<worn on head> a fragile obsidian coif
<worn on eyes> a tarnished gold eyepatch
<worn on face> a drow-made granite mask
<worn around neck> a spiked copper amulet
<worn about body> a burnt leather bodycloak
<worn on belt buckle>a quill
<attached to belt> a soldier's iron belt buckle from The Lizardman Swamps of Clavikord
<worn on arms> a pair of tight black sleeves [80%]
<worn on hands> some pitted copper claws
<primary weapon> a steel dagger
<held> a plain wooden lyre
<worn on legs> a pair of tight black pants [71%]
<worn on feet> some light copper boots
< 248h/248H 128v/130V Pos: standing >
[Damage: 6 ] A lizardman tribesman makes a strange sound as you place a steel dagger in his back.
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You parry a lizardman tribesman's lunge at you.
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman enters from the east.
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You start chanting...
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
Casting: fireball **
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
Casting: fireball *
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman's fine punch strikes you.
You parry a lizardman tribesman's lunge at you.
A lizardman tribesman's kick hits you directly in the face.
< 224h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 141 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 224h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You start chanting...
< 224h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
A lizardman tribesman leaves east.
< 224h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You complete your spell...
[Damage: 73 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
You dodge a lizardman tribesman's vicious attack.
You parry a lizardman tribesman's lunge at you.
< 224h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: awful >
You start chanting...
< 224h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: awful >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 241h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: awful >
You complete your spell...
[Damage: 38 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A lizardman tribesman's death cry reverberates in your head as he falls to the ground.
< 241h/248H 129v/130V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 18 gold coins.
< 241h/248H 129v/130V Pos: standing >
Ok.
You put 0 platinum, 18 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 241h/248H 130v/130V Pos: standing >
Into what?
< 241h/248H 130v/130V Pos: standing >
A Dark Dwelling
Obvious exits: -East
A few drops of fresh blood are scattered around the area.
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
This lizardman strolls through the water of the swamp, here.
< 241h/248H 130v/130V Pos: standing >
You sit down and relax.
< 241h/248H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - lightning bolt
( 5th circle) 4 - concealment
( 4th circle) 4 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 7th) fireball
18 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 241h/248H 130v/130V Pos: sitting >
You start meditating...
< 241h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 242h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 246h/248H 130v/130V Pos: sitting >
A lizardman tribesman leaves east.
< 246h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 248h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 248h/248H 130v/130V Pos: sitting >
You clamber to your feet.
< 248h/248H 130v/130V Pos: standing >
[Damage: 2 ] Your decent pierce grazes a lizardman tribesman.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman's punch strikes you.
You parry a lizardman tribesman's lunge at you.
< 233h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
[Damage: 2 ] Your decent pierce grazes a lizardman tribesman.
[Damage: 2 ] Your decent pierce grazes a lizardman tribesman.
< 233h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You start chanting...
< 233h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
Casting: fireball
< 233h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You finish your song.
< 247h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 64 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 247h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You parry a lizardman tribesman's lunge at you.
A lizardman tribesman misses you.
A lizardman tribesman's kick crashes into your chest.
[Damage: 2 ] Your decent pierce wounds a lizardman tribesman.
[Damage: 2 ] Your pierce wounds a lizardman tribesman.
< 239h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You start playing your plain wooden lyre and singing aloud.
< 239h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 239h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You start chanting...
< 239h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
Casting: fireball **
< 239h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
Casting: fireball *
< 239h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman's fine punch strikes you.
< 224h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 92 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 224h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You start chanting...
< 224h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
Casting: fireball **
< 224h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
Casting: fireball *
< 224h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You complete your spell...
[Damage: 87 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
A lizardman tribesman is mortally wounded, and will die soon, if not aided.
< 224h/248H 130v/130V Pos: standing >
<You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You don't have that spell memorized.
< 241h/248H 130v/130V Pos: standing >
<You don't have that spell memorized.
< 241h/248H 130v/130V Pos: standing >
<[Damage: 3 ] Your fine pierce critically injures a lizardman tribesman.
A lizardman tribesman is mortally wounded, and will die soon, if not aided.
[Damage: 2 ] Your decent pierce hits a lizardman tribesman.
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A look of horror and a silent scream are a lizardman tribesman's last actions in this world.
< 241h/248H 130v/130V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 17 gold coins.
< 241h/248H 130v/130V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 241h/248H 130v/130V Pos: standing >
Into what?
< 241h/248H 130v/130V Pos: standing >
A Dark Dwelling
Obvious exits: -East
Fresh blood splatters cover the area.
[2] The corpse of a lizardman tribesman is lying here.
< 241h/248H 130v/130V Pos: standing >
You sit down and relax.
< 241h/248H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - lightning bolt
( 5th circle) 4 - concealment
( 4th circle) 4 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 7th) fireball
18 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 241h/248H 130v/130V Pos: sitting >
You start meditating...
< 241h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 242h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 247h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 248h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 248h/248H 130v/130V Pos: sitting >
You clamber to your feet.
< 248h/248H 130v/130V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: standing >
A Dark Dwelling
Obvious exits: -East
Fresh blood splatters cover the area.
[2] The corpse of a lizardman tribesman is lying here.
< 248h/248H 130v/130V Pos: standing >
You quickly scan the area.
A lizardman tribesman who is close by to your east.
A lizardman tribesman who is not far off to your east.
< 248h/248H 130v/130V Pos: standing >
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
This lizardman strolls through the water of the swamp, here.
< 248h/248H 129v/130V Pos: standing >
A Dark Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -West
The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
< 248h/248H 128v/130V Pos: standing >
A lizardman tribesman enters from the west.
< 248h/248H 128v/130V Pos: standing >
[Damage: 6 ] A lizardman tribesman makes a strange sound as you place a steel dagger in his back.
< 248h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman's kick hits you directly in the face.
< 240h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You start chanting...
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
Casting: fireball **
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You dodge a lizardman tribesman's vicious attack.
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 77 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You start chanting...
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
Casting: fireball **
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
A lizardman tribesman's fine punch strikes you.
You dodge a lizardman tribesman's vicious attack.
You block a lizardman tribesman's feeble kick with your arm.
< 232h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 80 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You miss a lizardman tribesman.
You miss a lizardman tribesman.
You start chanting...
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
Casting: fireball **
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You parry a lizardman tribesman's lunge at you.
You parry a lizardman tribesman's lunge at you.
< 244h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
You complete your spell...
[Damage: 95 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
The last gasps of a lizardman tribesman cause a sickening chill to run up your spine.
< 244h/248H 130v/130V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 17 gold coins.
< 244h/248H 130v/130V Pos: standing >
Ok.
You put 0 platinum, 17 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 244h/248H 130v/130V Pos: standing >
Into what?
< 244h/248H 130v/130V Pos: standing >
A Dark Dwelling
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
< 244h/248H 130v/130V Pos: standing >
You sit down and relax.
< 244h/248H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 4 - lightning bolt
( 5th circle) 4 - concealment
( 4th circle) 4 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 7th) fireball
18 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
You can memorize no more spells.
You continue your study.
< 244h/248H 130v/130V Pos: sitting >
You start meditating...
< 244h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 246h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 247h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 248h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
Your studies are complete.
< 248h/248H 130v/130V Pos: sitting >
You clamber to your feet.
< 248h/248H 130v/130V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: standing >
You sit down and relax.
< 248h/248H 130v/130V Pos: sitting >
You have memorized the following spells:
( 7th circle) 3 - fireball
( 6th circle) 4 - lightning bolt
( 5th circle) 4 - concealment
( 4th circle) 4 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
You can memorize no more spells.
< 248h/248H 130v/130V Pos: sitting >
You start meditating...
< 248h/248H 130v/130V Pos: sitting >
You stop meditating.
You clamber to your feet.
< 248h/248H 130v/130V Pos: standing >
A Dark Dwelling
Obvious exits: -West
A few drops of fresh blood are scattered around the area.
[2] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
< 248h/248H 130v/130V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: standing >
[Damage: 2 ] Your pierce grazes a lizardman tribesman.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
A lizardman tribesman misses you.
A lizardman tribesman's sweep catches you in the side and you almost stumble.
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You feel your skill in double attack improving.
[Damage: 3 ] Your fine pierce wounds a lizardman tribesman.
A lizardman tribesman dodges your futile attack.
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You start chanting...
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
Casting: fireball **
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
Casting: fireball *
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You parry a lizardman tribesman's lunge at you.
You parry a lizardman tribesman's lunge at you.
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 74 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
A lizardman tribesman enters from the west.
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You start chanting...
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
Casting: fireball
< 241h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 245h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 67 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 245h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
A lizardman tribesman dodges your futile attack.
A lizardman tribesman dodges your futile attack.
< 245h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:few scratches E: tribesman sta EP: nasty wounds >
A lizardman tribesman's fine punch strikes you.
A lizardman tribesman's sweep catches you in the side and you almost stumble.
You start chanting...
< 223h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: tribesman sta EP: nasty wounds >
Casting: fireball **
< 223h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: tribesman sta EP: nasty wounds >
You complete your spell...
[Damage: 87 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 223h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: tribesman sta EP: awful >
You start chanting...
< 223h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: tribesman sta EP: awful >
You parry a lizardman tribesman's lunge at you.
< 223h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: tribesman sta EP: awful >
You complete your spell...
[Damage: 25 ] The lightning bolt hits a lizardman tribesman with full impact.
A lizardman tribesman is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
You feel the bloodlust in your heart as you hear the death cry of a lizardman tribesman.
< 223h/248H 130v/130V Pos: standing >
You get a few coins from the corpse of a lizardman tribesman.
There were: 19 gold coins.
< 223h/248H 130v/130V Pos: standing >
Ok.
You put 0 platinum, 19 gold, 0 silver, and 0 copper coins into a large leather backpack.
< 223h/248H 130v/130V Pos: standing >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Into what?
< 242h/248H 130v/130V Pos: standing >
A Dark Dwelling
Obvious exits: -West
Fresh blood covers everything in the area.
[3] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
< 242h/248H 130v/130V Pos: standing >
You sit down and relax.
< 242h/248H 130v/130V Pos: sitting >
You have memorized the following spells:
( 6th circle) 3 - lightning bolt
( 5th circle) 4 - concealment
( 4th circle) 4 - burning hands
1 - minor creation
( 3rd circle) 6 - magic missile
( 2nd circle) 7 - mirror image
And you are currently memorizing the following spells:
9 seconds: ( 7th) fireball
18 seconds: ( 7th) fireball
27 seconds: ( 7th) fireball
36 seconds: ( 6th) lightning bolt
You can memorize no more spells.
You continue your study.
< 242h/248H 130v/130V Pos: sitting >
You start meditating...
< 242h/248H 130v/130V Pos: sitting >
A lizardman tribesman enters from the west.
< 243h/248H 130v/130V Pos: sitting >
You are close to the half-way point in the journey towards your next level.
< 244h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 244h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 244h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 246h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 246h/248H 130v/130V Pos: sitting >
A lizardman tribesman leaves west.
< 247h/248H 130v/130V Pos: sitting >
You have finished memorizing fireball.
< 248h/248H 130v/130V Pos: sitting >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: sitting >
You have finished memorizing lightning bolt.
Your studies are complete.
< 248h/248H 130v/130V Pos: sitting >
You clamber to your feet.
< 248h/248H 130v/130V Pos: standing >
[Damage: 2 ] Your decent pierce grazes a lizardman tribesman.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You dodge a lizardman tribesman's vicious attack.
A lizardman tribesman misses you.
A lizardman tribesman misses you with his clumsy kick at your chest.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You feel your skill in double attack improving.
You score a CRITICAL HIT!!!!!
[Damage: 5 ] Your pierce wounds a lizardman tribesman.
A lizardman tribesman dodges your futile attack.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You start chanting...
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You dodge a lizardman tribesman's vicious attack.
You dodge a lizardman tribesman's vicious attack.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few scratches >
You complete your spell...
[Damage: 94 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few wounds >
You start chanting...
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few wounds >
Casting: fireball **
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few wounds >
You dodge a lizardman tribesman's vicious attack.
You parry a lizardman tribesman's lunge at you.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: few wounds >
You complete your spell...
[Damage: 90 ] You throw a fireball at a lizardman tribesman and have the satisfaction of seeing him enveloped in flames.
< 248h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC:excellent E: tribesman sta EP: pretty hurt >
A rakshasa guard's pierce strikes you.
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH! That really did HURT!
< 205h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
You start chanting...
< 222h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
Casting: fireball
A rakshasa guard attempts to flee.
A rakshasa guard tries to flee, but can't make it out of here!
< 222h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: a rakshasa guard sta EP: excellent >
You complete your spell...
[Damage: 98 ] You throw a fireball at a rakshasa guard and have the satisfaction of seeing her enveloped in flames.
< 222h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: small wounds E: a rakshasa guard sta EP: small wounds >
A rakshasa guard dodges your futile attack.
A rakshasa guard attempts to flee.
A rakshasa guard leaves west.
< 222h/248H 130v/130V Pos: standing >
A rakshasa guard enters from the west.
< 222h/248H 130v/130V Pos: standing >
A rakshasa guard's impressive pierce strikes you.
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH! That really did HURT!
< 180h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
You dodge a lizardman tribesman's vicious attack.
You parry a lizardman tribesman's lunge at you.
A lizardman tribesman's sweep catches you in the side and you almost stumble.
< 172h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
You don't have that spell memorized.
< 172h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
A rakshasa guard attempts to flee.
A rakshasa guard tries to flee, but can't make it out of here!
< 172h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
A rakshasa guard attempts to flee.
A rakshasa guard tries to flee, but can't make it out of here!
< 172h/248H 130v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
A rakshasa guard attempts to flee.
A rakshasa guard leaves west.
You attempt to flee...
A Path Through the Village
This path, which is mainly a tunnel, runs through the lizard man
village. About 2 feet of water lies at the bottom of the path, which
is perfect for the lizards. The area around here is mostly hot and
humid, just as the lizard men like it.
Obvious exits: -North -East -South -West
A rakshasa guard is standing here, busy with his own matters.
You flee westward!
< 172h/248H 129v/130V Pos: standing >
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH! That really did HURT!
< 108h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC: nasty wounds E: a rakshasa guard sta EP: small wounds >
A lizardman tribesman enters from the north.
< 108h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC: nasty wounds E: a rakshasa guard sta EP: small wounds >
A rakshasa guard parries your futile lunge at her.
You miss a rakshasa guard.
< 108h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC: nasty wounds E: a rakshasa guard sta EP: small wounds >
You sing a song to heal all wounds.
Your body feels restored by the power of your soothing song!
Sorry, you aren't allowed to do that in combat.
< 125h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
Sorry, you aren't allowed to do that in combat.
< 125h/248H 129v/130V Pos: standing >
< T: Zasx TP: sta TC: few wounds E: a rakshasa guard sta EP: small wounds >
You attempt to flee...
A Dark Dwelling
This slimy dwelling appears to be scattered with bones of humans,
and other humanoid species that the lizard men have captured and eaten.
Lizard men appear to sleep anywhere they please, often on a rock by
a pool of water in the center of the room. Every now and then someone
might see a lizard man eating some kind of mushrooms or other swamp
plants, but most often screams of terrified villagers from human towns
can be heard as they are dragged, face first, through the water of
the lizard men village into these spacious dwellings where the lizard
men will eat them, sometimes alive. Bones of the eaten humans and
other humanoids are used as weapons sometimes, and often used to
make shields. Others have found it nice to use the bones to make
different kinds of jewelry such as necklaces, amulets, and other
types of things.
Obvious exits: -West
Puddles of fresh blood cover the ground.
[3] The corpse of a lizardman tribesman is lying here.
This lizardman strolls through the water of the swamp, here.
You flee eastward!
< 125h/248H 128v/130V Pos: standing >
You are knocked to the ground by a lizardman tribesman's mighty bash!
< 122h/248H 128v/130V Pos: sitting >
< T: Zasx TP: sit TC: nasty wounds E: tribesman sta EP: pretty hurt >
A rakshasa guard enters from the west.
< 122h/248H 128v/130V Pos: sitting >
< T: Zasx TP: sit TC: nasty wounds E: tribesman sta EP: pretty hurt >
You score a CRITICAL HIT!!!!!
[Damage: 7 ] Your pierce strikes a lizardman tribesman hard.
[Damage: 2 ] Your decent pierce strikes a lizardman tribesman.
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH! That really did HURT!
Out of nowhere, a rakshasa guard stabs you in the back.
OUCH! That really did HURT!
< 59h/248H 128v/130V Pos: sitting >
< T: Zasx TP: sit TC:pretty hurt E: a rakshasa guard sta EP: small wounds >
A lizardman tribesman's fine punch seriously wounds you.
A lizardman tribesman's punch enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
< 21h/248H 128v/130V Pos: sitting >
< T: Zasx TP: sit TC: awful E: a rakshasa guard sta EP: small wounds >
A rakshasa guard attempts to flee.
A rakshasa guard tries to flee, but can't make it out of here!
< 21h/248H 128v/130V Pos: sitting >
< T: Zasx TP: sit TC: awful E: a rakshasa guard sta EP: small wounds >
A rakshasa guard attempts to flee.
A rakshasa guard leaves west.
< 21h/248H 128v/130V Pos: sitting >
A lizardman tribesman enters from the west.
< 21h/248H 128v/130V Pos: sitting >
A rakshasa guard enters from the west.
< 21h/248H 128v/130V Pos: sitting >
Out of nowhere, a rakshasa guard stabs you in the back.
Your consciousness begins to fade in and out as your mortality slips away.....