The death of [46 Controller] Toyan The Empire (Grey Elf)

in A Grassy Cliffside

from the perspective of [47 Healer] Nao Anarchy (Duergar)

<worn as a badge>    a light copper badge [83%]
<worn on head>       the crown of dragons (magic) [73%]
<worn on eyes>       a blood-red eyepiece (magic)
<worn in ear>        a long beast-shaped earring (magic)
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [73%]
<worn on face>       a mask of beastkind (magic) [67%]
<worn around neck>   a spectral holy symbol of Berronar Truesilver [79%]
<worn around neck>   a jade necklace [poor] (glowing)
<worn on body>       the barbed mail of the battlerager king (magic) (humming) [74%]
<worn about body>    a long shadowy mane [superior] [76%]
<worn on back>       a large leather backpack
<worn as quiver>     a glowing bard sack [poor] (glowing)
<worn about waist>   a girdle lined with fur (magic)
<worn on belt buckle>a crystal shard [poor] (humming)
<held as shield>     a crystalline tower shield (magic) (glowing) [28%]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts of agility [38%]
<worn around wrist>  a spiked bracelet of dwarven kind [89%]
<worn on hands>      the hands of justice (magic) (glowing)
<worn on finger>     a sun ring [poor] with a strange dark bloodstone (magic) (glowing) [80%]
<worn on finger>     a polished scarlet ring [superior] (magic)
<primary weapon>     a gem-studded mace (magic)
<worn on legs>       some mantis leggings
<worn on feet>       the mage boots of the maelstrom

Stride sits down in a comfortable spot.
Ril opens a midnight blue tome with silver bindings and begins studying it intently.

< 1031h/1032H 133v/133V Pos: sitting >
The brothel madam sings a song to protect her from the world.
You have finished praying for mass heal.

< 1032h/1032H 133v/133V Pos: sitting >
An air elemental fades from your mortal viewing...

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for healing salve.
Ril gives an order to her followers.
An orog shadowpriest starts casting a spell.

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for healing salve.

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for healing salve.

< 1032h/1032H 133v/133V Pos: sitting >
Riudel closes his book and grins malevolently.
You have finished praying for healing salve.
An orog shadowpriest completes her spell...
A warm feeling fills your body.

< 1032h/1032H 133v/133V Pos: sitting >
Riudel clambers to his feet.

< 1032h/1032H 133v/133V Pos: sitting >
The brothel madam sings a song to protect her from the world.

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for healing salve.

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for full heal.
Zslingerex finds a dark potion of blood!

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for full heal.
Ril gives an order to her followers.
An orog shadowpriest starts casting a spell.

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for full heal.
Your prayers are complete.

< 1032h/1032H 133v/133V Pos: sitting >
Stride clambers to his feet.
You clamber to your feet.

< 1032h/1032H 133v/133V Pos: standing >
An orog shadowpriest completes her spell...
An orog shadowpriest utters the words 'wagg pzar'
A warm feeling fills your body.

< 1032h/1032H 133v/133V Pos: standing >
You start chanting...

< 1032h/1032H 133v/133V Pos: standing >
Casting: mass heal **

< 1032h/1032H 133v/133V Pos: standing >
The brothel madam sings a song to protect her from the world.

< 1032h/1032H 133v/133V Pos: standing >
Casting: mass heal *

< 1032h/1032H 133v/133V Pos: standing >
You complete your spell...
A warm feeling fills your body.

< 1032h/1032H 133v/133V Pos: standing >
Grutag closes his book and grins malevolently.

< 1032h/1032H 133v/133V Pos: standing >
You sit down and relax.

< 1032h/1032H 133v/133V Pos: sitting >
You have memorized the following spells:
(10th circle)  2 - full harm
( 9th circle)  2 - word of recall
               1 - unholy word
               1 - silence
( 8th circle)  1 - dispel magic
               2 - mass heal
               1 - regeneration
( 7th circle)  6 - full heal
( 6th circle)  1 - flame strike
               1 - darkness
               5 - healing salve
( 5th circle)  5 - vitality
               2 - destroy undead
( 4th circle)  1 - remove curse
               1 - summon
               6 - invigorate
( 3rd circle)  6 - earthquake
               1 - remove poison
               2 - sense life
( 2nd circle)  3 - blindness
               4 - preserve
               2 - protection from fire
               1 - slow poison
( 1st circle)  4 - armor
               4 - bless
               3 - detect magic

And you are currently praying for the following spells:
    1 seconds:  ( 8th) mass heal

You can pray no more spells.
You continue your praying.

< 1032h/1032H 133v/133V Pos: sitting >
Bisil closes his book and grins malevolently.
You start meditating...

< 1032h/1032H 133v/133V Pos: sitting >
Bisil clambers to his feet.
Riudel starts casting a spell called 'reflection'.

< 1032h/1032H 133v/133V Pos: sitting >
You have finished praying for mass heal.
Your prayers are complete.

< 1032h/1032H 133v/133V Pos: sitting >
Riudel completes his spell...
You sssppllliiitttsss into many images!

< 1032h/1032H 133v/133V Pos: sitting >
Zslingerex gets a dark potion of blood.

< 1032h/1032H 133v/133V Pos: sitting >
The brothel madam sings a song to protect her from the world.

< 1032h/1032H 133v/133V Pos: sitting >
Maybe you should get on your feet first?

< 1032h/1032H 133v/133V Pos: sitting >
You clamber to your feet.

< 1032h/1032H 133v/133V Pos: standing >
Ril closes her book and grins malevolently.
A Well-Travelled Gravel Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
An overturned wooden wagon lies here useless in the mud.
Loms Syndicalist Anarchy (Troll)(large) stands in mid-air here.(Red Aura)
*Zslingerex Syndicalist Anarchy (Thri-Kreen)(medium) stands in mid-air here.(Red Aura)
Thuruz  Dakhira (Minotaur)(huge) stands in mid-air here.(Red Aura)
An orog shadowpriest prays for glory on the battlefield. (minion) 
The brothel madam stands here, collecting money for her girls. (minion) (Red Aura)
Ril Syndicalist Anarchy (Kobold)(small) sits resting.(Red Aura)
Grutag Syndicalist Anarchy (Drider)(large) sits resting.(Red Aura)
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
*An air elemental is here looking like a small living tornado. (minion) 
Bisil Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
You sense a lifeform nearby.

< 1032h/1032H 133v/133V Pos: standing >
You feel less righteous.

< 1032h/1032H 133v/133V Pos: standing >
Ril clambers to her feet.

< 1032h/1032H 133v/133V Pos: standing >
You quickly scan the area.
An antelope who is close by to your east.
A murk who is close by to your east.
Sir Urik who is close by to your east.

< 1032h/1032H 133v/133V Pos: standing >
The brothel madam sings a song to protect her from the world.
Bands of AMAZINGLY strong armor wrap around you.

< 1032h/1032H 133v/133V Pos: standing >

< 1032h/1032H 133v/133V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (good)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (evil)          
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (neutral)       
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
   Tower of High Sorcery                         (neutral)       
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (very good)     
   The Elemental Groves                          (good)          
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (slightly evil) 
   Nakral's Crypt                                (neutral)       
  *The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
  *Faerie Realm                                  (pure good)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
   The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (neutral)       
   Rogue Plains                                  (neutral)       
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (neutral)       
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (slightly evil) 
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
   The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (neutral)       
   The Kingdom of Torg                           (neutral)       
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
   Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (neutral)       
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (neutral)       
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly good) 
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly good) 
   The Hall of Knighthood                        (slightly good) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (neutral)       
   Lost Temple of Tikitzopl                      (evil)          
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
   Plane of Fire, Brass                          (neutral)       
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (neutral)       
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (neutral)       
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (slightly evil) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1032h/1032H 133v/133V Pos: standing >
Grutag clambers to his feet.
Ril gives an order to her followers.
The brothel madam starts singing aloud with a beautiful voice.

< 1032h/1032H 133v/133V Pos: standing >
You quickly scan the area.
An antelope who is close by to your east.
A murk who is close by to your east.
Sir Urik who is close by to your east.

< 1032h/1032H 133v/133V Pos: standing >
Riq shouts out loudly.. MOVING!!!!

< 1032h/1032H 133v/133V Pos: standing >
An antelope enters from the east.
You are already standing.

< 1032h/1032H 133v/133V Pos: standing >
Zslingerex gets the opaque white potion of regeneration from his silvery sack.

< 1032h/1032H 133v/133V Pos: standing >
Riudel leaves west.
Nao leaves west.
Nao leaves west.
Nao leaves west.
Nao leaves west.
Stride leaves west.
You follow Riudel.


<map>
Zone: The Realm of Barovia Continued.
Room: A Bend in the Gravel Highway
</map>

<map>
Zone: The Realm of Barovia Continued.
Room: A Bend in the Gravel Highway
</map>
A Bend in the Gravel Highway
Obvious exits: -N -E -S -W
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riq  Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Riq's head.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Grutag skitters in from the east.
Ril enters from the east.
The brothel madam enters from the east.
An orog shadowpriest enters from the east.
Thuruz enters from the east.
Zslingerex enters from the east.
Loms enters from the east.

< 1032h/1032H 131v/133V Pos: standing >

< 1032h/1032H 131v/133V Pos: standing >
You quickly scan the area.
An antelope who is close by to your east.
A murk who is not far off to your east.
Sir Urik who is not far off to your east.

< 1032h/1032H 131v/133V Pos: standing >
Riudel leaves north.
Nao leaves north.
Nao leaves north.
Nao leaves north.
Nao leaves north.
Stride leaves north.
You follow Riudel.


<map>
Zone: The Realm of Barovia Continued.
Room: A Gravel Highway Before a Rope Bridge
</map>

<map>
Zone: The Realm of Barovia Continued.
Room: A Gravel Highway Before a Rope Bridge
</map>
A Gravel Highway Before a Rope Bridge
Obvious exits: -N -E -S -W
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riq  Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Riq's head.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Grutag skitters in from the south.
Ril enters from the south.
The brothel madam enters from the south.
An orog shadowpriest enters from the south.
Thuruz enters from the south.
Zslingerex enters from the south.
Loms enters from the south.

< 1032h/1032H 129v/133V Pos: standing >

< 1032h/1032H 129v/133V Pos: standing >
The brothel madam sings a song to make your heart swell with pride.
The brothel madam starts to move with uncanny speed!
Your spell casting seems faster...
Stride starts to move with uncanny speed!
Riudel leaves north.
Nao leaves north.
Nao leaves north.
Nao leaves north.
Nao leaves north.
Stride leaves north.
You follow Riudel.


<map>
Zone: The Realm of Barovia Continued.
Room: A Rope Bridge of Wooden Planks
</map>

<map>
Zone: The Realm of Barovia Continued.
Room: A Rope Bridge of Wooden Planks
</map>
A Rope Bridge of Wooden Planks
Obvious exits: -N -S
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riq  Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Riq's head.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Grutag skitters in from the south.
Ril enters from the south.
The brothel madam enters from the south.
An orog shadowpriest enters from the south.
Thuruz enters from the south.
Zslingerex enters from the south.
Loms enters from the south.

< 1032h/1032H 128v/133V Pos: standing >

< 1032h/1032H 129v/133V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your north.

< 1032h/1032H 130v/133V Pos: standing >

< 1032h/1032H 130v/133V Pos: standing >

< 1032h/1032H 131v/133V Pos: standing >
Riudel leaves north.
Nao leaves north.
Nao leaves north.
Nao leaves north.
Nao leaves north.
Stride leaves north.
You follow Riudel.


<map>
Zone: The Realm of Barovia Continued.
Room: A Gravel Highway North of a Bridge
</map>

<map>
Zone: The Realm of Barovia Continued.
Room: A Gravel Highway North of a Bridge
</map>
A Gravel Highway North of a Bridge
Obvious exits: -N -E -S -W
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riq  Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Riq's head.
Bisil enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
Grutag skitters in from the south.
Ril enters from the south.
The brothel madam enters from the south.
An orog shadowpriest enters from the south.
Thuruz enters from the south.
Zslingerex enters from the south.
Loms enters from the south.

< 1032h/1032H 129v/133V Pos: standing >

< 1032h/1032H 130v/133V Pos: standing >

< 1032h/1032H 130v/133V Pos: standing >

< 1032h/1032H 131v/133V Pos: standing >
Riudel leaves west.
Nao leaves west.
Nao leaves west.
Nao leaves west.
Nao leaves west.
Stride leaves west.
You follow Riudel.


<map>
Zone: The Realm of Barovia Continued.
Room: A Grassy Cliffside
</map>

<map>
Zone: The Realm of Barovia Continued.
Room: A Grassy Cliffside
</map>
A Grassy Cliffside
Obvious exits: -N -E -W
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riq  Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Riq's head.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Grutag skitters in from the east.
Ril enters from the east.
The brothel madam enters from the east.
An orog shadowpriest enters from the east.
Thuruz enters from the east.
Zslingerex enters from the east.
Loms enters from the east.

< 1032h/1032H 130v/133V Pos: standing >
You quickly scan the area.
A Grey Elf who is close by to your west.
A scared human who is close by to your west.

< 1032h/1032H 130v/133V Pos: standing >

< 1032h/1032H 130v/133V Pos: standing >
The brothel madam sings a song to make your heart swell with pride.
Riudel leaves west.
Nao leaves west.
Nao leaves west.
Nao leaves west.
Nao leaves west.
Stride leaves west.
You follow Riudel.


<map>
Zone: The Realm of Barovia Continued.
Room: A Grassy Cliffside
</map>

<map>
Zone: The Realm of Barovia Continued.
Room: A Grassy Cliffside
</map>
A Grassy Cliffside
Obvious exits: -N -E
Stride Mind Magic Dakhira (Githyanki)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Nao Syndicalist Anarchy (Duergar)(medium) stands in mid-air here.(Red Aura)
Riudel Syndicalist Anarchy (Kobold)(small) stands in mid-air here.(Red Aura)
Riq  Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
A globe of darkness floats near Riq's head.
A Grey Elf (medium)  The Empire stands in mid-air here.(Gold Aura)
A scared human adventurer walks through Barovia, lost in the valley.
Bisil enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Grutag skitters in from the east.
Ril enters from the east.
The brothel madam enters from the east.
An orog shadowpriest enters from the east.
Thuruz enters from the east.
Zslingerex enters from the east.
Loms enters from the east.
You quickly scan the area.
A red-eyed werewolf who is close by to your north.
A bloodmote cloud who is close by to your north.

< 1032h/1032H 129v/133V Pos: standing >

< 1032h/1032H 129v/133V Pos: standing >
You quickly scan the area.
A red-eyed werewolf who is close by to your north.
A bloodmote cloud who is close by to your north.

< 1032h/1032H 130v/133V Pos: standing >
Sparkling magic surrounds Riudel as he begins his chant.
Riudel starts casting an offensive spell.

< 1032h/1032H 130v/133V Pos: standing >
Zslingerex snaps into visibility.
A Grey Elf is knocked to the ground by Zslingerex's mighty bash!
Thuruz suddenly attacks a Grey Elf!

< 1032h/1032H 130v/133V Pos: standing >
Loms starts casting an offensive spell.

< 1032h/1032H 130v/133V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 1032h/1032H 131v/133V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 1032h/1032H 131v/133V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 1032h/1032H 131v/133V Pos: standing >
The vicious snarling of a beast is heard not so far in the distance, followed
by a blood-curdling scream, and then silence.
Riudel starts casting an offensive spell.
Ril gives an order to her followers.
The brothel madam starts casting an offensive spell.

< 1032h/1032H 132v/133V Pos: standing >

< 1032h/1032H 132v/133V Pos: standing >
Loms completes his spell...
Loms utters the words 'paffue xurhuio'
A Grey Elf begins to dry and wilt.
A Grey Elf's glowing jade earring was corroded by acid.

< 1032h/1032H 133v/133V Pos: standing >
Tiny explosions wrack a Grey Elf's body with pain!
You start chanting...

< 1032h/1032H 133v/133V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'asphyxiate'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!
Sparkling magic surrounds Bisil as he begins his chant.
Bisil starts casting an offensive spell.
Grutag suddenly attacks a Grey Elf!

< 1032h/1032H 133v/133V Pos: standing >
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!

< 1032h/1032H 133v/133V Pos: standing >
The brothel madam completes her spell...
The brothel madam utters the words 'buoblg qrunsoqpze yugh'
The brothel madam's spell flows around a Grey Elf, leaving her unharmed!
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Grey Elf!
Bisil cackles as his disintegration ray strikes a Grey Elf hard!
A Grey Elf gasps for air as a pair of ghostly hands tighten around her throat!
Zslingerex snaps into visibility.
Zslingerex grins slightly as their whip drops a Grey Elf's defenses!
Zslingerex attacks a Grey Elf. [11 Hits]

< 1032h/1032H 133v/133V Pos: standing >

< 1032h/1032H 133v/133V Pos: standing >
Casting: silence 

< 1032h/1032H 133v/133V Pos: standing >
A Grey Elf attacks Grutag. [0 Hits]
Riudel starts casting an offensive spell.

< 1032h/1032H 133v/133V Pos: standing >
You complete your spell...
A Grey Elf is suddenly at a slight loss for words.
Loms starts casting an offensive spell.

< 1032h/1032H 133v/133V Pos: standing >
Thuruz attacks a Grey Elf. [5 Hits]
Sparkling magic surrounds Bisil as he begins his chant.
Bisil starts casting an offensive spell.
Thuruz fills with a SURGE of BLoOdLuST! ROARRRRRRRR!!!


< 1032h/1032H 133v/133V Pos: standing >
The brothel madam sings a song to make your heart swell with pride.
Tiny explosions wrack a Grey Elf's body with pain!

< 1032h/1032H 133v/133V Pos: standing >
Riudel completes his spell...
Riudel utters the word 'agsplnuahz'
Ghostly hands appear before a Grey Elf, close around her neck and begin to squeeze!
Riudel's spell flows around a Grey Elf, leaving her unharmed!
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Grey Elf!
Bisil cackles as his disintegration ray strikes a Grey Elf hard!
A bloodmote cloud suddenly attacks Riq!

< 1032h/1032H 133v/133V Pos: standing >
Riudel's spell flows around a Grey Elf, leaving her unharmed!
A Grey Elf's some kharma mind beads was completely destroyed by the massive blow!
A Grey Elf's lightning earring of constitution was completely destroyed by the massive blow!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nao by 6666666.
The smell of fresh blood enters your body, infusing you with power!