The death of [45 Shadowmage] Grutag Anarchy (Drider)

in A Stone Path Away from the Quay

from the perspective of [45 Shadowmage] Grutag Anarchy (Drider)

<worn as a badge>    a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head>       halo of the maelstrom
<worn in ear>        a glowing jade earring (glowing)
<worn in ear>        a small ruby earring with golden insets. [89%]
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn around neck>   a pendant of a ruby-encrusted spider (glowing)
<worn on body>       some flowing spidersilk robes covered in shadows [poor] [63%]
<worn on back>       a large leather backpack
<worn about waist>   the sacred braid of Lady Sklera [poor] (glowing)
<worn on belt buckle>a static gem belt buckle
<attached to belt>   a spell tome of putrified zombie skin [84%]
<worn on arms>       some moss-covered sleeves [poor] (glowing)
<worn around wrist>  a bracelet of astrology [poor]
<worn around wrist>  a sapphire-studded bracelet
<worn on hands>      a pair of moss-covered gloves [poor] (glowing) [88%]
<worn on finger>     the ring of celestial wonders (glowing)
<primary weapon>     a greater soul scythe [poor]

   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East  -South -West  -Southeast

< 280h/505H 202v/228V Pos: standing >
The arcs of electricty surrounding you ground out!

< 282h/505H 204v/228V Pos: standing >

< 284h/505H 206v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East  -South -West  -Southwest -Southeast

< 284h/505H 204v/228V Pos: standing >
You quickly scan the area.
Xomop Tippist who is close by to your southwest.
A Grey Elf who is close by to your southwest.
Xomop Tippist who is close by to your southwest.
A Barbarian who is close by to your southwest.
A Minotaur who is close by to your southwest.

< 288h/505H 208v/228V Pos: standing >
You sit down and relax.

< 289h/505H 209v/228V Pos: sitting >
You have memorized the following spells:
( 9th circle)  1 - relocate
               1 - electrical execution
( 8th circle)  1 - fly
               1 - immolate
               2 - shadow shield
( 7th circle)  1 - haste
               4 - bigbys clenched fist
( 6th circle)  4 - fireball
               1 - fireshield
               1 - blink
( 5th circle)  4 - cone of cold
               1 - minor globe of invulnerability
               2 - dimension door
( 4th circle)  4 - lightning bolt
               1 - farsee
               1 - levitate
               1 - dispel magic
               1 - infravision
( 3rd circle)  1 - concealment
               6 - shocking grasp
               1 - agility
( 2nd circle)  4 - burning hands
               5 - sleep
               1 - strength
( 1st circle)  1 - minor creation
              10 - magic missile

And you are currently memorizing the following spells:
    4 seconds:  ( 7th) improved invisibility
    6 seconds:  ( 3rd) concealment
   11 seconds:  ( 8th) immolate
   16 seconds:  ( 9th) prismatic ray
   20 seconds:  ( 9th) prismatic ray

You can memorize no more spells.
You continue your study.

< 290h/505H 210v/228V Pos: sitting >
A Minotaur enters from the west.
A Barbarian enters from the west.
Xomop Tippist enters from the west.
Xomop Tippist enters from the west.

< 290h/505H 212v/228V Pos: sitting >
A faint hum can be heard from Tsunami, the trident of storms carried by a Grey Elf.
A Minotaur suddenly attacks YOU!
You abandon your studies.
A Minotaur misses you.
You clamber to your feet.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 291h/505H 213v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 291h/505H 215v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 291h/505H 215v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 291h/505H 215v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Minotaur sta EP: excellent >
 You attempt to flee...
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East  -South -West  -Southeast
You flee westward!

< 291h/505H 186v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East  -South -West  -Southwest -Southeast
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Grey Elf (medium)  The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Barbarian (large)  The Empire stands in mid-air here.
A Minotaur (huge)  The Empire stands here.
A Grey Elf (medium)  The Empire stands in mid-air here.

< 291h/505H 184v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East  -South -West  -Southwest -Southeast

< 291h/505H 182v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -East  -South -West  -Southwest -Northeast -Southeast

< 291h/505H 180v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -East  -South -West  -Northwest -Southwest -Northeast -Southeast

< 292h/505H 180v/228V Pos: standing >
At the Base of the Great Waterfall
   Somehow, the water in the center of this thunderous chute is wholly
stationary.  Bubbles gently rise from below and caress the worldly currents
that race down along this enclosure's perimeter.  Several echoes travel
within the water, they are all shrill and ear piercing.  Most likely an
indication of what lay below.  The water is cold, and relentlessly plummets
downwards.
   The waters clash loudly forming a beautiful white froth of bubbles
as they meet the small pool of water that is here.
Obvious exits: -North -East  -South -West  -Up    -Northwest -Southwest -Northeast -Southeast

< 295h/505H 180v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -West  -Northwest -Northeast

< 295h/505H 178v/228V Pos: standing >

< 297h/505H 180v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -East  -South -West  -Northwest -Southwest

< 298h/505H 180v/228V Pos: standing >
Alas, you cannot go that way. . . .
A Barbarian enters from the north.
Xomop Tippist enters from the north.
A Centaur trots in from the north.
Xomop Tippist enters from the north.

< 299h/505H 180v/228V Pos: standing >
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 299h/505H 180v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Centaur sta EP: few scratches >
 You attempt to flee...
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -East  -South -West  -Northwest -Southwest -Northeast -Southeast
You flee westward!

< 299h/505H 155v/228V Pos: standing >

< 299h/505H 155v/228V Pos: standing >
A Barbarian enters from the east.
Xomop Tippist enters from the east.
Xomop Tippist enters from the east.

< 299h/505H 156v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
   The waters here are quite deep and even more so freezing.  Of a deep blue,
they are completely free of any impurity.  There is a fresh, warming, westward
breeze that travels about the surface of these waters.  Looking around, one
can see a great wall of mountain to the west.  The mountains gradually fall
as they move to your southern horizon - turning into a flat barren plain.
Northwards, the lake travels to the edge of the platform, and lastly, to the
east there seems to be somewhat of a settlement, as smoke can be seen rising
in minuscule columns up into the bright sunlit sky.
Obvious exits: -North -East  -South -West  -Northwest -Southwest
A Centaur (large)  The Empire stands in mid-air here.

< 299h/505H 155v/228V Pos: standing >
In a Small Lake Beside the Great Waterfall
Obvious exits: -East  -West  -Southwest

< 299h/505H 154v/228V Pos: standing >
A Stone Quay Beside a Small Village.
   The lakes' waters seem to calmly converge between these two stone walls
that both channel the water into a sewage system and serve as a boat dock.
The walls are rather high, and bits of fish trickle down their faces.  To the
east, there is a main pier, easily reachable from water level.  Faint sounds
of music and laughter can be heard from here, echoing within these stone
walls and enveloping this otherwise peaceful scene.
Obvious exits: -West  -Northeast -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Drow Elf is lying here.

< 299h/505H 152v/228V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
   A small stone structure is visible to the north.
Obvious exits: -North -Northwest

< 302h/505H 153v/228V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 303h/505H 155v/228V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West #

< 305h/505H 155v/228V Pos: standing >

< 307h/505H 157v/228V Pos: standing >
Ok.

< 308h/505H 159v/228V Pos: standing >
Within the Fishing Master's Office
   This little stone building is apparently an office, thus indicated by
the desk and the impeccably clean bookshelves.  Several paper documents
are neatly piled on the desk and there multiple writing tools lined up
methodically on the edge of the latter.  A few stuffed fish are displayed
as trophies, the most impressive one being the head of a female morkoth.
A huge three-paned window lay directly to the west, and it offers the most
splendid view of the lake to the west and all of its fishing faculties.
Obvious exits: -East 
[3] A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A small leather bag lies here.
A small round shield has been dropped here.

< 309h/505H 158v/228V Pos: standing >
Ok.

< 310h/505H 159v/228V Pos: standing >
It's already closed!

< 312h/505H 161v/228V Pos: standing >
It's already closed!

< 312h/505H 162v/228V Pos: standing >
It's already closed!

< 313h/505H 162v/228V Pos: standing >
It's already closed!

< 313h/505H 162v/228V Pos: standing >
It's already closed!

< 314h/505H 163v/228V Pos: standing >
It's already closed!

< 314h/505H 163v/228V Pos: standing >
It's already closed!

< 315h/505H 164v/228V Pos: standing >
It's already closed!

< 315h/505H 164v/228V Pos: standing >
Ok.

< 315h/505H 165v/228V Pos: standing >
It's already closed!

< 316h/505H 165v/228V Pos: standing >
It's already closed!

< 316h/505H 166v/228V Pos: standing >
It's already closed!

< 317h/505H 166v/228V Pos: standing >
It's already closed!

< 317h/505H 167v/228V Pos: standing >
The door seems to be closed.

< 318h/505H 167v/228V Pos: standing >
The door seems to be closed.

< 318h/505H 167v/228V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Centaur (large)  The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Barbarian (large)  The Empire stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here.

< 319h/505H 167v/228V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian misses you.
Sorry, you aren't allowed to do that in combat.

< 319h/505H 167v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 A Centaur suddenly attacks YOU!
A Centaur misses you.
Pardon?

< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 
< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell called 'electrical execution'.

< 319h/505H 168v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 You attempt to flee...
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
Obvious exits: -East  -West 
You flee eastward!

< 319h/505H 145v/228V Pos: standing >
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 

< 319h/505H 145v/228V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
[2] The corpse of a Kobold is lying here.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.

< 319h/505H 145v/228V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
The corpse of a Githyanki is lying here.

< 319h/505H 144v/228V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 

< 319h/505H 144v/228V Pos: standing >
Inside a Rather Large Home
   This house is richly decorated with a set of magnificent statues lain
about a beautiful hand woven rug.  The whole set into a plush decor of
metallic ornaments, this house screams of platinum spent on fancy.  There are
a few large couches set against the walls, and there is also a huge bookcase
up against the far wall; the latter contains more baubles than books.  The
house extends eastwards.
Obvious exits: -North -East 

< 321h/505H 144v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 322h/505H 145v/228V Pos: standing >
Inside a Rather Large Home
   This part of the house looks just like the latter part, with the same
expensive rugs and trinkets.  There is an adamantium lined hearth in the
eastern wall, and a pretty rosewood chair set before it.  This is most likely
the master's sitting room.  A large painting of a stunning human female is
hung above the hearth.  The house extends westwards onto a similar looking
room.
Obvious exits: -West 

< 323h/505H 145v/228V Pos: standing >
Inside a Rather Large Home
   This house is richly decorated with a set of magnificent statues lain
about a beautiful hand woven rug.  The whole set into a plush decor of
metallic ornaments, this house screams of platinum spent on fancy.  There are
a few large couches set against the walls, and there is also a huge bookcase
up against the far wall; the latter contains more baubles than books.  The
house extends eastwards.
Obvious exits: -North -East 

< 325h/505H 146v/228V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 

< 327h/505H 147v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 327h/505H 147v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 327h/505H 148v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 328h/505H 148v/228V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
The corpse of a Githyanki is lying here.

< 329h/505H 148v/228V Pos: standing >
A Barbarian enters from the west.
Xomop Tippist enters from the west.
A Centaur trots in from the west.
Xomop Tippist enters from the west.

< 331h/505H 150v/228V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian misses you.
A Centaur suddenly attacks YOU!
A Centaur's impressive slash strikes you.
Xomop Tippist leaves east.
Xomop Tippist leaves east.

< 304h/505H 150v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 304h/505H 151v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 304h/505H 151v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 304h/505H 151v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.
Xomop Tippist enters from the east.
Xomop Tippist enters from the east.

< 304h/505H 151v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 You attempt to flee...
Inside a Quaint Little Home
   There is an uplifting breeze in this room, somewhat reminiscient of a soft
summer zephyr.  Minuscule runed wallpaper is pasted all about the walls, and
it is fabulously decorated in soft earth tones.  There are a few nice glasses
left forgotten on a polished marble table, and a few drawings hung on the
wall must represent the family that inhabits this small house.  A pretty
little window gives onto the bustling street outside.
Obvious exits: -North
You flee southward!

< 304h/505H 126v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 126v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 126v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 126v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 127v/228V Pos: standing >
Xomop Tippist enters from the north.
Xomop Tippist enters from the north.

< 304h/505H 128v/228V Pos: standing >
Gate Road Leading Into Neoghtom Square
   Starting its path at the city gates, Gate road leads for into the center
of this wonderful town.  Several houses line the southern end of this street
at this point, and they seem to do as such all the way eastwards till the
street reaches the central fountain.  Twice as far to the east rise a grand,
silver colored tower.  Statues placed in the center of the street from here
to there, along with the landscaping that these people have done, show that
their culture must have quite a history and wealth of knowledge as its
culture is here very well displayed.
Obvious exits: -East  -South -West 
The corpse of a Githyanki is lying here.
A Centaur (large)  The Empire stands in mid-air here.
A Barbarian (large)  The Empire stands in mid-air here.

< 304h/505H 128v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 128v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 129v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 304h/505H 129v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 305h/505H 129v/228V Pos: standing >
The West Gates of Neogtom
   Inside the huge gates and walls, one can truly see the absolute splendour
of this town.  The houses are all made of perfectly moulded bricks, and
the roofs with shingles of fine adamantium.  Flowers and plantlife are all
artistically placed within the town, mostly about the roadways - speaking of
which two of the main ones meet here.  A long road which lines the great
wall, and a second which leads into the center of the town.  Parapets and
towers jut powerfully from the roofline, and a wonderful haze of sunlight
bathes down onto the well-kept town.  These beings are obviously an equally
intelligent race; if not superior.
Obvious exits: -North -East  -South -West 
A huge block of solid ice is here to the south.
A huge block of solid ice is here to the north.
[2] The corpse of a Kobold is lying here.
The corpse of a Grey Elf is lying here.
The corpse of an Ogre is lying here.
The corpse of a Troll is lying here.
The corpse of a Duergar Dwarf is lying here.
The corpse of a Drow Elf is lying here.

< 305h/505H 129v/228V Pos: standing >
Before a Set of Huge Steel Gates
   The path here leads eastwards through an immense steel gate, and westwards
towards a crystal blue lake.  The gates themselves are the only entrance
to a massive adamantium wall that lines this path perpendicularly north and
south for a respectable distance.  Several rooftops and towers just from
this titanic wall, the latter quite artistically rendered with their
multiple aesthetic adornments.  Yet they are not wholly visible, hidden
beneath these gargantuan town walls.
Obvious exits: -East  -West 

< 306h/505H 128v/228V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
Obvious exits: -East  -West 

< 306h/505H 128v/228V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 

< 307h/505H 127v/228V Pos: standing >

< 307h/505H 128v/228V Pos: standing >
Within the Fishing Master's Office
   This little stone building is apparently an office, thus indicated by
the desk and the impeccably clean bookshelves.  Several paper documents
are neatly piled on the desk and there multiple writing tools lined up
methodically on the edge of the latter.  A few stuffed fish are displayed
as trophies, the most impressive one being the head of a female morkoth.
A huge three-paned window lay directly to the west, and it offers the most
splendid view of the lake to the west and all of its fishing faculties.
Obvious exits: -East 
[3] A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A small leather bag lies here.
A small round shield has been dropped here.

< 308h/505H 128v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 309h/505H 128v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 309h/505H 129v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 310h/505H 129v/228V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 

< 311h/505H 129v/228V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
   A small stone structure is visible to the south.
Obvious exits: -South -Southwest

< 311h/505H 129v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 312h/505H 129v/228V Pos: standing >
A Stone Quay Beside a Small Village.
   The lakes' waters seem to calmly converge between these two stone walls
that both channel the water into a sewage system and serve as a boat dock.
The walls are rather high, and bits of fish trickle down their faces.  To the
east, there is a main pier, easily reachable from water level.  Faint sounds
of music and laughter can be heard from here, echoing within these stone
walls and enveloping this otherwise peaceful scene.
Obvious exits: -West  -Northeast -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Drow Elf is lying here.

< 314h/505H 131v/228V Pos: standing >
A Barbarian enters from the southeast.
Xomop Tippist enters from the southeast.
A Centaur trots in from the southeast.
Xomop Tippist enters from the southeast.

< 316h/505H 133v/228V Pos: standing >
A Barbarian leaves west.
Xomop Tippist leaves west.
A Centaur trots west.
Xomop Tippist leaves west.

< 317h/505H 134v/228V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
   A small stone structure is visible to the north.
Obvious exits: -North -Northwest

< 318h/505H 133v/228V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 

< 322h/505H 136v/228V Pos: standing >
Within the Fishing Master's Office
   This little stone building is apparently an office, thus indicated by
the desk and the impeccably clean bookshelves.  Several paper documents
are neatly piled on the desk and there multiple writing tools lined up
methodically on the edge of the latter.  A few stuffed fish are displayed
as trophies, the most impressive one being the head of a female morkoth.
A huge three-paned window lay directly to the west, and it offers the most
splendid view of the lake to the west and all of its fishing faculties.
Obvious exits: -East 
[3] A spellbook lies here, discarded.
A spellbook has been tossed aside here.
A small leather bag lies here.
A small round shield has been dropped here.

< 324h/505H 137v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 324h/505H 137v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/505H 138v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 325h/505H 138v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/505H 139v/228V Pos: standing >
Alas, you cannot go that way. . . .

< 326h/505H 139v/228V Pos: standing >
A Stone Path Away from the Quay
   The pleasant smells of grass and fresh sea air are predominant here.  A
large valley extends to the north and south, and a path which leads wryly
to a small village just a few leagues to the east.  In its other direction,
this path stops abruptly at a small stone structure just a few feet to the
west.  This small stone house has no discriminating features, most likely
some kind of shed, it has a series of tinted glass windows which face onto
the lake from its perch up here on the hill.
Obvious exits: -North -East  -South -West 

< 327h/505H 138v/228V Pos: standing >
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
   A small stone structure is visible to the south.
Obvious exits: -South -Southwest

< 327h/505H 138v/228V Pos: standing >
A Stone Quay Beside a Small Village.
   The lakes' waters seem to calmly converge between these two stone walls
that both channel the water into a sewage system and serve as a boat dock.
The walls are rather high, and bits of fish trickle down their faces.  To the
east, there is a main pier, easily reachable from water level.  Faint sounds
of music and laughter can be heard from here, echoing within these stone
walls and enveloping this otherwise peaceful scene.
Obvious exits: -West  -Northeast -Southeast
Puddles of fresh blood cover the ground.
The corpse of a Drow Elf is lying here.
A Grey Elf (medium)  The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Centaur (large)  The Empire stands in mid-air here.
Xomop, aide-de-camp to the Captain, stands here with a bored look on his face. (minion) 
A Barbarian (large)  The Empire stands in mid-air here.
A Grey Elf (medium)  The Empire stands in mid-air here.

< 330h/505H 140v/228V Pos: standing >
A Barbarian suddenly attacks YOU!
A Barbarian misses you.

< 330h/505H 140v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 
		Score information for Grutag

Level: 45   Race: Drider   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 331(505)  Moves: 141(228)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 81%
Status:  Standing, fighting A Barbarian.
Frags:   -3.30   Deaths:   38
Detecting:      Invisible
Protected from: Low Circle spells
Enchantments:   Ultravision Farsee Fly Aware Haste Levitation
Herbs:          Medicus
Combat Pulse:   19 Spell Pulse:  0.96 
Leaderboard Points:  149 

Active Spells:
--------------
minor globe of invulnerability (4 minutes)
strength (31 minutes)
agility (31 minutes)
haste (less than a minute remaining)
levitate (27 minutes)
detect invisibility (5 minutes)
farsee (8 minutes)
fly (78 minutes)


< 331h/505H 141v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Barbarian sta EP: few scratches >
 You attempt to flee...
A Stone Path Away from the Quay
   Leading away from the quay, this road has been made with great care.  The
interlocked stones are all perfectly levelled and packed.  No fish trails
are visible to either side - meaning they must be regularly cleaned.  The
scenery here is comforting; the vast artificial sky, the wondrous trees
and the waterfall falling from high up above.  Some images are forever etched
within our minds, and this might likely be one of them.
   A small stone structure is visible to the north.
Obvious exits: -North -Northwest
You flee southeastward!

< 331h/505H 117v/228V Pos: standing >
Xomop Tippist enters from the northwest.
A Centaur trots in from the northwest.
Xomop Tippist enters from the northwest.
A Grey Elf suddenly attacks YOU!
A Grey Elf misses you.

< 331h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell.
Xomop Tippist starts casting an offensive spell called 'electrical execution'.

< 331h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from Xomop Tippist engulfs you.
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from Xomop Tippist engulfs you.

< 272h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You dodge Xomop Tippist's vicious attack.
You dodge Xomop Tippist's vicious attack.

< 272h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You start chanting...

< 272h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 A Barbarian enters from the northwest.

< 272h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 You dodge a Grey Elf's vicious attack.
A Grey Elf misses you.

< 272h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: few wounds E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!

< 250h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Casting: immolate **
A Barbarian suddenly attacks YOU!
A Barbarian misses you.
A Grey Elf starts casting an offensive spell.

< 250h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Xomop Tippist's decent punch strikes you.
Xomop Tippist misses you.

< 241h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Minotaur enters from the northwest.

< 241h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 A Grey Elf gives an order to her followers.
Xomop Tippist starts casting an offensive spell called 'electrical execution'.
Xomop Tippist starts casting an offensive spell called 'electrical execution'.

< 241h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Casting: immolate *

< 241h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
A Grey Elf completes his spell...
A Grey Elf utters the words 'yrawz ghfutz'
You resist the effects of a Grey Elf's spell!

< 214h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 Xomop Tippist completes his spell...
Xomop Tippist utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from Xomop Tippist engulfs you.
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'zrzqhfuqar znzjudihuai'
A huge shower of arcing electricity from Xomop Tippist engulfs you.
Casting: immolate 
You dodge Xomop Tippist's vicious attack.
You dodge Xomop Tippist's vicious attack.
A Minotaur starts casting an offensive spell.

< 152h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: excellent >
 You complete your spell...
Your fiery blast strikes a Grey Elf full on!
[Damage: 33 ] 
< 152h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 A Grey Elf starts casting an offensive spell.

< 152h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 
< 152h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 You start chanting...

< 152h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC: nasty wounds E: A Grey Elf sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
The electrical arcs turn your exposed flesh black!
You dodge Xomop Tippist's vicious attack.
Xomop Tippist's decent punch strikes you.

< 137h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 The electrical arcs turn your exposed flesh black!
You resist the effects of Xomop Tippist's spell!

< 126h/505H 119v/228V Pos: standing >
< T: Grutag TP: sta TC:pretty hurt E: A Grey Elf sta EP: few scratches >
 A Minotaur completes his spell...
A Minotaur utters the words 'buoblg qrunsoqpze yugh'
A Minotaur's mighty magic fist slams into you!
Your consciousness begins to fade in and out as your mortality slips away.....

< -6h/505H 119v/228V Pos: standing >
You are too busy bleeding to death at the moment.
You abort your spell before it's done!

< -6h/505H 119v/228V Pos: on your ass >

< -6h/505H 119v/228V Pos: on your ass >