<worn as a badge> the badge of armageddon of endurance [72%]
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> a pair of goggles of faerie sight (magic) [82%]
<worn in ear> a glittering stone earring from Desolate
<worn in ear> an aboleth's shrunken head (magic) [85%]
<worn on face> an etched mithral faceguard of precision (magic) (glowing) [87%]
<worn around neck> a spiked tin torque from Desolate
<worn around neck> a coil of darkness [78%]
<worn on body> a humming crystal ringmail from Desolate
<worn about body> the masters cloak (glowing) [31%]
<worn on back> a myrabolan backpack
<worn as quiver> the masters quiver (magic) (glowing)
<worn about waist> a belt of fresh blood [superior]
<worn on belt buckle>a crude adamantium belt buckle from Desolate
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<worn on arms> the vambraces of the vampire lords of strength (magic) (humming)
<worn around wrist> a flaming gold bracer from Desolate
<worn around wrist> a blackened bracelet of the ogre chiefs
<worn on hands> the claws of the dead of precision (glowing)
<worn on finger> a glowing black ring
<worn on finger> a polished dragonbone ring [superior]
<primary weapon> a shortsword named 'Narggle's Star' [superior] (magic)
<secondary weapon> a katana called 'Retribution' (magic)
<worn on legs> some dark gem pants from Desolate [86%]
<worn on feet> the winged boots of angelic movement of damage (magic)
Master set granting:
*Stronger armor
Obvious exits: -West
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Somang (Halfling)(small) stands in mid-air here. (Camping) (Red Aura)
< 652h/652H 173v/173V Pos: standing >
On a Wide Branch Beside the Waterfall
Obvious exits: -West
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Somang (Halfling)(small) stands in mid-air here. (Camping) (Red Aura)
Disc sits down in a comfortable spot.
< 652h/652H 173v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 652h/652H 173v/173V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 652h/652H 173v/173V Pos: standing >
On a Wide Branch Beside the Waterfall
Obvious exits: -West
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) sits resting.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Somang (Halfling)(small) stands in mid-air here. (Camping) (Red Aura)
< 652h/652H 173v/173V Pos: standing >
< 652h/652H 173v/173V Pos: standing >
Sizan grins wickedly.
< 652h/652H 173v/173V Pos: standing >
On a Wide Branch Beside the Waterfall
Obvious exits: -West
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) sits resting.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Somang (Halfling)(small) stands in mid-air here. (Camping) (Red Aura)
Disc clambers to his feet.
< 652h/652H 173v/173V Pos: standing >
< 652h/652H 173v/173V Pos: standing >
Xen enters something.
< 652h/652H 173v/173V Pos: standing >
Disc enters something.
< 652h/652H 173v/173V Pos: standing >
Wernt enters something.
You enter something.
A Magic Place Within the Great Waterfall
Somehow, the water in the center of this thunderous chute is wholly
stationary. Bubbles gently rise from below and caress the worldly currents
that race down along this enclosure's perimeter. Several echoes travel
within the water, they are all shrill and ear piercing. Most likely an
indication of what lay below. The water is cold, and relentlessly plummets
downwards. A current can be felt pulling from below.
Obvious exits: -Down
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
< 652h/652H 173v/173V Pos: standing >
Wernt floats down.
Within the Great Waterfall
Somehow, the water in the center of this thunderous chute is wholly
stationary. Bubbles gently rise from below and caress the worldly currents
that race down along this enclosure's perimeter. Several echoes travel
within the water, they are all shrill and ear piercing. Most likely an
indication of what lay below. The water is cold, and relentlessly plummets
downwards. A strong head current is here, pushing swiftly downwards.
Obvious exits: -Up -Down
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
< 652h/652H 171v/173V Pos: standing >
Sizan floats in from above.
< 652h/652H 171v/173V Pos: standing >
Kaboom floats in from above.
< 652h/652H 171v/173V Pos: standing >
Your group consists of (10/20):
( Head) Toyan
(Front) 1392/1392 hit, 275/277 move Kaboom
(Front) 1133/1133 hit, 266/268 move Sizan
(Front) 669/669 hit, 133/135 move Disc
(Front) 1431/1431 hit, 212/214 move Wernt
(Front) Xomop Tippist
(Front) 652/652 hit, 171/173 move Yzar
(Front) Xomop Tippist
(Front) 795/795 hit, 323/325 move Xen
(Front) Somang
< 652h/652H 171v/173V Pos: standing >
< 652h/652H 171v/173V Pos: standing >
Within the Great Waterfall
Obvious exits: -Up -Down
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
< 652h/652H 172v/173V Pos: standing >
Your group consists of (10/20):
( Head) Toyan
(Front) 1392/1392 hit, 275/277 move Kaboom
(Front) 1133/1133 hit, 266/268 move Sizan
(Front) 669/669 hit, 133/135 move Disc
(Front) 1431/1431 hit, 212/214 move Wernt
(Front) Xomop Tippist
(Front) 652/652 hit, 173/173 move Yzar
(Front) Xomop Tippist
(Front) 795/795 hit, 323/325 move Xen
(Front) Somang
< 652h/652H 173v/173V Pos: standing >
Within the Great Waterfall
Obvious exits: -Up -Down
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
Xomop Tippist floats in from above.
Xomop Tippist floats in from above.
< 652h/652H 173v/173V Pos: standing >
Within the Great Waterfall
Obvious exits: -Up -Down
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
< 652h/652H 173v/173V Pos: standing >
Your group consists of (10/20):
( Head) 859/859 hit, 202/204 move Toyan
(Front) 1392/1392 hit, 275/277 move Kaboom
(Front) 1133/1133 hit, 266/268 move Sizan
(Front) 669/669 hit, 133/135 move Disc
(Front) 1431/1431 hit, 212/214 move Wernt
(Front) 719/719 hit, 184/186 move Xomop Tippist
(Front) 652/652 hit, 173/173 move Yzar
(Front) 763/763 hit, 173/175 move Xomop Tippist
(Front) 795/795 hit, 323/325 move Xen
(Front) Somang
Toyan shouts out loudly.. MOVING!!!!
< 652h/652H 173v/173V Pos: standing >
Your brain hurts as a black haze fills the sky!
< 652h/652H 173v/173V Pos: standing >
< 652h/652H 173v/173V Pos: standing >
A faint hum can be heard from the crown of Aramus carried by Toyan.
< 652h/652H 173v/173V Pos: standing >
Toyan floats down.
Xen floats down.
Kaboom floats down.
You follow Toyan.
Within the Great Waterfall
Somehow, the water in the center of this thunderous chute is wholly
stationary. Bubbles gently rise from below and caress the worldly currents
that race down along this enclosure's perimeter. Several echoes travel
within the water, they are all shrill and ear piercing. Most likely an
indication of what lay below. The water is cold, and relentlessly plummets
downwards. A strong head current is here, pushing swiftly downwards.
Obvious exits: -Up -Down
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist floats in from above.
Xomop Tippist floats in from above.
Wernt floats in from above.
Sizan floats in from above.
< 652h/652H 171v/173V Pos: standing >
Xen floats down.
Kaboom floats down.
You follow Toyan.
At the Base of the Great Waterfall
Somehow, the water in the center of this thunderous chute is wholly
stationary. Bubbles gently rise from below and caress the worldly currents
that race down along this enclosure's perimeter. Several echoes travel
within the water, they are all shrill and ear piercing. Most likely an
indication of what lay below. The water is cold, and relentlessly plummets
downwards.
The waters clash loudly forming a beautiful white froth of bubbles
as they meet the small pool of water that is here.
Obvious exits: -North -East -South -West -Up -Northwest -Southwest -Northeast -Southeast
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist floats in from above.
Xomop Tippist floats in from above.
Wernt floats in from above.
Sizan floats in from above.
< 652h/652H 169v/173V Pos: standing >
You take a deep breath of fresh air.
< 652h/652H 169v/173V Pos: standing >
Xen trots east.
Kaboom trots east.
You follow Toyan.
In a Small Lake Beside the Great Waterfall
The waters here are quite deep and even more so freezing. Of a deep blue,
they are completely free of any impurity. There is a fresh, warming, westward
breeze that travels about the surface of these waters. Looking around, one
can see a great wall of mountain to the west. The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -East -South -West -Northwest -Southwest -Northeast -Southeast
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 168v/173V Pos: standing >
Toyan sneaks east.
Xen trots east.
Kaboom trots east.
Disc sneaks east.
You follow Toyan.
In a Small Lake Beside the Great Waterfall
The waters here are quite deep and even more so freezing. Of a deep blue,
they are completely free of any impurity. There is a fresh, warming, westward
breeze that travels about the surface of these waters. Looking around, one
can see a great wall of mountain to the west. The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -East -South -West -Northwest -Southwest
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 166v/173V Pos: standing >
Toyan sneaks east.
Xen trots east.
Kaboom trots east.
Disc sneaks east.
You follow Toyan.
In a Small Lake Beside the Great Waterfall
The waters here are quite deep and even more so freezing. Of a deep blue,
they are completely free of any impurity. There is a fresh, warming, westward
breeze that travels about the surface of these waters. Looking around, one
can see a great wall of mountain to the west. The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East -West -Southwest
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 164v/173V Pos: standing >
Xen trots east.
Kaboom trots east.
You follow Toyan.
A Stone Quay Beside a Small Village.
The lakes' waters seem to calmly converge between these two stone walls
that both channel the water into a sewage system and serve as a boat dock.
The walls are rather high, and bits of fish trickle down their faces. To the
east, there is a main pier, easily reachable from water level. Faint sounds
of music and laughter can be heard from here, echoing within these stone
walls and enveloping this otherwise peaceful scene.
Obvious exits: -West -Northeast -Southeast
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 163v/173V Pos: standing >
You quickly scan the area.
You see nothing.
< 652h/652H 164v/173V Pos: standing >
Toyan sneaks northeast.
Xen trots northeast.
Kaboom trots northeast.
Disc sneaks northeast.
You follow Toyan.
A Stone Path Away from the Quay
Leading away from the quay, this road has been made with great care. The
interlocked stones are all perfectly levelled and packed. No fish trails
are visible to either side - meaning they must be regularly cleaned. The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above. Some images are forever etched
within our minds, and this might likely be one of them.
A small stone structure is visible to the south.
Obvious exits: -South -Southwest
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the southwest.
Xomop Tippist enters from the southwest.
Wernt enters from the southwest.
Sizan enters from the southwest.
< 652h/652H 163v/173V Pos: standing >
Xen trots south.
Kaboom trots south.
Disc sneaks south.
You follow Toyan.
A Stone Path Away from the Quay
The pleasant smells of grass and fresh sea air are predominant here. A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east. In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west. This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East -South -West
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the north.
Xomop Tippist enters from the north.
Wernt enters from the north.
Sizan enters from the north.
< 652h/652H 163v/173V Pos: standing >
You quickly scan the area.
A Kobold who is a brief walk away to your east.
A Drider who is a brief walk away to your east.
A Kobold who is a brief walk away to your east.
Aan, the dragonlord of the Sacred Hells who is a brief walk away to your east.
A void elemental who is a brief walk away to your east.
A Duergar who is a brief walk away to your east.
A Githyanki who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
An Ogre who is a brief walk away to your east.
An Ogre who is a brief walk away to your east.
A Troll who is a brief walk away to your east.
Xen trots west.
Kaboom trots west.
You follow Toyan.
Within the Fishing Master's Office
This little stone building is apparently an office, thus indicated by
the desk and the impeccably clean bookshelves. Several paper documents
are neatly piled on the desk and there multiple writing tools lined up
methodically on the edge of the latter. A few stuffed fish are displayed
as trophies, the most impressive one being the head of a female morkoth.
A huge three-paned window lay directly to the west, and it offers the most
splendid view of the lake to the west and all of its fishing faculties.
Obvious exits: -East
[3] A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A small leather bag lies here.
A small round shield has been dropped here.
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the east.
Xomop Tippist enters from the east.
Wernt enters from the east.
Sizan enters from the east.
< 652h/652H 163v/173V Pos: standing >
Xen trots east.
Kaboom trots east.
You follow Toyan.
A Stone Path Away from the Quay
The pleasant smells of grass and fresh sea air are predominant here. A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east. In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west. This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East -South -West
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 167v/173V Pos: standing >
A Stone Path Away from the Quay
Obvious exits: -North -East -South -West
*Sizan The Empire (Minotaur)(huge) stands in mid-air here.
*Wernt The Empire (Barbarian)(large) stands in mid-air here.(Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Toyan sneaks east.
Xen trots east.
Kaboom trots east.
Disc sneaks east.
You follow Toyan.
A Stone Path Away from the Quay
Leading away from the quay, this road has been made with great care. The
interlocked stones are all perfectly levelled and packed. No fish trails
are visible to either side - meaning they must be regularly cleaned. The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above. Some images are forever etched
within our minds, and this might likely be one of them.
Obvious exits: -East -West
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 166v/173V Pos: standing >
Toyan sneaks east.
Xen trots east.
Kaboom trots east.
You follow Toyan.
Before a Set of Huge Steel Gates
The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake. The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance. Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments. Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East -West
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 166v/173V Pos: standing >
Xen trots east.
Kaboom trots east.
You follow Toyan.
The West Gates of Neogtom
Inside the huge gates and walls, one can truly see the absolute splendour
of this town. The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium. Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here. A long road which lines the great
wall, and a second which leads into the center of the town. Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town. These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
The corpse of a Drow Elf is lying here.
*Disc The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom The Empire (Centaur)(large) stands in mid-air here.(Gold Aura)
*Xen The Empire (Centaur)(large) stands in mid-air here.
*Toyan The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Drider (large) Syndicalist Anarchy stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)
A Kobold (small) Syndicalist Anarchy sits in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)
Aan, the dragonlord of the Sacred Hells stands in mid-air here, fighting a Troll.(Red Aura)
A void elemental stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells. (Minion)
A globe of darkness floats near a void elemental's head.
A Duergar (medium) Diirinka Anarchy stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells. (Casting) (Red Aura)
A Githyanki (medium) Syndicalist Anarchy sits in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)
An Ogre (huge) Syndicalist Anarchy sits in mid-air here.(Red Aura)
An Ogre (huge) Syndicalist Anarchy stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here, fighting Aan, the dragonlord of the Sacred Hells.(Red Aura)
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
Sizan enters from the west.
< 652h/652H 166v/173V Pos: standing >
< 652h/652H 167v/173V Pos: standing >
Aan, the dragonlord of the Sacred Hells's skin seems to turn to stone.
A Troll tries to step in front of a Duergar, but doesn't make it in time.
Amidst your opponents unpreparedness, you leap forth and deliver a surprise attack!
You snap into visibility.
Your fine slash wounds a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
You miss a Duergar.
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
The arcs of electricity surrounding Aan, the dragonlord of the Sacred Hells ground out!
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Kobold's spell flows around Aan, the dragonlord of the Sacred Hells, leaving him unharmed!
A Troll's feeble slash grazes Aan, the dragonlord of the Sacred Hells.
A Troll's feeble slash grazes Aan, the dragonlord of the Sacred Hells.
Disc starts casting an offensive spell.
Disc snaps into visibility.
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A faint hum can be heard from Tsunami, the trident of storms carried by Disc.
A Duergar completes his spell...
A Duergar utters the words 'yjrr pzar'
A torrent of divine energy flows from a Duergar into a Troll's body, and his wounds begin to heal!
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Drider starts casting an offensive spell.
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Troll tries to step in front of a Duergar, but doesn't make it in time.
Disc completes his spell...
Disc utters the words 'yrawz ghfutz'
Disc calls down a roaring flamestrike at a Duergar who starts to melt!
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
Aan, the dragonlord of the Sacred Hells dodges a Kobold's attack.
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
The arcs of electricity surrounding Aan, the dragonlord of the Sacred Hells ground out!
A void elemental's feeble punch grazes Aan, the dragonlord of the Sacred Hells.
Aan, the dragonlord of the Sacred Hells dodges a Troll's attack.
A Troll's slash grazes Aan, the dragonlord of the Sacred Hells.
A Troll's weak slash grazes Aan, the dragonlord of the Sacred Hells.
Sizan starts casting an offensive spell.
Sizan snaps into visibility.
A Duergar attempts to flee.
A Duergar tries to flee, but can't make it out of here!
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Drider completes his spell...
A Drider utters the words 'electrical execution'
A Drider's spell flows around Aan, the dragonlord of the Sacred Hells, leaving him unharmed!
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Kobold enters from the east.
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
Xen starts casting an offensive spell.
Xen snaps into visibility.
A Troll attempts to flee.
A Troll leaves north.
A Kobold starts casting an offensive spell.
A Kobold snaps into visibility.
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Duergar's weak crush grazes Aan, the dragonlord of the Sacred Hells.
Aan, the dragonlord of the Sacred Hells ROARS, filling your heart with sheer terror!
Wernt is simply fearless!
Disc is simply fearless!
Kaboom is simply fearless!
Xen attempts to flee.
Xen trots west.
Xen stops chanting abruptly!
Toyan attempts to flee.
Toyan leaves west.
Kaboom trots west.
Xomop Tippist leaves west.
Xomop Tippist leaves west.
Wernt leaves west.
Looking panicked, an Ogre scrambles madly to his feet!
A Troll is simply fearless!
< 650h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your fine slash wounds a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
A Duergar blocks your futile lunge at him.
Your slash wounds a Duergar.
You resist the effects of a Duergar's spell!
You score a CRITICAL HIT!!!!!
Your impressive slash strikes a Duergar.
You resist the effects of a Duergar's spell!
A Duergar dodges your futile attack.
< 648h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Githyanki misses Aan, the dragonlord of the Sacred Hells.
A Githyanki misses Aan, the dragonlord of the Sacred Hells.
A Drider attempts to flee.
A Drider leaves south.
< 648h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sta EP: nasty wounds >
A Kobold completes his spell...
A Kobold utters the words 'yazfuz yufz'
Aan, the dragonlord of the Sacred Hells's impressive claw seriously wounds a Duergar.
Aan, the dragonlord of the Sacred Hells's claw enshrouds a Duergar in a mist of blood.
Aan, the dragonlord of the Sacred Hells's powerful claw grievously wounds a Duergar.
Aan, the dragonlord of the Sacred Hells lashes out with his mighty tail!
A Duergar crashes to the ground!
An Ogre crashes to the ground!
< 648h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sit EP: awful >
Your mind goes blank and the world slows down as you become one with the fight.
< 648h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sit EP: awful >
An Ogre's weak slash grazes Aan, the dragonlord of the Sacred Hells.
An Ogre's weak slash grazes Aan, the dragonlord of the Sacred Hells.
Aan, the dragonlord of the Sacred Hells dodges an Ogre's attack.
< 648h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sit EP: awful >
Sizan stops invoking abruptly!
Aan, the dragonlord of the Sacred Hells dodges a Kobold's attack.
A Kobold leaves west.
Kaboom trots in from the west.
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.
Wernt enters from the west.
< 648h/652H 167v/173V Pos: standing >
< T: aan TP: sta TC: few wounds E: A Duergar sit EP: awful >
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
Your powerful slash enshrouds a Duergar in a mist of blood.
Your spirit suffers from contact with a Duergar's holy aura!
A Duergar responds to your attack with a vicious look of pure hatred!
You resist the effects of a Duergar's spell!
Your impressive slash seriously wounds a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
Your impressive slash seriously wounds a Duergar.
You resist the effects of a Duergar's spell!
Your slash seriously wounds a Duergar.
Your spirit suffers from contact with a Duergar's holy aura!
With a swift turn you lash at Aan, the dragonlord of the Sacred Hells.
Your weak slash grazes Aan, the dragonlord of the Sacred Hells.
Your impressive slash enshrouds a Duergar in a mist of blood.
Your spirit suffers from contact with a Duergar's holy aura!
With a swift turn you lash at a void elemental.
Your impressive slash seriously wounds a void elemental.
You ignite into black flames as you hit a void elemental!
A Troll's feeble slash grazes Aan, the dragonlord of the Sacred Hells.
A Troll's slash grazes Aan, the dragonlord of the Sacred Hells.
Wernt suddenly attacks a Duergar!
Wernt snaps into visibility.
Wernt's slash critically injures a Duergar.
A Duergar is mortally wounded, and will die soon, if not aided.
Wernt suffers from contact with the holy aura about a Duergar.
Aan, the dragonlord of the Sacred Hells lashes out with his mighty tail!
Kaboom crashes to the ground!
Kaboom snaps into visibility.
Toyan crashes to the ground!
Toyan snaps into visibility.
Sizan crashes to the ground!
A Troll crashes to the ground!
A Githyanki clambers to his feet.
An Ogre attempts to flee.
An Ogre leaves east.
A Kobold clambers to his feet.
< 635h/652H 159v/173V Pos: standing >
<A Kobold attempts to flee.
A Kobold leaves east.
< 635h/652H 159v/173V Pos: standing >
<Aan, the dragonlord of the Sacred Hells dodges a void elemental's attack.
Disc starts casting a spell.
< 635h/652H 159v/173V Pos: standing >
<Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
Your fine slash hits a Duergar.
A Duergar's high quality mining pick was completely destroyed by the massive blow!
A Duergar is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!