -W -D

< 147h/147H 92v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 92v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 92v/127V Pos: standing >
Before a Rise in the Path up the Shr'nn Mesa
Obvious exits: -E -U

< 147h/147H 92v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 92v/127V Pos: standing >
Outside the Western Arch
Obvious exits: -E -W

< 147h/147H 90v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 90v/127V Pos: standing >
An Arch Before the Keeps
Obvious exits: -N -E -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 147h/147H 89v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 89v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W
A street sweeper is cleaning here, singing songs of labor.
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.

< 147h/147H 88v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 88v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N# -E -W
A large wandering dog is here, growling at you.
A large wandering dog is here, growling at you.

< 147h/147H 88v/127V Pos: standing >
It's nice and warm out.
A Bend in the Grand Tharnadian Way
Obvious exits: -N -W
A young man in leather armor seems to be patrolling the area.
A peasant farmer is here from his farmstead, probably on business.

< 147h/147H 87v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 87v/127V Pos: standing >
Alas, you cannot go that way. . . .

< 147h/147H 88v/127V Pos: standing >
A Bend in the Grand Tharnadian Way
Obvious exits: -N -E -S -W
An odd little man, with a shaved head and an orange robe, hums something.

< 147h/147H 88v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -S -W

< 147h/147H 87v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -N -E -W
A young man in leather armor seems to be patrolling the area.
A street sweeper is cleaning here, singing songs of labor.

< 147h/147H 87v/127V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 147h/147H 86v/127V Pos: standing >
The town crier shouts in common 'If you're headin' outside of Tharnadia be careful!'
The town crier shouts in common 'Trolls, giants, and many dangers may threaten your lives.'

< 147h/147H 86v/127V Pos: standing >
A stray cat enters from the east.

< 147h/147H 90v/127V Pos: standing >
You see nothing here.

< 147h/147H 90v/127V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 147h/147H 90v/127V Pos: standing >
You see nothing here.

< 147h/147H 90v/127V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.

< 147h/147H 90v/127V Pos: standing >
You see nothing here.

< 147h/147H 90v/127V Pos: standing >
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'

< 147h/147H 90v/127V Pos: standing >
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A stray tomcat is darting after rodents, here.
A street sweeper is cleaning here, singing songs of labor.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.

< 147h/147H 90v/127V Pos: standing >
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W

< 147h/147H 89v/127V Pos: standing >
Keats Street
Obvious exits: -N -E -S

< 147h/147H 88v/127V Pos: standing >
The Great Bazaar
Obvious exits: -N -E -S -W

< 147h/147H 89v/127V Pos: standing >
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A human merchant from another town stands here, perusing Tharnadia.

< 147h/147H 88v/127V Pos: standing >
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.

< 147h/147H 87v/127V Pos: standing >
The Grand Tharnadian Way
Obvious exits: -E -W

< 147h/147H 86v/127V Pos: standing >
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.

< 147h/147H 86v/127V Pos: standing >
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.

< 147h/147H 85v/127V Pos: standing >
A Bend in the Wall Road
Obvious exits: -N# -S -W
A shady looking youth is standing here, eyeing you with a devious glance.

< 147h/147H 85v/127V Pos: standing >
The door seems to be closed.

< 147h/147H 85v/127V Pos: standing >
You see nothing here.

< 147h/147H 85v/127V Pos: standing >
Ok.

< 147h/147H 87v/127V Pos: standing >
Tharnadian Bank
Obvious exits: -S
A large wooden counter is here, with a sign posted on it.
A greedy looking banker stands behind the counter, eyeing you curiously.

< 147h/147H 89v/127V Pos: standing >
You see nothing here.

< 147h/147H 89v/127V Pos: standing >
You are carrying: (5/11)
a burnt cured leather rod
a small round wooden shield
a spellbook
a rugged adventurers satchel (magic) (illuminating)
a large leather backpack

< 147h/147H 92v/127V Pos: standing >
You see nothing special...

< 147h/147H 94v/127V Pos: standing >

The escort says 'You have 5 items, which costs you 1 silver, and 6 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Vrell
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

< 147h/147H 96v/127V Pos: standing >
You stop using a glowing quill.

< 145h/145H 101v/127V Pos: standing >
You stop using a spellbook.

< 145h/145H 102v/127V Pos: standing >
You strap a small round wooden shield to your arm.

< 145h/145H 105v/127V Pos: standing >
You attach a glowing quill to your belt.

< 145h/145H 113v/127V Pos: standing >
You wield a burnt cured leather rod.

< 147h/147H 114v/127V Pos: standing >
You are carrying: (4/11)
[2] a spellbook
a rugged adventurers satchel (magic) (illuminating)
a large leather backpack

< 147h/147H 114v/127V Pos: standing >
A large leather backpack contains:

a large copper fragment
a small chunk of pure silver
a magical essence of Charisma (magic)
a strange blue stone
a pitted emerald maul

< 147h/147H 117v/127V Pos: standing >
You get a large copper fragment from a large leather backpack.
You get a small chunk of pure silver from a large leather backpack.
You get a magical essence of Charisma from a large leather backpack.
You get a strange blue stone from a large leather backpack.
You get a pitted emerald maul from a large leather backpack.

< 147h/147H 121v/127V Pos: standing >

< 147h/147H 122v/127V Pos: standing >
You drop a small chunk of pure silver.

< 147h/147H 125v/127V Pos: standing >

< 147h/147H 125v/127V Pos: standing >
Pardon?

< 147h/147H 127v/127V Pos: standing >
You drop a magical essence of Charisma.

< 147h/147H 127v/127V Pos: standing >

< 147h/147H 127v/127V Pos: standing >
You drop a strange blue stone.

< 147h/147H 127v/127V Pos: standing >

< 147h/147H 127v/127V Pos: standing >
You drop a pitted emerald maul.

< 147h/147H 127v/127V Pos: standing >
You are carrying: (5/11)
a large copper fragment
[2] a spellbook
a rugged adventurers satchel (magic) (illuminating)
a large leather backpack

< 147h/147H 127v/127V Pos: standing >

< 147h/147H 127v/127V Pos: standing >
You are carrying: (5/11)
a large copper fragment
[2] a spellbook
a rugged adventurers satchel (magic) (illuminating)
a large leather backpack

< 147h/147H 127v/127V Pos: standing >
You are using:
<worn around neck>   a wicked looking collar [poor]
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   a frozen bone girth from Turolopolis Zoo
<worn on belt buckle>a glowing quill (glowing)
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a glowing quill (glowing)
<held as shield>     a small round wooden shield
<worn on hands>      some hardened leather gauntlets
<primary weapon>     a burnt cured leather rod
<worn on feet>       a pair of rugged outdoors boots [superior]

< 147h/147H 127v/127V Pos: standing >
Your belt is full.

< 147h/147H 127v/127V Pos: standing >
You can't wear that on your back.

< 147h/147H 127v/127V Pos: standing >
Ok.

< 147h/147H 127v/127V Pos: standing >
You strap a large leather backpack on your back.
Your hands are full.

< 147h/147H 127v/127V Pos: standing >
You stop using a glowing quill.

< 145h/145H 127v/127V Pos: standing >
You attach a rugged adventurers satchel to your belt.
It glows brightly.

< 145h/145H 127v/127V Pos: standing >
It's already open!

< 150h/150H 127v/127V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
Tilia  The Empire (Human)(small) stands in mid-air here. (Casting) (Red Aura)
Sarn, the banker crouches here.

< 150h/150H 126v/127V Pos: standing >
Tilia completes his spell...
Tilia utters the words 'gpaeax waighzf'
A shadow monster appears from nowhere!
A shadow monster suddenly attacks Sarn, the banker!
A shadow monster's crude punch wounds Sarn, the banker.

< 150h/150H 126v/127V Pos: standing >
Tilia starts casting a spell.

< 150h/150H 126v/127V Pos: standing >
Tilia completes his spell...
Tilia utters the word 'zaiugp'
Tilia instantly vanishes out of existence.

< 150h/150H 126v/127V Pos: standing >

The escort says 'You have 8 items, which costs you 2 silver, and 5 copper'
A member of the Storage Locker Safety Commission escorts you to the locker.
WARNING: Storage Lockers are not meant to have multiple containers in them. There is a possibility you may LOSE your container and all items in it. Store them at your own risk! NO REIMBURSEMENTS!
The Storage Locker for Vrell
Obvious exits: -N#
An ornate chest bearing items that are unsorted.

< 150h/150H 126v/127V Pos: standing >
You drop a glowing quill.

< 150h/150H 126v/127V Pos: standing >

< 150h/150H 126v/127V Pos: standing >

< 150h/150H 127v/127V Pos: standing >
You are carrying: (3/11)
a large copper fragment
[2] a spellbook

< 150h/150H 127v/127V Pos: standing >
You drop a large copper fragment.

< 150h/150H 127v/127V Pos: standing >

< 150h/150H 127v/127V Pos: standing >
You stop using a large leather backpack.

< 150h/150H 127v/127V Pos: standing >
You are using:
<worn around neck>   a wicked looking collar [poor]
<worn around neck>   a wicked looking collar [superior]
<worn on body>       a shabby alligator skin jerkin
<worn about body>    a soft skin cloak
<worn about waist>   a frozen bone girth from Turolopolis Zoo
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<attached to belt>   a glowing quill (glowing)
<attached to belt>   a glowing quill (glowing)
<held as shield>     a small round wooden shield
<worn on hands>      some hardened leather gauntlets
<primary weapon>     a burnt cured leather rod
<worn on feet>       a pair of rugged outdoors boots [superior]

< 150h/150H 127v/127V Pos: standing >
Ok.

< 150h/150H 127v/127V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
A large wooden counter is here, with a sign posted on it.
A shadow monster stands in mid-air here, fighting Sarn, the banker. (Minion) 
Sarn, the banker stands here, fighting a shadow monster.

< 150h/150H 126v/127V Pos: standing >
A shadow monster's weak punch wounds Sarn, the banker.
A shadow monster's punch wounds Sarn, the banker.

< 150h/150H 126v/127V Pos: standing >
Sparkling magic surrounds someone as he begins his chant.
Tilia snaps into visibility.

< 150h/150H 126v/127V Pos: standing >
Tilia completes his spell...
Tilia utters the word 'uigzqhg'
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks YOU!
-=[A swarm of insects's feeble sting grazes you.]=-

< 147h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:few scratches E: insects sta EP: excellent >
 Sarn, the banker misses a shadow monster.
A shadow monster dodges Sarn, the banker's attack.
A shadow monster dodges Sarn, the banker's attack.
A shadow monster dodges Sarn, the banker's attack.
Sarn, the banker makes a valiant attempt to tackle a shadow monster, but simply falls through it.
Sarn, the banker tries to tackle a shadow monster and misses completely, making a nice dent in his forehead and the ground!
Sarn, the banker is stunned!

< 147h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:few scratches E: insects sta EP: excellent >
 This being scares the HELL outta you!
A shadow monster appears to be Ghost and is in awful condition.
It's medium in size.
It is in the front rank.
Through your advanced training, you glean they are a level 40 .

Tilia starts casting an offensive spell.

< 147h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:few scratches E: insects sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 147h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:few scratches E: insects sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 147h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:few scratches E: insects sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 147h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:few scratches E: insects sta EP: excellent >
 Tilia completes his spell...
Tilia utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
A shadow monster's punch wounds Sarn, the banker.
You attempt to flee...
PANIC!  You couldn't escape!

< 104h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: few wounds E: insects sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
You attempt to flee...
PANIC!  You couldn't escape!

< 74h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You resist the effects of Tilia's spell!
You attempt to flee...
PANIC!  You couldn't escape!

< 74h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 74h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You dodge a swarm of insects's vicious attack.
A swarm of insects misses you.
-=[A swarm of insects's feeble sting wounds you.]=-
You dodge a swarm of insects's vicious attack.
You dodge a swarm of insects's vicious attack.
You feel your skin soften and return to normal.
-=[A swarm of insects's sting wounds you.]=-
-=[A swarm of insects's crude sting strikes you.]=-
-=[A swarm of insects's crude sting strikes you.]=-
You dodge a swarm of insects's vicious attack.
You attempt to flee...
PANIC!  You couldn't escape!

< 64h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
Sparkling magic surrounds Tilia as he begins his chant.
Tilia starts casting an offensive spell.

< 64h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 64h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 A swarm of insects dodges your futile attack.
That's tough to do in battle, but still you try...

< 64h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: nasty wounds E: insects sta EP: excellent >
 Tilia completes his spell...
Tilia utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
-=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
OUCH!  That really did HURT!
That's tough to do in battle, but still you try...

< 39h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC:pretty hurt E: insects sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You attempt to flee...
PANIC!  You couldn't escape!

< 0h/150H 126v/127V Pos: standing >
< T: Vrell TP: sta TC: awful E: insects sta EP: excellent >
 -=[You gasp for air as a pair of ghostly hands tighten around your throat!]=-
Your soft skin cloak was completely destroyed by the massive blow!