The death of [46 Spiritualist] Grahk The Empire (Halfling)

in Petalrich Lane

from the perspective of [46 Thief] Fuzz Dakhira (Goblin)

<worn as a badge>    the insignia of swirling feathers and flowing water
<worn on head>       the diamond crown of Winduin of damage (glowing)
<worn on eyes>       a pair of blue-tinted gnomish eyeglasses
<worn in ear>        an earring of the waves [poor]
<worn in ear>        a slime covered earring (glowing)
<worn on face>       a serpentine mask [84%]
<worn around neck>   a shiny mithril torque [superior] [82%]
<worn around neck>   a necklace of halfling ears [poor]
<worn on body>       a golden weave vest (glowing) [88%]
<worn about body>    the wings of the shadow dragon [poor] (glowing)
<worn as quiver>     a hollowed eye stalk (glowing)
<worn about waist>   a belt of fresh blood [superior] [84%]
<worn on belt buckle>a dagger of twisted souls [superior]
<worn on arms>       a set of gartham hide sleeves[117h 28m 47s]
<worn around wrist>  a spiked purple steel bracer
<worn around wrist>  a bracelet of purple mist of dexterity
<worn on hands>      some masterly-crafted crystal claws from The Twisting Tunnels of the Durian Underdark
<worn on finger>     a glowing ruby ring
<worn on finger>     an obsidian circle [poor]
<primary weapon>     a faded-red dagger called 'Silencer' [poor]
<secondary weapon>   a masters rapier [superior]
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       some spurred blood crystal boots of regeneration [77%]


< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>

<map>
Zone: Woodseer.
Room: The Center of Market Square
</map>
The Center of Market Square
Obvious exits: -N -E -S -W
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
[6] A spellbook has been tossed aside here.
[4] A steel dagger has been tossed aside here.
[39] A small bandage rests upon the ground here.
[18] A large wooden torch has been discarded here.
[8] A steel long sword has been left here.
[8] A steel short sword lies discarded here.
[8] A long steel sword is here in the dirt.
[9] A steel dagger about a foot in length lies here.
An ornate fountain stands here shooting water into the air.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away to your north.
A playful kitten who is close by to your east.
The wandering merchant who is not far off to your south.
The small woman who is a brief walk away to your south.
A halfling merchant who is rather far off to your south.
A fuzzy duckling who is in the distance to your south.
A brown duck who is close by to your west.
The halfling warrior who is not far off to your west.
A sleepy drunk who is not far off to your west.
A sleepy drunk who is not far off to your west.
A drunk guard who is not far off to your west.
A drunken halfling who is not far off to your west.
A tipsy halfling woman who is not far off to your west.
A tipsy halfling woman who is not far off to your west.
A half-elf bard who is not far off to your west.
A burly bartender who is not far off to your west.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: The Halfling Market
</map>
The Halfling Market
Obvious exits: -N -E -S -W

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
You quickly scan the area.
The halfling boy who is close by to your north.
A fuzzy duckling who is rather far off to your north.
An ancient halfling woman who is close by to your east.
The wandering merchant who is close by to your south.
The small woman who is not far off to your south.
A halfling merchant who is a brief walk away to your south.
A fuzzy duckling who is rather far off to your south.
A traveling mage who is close by to your west.
A fish vendor who is close by to your west.

< 582h/582H 259v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E -S -W
A merchant wanders aimlessly.(Gold Aura)

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
The halfling boy who is not far off to your north.
A fuzzy duckling who is in the distance to your north.
The elderly auctioneer who is close by to your east.
The small woman who is close by to your south.
A halfling merchant who is not far off to your south.
A fuzzy duckling who is a brief walk away to your south.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W
A small halfling woman wanders here, humming to herself.(Gold Aura)

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
The small woman leaves north.
You quickly scan the area.
The small woman who is close by to your north.
The wandering merchant who is close by to your north.
The halfling boy who is a brief walk away to your north.
A lieutenant who is close by to your east.
A playful kitten who is close by to your east.
A halfling guard who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A black squirrel who is rather far off to your east.
An elderly farmer who is rather far off to your east.
A halfling merchant who is close by to your south.
A fuzzy duckling who is not far off to your south.

< 582h/582H 259v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Orchid Way
</map>
Orchid Way
Obvious exits: -E -S# -W

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A lieutenant who is not far off to your east.
A playful kitten who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A black squirrel who is in the distance to your east.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: The Intersection of Orchid Way and Fernwalk Lane
</map>
The Intersection of Orchid Way and Fernwalk Lane
Obvious exits: -N -E -S -W

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -E# -S
A halfling merchant in bright red robes stands here.

< 582h/582H 258v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
You quickly scan the area.
The small woman who is not far off to your north.
The wandering merchant who is not far off to your north.
The halfling boy who is rather far off to your north.
A fuzzy duckling who is close by to your south.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -D
A fuzzy white duckling wanders here searching for food.

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A halfling merchant who is close by to your north.
The small woman who is a brief walk away to your north.
The wandering merchant who is a brief walk away to your north.
The halfling boy who is in the distance to your north.
A young duck who is a brief walk away below you.
A halfling guard who is rather far off below you.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is close by above you.
A young duck who is not far off below you.
A halfling guard who is a brief walk away below you.

< 582h/582H 259v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: In Front of Ctenmir's
</map>
In Front of Ctenmir's
Obvious exits: -E -U -D

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
Alas, you cannot go that way. . . .

< 582h/582H 261v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 261v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: On a Long Stairway
</map>
On a Long Stairway
Obvious exits: -U -D
A young duck searches for food here.

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is a brief walk away above you.
A halfling guard who is close by below you.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>

<map>
Zone: Woodseer.
Room: Before a Long Stairway
</map>
Before a Long Stairway
Obvious exits: -S -U
A halfling guard patrols the streets keeping the peace.(Gold Aura)

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
You quickly scan the area.
A young duck who is close by to your south.
A fuzzy duckling who is close by to your south.
The halfling thief who is not far off to your south.
A father duck who is a brief walk away to your south.
The Woodseer Quartermaster who is a brief walk away to your south.
A halfling woman who is rather far off to your south.
A salamander who is rather far off to your south.
A young duck who is close by above you.
A fuzzy duckling who is rather far off above you.

< 582h/582H 259v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S -W
A young duck searches for food here.
A fuzzy white duckling wanders here searching for food.

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A halfling guard who is close by to your north.
The halfling thief who is close by to your south.
A father duck who is not far off to your south.
The Woodseer Quartermaster who is not far off to your south.
A halfling woman who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
An elven merchant who is in the distance to your south.
The small woman who is in the distance to your south.
The halfling councilor who is close by to your west.

< 582h/582H 261v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>

<map>
Zone: Woodseer.
Room: Fernwalk Lane
</map>
Fernwalk Lane
Obvious exits: -N -S
A shady-looking halfling stands here, keeping to the shadows.

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A young duck who is close by to your north.
A fuzzy duckling who is close by to your north.
A halfling guard who is not far off to your north.
A father duck who is close by to your south.
The Woodseer Quartermaster who is close by to your south.
A halfling woman who is not far off to your south.
A salamander who is not far off to your south.
An elven merchant who is rather far off to your south.
The small woman who is rather far off to your south.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>

<map>
Zone: Woodseer.
Room: A Four-Way Intersection
</map>
A Four-Way Intersection
Obvious exits: -N -E -S -W
A stout cudgel carved from oak wood lies here.
A long steel sword is here in the dirt.
A small, pink marble fountain gurgles quietly.
A father duck with a bright green head watches the ducklings.
The Woodseer Quartermaster stands here.(Gold Aura)

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
A father duck leaves west.
You quickly scan the area.
The halfling thief who is close by to your north.
A young duck who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A halfling guard who is a brief walk away to your north.
The halfling boy who is not far off to your east.
The young adventurer who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A halfling woman who is a brief walk away to your east.
A Halfling who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A young duck who is rather far off to your east.
A young duck who is in the distance to your east.
A halfling woman who is close by to your south.
A salamander who is close by to your south.
An elven merchant who is a brief walk away to your south.
The small woman who is a brief walk away to your south.
A father duck who is close by to your west.
A giant dragonfly who is close by to your west.
The wandering merchant who is not far off to your west.
The fisherman who is a brief walk away to your west.

< 582h/582H 259v/261V Pos: standing >

< 582h/582H 260v/261V Pos: standing >

< 582h/582H 261v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 261v/261V Pos: standing >
You quickly scan the area.
The halfling thief who is close by to your north.
A young duck who is not far off to your north.
A fuzzy duckling who is not far off to your north.
The halfling boy who is not far off to your east.
The young adventurer who is not far off to your east.
A young duck who is a brief walk away to your east.
A halfling guard who is a brief walk away to your east.
A halfling woman who is a brief walk away to your east.
A Halfling who is a brief walk away to your east.
A halfling guard who is rather far off to your east.
A young duck who is in the distance to your east.
A halfling woman who is close by to your south.
A salamander who is close by to your south.
An elven merchant who is not far off to your south.
The small woman who is not far off to your south.
The wandering merchant who is close by to your west.
A father duck who is close by to your west.
A giant dragonfly who is not far off to your west.
The fisherman who is a brief walk away to your west.

< 582h/582H 261v/261V Pos: standing >

< 582h/582H 261v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
You quickly scan the area.
A fuzzy duckling who is not far off to your north.
A halfling woman who is not far off to your north.
The poor farmer who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The elite guard who is not far off to your north.
The halfling councilor who is not far off to your north.
The halfling boy who is close by to your east.
The young adventurer who is close by to your east.
A young duck who is not far off to your east.
A halfling guard who is not far off to your east.
A halfling woman who is not far off to your east.
A Halfling who is not far off to your east.
A halfling guard who is a brief walk away to your east.
A young duck who is rather far off to your east.
A salamander who is in the distance to your east.
A halfling guard who is in the distance to your east.
The Woodseer Quartermaster who is close by to your west.
The wandering merchant who is not far off to your west.
A father duck who is not far off to your west.
A giant dragonfly who is a brief walk away to your west.
The fisherman who is rather far off to your west.

< 582h/582H 260v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N# -E -S -W
A spellbook has been tossed aside here.
A steel dagger has been tossed aside here.
A young halfling boy is running here, screaming at the top of his lungs.(Gold Aura)
A young halfling woman is here seeking adventure.(Gold Aura)

< 582h/582H 259v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 259v/261V Pos: standing >
You quickly scan the area.
A young duck who is close by to your east.
A halfling guard who is close by to your east.
A halfling woman who is close by to your east.
A Halfling who is close by to your east.
A halfling guard who is not far off to your east.
A young duck who is a brief walk away to your east.
A salamander who is rather far off to your east.
A halfling guard who is rather far off to your east.
A young duck who is in the distance to your east.
A blind woodcarver who is close by to your south.
The Woodseer Quartermaster who is not far off to your west.
The wandering merchant who is a brief walk away to your west.
A father duck who is a brief walk away to your west.
A giant dragonfly who is rather far off to your west.
The fisherman who is in the distance to your west.

< 582h/582H 259v/261V Pos: standing >

< 582h/582H 260v/261V Pos: standing >
Petalrich Lane continues.
You extend your sights eastward.
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck searches for food here.
A halfling guard patrols the streets keeping the peace.(Gold Aura)
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A Halfling (small)  The Empire stands here.(Gold Aura)

< 582h/582H 261v/261V Pos: standing >

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>

<map>
Zone: Woodseer.
Room: Petalrich Lane
</map>
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck searches for food here.
A wealthy halfling woman on a shopping trip walks down the road.(Gold Aura)
A Halfling (small)  The Empire stands here.(Gold Aura)

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
A halfling woman leaves north.
Aren't we funny today...

< 582h/582H 260v/261V Pos: standing >
Aren't we funny today...

< 582h/582H 260v/261V Pos: standing >
Petalrich Lane
Obvious exits: -N -E -S# -W
A young duck searches for food here.
A Halfling (small)  The Empire stands here.(Gold Aura)

< 582h/582H 260v/261V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.

< 582h/582H 260v/261V Pos: standing >
[Damage: 43 ] -=[A Halfling makes a strange sound as you place a faded-red dagger called 'Silencer' [poor] in his back.]=-

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sta EP:  small wounds >
 You do a fancy maneuver, tripping a Halfling.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  small wounds >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] -=[Your impressive pierce strikes a Halfling.]=-
[Damage: 17 ] -=[Your powerful pierce strikes a Halfling.]=-
[Damage: 17 ] -=[Your slash strikes a Halfling.]=-

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 
< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 You parry a Halfling's lunge at you.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  few wounds >
 Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
[Damage: 16 ] -=[Your powerful pierce strikes a Halfling.]=-
[Damage: 17 ] -=[Your powerful slash strikes a Halfling hard.]=-
[Damage: 15 ] -=[Your impressive pierce strikes a Halfling hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 32 ] -=[Your mighty slash seriously wounds a Halfling.]=-

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 
< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 You parry a Halfling's lunge at you.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  nasty wounds >
 A Halfling clambers to his feet.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sta EP:  nasty wounds >
 Your improved dexterity grants you an additional attack!
A Halfling dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 26 ] -=[Your powerful pierce seriously wounds a Halfling.]=-
[Damage: 13 ] -=[Your impressive slash strikes a Halfling very hard.]=-
[Damage: 13 ] -=[Your impressive pierce strikes a Halfling very hard.]=-

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 A halfling guard enters from the east.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 You use the momentum of a halfling guard's powerful bash to leap back up onto your feet!
A halfling guard suddenly attacks YOU!
A halfling guard misses you.
A Halfling misses you.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sta EP: pretty hurt >
 You do a fancy maneuver, tripping a Halfling.

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP: pretty hurt >
 Your improved dexterity grants you an additional attack!
[Damage: 15 ] -=[Your impressive pierce seriously wounds a Halfling.]=-
[Damage: 17 ] -=[Your powerful pierce seriously wounds a Halfling.]=-
[Damage: 17 ] -=[Your slash enshrouds a Halfling in a mist of blood.]=-
[Damage: 17 ] -=[Your pierce causes a Halfling to grimace in pain.]=-

< 582h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:excellent E: A Halfling sit EP:  awful >
 -=[A halfling guard's slash wounds you.]=-
You dodge a halfling guard's vicious attack.
-=[You suddenly see a halfling guard's foot in your chest.]=-

< 561h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 You parry a Halfling's lunge at you.

< 561h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 You feel like a potion could do you good once again.

< 561h/582H 260v/261V Pos: standing >
< T: Fuzz TP: sta TC:few scratches E: A Halfling sit EP:  awful >
 Your improved dexterity grants you an additional attack!
[Damage: 17 ] -=[Your powerful pierce hits a Halfling.]=-
A Halfling is mortally wounded, and will die soon, if not aided.
[Damage:  1 ] -=[Your pierce hits a Halfling.]=-
A Halfling is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!