<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> the diamond crown of Winduin (glowing) [68%]
<worn on eyes> the eye of the ogre [poor] (glowing) (humming)
<worn in ear> an earring of deftness
<worn in ear> a flaming pentagram (glowing)
<worn on face> mask of the bean si [82%]
<worn around neck> a fine necklace of seashells [superior] (glowing)
<worn around neck> a werewolf tooth necklace [superior]
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a tangle of magical vine [superior] (humming) [84%]
<worn on back> a big big bag for a little person (illuminating)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (glowing)
<worn about waist> a silken sash of raw silk [superior]
<worn on belt buckle>a mystical serpent runed grimoire [poor] [74%]
<attached to belt> an "I'm With Stupid" T-Shirt [66%]
<attached to belt> a ghostly liquid [88%]
<worn on arms> a set of jagged blood crystal arm plates
<worn around wrist> a bracelet of dracolich hide (humming) [74%]
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn on hands> the gauntlets of the lifestealer (glowing) [88%]
<worn on finger> a glowing faerie ring
<worn on finger> an obsidian circle [poor]
<primary weapon> a masters rapier [superior] with a strange black stone
<secondary weapon> a gladius called 'Backstabber' (glowing)[227h 58m 48s]
<worn on legs> a haze of swirling green vapor (glowing)[227h 58m 46s]
< 647h/589H 132v/170V Pos: standing >
^M^...^
^M...^^ MM
^MM.... MM
^M^.^..^ MM ^
MM....@^ ^ ^
MM.^...^
MMM....^ ^ ^ ^^
M.....^^^^^^^
.^.^...^..^
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
< 647h/589H 132v/170V Pos: standing >
^M^...^
^M...^^ M
^ ^MM.... MM
^M^.^..^ MM
MM...@^^ ^
MM.^...^
MMM....^ ^ ^ ^
MM.....^^^^^^
M.^.^...^..
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A large shrimp lies here dead as a bat.
A small pile of coins lies here.
< 647h/589H 131v/170V Pos: standing >
^M^...^
^ ^M...^^
M^ ^MM.... M
^M^.^..^ MM
^ MM..@.^^ ^
MM.^...^
MMM....^ ^ ^
MM.....^^^^^
MM.^.^...^.
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 647h/589H 130v/170V Pos: standing >
^M^...^
M^ ^M...^^
MM^ ^MM....
M ^M^.^..^ M
M^ MM.@..^^ ^
MM.^...^
MMM....^ ^ ^
MM.....^^^^
MMM.^.^...^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 647h/589H 130v/170V Pos: standing >
M M..^..M
M ^M^...^
MM^ ^M...^^
MM^ ^MM....
M ^M^@^..^ M
M^ MM....^^ ^
MM.^...^
MMM....^ ^
MM.....^^^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 647h/589H 129v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Mine Entrance
</map>
Mine Entrance
Obvious exits: -E -S -W
An old and important looking sign, sticks in the mud here.
< 647h/589H 128v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
Obvious exits: -N -E
< 647h/589H 128v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/589H 130v/170V Pos: standing >
Alas, you cannot go that way. . . .
< 647h/589H 131v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 647h/589H 132v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 647h/589H 134v/170V Pos: standing >
Looks like an exit.
You extend your sights northward.
Inside the Mine
Obvious exits: -E -S
A large gray sack lies here in a heap.
< 647h/589H 139v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Inside the Mine
</map>
Inside the Mine
Obvious exits: -E -S
A large gray sack lies here in a heap.
< 647h/589H 142v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 647h/589H 143v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 647h/589H 144v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>
The Mine Shaft
Obvious exits: -W -D
< 647h/589H 145v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 647h/589H 146v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 647h/589H 147v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Mine Shaft
</map>
The Mine Shaft
Obvious exits: -N -U
< 647h/589H 147v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 647h/589H 149v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 647h/589H 150v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: End of the Mine Tunnel
</map>
End of the Mine Tunnel
Obvious exits: -E -S
< 647h/589H 150v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Mine Tunnel
</map>
Mine Tunnel
Obvious exits: -E -W
< 647h/589H 151v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Mine Tunnel
</map>
Mine Tunnel
Obvious exits: -E -W
< 647h/589H 151v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Top of the Stone Stairway
</map>
Top of the Stone Stairway
Obvious exits: -S -W -D
A rusty steel hood lies here on the ground.
< 647h/589H 151v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 647h/589H 152v/170V Pos: standing >
You quickly scan the area.
You see nothing.
< 647h/589H 154v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: End of the Caverns of Death
</map>
End of the Caverns of Death
Obvious exits: -W -U
< 647h/589H 155v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 647h/589H 157v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is in the distance to your west.
< 647h/589H 158v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S# -W
< 646h/589H 159v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -S# -W
< 646h/589H 160v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -E -W
< 646h/589H 160v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Northern Bridge
</map>
The Northern Bridge
Obvious exits: -E -W
< 646h/589H 160v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: A Curve in the Cavern
</map>
A Curve in the Cavern
Obvious exits: -E -S
< 646h/589H 161v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 162v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your south.
A ghast who is rather far off to your south.
< 646h/589H 163v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S
A fragile dragonscale tail protector lies here on the ground.
< 646h/589H 169v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 169v/170V Pos: standing >
Backstab who?
< 646h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
The Caverns of Death
Obvious exits: -N -S
a strange yellow stone lies here.
A glowing skeletal helm is here collecting dust.
A pair of indigo-plated boots have been dropped here carelessly
< 646h/589H 169v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: The Caverns of Death
</map>
The Caverns of Death
Obvious exits: -N -S
a strange yellow stone lies here.
A glowing skeletal helm is here collecting dust.
A pair of indigo-plated boots have been dropped here carelessly
< 646h/589H 168v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 168v/170V Pos: standing >
You quickly scan the area.
A ghast who is not far off to your south.
An evil-looking wight who is rather far off to your south.
An undead dragon who is rather far off to your south.
The skeletal knight who is rather far off to your south.
An undead dragon who is in the distance to your south.
< 646h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights southward.
An Intersection in the Caverns
Obvious exits: -N -E -S -W
< 646h/589H 170v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: An Intersection in the Caverns
</map>
An Intersection in the Caverns
Obvious exits: -N -E -S -W
< 646h/589H 169v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 169v/170V Pos: standing >
You quickly scan the area.
A ghast who is close by to your south.
An evil-looking wight who is a brief walk away to your south.
An undead dragon who is a brief walk away to your south.
The skeletal knight who is a brief walk away to your south.
An undead dragon who is rather far off to your south.
An undead dragon who is in the distance to your south.
An undead dragon who is in the distance to your south.
The skeleton gate guard who is in the distance to your south.
A Drow Elf who is rather far off to your west.
The undead wizard who is rather far off to your west.
< 646h/589H 169v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
< 646h/589H 168v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 168v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is a brief walk away to your west.
The undead wizard who is a brief walk away to your west.
< 646h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
A Small Tunnel
Obvious exits: -E -W
< 646h/589H 170v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
< 646h/589H 169v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 646h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of the Small Tunnel
Obvious exits: -E -S# -W
< 646h/589H 169v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W
< 646h/589H 168v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 646h/589H 168v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
Valhingen's Magic Shop
Obvious exits: -E
A Drow Elf (medium) Quiet Anarcist Anarchy stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
(Q)The undead wizard is standing here, waiting for your order.
< 646h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
Valhingen's Magic Shop
Obvious exits: -E
A Drow Elf (medium) Quiet Anarcist Anarchy stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
(Q)The undead wizard is standing here, waiting for your order.
< 645h/589H 170v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: A Small Tunnel
</map>
A Small Tunnel
Obvious exits: -E -W
< 645h/589H 169v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
End of the Small Tunnel
Obvious exits: -E -S# -W
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
A faint hum can be heard from a gladius called 'Backstabber' you are carrying.
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/589H 169v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is not far off to your west.
The undead wizard who is not far off to your west.
< 645h/589H 169v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: End of the Small Tunnel
</map>
End of the Small Tunnel
Obvious exits: -E -S# -W
< 645h/589H 168v/170V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 645h/589H 168v/170V Pos: standing >
You quickly scan the area.
A Drow Elf who is close by to your west.
The undead wizard who is close by to your west.
< 645h/589H 169v/170V Pos: standing >
Looks like an exit.
You extend your sights westward.
Valhingen's Magic Shop
Obvious exits: -E
Shattered bits of ice are scattered about the area.
A Drow Elf (medium) Quiet Anarcist Anarchy stands in mid-air here, fighting the undead wizard.
A globe of darkness floats near a Drow Elf's head.
(Q)The undead wizard stands in mid-air here, fighting a Drow Elf.
< 645h/589H 170v/170V Pos: standing >
<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
<map>
Zone: New Cave city.
Room: Valhingen's Magic Shop
</map>
Valhingen's Magic Shop
Obvious exits: -E
Shattered bits of ice are scattered about the area.
A Drow Elf (medium) Quiet Anarcist Anarchy stands in mid-air here, fighting the undead wizard. (Casting)
A globe of darkness floats near a Drow Elf's head.
(Q)The undead wizard stands in mid-air here, fighting a Drow Elf.
< 644h/589H 169v/170V Pos: standing >
A Drow Elf completes his spell...
A Drow Elf utters the words 'abrauztg gpahhzfuio uqzbarr'
A Drow Elf points at the undead wizard.
A Drow Elf's iceball shatters upon impacting the undead wizard, rending flesh and sending blood flying.
The undead wizard's punch strikes a Drow Elf.
A Drow Elf dodges the undead wizard's attack.
The undead wizard starts casting an offensive spell.
You snap into visibility.
[Damage: 12 ] -=[Your impressive slash strikes a Drow Elf.]=-
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
A Drow Elf starts casting a spell.
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sta EP: few wounds >
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sit EP: few wounds >
A Drow Elf stops invoking abruptly!
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sit EP: few wounds >
A Drow Elf misses the undead wizard.
The undead wizard dodges a Drow Elf's attack.
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sit EP: few wounds >
The undead wizard completes his spell...
The undead wizard utters the words 'sfugwahuq grul'
The undead wizard sends a shimmering shaft of light streaking towards a Drow Elf!
A Drow Elf's long shadowy mane [superior] was damaged from the massive blow!
The undead wizard sends a red shaft of light streaking towards a Drow Elf!
The undead wizard sends a green shaft of light streaking towards a Drow Elf!
The undead wizard's spell flows around a Drow Elf, leaving him unharmed!
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 14 ] -=[Your impressive slash strikes a Drow Elf.]=-
[Damage: 18 ] -=[Your powerful pierce strikes a Drow Elf hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf hard.]=-
[Damage: 18 ] -=[Your pierce strikes a Drow Elf very hard.]=-
[Damage: 17 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
[Damage: 16 ] -=[Your impressive slash strikes a Drow Elf very hard.]=-
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sit EP: pretty hurt >
The undead wizard's fine punch seriously wounds a Drow Elf.
The undead wizard's impressive punch grievously wounds a Drow Elf.
The undead wizard starts casting an offensive spell.
< 644h/589H 169v/170V Pos: standing >
< T: undead TP: sta TC: few wounds E: A Drow Elf sit EP: awful >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 17 ] -=[Your impressive slash causes a Drow Elf to grimace in pain.]=-
[Damage: 18 ] -=[Your pierce hits a Drow Elf.]=-
A Drow Elf is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] -=[Your weak slash hits a Drow Elf.]=-
A Drow Elf's golden statue of an erinyes was completely destroyed by the massive blow!
A Drow Elf's royal crown of Aravne [superior] was completely destroyed by the massive blow!
A Drow Elf's spectral holy symbol of Berronar Truesilver was completely destroyed by the massive blow!
A Drow Elf's ring of the morning sun was completely destroyed by the massive blow!
A Drow Elf's eyepatch of immortality was completely destroyed by the massive blow!
A Drow Elf's mask of hades [superior] was completely destroyed by the massive blow!
A Drow Elf's bloody onyx ear stud [poor] was completely destroyed by the massive blow!
A Drow Elf's earring of bone was completely destroyed by the massive blow!
A Drow Elf's human-made emerald quiver was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 6666666.
The smell of fresh blood enters your body, infusing you with power!