The death of [38 Necrolyte] Kestu (Drow Elf)

in The Llzazan Road

from the perspective of [38 Necrolyte] Kestu (Drow Elf)


You complete another page of the spell into your spellbook..

< 77h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 77h/178H 120v/120V Pos: sitting >
You finish scribing the spell 'reveal true name' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 17 more pages free.
Attempting to scribe 'wall of bones'...

< 77h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 77h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 77h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 77h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 78h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 78h/178H 120v/120V Pos: sitting >
You complete another page of the spell into your spellbook..

< 78h/178H 120v/120V Pos: sitting >
You finish scribing the spell 'wall of bones' into a spellbook.
The spell uses 7 pages in a spellbook, leaving 10 more pages free.
Attempting to scribe 'detect invisibility'...
Belgos says in drow 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'dispel invisible'...
Belgos says in drow 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'haste'...
Belgos says in drow 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'improved invisibility'...
Belgos says in drow 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Attempting to scribe 'negative concussion blast'...
Belgos says in drow 'I'm not familiar with that spell. Perhaps another more experienced could aid you.'
Belgos says in drow 'You have everything I will teach you scribed!'

< 78h/178H 120v/120V Pos: sitting >

< 79h/178H 120v/120V Pos: sitting >

< 87h/178H 120v/120V Pos: sitting >

< 87h/178H 120v/120V Pos: sitting >
A Strange Laboratory.
Obvious exits: -South
A few drops of fresh blood are scattered around the area.
[3] The corpse of an acrola is lying here.
The skeleton of a bloated carcass stands here.
A thin drow man plays with piles of corpses.

< 88h/178H 120v/120V Pos: sitting >
You clamber to your feet.

< 89h/178H 120v/120V Pos: standing >

< 91h/178H 120v/120V Pos: standing >
You sit down and relax.

< 91h/178H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - sense follower
( 2nd circle)  6 - chill touch
( 1st circle)  3 - minor creation
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    5 seconds:  ( 3rd) dispel magic
   10 seconds:  ( 3rd) dispel magic
   15 seconds:  ( 3rd) dispel magic
   21 seconds:  ( 3rd) dispel magic
   26 seconds:  ( 3rd) embalm
   31 seconds:  ( 3rd) animate dead
   36 seconds:  ( 3rd) embalm
   43 seconds:  ( 5th) teleport
   49 seconds:  ( 4th) life leech
   55 seconds:  ( 4th) life leech
   61 seconds:  ( 4th) life leech
   67 seconds:  ( 4th) life leech
   74 seconds:  ( 6th) cone of cold
   82 seconds:  ( 6th) cone of cold
   89 seconds:  ( 6th) cone of cold
   96 seconds:  ( 6th) cone of cold
  100 seconds:  ( 2nd) protection from living
  105 seconds:  ( 2nd) protection from cold
  111 seconds:  ( 5th) heal undead
  118 seconds:  ( 5th) heal undead
  121 seconds:  ( 1st) detect magic
  128 seconds:  ( 5th) heal undead
  134 seconds:  ( 4th) life leech
  140 seconds:  ( 4th) life leech
  147 seconds:  ( 5th) heal undead
  153 seconds:  ( 5th) heal undead
  161 seconds:  ( 6th) vitalize undead
  167 seconds:  ( 4th) life leech
  173 seconds:  ( 5th) coldshield
  176 seconds:  ( 1st) minor creation
  181 seconds:  ( 2nd) chill touch

You can memorize 1 6th, 4 7th and 3 8th circle spell(s).
You continue your study.

< 91h/178H 120v/120V Pos: sitting >
The powers of the dark ignore you...

< 91h/178H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.

< 93h/178H 120v/120V Pos: sitting >
You are memorizing raise wraith, which will take about 8 seconds.

< 93h/178H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.

< 94h/178H 120v/120V Pos: sitting >
You are memorizing protect undead, which will take about 8 seconds.

< 94h/178H 120v/120V Pos: sitting >
Autosaving...

< 94h/178H 120v/120V Pos: sitting >
You are memorizing protect undead, which will take about 8 seconds.

< 94h/178H 120v/120V Pos: sitting >
You are memorizing protect undead, which will take about 8 seconds.

< 95h/178H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.

< 95h/178H 120v/120V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 96h/178H 120v/120V Pos: sitting >
You have finished memorizing dispel magic.

< 97h/178H 120v/120V Pos: sitting >
You are memorizing cone of cold, which will take about 7 seconds.

< 97h/178H 120v/120V Pos: sitting >
You have finished memorizing embalm.

< 98h/178H 120v/120V Pos: sitting >
Sorry, but you haven't got that spell in any available spellbooks!

< 98h/178H 120v/120V Pos: sitting >
You have finished memorizing animate dead.

< 99h/178H 120v/120V Pos: sitting >

1st CIRCLE:
detect magic                [in spellbook]
minor creation              [in spellbook]
preserve                    [in spellbook]
protection from undead      [in spellbook]
slashing darkness           [in spellbook]

2nd CIRCLE:
chill touch                 [in spellbook]
protection from cold        [in spellbook]
protection from living      [in spellbook]
sleep                       [in spellbook]
vampiric touch              [in spellbook]

3rd CIRCLE:
animate dead                [in spellbook]
dispel magic                [in spellbook]
embalm                      [in spellbook]
sense follower              [in spellbook]

4th CIRCLE:
life leech                  [in spellbook]
rejuvenate minor            [in spellbook]
strength                    [in spellbook]
wither                      [in spellbook]

5th CIRCLE:
coldshield                  [in spellbook]
concealment                 [in spellbook]
feeblemind                  [in spellbook]
fireshield                  [in spellbook]
heal undead                 [in spellbook]
levitate                    [in spellbook]
raise spectre               [in spellbook]
teleport                    [in spellbook]

6th CIRCLE:
cone of cold                [in spellbook]
enervation                  [in spellbook]
minor globe of invulnerability   [in spellbook]
rejuvenate major            [in spellbook]
vitalize undead             [in spellbook]

7th CIRCLE:
knock                       [in spellbook]
protect undead              [in spellbook]
raise wraith                [in spellbook]
reveal true name            [in spellbook]
wall of bones               [in spellbook]

8th CIRCLE:
detect invisibility        
dispel invisible           
haste                      
improved invisibility      
negative concussion blast  

9th CIRCLE:
age                        
dimension door             
energy drain               
globe of darkness          
raise vampire              
taint                      
undeath to death           

10th CIRCLE:
blackmantle                
cloak of fear              
compact corpse             
fly                        
gate                       
mass embalm                
raise lich                 
vampiric trance            

11th CIRCLE:
corpseform                 
create dracolich           
power word kill            
summon ghasts              

12th CIRCLE:
create greater dracolich   


< 100h/178H 120v/120V Pos: sitting >
Belgos finishes digging, revealing a terribly rotten corpse.

< 100h/178H 120v/120V Pos: sitting >
You have finished memorizing embalm.

< 101h/178H 120v/120V Pos: sitting >
You have memorized the following spells:
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
( 1st circle)  3 - minor creation
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    2 seconds:  ( 5th) teleport
    8 seconds:  ( 4th) life leech
   14 seconds:  ( 4th) life leech
   20 seconds:  ( 4th) life leech
   26 seconds:  ( 4th) life leech
   33 seconds:  ( 6th) cone of cold
   40 seconds:  ( 6th) cone of cold
   47 seconds:  ( 6th) cone of cold
   55 seconds:  ( 6th) cone of cold
   59 seconds:  ( 2nd) protection from living
   63 seconds:  ( 2nd) protection from cold
   70 seconds:  ( 5th) heal undead
   77 seconds:  ( 5th) heal undead
   80 seconds:  ( 1st) detect magic
   86 seconds:  ( 5th) heal undead
   92 seconds:  ( 4th) life leech
   98 seconds:  ( 4th) life leech
  105 seconds:  ( 5th) heal undead
  112 seconds:  ( 5th) heal undead
  119 seconds:  ( 6th) vitalize undead
  125 seconds:  ( 4th) life leech
  132 seconds:  ( 5th) coldshield
  135 seconds:  ( 1st) minor creation
  139 seconds:  ( 2nd) chill touch
  147 seconds:  ( 7th) raise wraith
  155 seconds:  ( 7th) protect undead
  163 seconds:  ( 7th) protect undead
  171 seconds:  ( 7th) protect undead
  178 seconds:  ( 6th) cone of cold

You can memorize 3 8th circle spell(s).

< 102h/178H 120v/120V Pos: sitting >
You have finished memorizing teleport.

< 102h/178H 120v/120V Pos: sitting >
You start meditating...

< 103h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 104h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 105h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 106h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 107h/178H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 108h/178H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 109h/178H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 110h/178H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.

< 111h/178H 120v/120V Pos: sitting >
You have finished memorizing protection from living.

< 111h/178H 120v/120V Pos: sitting >
You have finished memorizing protection from cold.

< 112h/178H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 113h/178H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 114h/178H 120v/120V Pos: sitting >
You have finished memorizing detect magic.

< 114h/178H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 115h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 116h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 116h/178H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 117h/178H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 118h/178H 120v/120V Pos: sitting >
You have finished memorizing vitalize undead.

< 119h/178H 120v/120V Pos: sitting >
You have finished memorizing life leech.

< 120h/178H 120v/120V Pos: sitting >
You have finished memorizing coldshield.

< 121h/178H 120v/120V Pos: sitting >
You have finished memorizing minor creation.

< 121h/178H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 122h/178H 120v/120V Pos: sitting >
You have finished memorizing raise wraith.

< 123h/178H 120v/120V Pos: sitting >
You have finished memorizing protect undead.

< 124h/178H 120v/120V Pos: sitting >
You have finished memorizing protect undead.

< 126h/178H 120v/120V Pos: sitting >
You have finished memorizing protect undead.

< 127h/178H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 129h/178H 120v/120V Pos: sitting >
You clamber to your feet.

< 129h/178H 120v/120V Pos: standing >
A Strange Laboratory.
Obvious exits: -South
A corpse is here.
[3] The corpse of an acrola is lying here.
The skeleton of a bloated carcass stands here.
A thin drow man plays with piles of corpses.

< 129h/178H 120v/120V Pos: standing >
You start chanting...

< 130h/178H 120v/120V Pos: standing >
Casting: heal undead *

< 130h/178H 120v/120V Pos: standing >
Casting: heal undead 

< 130h/178H 120v/120V Pos: standing >
You complete your spell...
You feel the powers of darkness strengthen you!

< 178h/178H 120v/120V Pos: standing >
You start chanting...

< 178h/178H 120v/120V Pos: standing >
Casting: protect undead 

< 178h/178H 120v/120V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.

< 178h/178H 120v/120V Pos: standing >
The winds of time have reclaimed a corpse.
A corpse crumbles to dust and blows away.

< 178h/178H 120v/120V Pos: standing >
You start chanting...

< 178h/178H 120v/120V Pos: standing >
Casting: vitalize undead ***

< 178h/178H 120v/120V Pos: standing >
Casting: vitalize undead **

< 178h/178H 120v/120V Pos: standing >
Casting: vitalize undead *

< 178h/178H 120v/120V Pos: standing >
You complete your spell...
You feel your bones gain strength.

< 178h/178H 120v/120V Pos: standing >
You start chanting...

< 254h/254H 120v/120V Pos: standing >
You complete your spell...
Your eyes tingle.

< 254h/254H 120v/120V Pos: standing >
You start chanting...

< 254h/254H 120v/120V Pos: standing >
Casting: protection from cold *

< 254h/254H 120v/120V Pos: standing >
You complete your spell...
You feel protected from the cold!

< 254h/254H 120v/120V Pos: standing >
You start chanting...

< 254h/254H 120v/120V Pos: standing >
You complete your spell...
An aura of death surrounds you!

< 254h/254H 120v/120V Pos: standing >
A Strange Laboratory.
Obvious exits: -South
[3] The corpse of an acrola is lying here.
The skeleton of a bloated carcass stands here.
A thin drow man plays with piles of corpses.

< 254h/254H 120v/120V Pos: standing >
On Barter Way.
   The road goes west to east here as it winds through the Llzazan Ghetto
Commercial District. Looking around it is readily apparent that the commerce
of these drow of the Llzazan Ghetto is quite limited, as the shops that line
this street are covered with rubble and refuse, and the street itself is a
wasteland.
Obvious exits: -North -East  -West 
A small eyeless worm opens its gaping maw to feed.

< 254h/254H 119v/120V Pos: standing >
A Formerly Elegant Intersection
   This is the intersection of the Llzazan Road and Barter Way. Here at this
intersections the Elders of House Llzazan met to decide the fate of their
house. It was here where many a battle plan was amde and many plot twisted.
Now it is merely a simple street intersection surrounded by a few archaic
stone columns and rubble of an domed ceiling. The roads continue in all
cardinal directions from here.
Obvious exits: -North -East  -South -West 
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
Before you stands a huge board containing news and feedback.
An ancient obsidian fountain bubbles here.
A huge bipedal creature made out of glowing red stone stands here.

< 254h/254H 118v/120V Pos: standing >
An acrola enters from the east.

< 254h/254H 118v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.

< 254h/254H 118v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 254h/254H 118v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You start chanting...

< 254h/254H 118v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You dodge an acrola's vicious attack.

< 254h/254H 118v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Casting: chill touch 

< 254h/254H 118v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You complete your spell...
[Damage: 17 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   This road winds through the lowest of the drow settlements, the Llzazan
ghetto. It is here the working drow take refuge from the tyrant lords of
the Houses of Arachdrathos. The street is littered with rubble as buildings
made of stone and mushroom timbers crumble under the relentless pressures
of age. The road runs north and south here and there are stone houses to
both the east and west. A sign saying 'Rothe Reapers' is prominently attached
to the western building.
Obvious exits: -North -East  -South -West 
A small eyeless worm opens its gaping maw to feed.

< 254h/254H 119v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You stop using a spellbook.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 An acrola misses you.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 [Damage:  1 ] Your weak punch strikes an acrola.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You stop using a quill.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You dodge an acrola's vicious attack.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 An acrola dodges your futile attack.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You wield a steel dagger.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You don't have that spell memorized.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You dodge an acrola's vicious attack.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You start chanting...

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 Casting: cone of cold *

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 Casting: cone of cold 

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You complete your spell...
[Damage: 16 ] Your blast of cold strikes an acrola dead on, who shudders from the pain.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 119v/120V Pos: standing >
The Llzazan Road
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of an acrola is lying here.

< 254h/254H 120v/120V Pos: standing >
You sit down and relax.

< 254h/254H 120v/120V Pos: sitting >
You have memorized the following spells:
( 7th circle)  2 - protect undead
               1 - raise wraith
( 6th circle)  4 - cone of cold
( 5th circle)  1 - teleport
               1 - coldshield
               4 - heal undead
( 4th circle)  7 - life leech
( 3rd circle)  1 - animate dead
               4 - dispel magic
               2 - embalm
               1 - sense follower
( 2nd circle)  6 - chill touch
( 1st circle)  4 - minor creation
               1 - protection from undead
               4 - slashing darkness

And you are currently memorizing the following spells:
    6 seconds:  ( 5th) heal undead
   14 seconds:  ( 7th) protect undead
   22 seconds:  ( 6th) vitalize undead
   25 seconds:  ( 1st) detect magic
   29 seconds:  ( 2nd) protection from cold
   33 seconds:  ( 2nd) protection from living
   37 seconds:  ( 2nd) chill touch
   45 seconds:  ( 6th) cone of cold

You can memorize 3 8th circle spell(s).
You continue your study.

< 254h/254H 120v/120V Pos: sitting >
The powers of the dark ignore you...

< 254h/254H 120v/120V Pos: sitting >
You start meditating...

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing heal undead.

< 254h/254H 120v/120V Pos: sitting >
You turn on the display of pet damage.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing protect undead.

< 254h/254H 120v/120V Pos: sitting >
You are already meditating.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing vitalize undead.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing detect magic.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing protection from cold.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing protection from living.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing chill touch.

< 254h/254H 120v/120V Pos: sitting >
You have finished memorizing cone of cold.
Your studies are complete.

< 254h/254H 120v/120V Pos: sitting >
You clamber to your feet.

< 254h/254H 120v/120V Pos: standing >
The Llzazan Road
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
The corpse of an acrola is lying here.

< 254h/254H 120v/120V Pos: standing >
On the Llzazan Road
   The road runs  to the north here as it climbs from a hole in the cave
floor. The old armor and weapons shops are to the west and east, barely
distinguishable from the other piles of rubble these drow of the Llzazan
Ghetto pass off for houses. To the north, the cave opens up a bit more as
it approaches barter way.
Obvious exits: -North -East  -West  -Down 
A small eyeless worm opens its gaping maw to feed.

< 254h/254H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/254H 119v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You start chanting...

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 An acrola stumbles, and jabs at YOU!!
An acrola suddenly attacks YOU!
An acrola misses you.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Casting: chill touch 

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You complete your spell...
[Damage: 17 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 119v/120V Pos: standing >
The Llzazan Road
   The road here bends upwards as it connects this small cavern to the one
above. To the east and west there are large structures, both carrying
conspicuous smells. After a breif nasal comparison it is clear the building
to the west is a Rothe Slaughterhouse and the building to the east is a
mushroom timber treatment facility. The road continues to the south.
Obvious exits: -East  -South -Up   
The corpse of an acrola is lying here.
A small eyeless worm opens its gaping maw to feed.
A small eyeless worm opens its gaping maw to feed.

< 254h/254H 119v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You start chanting...

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Casting: chill touch 

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You complete your spell...
[Damage: 17 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 119v/120V Pos: standing >
An acrola misses you.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 [Damage:  1 ] Your weak pierce strikes an acrola.
Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You start chanting...

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP:  small wounds >
 You complete your spell...
[Damage: 16 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 119v/120V Pos: standing >
The Llzazan Road
   The road her epasses between two large facilities. The one to the east,
by smell can be identifed as a mushroom timber treatment facility. The one
to the west can also be identified by smell too, to be a rothe
slaughterhouse. The road continues to the north and south from here as it
travels through this small cavern.
Obvious exits: -North -South -West 

< 254h/254H 118v/120V Pos: standing >
Bend in the Llzazan Road
   The road her ebends form north to west as it travels through the
manufacturing district of the Llzazan Ghetto. To the west side of this
cavern there is a large Rothe Prcessing Facility, and to the east there is
a mushroom Timber treatment facility. The road enters a tunnel to the west
as it heads towards the farms.
Obvious exits: -North -West 

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   The road here runs from east to west as it connects the manufacturing
district of the Ghetto to the Farms. Evidence of the transit of mushroom
stalks and rothe is readily available as a combination of fungus chips and
rothe feces make up the floor of the cavern here. To the east the road
continues towards the manufacturing distric. To the west, it heads towards
the farms.
Obvious exits: -East  -West 
The corpse of an acrola is lying here.

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   The road drops through a hole in the cavern floor here as it heads towards
the rothe farms and mushroom groves. There is obvious use of this part of the
cave for the transport of mushroom timbers as chips of mushroom trunks
litter the floor. Also it seems that rother are brought through here as well,
since there is enough fecal evidence of the cattle on the ground here. The
road contineus to the east.
Obvious exits: -East  -Down 
The corpse of an acrola is lying here.
The corpse of a zarbon is lying here.
A commoner is hating her life in the ghetto.

< 254h/254H 117v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   The road here continues from a hole in the cave ceiling. There is a thick
coating of fungus chips and rothe dung on the ground here, and some
footprints have tracked through it, especially near the south wall of the
cave. Flecks of durithalite dimly illuminate this section of the road,
allowing just enough light for drow eyes, but way too little for any creature
of the surface.
Obvious exits: -West  -Up   
A small eyeless worm opens its gaping maw to feed.

< 254h/254H 118v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You start chanting...

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Casting: chill touch 

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You complete your spell...
[Damage: 17 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 119v/120V Pos: standing >
The Llzazan Road
   The road here bends from east to south as it heads gently downwards to
the Llzazan Farms. To the east, it climbs up towards the manufacturing
district of the Llzazan Ghetto. The floor here is covered with mushroom
chips and rothe manure, showing the typical nature of traffic through this
part of the ghetto.
Obvious exits: -East  -South
A gentle rothe chews some cud.

< 254h/254H 118v/120V Pos: standing >
A Bend on the Great Llzazan Road
   The road here bends form west to north as it travels between the farms
and the manufacturing district. There is a generous piling of excement and
fungus fragments on the road here, making for some rather unusual footing.
The stench here is also quite unusual and there is very little positive
that can be said about this road.
Obvious exits: -North -West 
The corpse of a zarbon is lying here.
A small eyeless worm opens its gaping maw to feed.

< 254h/254H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/254H 119v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/254H 119v/120V Pos: standing >
An acrola suddenly attacks YOU!
An acrola misses you.
Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You start chanting...

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 Casting: chill touch 
An acrola misses you.

< 254h/254H 119v/120V Pos: standing >
< T: Kestu TP: sta TC:excellent E: worm sta EP: excellent >
 You complete your spell...
[Damage: 17 ] You chill an acrola.
An acrola is dead! R.I.P.
You receive your share of experience.
You feel a carnal satisfaction as an acrola's gurgling and choking signals its demise.

< 254h/254H 119v/120V Pos: standing >
The Llzazan Road
   The road here comes out of a hole in the cave floor to travel to the east.
The floor here is littered with rothe excrement and pieces of mushroom,
giving the floor a certain bouncy spongyness.  Footprints disrupt the putrid
carpet of muck, especially along the northern wall of the cave. The road
continues towards the manufacturing distric to the east.
Obvious exits: -East  -Down 

< 254h/254H 118v/120V Pos: standing >
Alas, you cannot go that way. . . .

< 254h/254H 119v/120V Pos: standing >
The Llzazan Road
   The road here trails off to the south after coming through a hole in the
ceiling. Many rotten pieces of mushroom timbers litter the road as well as
a fair helping of rothe manure. There is a small quantity of durithalite
in the tunnel illuminating the road for underworld eyes.
Obvious exits: -South -Up   

< 254h/254H 119v/120V Pos: standing >
A Bend in the Llzazan Road
   The road here bends form north to west as it travels through the Lower
Llzazan Caverns on its way down to the fungus farms and rothe pasture. The
road itself has a generous coating of rothe manure and fungus chips, giving
it a soft surface. The stench accompanying this odd surfacing however is
not as pleasant.
Obvious exits: -North -West 

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -East  -South -West 
A gentle rothe chews some cud.

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 254h/254H 118v/120V Pos: standing >
The Llzazan Road
   The road travels form east to south here as it passes through the
Lower Llzazan Caverns. On the west side, this road is lined by a few
small dwelling that mush be the homes of the working commoners of this
part of the ghetto. The road continues up to the manufacturing sector
of the ghetto and down to the Great Llzazan Cavern.
Obvious exits: -North -South -West 

< 254h/254H 117v/120V Pos: standing >
Outside the Reading Rooms
   To the east ther eis an odd buliding, fashined out of rock from Concordant
Opposition. The room is a room of peace and quiet reading, where any Drow may
catch up on the news of the day without being hassled by the almost ever
present threat of death. The Llzazan Road continues to the North and South.
Obvious exits: -North -East  -South
A spore ball hovers in the air.

< 254h/254H 116v/120V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -South

< 254h/254H 116v/120V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -North -West 
A spore ball hovers in the air.

< 254h/254H 114v/120V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto.
Obvious exits: -East  -West 

< 254h/254H 113v/120V Pos: standing >
The Llzazan Road
   The road here climbs gently upwards towards the Llzazan Ghetto as it
provides a link between the ghetto and the Llzazan Farms. Each day, many
Rothe and mushroom timbers are dragged through this tunnel as they are
harvested for slaughter and processing. The floor here is heavily coated
with rothe crap and mushroom particles, both of which were left behind in
the transit of these goods into the ghetto. The road ends abruptly to the
west as it reaches the rothe pasture.
Obvious exits: -East  -West 
The corpse of a zarbon is lying here.
A gentle rothe chews some cud.

< 254h/254H 112v/120V Pos: standing >
After a period of brief concentration, You float up in the air!

< 254h/254H 114v/120V Pos: standing >
Someone attempts to stab you in the back, but your stone skin quickly absorbs the impact before fading away!
A duergar merchant snaps into visibility.
Out of nowhere, a duergar merchant stabs you in the back.

< 253h/254H 116v/120V Pos: standing >
< T: Kestu TP: sta TC:few scratches E: a duergar merchant sta EP: excellent >
 The green haze encasing someone suddenly turns pitch-black and unleashes twin
tentacles of mist directly at you, which wrap themselves around your chest. A chilling
cold spreads throughout your body, numbing you to the core.  Moments later, you
feel your life's essence being tapped from your body.
You miss someone.
A duergar merchant snaps into visibility.
A duergar merchant snaps into visibility.
A duergar merchant's impressive slash strikes you.
You dodge a duergar merchant's vicious attack.
You dodge a duergar merchant's vicious attack.
A duergar merchant's slash strikes you very hard.
A duergar merchant's slash strikes you.

< 153h/254H 116v/120V Pos: standing >
< T: Kestu TP: sta TC: few wounds E: a duergar merchant sta EP: excellent >
 A duergar merchant snaps into visibility.
A duergar merchant dances an acrobatic maneuver in battle, tripping you.

< 153h/254H 116v/120V Pos: sitting >
< T: Kestu TP: sit TC: few wounds E: a duergar merchant sta EP: excellent >
 A duergar merchant snaps into visibility.
A duergar merchant's impressive slash strikes you hard.
A duergar merchant's impressive pierce strikes you hard.
A duergar merchant's something murmurs some strange incantations...
A duergar merchant's concussion blast rips into you, shattering your soul!
YIKES!  Another hit like that, and you've had it!!
A duergar merchant's impressive slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A duergar merchant's slash grievously wounds you.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!

< 4h/254H 116v/120V Pos: sitting >
< T: Kestu TP: sit TC: awful E: a duergar merchant sta EP: excellent >
 Someone dodges your futile attack.
A duergar merchant snaps into visibility.

< 4h/254H 116v/120V Pos: sitting >
< T: Kestu TP: sit TC: awful E: a duergar merchant sta EP: excellent >
 A duergar merchant snaps into visibility.
A duergar merchant's impressive slash hits you.
Your steel dagger was completely destroyed by the massive blow!