The death of [43 Shadowmage] Matikai Anarchy (Kobold)

in The West Gates of Neogtom

from the perspective of [43 Shadowmage] Matikai Anarchy (Kobold)

<worn on head>       golden crown of the frost giant kings [poor]
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a platinum stud [superior] (illuminating)
<worn on face>       a mask of hades [superior] (glowing)
<worn around neck>   a psionicist locket of power (glowing)
<worn around neck>   a tight golden chain [superior]
<worn on body>       the ultrathin robes of probability (glowing)
<worn about body>    a robe of many colors
<worn as quiver>     an embroidered illithid-hide backsheath
<worn about waist>   a soft leather belt
<worn on belt buckle>a midnight blue tome with silver bindings (glowing)
<attached to belt>   an eagle feather quill
<held as shield>     a heavy steel shield
<worn around wrist>  some lily pads (illuminating)
<worn around wrist>  a silver band with blue stones
<worn on finger>     a sun ring [superior] (glowing)
<worn on finger>     a silver ring encrusted with a black sapphire (humming)
<held>               a swirling wand of light
<worn on legs>       some sparkling stone leg plates
<worn on feet>       a pair of dusty boots [superior]

Electrical arcs continue to blacken and pincushion Wizcy.
Xomop Tippist's spell flows around Wizcy, leaving him unharmed!
You complete your spell...
[Damage: 60 ] -=[You send a shimmering shaft of light streaking towards a Grey Elf!]=-
[Damage: 27 ] -=[You send a blue shaft of light streaking towards a Grey Elf!]=-
You send a azure shaft of light streaking towards a Grey Elf!
A Grey Elf seems to be blinded!
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!
Sparkling magic surrounds a Minotaur as he begins his chant.
A Minotaur starts casting an offensive spell called 'bigbys clenched fist'.

< 433h/600H 191v/192V Pos: standing >
A Grey Elf says 'vitiop'

< 434h/600H 192v/192V Pos: standing >
A Grey Elf attempts to flee.
A Grey Elf tries to flee, but can't make it out of here!

< 434h/600H 192v/192V Pos: standing >
You start chanting...
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of ice...
A Grey Elf tries to flee, but can't make it out of here!

< 434h/600H 192v/192V Pos: standing >
A Minotaur completes his spell...
A Minotaur utters the words 'bigbys clenched fist'
-=[A Minotaur's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
A Centaur blocks Nul's lunge at him.
A Centaur blocks Nul's lunge at him.
Nul snaps into visibility.
Wizcy attempts to flee.
Wizcy leaves west.
Grutag leaves west.
A Grey Elf attempts to flee.
A Grey Elf leaves east.
A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell.

< 312h/600H 192v/192V Pos: standing >
Nul blocks a Centaur's lunge at him.
Nul blocks a Centaur's lunge at him.
Nul snaps into visibility.
A Centaur's fine slash wounds Nul.
A Centaur ignites into black flames as he hits Nul!
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of ice...
A Grey Elf tries to flee, but can't make it out of here!

< 312h/600H 192v/192V Pos: standing >
The arcs of electricity surrounding Wizcy ground out!
The arcs of electricity surrounding Wizcy ground out!
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of ice...
A Grey Elf tries to flee, but can't make it out of here!

< 312h/600H 192v/192V Pos: standing >
You abort your spell before it's done!
A Grey Elf enters from the east.
A Grey Elf attempts to flee.
Oof! a Grey Elf bumps into a wall of ice...
A Grey Elf tries to flee, but can't make it out of here!

< 312h/600H 192v/192V Pos: standing >
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
-=[Xomop Tippist's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
-=[Xomop Tippist's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 150h/600H 192v/192V Pos: standing >
Nul starts casting an offensive spell.
Nul snaps into visibility.
A Grey Elf starts casting a spell.

< 150h/600H 192v/192V Pos: standing >
You start chanting...

< 150h/600H 192v/192V Pos: standing >
Nul snaps into visibility.

< 150h/600H 192v/192V Pos: standing >
A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pzar'
A torrent of divine energy flows from a Grey Elf into a Grey Elf's body, and his wounds begin to heal!

< 150h/600H 192v/192V Pos: standing >
Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Grey Elf, you see stars through it, and then a comet flies forth smashing into her!
A Centaur blocks Nul's lunge at him.
A Centaur blocks Nul's lunge at him.
Nul snaps into visibility.

< 150h/600H 192v/192V Pos: standing >
A Grey Elf leaves east.

< 150h/600H 192v/192V Pos: standing >
You abort your spell before it's done!

< 151h/600H 192v/192V Pos: standing >
A Grey Elf gives an order to her followers.

< 151h/600H 192v/192V Pos: standing >
A Grey Elf starts casting a spell.

< 151h/600H 192v/192V Pos: standing >
Nul dodges a Centaur's attack.
Nul dodges a Centaur's attack.
Nul blocks a Centaur's lunge at him.
Nul snaps into visibility.
Nul starts casting an offensive spell.

< 151h/600H 192v/192V Pos: standing >
You attempt to flee...
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
The corpse of a Githyanki is lying here.
A Grey Elf (medium)  The Empire stands here.
You flee eastward!

< 151h/600H 168v/192V Pos: standing >
A Grey Elf starts casting a spell.

< 151h/600H 169v/192V Pos: standing >
You start chanting...

< 151h/600H 170v/192V Pos: standing >
Casting: prismatic ray 

< 151h/600H 171v/192V Pos: standing >
You complete your spell...
[Damage: 48 ] -=[You send a shimmering shaft of light streaking towards a Grey Elf!]=-
[Damage: 58 ] -=[You send a red shaft of light streaking towards a Grey Elf!]=-
[Damage: 42 ] -=[You send a orange shaft of light streaking towards a Grey Elf!]=-

< 152h/600H 171v/192V Pos: standing >
A Grey Elf completes her spell...
A Grey Elf utters the words 'judicandus nose'

< 152h/600H 173v/192V Pos: standing >
A Grey Elf leaves west.

< 152h/600H 175v/192V Pos: standing >
You failed.

< 152h/600H 175v/192V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
A Grey Elf (medium)  The Empire stands here.
A void elemental crouches in mid-air here, fighting a Grey Elf. (Minion) 
A globe of darkness floats near a void elemental's head.
*Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Centaur.
A Minotaur (huge)  The Empire stands here.
A Barbarian (large)  The Empire stands here, fighting Nul.
A Grey Elf (medium)  The Empire stands in mid-air here, fighting a void elemental.
Xomop Tippist stands in mid-air here, fighting Nul. (Minion) 
A Centaur (large)  The Empire stands in mid-air here, fighting Nul.
Xomop Tippist stands here, fighting Nul. (Minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
Nul starts casting a spell.
A Grey Elf starts casting a spell.

< 152h/600H 176v/192V Pos: standing >
You start chanting...

< 152h/600H 176v/192V Pos: standing >
Nul snaps into visibility.
Electrical arcs continue to blacken and pincushion Nul.
Nul dodges Xomop Tippist's attack.
Xomop Tippist's punch wounds Nul.
Xomop Tippist ignites into black flames as he hits Nul!

< 153h/600H 176v/192V Pos: standing >
A void elemental's punch grazes a Grey Elf.
A Grey Elf dodges a void elemental's attack.

< 153h/600H 177v/192V Pos: standing >
Electrical arcs continue to blacken and pincushion Nul.
Electrical arcs continue to blacken and pincushion Nul.
A Centaur misses Nul.
Nul snaps into visibility.
A Centaur's fine slash strikes Nul.
A Centaur ignites into black flames as he hits Nul!
Nul dodges a Centaur's attack.

< 153h/600H 177v/192V Pos: standing >
Electrical arcs continue to blacken and pincushion Nul.
Nul's crystalline tower shield is filled with electrical energy!
You complete your spell...
[Damage: 72 ] -=[You throw a fireball at a Grey Elf and have the satisfaction of seeing her enveloped in flames.]=-
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Matikai by 4200000.
The smell of fresh blood enters your body, infusing you with power!
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 250 epic points.
The Gods of Duris have sent you to seek out the magical stone of The Githyanki Fortress!
A Grey Elf's death cry reverberates in your head as she falls to the ground.
Nul completes his spell...
Nul utters the words 'zhpzfzar candusqpabraoz'
Nul appears to gain strength from a cloud of ethereal matter.
A Grey Elf completes his spell...
A Grey Elf utters the words 'wagg pzar'
A warm feeling fills your body.
Nul snaps into visibility.
Xomop Tippist's punch wounds Nul.
Xomop Tippist ignites into black flames as he hits Nul!
Xomop Tippist misses Nul.
Sparkling magic surrounds a Minotaur as he begins his chant.
A Minotaur starts casting an offensive spell called 'immolate'.

< 267h/600H 177v/192V Pos: standing >
Nul snaps into visibility.
Electrical arcs continue to blacken and pincushion Nul.
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Githyanki is lying here.

< 267h/600H 178v/192V Pos: standing >
It appears to be the corpse of Zuks.
Nothing.

< 267h/600H 178v/192V Pos: standing >
the corpse of Zuks does not contain the coins.

< 267h/600H 178v/192V Pos: standing >
Ok.
You put 0 platinum, 0 gold, 0 silver, and 6 copper coins into a rugged adventurers satchel.

< 267h/600H 178v/192V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 

< 267h/600H 180v/192V Pos: standing >
You failed.

< 268h/600H 180v/192V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Githyanki is lying here.

< 268h/600H 180v/192V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
A void elemental stands in mid-air here, fighting a Grey Elf. (Minion) 
A globe of darkness floats near a void elemental's head.
Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Centaur.
A Minotaur (huge)  The Empire stands here.
A Barbarian (large)  The Empire stands here, fighting Nul.
A Grey Elf (medium)  The Empire stands in mid-air here, fighting a void elemental.
Xomop Tippist stands in mid-air here, fighting Nul. (Minion) 
A Centaur (large)  The Empire stands in mid-air here, fighting Nul.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
Nul starts casting an offensive spell.

< 268h/600H 179v/192V Pos: standing >
Electrical arcs continue to blacken and pincushion Nul.
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.

< 268h/600H 178v/192V Pos: standing >
You failed.

< 268h/600H 179v/192V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Fresh blood splatters cover the area.
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
A void elemental stands in mid-air here, fighting a Grey Elf. (Minion) 
A globe of darkness floats near a void elemental's head.
Nul Syndicalist Anarchy (Kobold)(small) stands in mid-air here, fighting a Centaur. (Casting) 
A Minotaur (huge)  The Empire stands here.
A Barbarian (large)  The Empire stands here, fighting Nul.
A Grey Elf (medium)  The Empire stands in mid-air here, fighting a void elemental.
Xomop Tippist stands in mid-air here, fighting Nul. (Minion)  (casting) 
A Centaur (large)  The Empire stands in mid-air here, fighting Nul.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion)  (casting) 
A Grey Elf (medium)  The Empire stands in mid-air here.

< 268h/600H 178v/192V Pos: standing >
You start chanting...

< 268h/600H 179v/192V Pos: standing >
Nul completes his spell...
Nul utters the word 'qawzh'
A large rift opens in front of a Centaur, you see stars through it, and then a comet flies forth smashing into him!

< 268h/600H 179v/192V Pos: standing >
A Barbarian misses Nul.
A Barbarian misses Nul.
Nul snaps into visibility.

< 268h/600H 179v/192V Pos: standing >
Electrical arcs continue to blacken and pincushion Nul.
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
Xomop Tippist's fist beats the life out of Nul, blood pours from his body!
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'bigbys clenched fist'
Xomop Tippist's fist beats the life out of Nul, blood pours from his body!
Nul is stunned!
Nul's crown of unholy saints [superior] was damaged from the massive blow!

< 268h/600H 180v/192V Pos: standing >
A Centaur tries to step in front of a Grey Elf, but doesn't make it in time.
You complete your spell...
Your spell flows around a Grey Elf, leaving him unharmed!
A void elemental's punch grazes a Grey Elf.
A void elemental misses a Grey Elf.

< 268h/600H 180v/192V Pos: standing >
Nul snaps into visibility.
Electrical arcs continue to blacken and pincushion Nul.
Nul is incapacitated and will slowly die, if not aided.
Nul slumps to the ground.

< 268h/600H 181v/192V Pos: standing >
You attempt to flee...
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Githyanki is lying here.
You flee eastward!

< 268h/600H 159v/192V Pos: standing >

< 269h/600H 162v/192V Pos: standing >

< 269h/600H 163v/192V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
The corpse of a Kobold is lying here.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.
A Minotaur (huge)  The Empire sits resting.
A Barbarian (large)  The Empire stands here.
A Grey Elf (medium)  The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Centaur (large)  The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.

< 269h/600H 164v/192V Pos: standing >
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.

< 269h/600H 163v/192V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 270h/600H 163v/192V Pos: standing >
Alas, you cannot go that way. . . .

< 270h/600H 163v/192V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 270h/600H 163v/192V Pos: standing >
Within the Fishing Master's Office
   This little stone building is apparently an office, thus indicated by
the desk and the impeccably clean bookshelves.  Several paper documents
are neatly piled on the desk and there multiple writing tools lined up
methodically on the edge of the latter.  A few stuffed fish are displayed
as trophies, the most impressive one being the head of a female morkoth.
A huge three-paned window lay directly to the west, and it offers the most
splendid view of the lake to the west and all of its fishing faculties.
Obvious exits: -East 
[3] A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A small leather bag lies here.
A small round shield has been dropped here.

< 270h/600H 162v/192V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 
A few drops of fresh blood are scattered around the area.

< 270h/600H 163v/192V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
   A small stone structure is visible to the south.
Obvious exits: -South -Southwest
A few drops of fresh blood are scattered around the area.

< 270h/600H 163v/192V Pos: standing >
You start chanting...

< 271h/600H 165v/192V Pos: standing >
You complete your spell...
You vanish.

< 271h/600H 166v/192V Pos: standing >

< 271h/600H 167v/192V Pos: standing >

< 271h/600H 168v/192V Pos: standing >

< 272h/600H 173v/192V Pos: standing >

< 272h/600H 174v/192V Pos: standing >

< 272h/600H 175v/192V Pos: standing >

< 272h/600H 175v/192V Pos: standing >

< 272h/600H 176v/192V Pos: standing >

< 273h/600H 178v/192V Pos: standing >

< 273h/600H 180v/192V Pos: standing >
A Minotaur enters from the south.
A Barbarian enters from the south.
Xomop Tippist enters from the south.
A Centaur trots in from the south.
Xomop Tippist enters from the south.

< 275h/600H 192v/192V Pos: standing >
A Centaur's skin seems to turn to stone.

< 275h/600H 192v/192V Pos: standing >
A Minotaur leaves southwest.
A Barbarian leaves southwest.
Xomop Tippist leaves southwest.
A Centaur trots southwest.
Xomop Tippist leaves southwest.

< 275h/600H 192v/192V Pos: standing >
A Minotaur enters from the southwest.
A Barbarian enters from the southwest.
Xomop Tippist enters from the southwest.
A Centaur trots in from the southwest.
Xomop Tippist enters from the southwest.

< 276h/600H 192v/192V Pos: standing >
You reappear, visible to all.
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West #
A few drops of fresh blood are scattered around the area.

< 276h/600H 191v/192V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
Obvious exits: -East  -West 
Fresh blood covers everything in the area.

< 277h/600H 191v/192V Pos: standing >
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 
A few drops of fresh blood are scattered around the area.

< 277h/600H 190v/192V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
The corpse of a Kobold is lying here.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.

< 277h/600H 189v/192V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
Fresh blood splatters cover the area.
The corpse of a Githyanki is lying here.

< 277h/600H 188v/192V Pos: standing >
Off in the distance there is a thundering roar and billowing smoke.
Off in the distance there is a thundering roar and billowing smoke.

< 277h/600H 188v/192V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
The corpse of a Kobold is lying here.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.

< 277h/600H 189v/192V Pos: standing >
The corpse of Yzar appears to be empty.

< 278h/600H 192v/192V Pos: standing >
A Minotaur enters from the west.
Xomop Tippist enters from the west.
A Centaur trots in from the west.

< 278h/600H 192v/192V Pos: standing >
-=[A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
A Centaur's mighty kick sends you crashing onto the ground!

< 275h/600H 192v/192V Pos: sitting >
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 275h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 -=[A Centaur's weak slash grazes you.]=-
-=[A Centaur's slash wounds you.]=-
-=[A Centaur's weak slash wounds you.]=-

< 267h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.

< 267h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'buoblg qrunsoqpze yugh'
-=[Xomop Tippist's mighty magic fist slams into you!]=-
OUCH!  That really did HURT!

< 186h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Minotaur starts casting an offensive spell.

< 186h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You miss a Grey Elf.
You miss a Grey Elf.

< 186h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf misses you.
A Grey Elf misses you.

< 186h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 
< 186h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.

< 186h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: A Grey Elf sta EP: excellent >
 -=[A Centaur's weak slash wounds you.]=-
-=[A Centaur's slash wounds you.]=-
-=[A Centaur's weak slash wounds you.]=-
You're too busy fighting to be pulling things out of bags!

< 177h/600H 192v/192V Pos: sitting >
< T: Matikai TP: sit TC:pretty hurt E: A Grey Elf sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
-=[A Minotaur's mighty magic fist slams into you!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scramble madly to your feet!

< 48h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'zrzqhfuqar znzjudihuai'
-=[A huge shower of arcing electricity from Xomop Tippist engulfs you.]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 20h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Good Bye! a Grey Elf is going to miss you. Take care.

< 20h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Grey Elf dodges your futile attack.
You miss a Grey Elf.
A Barbarian enters from the west.

< 20h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!
-=[A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!]=-
You wish that your wounds would stop BLEEDING so much!
Good Bye! a Grey Elf is going to miss you. Take care.

< 16h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 Good Bye! a Grey Elf is going to miss you. Take care.

< 16h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Barbarian suddenly attacks YOU!
-=[A Barbarian's punch strikes you.]=-
You wish that your wounds would stop BLEEDING so much!
Good Bye! a Grey Elf is going to miss you. Take care.

< 15h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 You dodge a Grey Elf's vicious attack.
A Grey Elf misses you.
Sparkling magic surrounds a Minotaur as he begins his chant.
A Minotaur starts casting an offensive spell called 'bigbys clenched fist'.
Good Bye! a Grey Elf is going to miss you. Take care.

< 15h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 -=[The electrical arcs turn your exposed flesh black!]=-
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Good Bye! a Grey Elf is going to miss you. Take care.

< 4h/600H 192v/192V Pos: standing >
< T: Matikai TP: sta TC: awful E: A Grey Elf sta EP: excellent >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
-=[A Minotaur's mighty magic fist slams into you!]=-
Your sleeves of woven leaves was completely destroyed by the massive blow!
Your bloody flesh visor was completely destroyed by the massive blow!