The Center of Market Square
An intricate fountain stands in the center of the square spraying water
high into the air. Cobblestones around the fountain are well worn and cleared
of the stone benches and flower beds seen throughout the rest of the square.
Though the entire square is used for dances and celebrations, the area around
the fountain here is where most of the dancing is done. The square continues
in all directions from here.
Obvious exits: -North -East -South -West
An ornate fountain stands here shooting water into the air.
< 1h/197H 101v/101V Pos: standing >
You stretch your toes feeling much more comfortable with unconstrained feet.
< 1h/197H 101v/101V Pos: standing >
< 2h/197H 101v/101V Pos: standing >
< 3h/197H 101v/101V Pos: standing >
Militia forces muster to bolster the town's defenses against the invaders!!!
< 4h/197H 101v/101V Pos: standing >
< 4h/197H 101v/101V Pos: standing >
< 5h/197H 101v/101V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 5h/197H 101v/101V Pos: standing >
< 7h/197H 101v/101V Pos: standing >
The Halfling Market
Fernwalk Lane leads straight north through the market which extends to the
east and west. Merchants are hawking everything from fruit to leather goods
from small stone tables that have been spaced around the small square. Small
trees provide shade and a small amount of shelter from the elements and
lanterns hung from some of the lower branches keep the entire square well lit
at night. Loud laughter and singing can be over the barking dogs and laughing
children that seem to be running everywhere at once. Fernwalk Lane heads
north through the market continues to the south. A small square extends to
the north, east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small box turtle ambles by.
A young halfling child plays here.
< 8h/197H 100v/101V Pos: standing >
Fernwalk Lane
Merchants can be heard hawking their wares in the small market to the north
and a dog's barking can be heard in the distance. The ferns that give this
narrow road its name seem to fade out to the north where the road widens into
a large square. A lumber shed to the west blocks the view of the small river
that flows along the western edge of the higher plateau and the door to a
small auction house can be seen to the east. Fernwalk Lane continues both
north and south.
Obvious exits: -North -East -South -West
< 8h/197H 99v/101V Pos: standing >
The Intersection of Orchid Way and Fernwalk Lane
The steady trickle of a tiny waterfall flowing into a small pool to the
west makes a pleasant counterpart to the birds playing in the trees and bushes
nearby. A large number of small halfling cottages can be seen to the east and
north. Most of the cottages are made of different woods or combinations of
different woods giving the collection of homes here a colorful, almost
artistic touch. Halflings take pride in the creation and decoration of
beautiful intricate homes. Orchid Way continues to the east and makes a short
trip to the west to a small pool of freshwater and Fernwalk Lane continues
both north and south.
Obvious exits: -North -East -South -West
< 8h/197H 98v/101V Pos: standing >
Fernwalk Lane
Halflings are inclined to use a wide variety of jungle woods to make their
beautiful little homes. Although Woodseer is most famous for its jodani and
ebonwood, the Rift Valley Jungle is filled with a wide variety of trees
providing a number of different woods for building. Dark brown cocobola has
been used in the construction of a small home to the east. The thin light
brown veins of the cocobola seem to shimmer in the sunlight making the home
appear to be made of marble rather than wood. Fernwalk Lane continues to
the north toward some more brightly colored homes and south to a steep drop.
Obvious exits: -North -East # -South
< 8h/197H 98v/101V Pos: standing >
Fernwalk Lane
It appears that in some distant past the top of a mountain was somehow
sheared off and 'dropped' into the rift valley forming two plateaus on which
the halflings have built their small town. One plateau below, which rests
above the western end of the Rift Valley Jungle, and one here on the remains of
the mountain. A number of very colorful and beautiful homes can be seen
through the small trees and bushes on this higher plateau. Ferns line the road
as it heads north and a narrow stairway leads down toward the lower plateau.
Obvious exits: -North -Down
< 8h/197H 98v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 8h/197H 99v/101V Pos: standing >
On a Long Stairway
The roof of a jodani wood building can be seen sticking out of the cliff
directly below and a number of trees and small buildings can be made out on the
plateau far below. Water roars past to the west as it plummets over the edge
of the cliff above. Though the waterfall is thin, the volume of water
streaking down toward the pool below appears to be more than enough to drag a
small boat with it. The stairway continues upward toward another small plateau
and downward toward a building built in the face of the cliff.
Obvious exits: -Up -Down
< 9h/197H 100v/101V Pos: standing >
In Front of Ctenmir's
A beautiful jodani wood building juts out of the cliff face here, heavy
black palm struts keep it from tumbling to the plateau below. A sign over the
doorway says, "Ctenmir's Fine Goods" in several different languages. It
appears half of the building must actually be built into the face of the
mountain, probably a natural opening or ledge of some sort. Though it hangs
out into open space, fine construction and good design make the building quite
safe. A narrow stairway leads further up toward a higher plateau and heads
downward toward the commercial part of Woodseer.
Obvious exits: -East -Up -Down
A few drops of fresh blood are scattered around the area.
A happy halfling woman stands here watching the animals.
< 9h/197H 99v/101V Pos: standing >
On a Long Stairway
Halflings seem able to bounce down this stairway with no fear of tumbling
over the edge. There are no guardrails of any sort here, a fall over the edge
would end with a gruesome landing on the rough rocks below. The beautiful
plateau below is framed by a river that runs along the base of the mountains
and cliffs at its western and southern edges. Lose rocks and boulders make up
a wide wall that encloses a large park below and to the east which is full of
so many bright flowers that the vibrant colors can be seen from here. The
stairway continues upward toward a building that has been built into the side
of the cliff and downward toward the plateau.
Obvious exits: -Up -Down
< 9h/197H 98v/101V Pos: standing >
Before a Long Stairway
Pleasant ferns and flowers have been planted here at the base of a long
stairway leading up to another small plateau. Water spills over the edge of
the plateau above and falls into a small pool over to the west. Large rocks
and prevent any travel toward the pool to the west and part of the cliff face
is to the east. Fernwalk Lane continues to the south and the stairway leads
upward toward a small building built on the face of the cliff and beyond.
Obvious exits: -South -Up
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
< 9h/197H 97v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 9h/197H 97v/101V Pos: standing >
You aren't wearing anything!
< 9h/197H 101v/101V Pos: standing >
It rains a bit harder.
< 10h/197H 101v/101V Pos: standing >
Fernwalk Lane
Tall thick ferns line the road as it heads north toward a long stairway and
as it continues south past a large boulder. The side of a huge building blocks
all view of the east but a small pond and waterfall can be seen beyond the
small cottage to the west. The cottage itself is made of beautiful lacewood.
Lacy veins in the light colored wood reflect the light and sparkling rainbows
from the waterfall further to the northwest making the home seem to glimmer.
An open doorway leads into the small cottage to the west and the road continues
to the north and south.
Obvious exits: -North -South -West
Fresh blood covers everything in the area.
A shady-looking halfling stands here, keeping to the shadows.
< 10h/197H 100v/101V Pos: standing >
Fernwalk Lane
A tremendous boulder to the west blocks all view of the river beyond it and
the side of a huge building is to the east. Heavy traffic and loud voices can
be heard from the southeast and the gentle sound of a waterfall can be heard
from somewhere beyond the boulder to the west. Fernwalk Lane continues north
toward a long stairway that leads higher into the mountains and south toward a
four-way intersection.
Obvious exits: -North -South
< 10h/197H 99v/101V Pos: standing >
A Four-Way Intersection
Halfling merchants and tradesman hawk their wares along the major commercial
road in Woodseer, Petalrich Lane, which heads to the east past a pair of huge
jodani trees toward the Woodseer Gate. River Circle travels beside some
cottages built along the river to the east and Fernwalk Lane heads north toward
a stone stairway that goes higher into the mountains and south toward another
intersection.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A small, pink marble fountain gurgles quietly.
A brown duck calmly protects her babies.
The Woodseer Quartermaster stands here.
< 10h/197H 98v/101V Pos: standing >
Petalrich Lane
Beautiful flowers line the road here before the huge building to the north
that houses the meetings of the Woodseer High Council to the north and chief
councilor Eruffu's home to the south. The meeting hall to the north is a truly
immense building by halfling standards, most meeting rooms of such size are
made in large burrows to save on time and money. Petalrich Lane ends at a
four-way intersection to the west and continues west toward the Woodseer gates.
The door to a large home is to the south and an open doorway leads into the
Woodseer High Council meeting hall.
Obvious exits: -North -East -South# -West
< 11h/197H 100v/101V Pos: standing >
Petalrich Lane
A small nondescript cottage to the south has been carefully tucked against
the base of the large jodani tree immediately to the east of it. A much larger
home to the north has been made with a variety of rare and expensive woods
flaunting the wealth of its owner. Flowers have been planted along the smooth
cobblestone road adding color and beautiful aromas to the area. Halfling
townsmen of all occupations travel back and forth along the road which
continues to the east and west.
Obvious exits: -North# -East -South -West
Fresh blood covers everything in the area.
A shady-looking halfling stands here, keeping to the shadows.
A young halfling woman is here seeking adventure.
< 11h/197H 99v/101V Pos: standing >
Petalrich Lane
Some of the boulders and rocks in the wall surrounding the park to the north
have been pushed aside to make room for the Woodseer bank which has been built
entirely of heavy black palm. Guards and heavily armored adventurers travel in
and out of the open doorway into the large jodani tree to the south. A sign
above the doorway to the south reads "Leelon's and The Golden Hammer".
Apparently, both a bar and a store of some sort lie within. The pleasant road
continues east and west along long flower beds.
Obvious exits: -North -East -South# -West
Fresh blood covers everything in the area.
A small bright red salamander does his best to hide in the flowers.
A giant dragonfly zips around here.
A hooded mage is here traveling to the tower to study.
< 11h/197H 98v/101V Pos: standing >
Petalrich Lane
The wide entrance to the park north of here beckons to be used. Narrow
paths lead through a variety of plants and flowers through a beautiful peaceful
setting. Just to the south is a fine clothing store offering everything from
fine shirts to leather work-boots and armor. Along the sides of the
cobblestone road small narrow flower beds have been planted with a variety of
beautiful flowers. The flower-lined road continues to the east and west, and
an entrance to the park is to the north. A doorway leads into a clothing shop
to the south.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
One of the halfling woodcarvers walks through the area.
< 11h/197H 97v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
< 11h/197H 96v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A small halfling woman wanders here, humming to herself.
A brown duck calmly protects her babies.
< 11h/197H 96v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
< 11h/197H 95v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
< 11h/197H 95v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
A father duck with a bright green head watches the ducklings.
A lieutenant of the Woodseer guard keeps a careful watch.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 11h/197H 94v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/197H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/197H 95v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/197H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/197H 96v/101V Pos: standing >
Alas, you cannot go that way. . . .
< 11h/197H 96v/101V Pos: standing >
< 12h/197H 101v/101V Pos: standing >
< 13h/197H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 14h/197H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!
< 14h/197H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the words 'minor globe of invulnerability'
A minotaur mercenary guard begins to shimmer.
< 14h/197H 101v/101V Pos: standing >
< 14h/197H 101v/101V Pos: standing >
A father duck leaves down.
You quickly scan the area.
A speckled duck who is close by to your west.
A young duck who is rather far off to your west.
A father duck who is close by below you.
A red shape who is in the distance below you.
A red shape who is in the distance below you.
< 15h/197H 101v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Fresh blood covers everything in the area.
A speckled mother duck protects her young.
< 15h/197H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 15h/197H 99v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 15h/197H 98v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A young duck searches for food here.
< 15h/197H 97v/101V Pos: standing >
You quickly scan the area.
A snapping turtle who is not far off to your north.
The happy woman who is not far off to your north.
A tiny humming bird who is not far off to your north.
A salamander who is not far off to your north.
A tiny humming bird who is not far off to your north.
A snapping turtle who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A lieutenant who is a brief walk away to your east.
A speckled duck who is a brief walk away to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
The halfling warrior who is close by to your south.
A dwarf mercenary tracker and punisher who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A Kobold who is close by to your south.
A fuzzy duckling who is close by to your south.
A young duck who is close by to your south.
A halfling guard who is close by to your south.
The elven woman who is close by to your south.
The maitre d' who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
A halfling woodcarver who is not far off to your west.
A salamander who is not far off to your west.
A giant dragonfly who is not far off to your west.
The halfling thief who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A young duck who is rather far off to your west.
A brown duck who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 15h/197H 97v/101V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
Puddles of fresh blood cover the ground.
The halfling warrior crouches here, fighting a Kobold.
A dwarf mercenary tracker and punisher stands, apparently asleep.
A Kobold (small) Syndicalist Anarchy stands in mid-air here, fighting the halfling warrior.
A Kobold (small) Syndicalist Anarchy stands in mid-air here.
A Kobold (small) Syndicalist Anarchy stands in mid-air here.
A fuzzy white duckling wanders here searching for food.
A young duck searches for food here.
A halfling guard stands, apparently asleep.
An elven merchant has come here to try the food.
(Q)The head maitre d' is here looking very worried.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 16h/197H 100v/101V Pos: standing >
You wave.
< 16h/197H 100v/101V Pos: standing >
< 16h/197H 100v/101V Pos: standing >
A Kobold misses the halfling warrior.
Zen enters from above.
< 16h/197H 100v/101V Pos: standing >
A fuzzy duckling leaves north.
Zen looks at the halfling warrior.
< 16h/197H 100v/101V Pos: standing >
Zen leaves up.
< 17h/197H 100v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A fuzzy white duckling wanders here searching for food.
A young duck searches for food here.
< 17h/197H 99v/101V Pos: standing >
A young duck leaves south.
< 17h/197H 101v/101V Pos: standing >
A Kobold enters from the south.
A Kobold enters from the south.
< 18h/197H 101v/101V Pos: standing >
The halfling warrior snaps into visibility.
< 18h/197H 101v/101V Pos: standing >
The halfling warrior completes his spell...
The halfling warrior utters the word 'agsplnuahz'
Ghostly hands appear before the halfling warrior, close around his neck and begin to squeeze!
The halfling warrior gasps for air as a pair of ghostly hands tighten around his throat!
< 18h/197H 101v/101V Pos: standing >
A fuzzy duckling leaves east.
The halfling warrior gasps for air as a pair of ghostly hands tighten around his throat!
The halfling warrior's emblem of Shanatar royalty of regeneration was damaged from the massive blow!
< 18h/197H 101v/101V Pos: standing >
The halfling warrior gasps for air as a pair of ghostly hands tighten around his throat!
< 18h/197H 101v/101V Pos: standing >
The halfling warrior starts casting an offensive spell.
< 18h/197H 101v/101V Pos: standing >
The halfling warrior completes his spell...
The halfling warrior utters the word 'agsplnuahz'
Ghostly hands appear before the halfling warrior, close around his neck and begin to squeeze!
The halfling warrior gasps for air as a pair of ghostly hands tighten around his throat!
The illusion surrounding a Kobold fades apart!
< 19h/197H 101v/101V Pos: standing >
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!
A Kobold's emblem of Shanatar royalty of regeneration was damaged from the massive blow!
< 19h/197H 101v/101V Pos: standing >
A Kobold gasps for air as a pair of ghostly hands tighten around his throat!
< 19h/197H 101v/101V Pos: standing >
A Kobold starts casting an offensive spell.
< 19h/197H 101v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
A fuzzy white duckling wanders here searching for food.
< 19h/197H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
< 19h/197H 99v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
A few drops of fresh blood are scattered around the area.
A lieutenant of the Woodseer guard keeps a careful watch.
A speckled mother duck protects her young.
< 19h/197H 98v/101V Pos: standing >
Outside the Woodseer Gates
Cracked but sturdy looking stone stairs lead down from this tiny landing to
the jungle valley below. A narrow passage through the Woodseer gates to the
west leads into a thriving halfling city. Stone walls, in need of repair,
extend along the top of the cliff to the north and south creating an almost
unnecessary addition to the steep cliff face to defend Woodseer from any
invasion. Halfling merchants can be heard hawking their wares and children can
be heard laughing from the other side of the stone walls.
Obvious exits: -West -Down
Puddles of fresh blood cover the ground.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.
A halfling guard patrols the streets keeping the peace.
< 19h/197H 97v/101V Pos: standing >
Hovv trots in from the west.
< 19h/197H 100v/101V Pos: standing >
Hovv floats down.
< 20h/197H 101v/101V Pos: standing >
Alarm bells sound, signalling an invasion!
< 20h/197H 101v/101V Pos: standing >
Hint: To regain hitpoints faster, try to 'rest' or 'recline'. Sleeping will increase the heal rate even further.
< 20h/197H 101v/101V Pos: standing >
A speckled duck enters from the west.
< 21h/197H 101v/101V Pos: standing >
A minotaur mercenary wizard starts casting a spell.
< 24h/197H 101v/101V Pos: standing >
A minotaur mercenary wizard completes his spell...
A minotaur mercenary wizard utters the word 'haste'
The burly guardian starts to move with uncanny speed!
< 25h/197H 101v/101V Pos: standing >
You quickly scan the area.
A lieutenant who is close by to your west.
Zen who is rather far off to your west.
The halfling thief who is in the distance to your west.
A father duck who is close by below you.
A red shape who is in the distance below you.
A red shape who is in the distance below you.
< 26h/197H 101v/101V Pos: standing >
Inside the Woodseer Gates
Rusty gates are propped open here, obviously not in use for quite a long
time. It seems the halflings either aren't terribly worried about invasion or
are a bit lazy when it comes to upkeep. Guards patrol the wall above and the
area of the gates watching everyone with more amusement and curiosity than
caution. An intersection of cobblestone roads can be seen to the west and a
narrow landing is to the east through the open gates.
Obvious exits: -East -West
Puddles of fresh blood cover the ground.
A lieutenant of the Woodseer guard keeps a careful watch.
< 27h/197H 100v/101V Pos: standing >
Petalrich Lane and Vinestrong Way
Immediately inside the gates, Petalrich Lane intersects with Vinestrong Way.
Vinestrong Way leads north and south along the Woodseer wall and Petalrich Lane
leads west through Woodseer. A stone wall surrounds a huge park to the
northwest and a number of halflings can be seen going in and out of Woodseer's
more popular stores and restaurants to the west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 27h/197H 99v/101V Pos: standing >
You quickly scan the area.
A halfling guard who is not far off to your north.
A lieutenant who is close by to your east.
A speckled duck who is not far off to your east.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
A giant dragonfly who is not far off to your south.
The small woman who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
Zen who is not far off to your west.
The halfling thief who is a brief walk away to your west.
A halfling woodcarver who is in the distance to your west.
A young duck who is in the distance to your west.
A giant dragonfly who is in the distance to your west.
The young adventurer who is in the distance to your west.
< 27h/197H 101v/101V Pos: standing >
Petalrich Lane
The smooth cobblestones of Petalrich Lane lead both east and west along long
flower beds that have been created beside the road. Based on the heavy traffic
this must be the major business area of Woodseer. A wall of lose rocks and
boulders to the north blocks the way into the large Woodseer park. A doorway
to the south enters a large building built in the shade of a nearby jodani
tree. A sign over the doorway announces the store as, "Buzzle's Supplies
and Fine Goods". Slightly west of here is a wide opening into a huge park
and a doorway in a tall jodani tree across from it.
Obvious exits: -East -South -West
Puddles of fresh blood cover the ground.
< 27h/197H 100v/101V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A speckled duck who is a brief walk away to your east.
A minotaur mercenary wizard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
A minotaur mercenary guard who is a brief walk away to your east.
The burly guardian who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
The small woman who is close by to your south.
A fuzzy duckling who is close by to your south.
A brown duck who is close by to your south.
Buzzle who is close by to your south.
The halfling thief who is not far off to your west.
A halfling woodcarver who is rather far off to your west.
A young duck who is rather far off to your west.
A giant dragonfly who is rather far off to your west.
The young adventurer who is rather far off to your west.
The small woman who is in the distance to your west.
< 27h/197H 100v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Fresh blood covers everything in the area.
< 28h/197H 99v/101V Pos: standing >
You quickly scan the area.
Zen who is close by to your north.
The halfling warrior who is close by to your north.
A halfling guard who is close by to your north.
A snapping turtle who is not far off to your north.
The happy woman who is not far off to your north.
A tiny humming bird who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
A salamander who is a brief walk away to your north.
A tiny humming bird who is a brief walk away to your north.
A lieutenant who is a brief walk away to your east.
A speckled duck who is rather far off to your east.
A minotaur mercenary wizard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
A minotaur mercenary guard who is rather far off to your east.
The burly guardian who is rather far off to your east.
A halfling guard who is rather far off to your east.
A halfling guard who is close by to your south.
The elven woman who is close by to your south.
The maitre d' who is close by to your south.
The wealthy woodcarver who is close by to your south.
The farmer's wife who is close by to your south.
The simple farmer who is close by to your south.
The waiter who is close by to your south.
The halfling thief who is close by to your west.
A halfling woodcarver who is a brief walk away to your west.
A giant dragonfly who is a brief walk away to your west.
The young adventurer who is a brief walk away to your west.
A young duck who is rather far off to your west.
The small woman who is rather far off to your west.
A brown duck who is in the distance to your west.
The Woodseer Quartermaster who is in the distance to your west.
< 28h/197H 99v/101V Pos: standing >
Zen enters from the north.
< 28h/197H 100v/101V Pos: standing >
Zen leaves south.
< 29h/197H 101v/101V Pos: standing >
Quivering Leaf Restaurant
The interior of the tree has been hollowed out and polished to a lustrous
shine. Solid ebonwood tables and chairs are spread out evenly through the
room, fine linens and china are at every place setting. The Quivering
Leaf serves fine food at, er, fine prices, but it is worth every penny.
Well-dressed waiters are ready to seat the customers and take their orders.
Even at off-times the restaurant is crowded, and on holidays there are lines
out the door because the Quivering Leaf accepts no reservations. A small
stairway leads down to a well-lit bar and another stairway leads up to the inn.
An open doorway leads back out to Petalrich Lane.
Obvious exits: -North -Up -Down
Fresh blood covers everything in the area.
Zen The Empire (Human)(medium) stands in mid-air here.
A halfling guard stands at ease.
An elven merchant has come here to try the food.
(Q)The head maitre d' is here looking very worried.
A wealthy woodcarver is here for a fine meal.
The wife of a simple farmer smiles with pleasure as she looks around.
A simple farmer is here for a special meal.
A handsome halfling waiter in a tuxedo serves his customers.
< 29h/197H 100v/101V Pos: standing >
Zen leaves north.
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
A few drops of fresh blood are scattered around the area.
Zen The Empire (Human)(medium) stands in mid-air here.
< 30h/197H 99v/101V Pos: standing >
Zen leaves north.
A Wide Entrance to a Large Park
A wall of lose rocks and boulders surrounds the park. It appears that most
of the stone used to make the wall came from a rock slide that must have once
almost destroyed the park. Since that time the rocks have been moved to the
side of the park and many beautiful flowers and trees have been planted.
Narrow paths wind through the beautiful flowering trees and bushes and cleverly
made flower gardens that have been planted everywhere. The park continues to
the north and the wide entrance continues to the west. Petalrich Lane lies to
the south.
Obvious exits: -North -South -West
A few drops of fresh blood are scattered around the area.
A long steel sword is here in the dirt.
A blood-stained dragonscale tunic lies here on the ground.
A stylish glassteel saddle lies here on the ground.
Zen The Empire (Human)(medium) stands in mid-air here, fighting a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher stands in mid-air here, fighting Zen.
The halfling warrior stands, apparently asleep.
A halfling guard stands, apparently asleep.
< 30h/197H 98v/101V Pos: standing >
Zen's decent punch wounds a dwarf mercenary tracker and punisher.
Zen's decent punch wounds a dwarf mercenary tracker and punisher.
Zen's punch wounds a dwarf mercenary tracker and punisher.
A dwarf mercenary tracker and punisher dodges Zen's attack.
< 30h/197H 99v/101V Pos: standing >
Zen looks at a dwarf mercenary tracker and punisher.
< 30h/197H 101v/101V Pos: standing >
Zen attempts to flee.
Zen leaves south.
< 31h/197H 101v/101V Pos: standing >
A dwarf mercenary tracker and punisher leaves south.
< 31h/197H 101v/101V Pos: standing >
Petalrich Lane
Traffic is heavy as people move back and forth down the road, it seems like
the slight movement of each person passing by causes the flowers along the road
to release even more of their sweet perfume. North of here is a wide entrance
into a large beautiful park that seems abuzz with small children and all forms
of wildlife. It is easy to see that the park ends to the north in a steep
rocky incline that leads up into the mountains. Some sort of rock slide once
buried the park but someone has spent a great deal of time and effort moving
the largest boulders and rocks to the edges of the park creating a wall. South
of here an open doorway leading into the base of the tall jodani tree that
houses the Quivering Leaf Inn and Restaurant. The flower-lined road
continues to the east and west.
Obvious exits: -North -East -South -West
Fresh blood splatters cover the area.
< 32h/197H 100v/101V Pos: standing >
A halfling guard snaps into visibility.
< 32h/197H 100v/101V Pos: standing >
A halfling guard completes his spell...
A halfling guard utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!