The death of [45 Controller] Wizsbro Night Raven's Watch (Grey Elf)

in The Bar of the Evil Dead

from the perspective of [45 Controller] Wizsbro Night Raven's Watch (Grey Elf)


The Inn of the Bar of the Evil Dead
Obvious exits: -D
Puddles of fresh blood cover the ground.
A vampire bat flies guided by glowing red eyes.

< 15h/215H 46v/120V Pos: standing >
Your Terminal mode is now: GEN .

< 15h/215H 46v/120V Pos: standing >

< 15h/215H 46v/120V Pos: standing >
Owner               Artifact

Vaer                tendrils of shadowy mist
Cy                  Illesarus, the Sword of Sharpness
Nul                 the dagger of Wind
Alfy                a gladius called 'Backstabber'
Soljia              the rod of Dispator
Kenon               Tiamat's poison tail stinger
Ril                 the platemail of the DragonLord
Pok                 the Living Necroplasm
Rytoh               the mystic axe of the dragonkind
Rani                the holy mace of the efreeti
Jzz                 the sword of fire and flame

       ------Summary------
         Goodies:      3
         Evils:        8
         Total:        11

< 16h/215H 46v/120V Pos: standing >
Owner               Unique

Kir                 a wispy astral-twined mindstone ring
Kir                 the holy avenger of Ambran
Sizan               the orb of the sea
Soljia              the mace of the earth
Dakar               the crown of Aramus
Droog               the totem of Mox
Gruul               a blood red sword named 'Death Rider'
Disc                the orb of elemental fire
Grutag              a carved dragonbone longbow called "Eternity"
Thuruz              some platemail of colorless salamander scales
Nojd                the robe of Lost Souls
Rytoh               a large gold-rimmed church door
Nojd                Utgard-Loki's crystal ball
Biri                the band of emerald flames
Ril                 a gilded Songbird charm
Poh                 the instrument of lyrical mastery
Fuzz                a set of gartham hide sleeves
Klish               the glittering cloak of the sprite queen, Faelarae
Tiu                 a cold saber called 'icicle'
Zukus               an umbilical cord from a pregnant duergar
Gruul               a bracelet of poisonous snake scales
Ka                  a sword of the whirlwinds
Dakar               the twisted spine and skull of the Lich Lord
Rani                some platinum linked sleeves of life
Clorin              the wailing face of a pygmie banshee
Alfy                a haze of swirling green vapor
Kaboom              the wicked-looking scimitar of Demogorgon
Disc                Tsunami, the trident of storms
Kaboom              the eyes of the mindflayer
Cy                  a death ring of Tezcatlipoca
Soljia              an obsidian buckle named "Rage"
Bisil               a swirling staff of air conjuration
Kaboom              the unholy avenger named 'Bloodlust'
Knak                the terrifying visage of the great wraith Dranum
Kaboom              the cloak of the stalker
Segura              the dark heart of Dreggan Wood

       ------Summary------
         Goodies:      16
         Evils:        20
         Total:        36

< 16h/215H 47v/120V Pos: standing >
Owner               Ioun

Dakar               a dark purple ioun stone
Kaboom              a dark ioun stone
Eikel               a bright green ioun stone

       ------Summary------
         Goodies:      1
         Evils:        2
         Total:        3

< 16h/215H 47v/120V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
  *Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
   Clan Stoutdorf Settlement                     (good)          
   Kobold Settlement                             (slightly evil) 
   The High Moor Forest                          (neutral)       
   The Stone Tomb of Kelek                       (slightly evil) 
   Orrak                                         (neutral)       
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (slightly evil) 
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (good)          
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (good)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (very evil)     
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (neutral)       
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (extremely good)
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (evil)          
   The Githyanki Fortress                        (neutral)       
   Labyrinth of No Return                        (neutral)       
   The Desert City of Venan'Trut                 (slightly evil) 
   Rogue Plains                                  (neutral)       
  *City of Torrhan                               (good)          
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly evil) 
   New Cave city                                 (neutral)       
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
   IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (slightly evil) 
   The Jade Empire                               (evil)          
   Mazzolin                                      (slightly evil) 
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
   The Sky City of Ultarium                      (evil)          
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (evil)          
   Tribal Oasis                                  (slightly good) 
   The Para-Elemental Plane of Smoke             (neutral)       
   Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (slightly evil) 
   The Ethereal Plane                            (neutral)       
   The Caverns of Armageddon                     (slightly evil) 
   The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly evil) 
   Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
   Temple of the Earth                           (neutral)       
   Sea Kingdom                                   (neutral)       
   Plane of Earth                                (neutral)       
   Sevenoaks                                     (neutral)       
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
   The Hall of Knighthood                        (neutral)       
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
   The Great Shaboath                            (neutral)       
   The Tempest Court                             (neutral)       
   Pit of Dragons                                (neutral)       
   Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (very evil)     
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (slightly good) 
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (slightly evil) 
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
   Tiamat                                        (slightly good) 
   The Fortress of Dreams                        (neutral)       
   Bahamut's Palace                              (slightly evil) 
   Dragonnia                                     (slightly evil) 
   The Charcoal Palace                           (neutral)       
   Vecna's Tomb                                  (neutral)       
  *Ny'Neth's Stronghold                          (slightly evil) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (neutral)       
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
   Ny'Neth's Stronghold Continued                (neutral)       
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (neutral)       
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 17h/215H 47v/120V Pos: standing >
You utter a quick incantation, calling forth Mevian who softly says 'Your wish is my command, master!'
Mevian starts following you.

< 19h/215H 49v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 28h/215H 56v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Mevian's body, and his wounds begin to heal!

< 31h/215H 58v/120V Pos: standing >
Your Terminal mode is now: ANSI.

< 34h/215H 60v/120V Pos: standing >
Your Terminal mode is now: MSP .

< 36h/215H 62v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 43h/215H 67v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into your body, and your wounds begin to heal!

< 212h/215H 70v/120V Pos: standing >

<map>
Zone: The Behemoth Herders.
Room: The Bar of the Evil Dead
</map>

<map>
Zone: The Behemoth Herders.
Room: The Bar of the Evil Dead
</map>
The Bar of the Evil Dead
Obvious exits: -S -U
Puddles of fresh blood cover the ground.
A ferocious undead behemoth stands here, fighting Ainger.
Ainger (Barbarian)(large) stands here, fighting a ferocious undead behemoth.
A plain looking vampire rests here, drinking a cup of blood.
A massive wight barkeep tosses a drink at an eager undead pirate.
An undead pirate relaxes here, pouring wine into his decaying body.
An undead pirate relaxes here, pouring wine into his decaying body.
A revenant's war pig stands here.
A revenant roars with laughter at the pirates.
Mevian enters from above.

< 215h/215H 71v/120V Pos: standing >
A ferocious undead behemoth dodges Ainger's attack.
Ainger misses a ferocious undead behemoth.

< 215h/215H 73v/120V Pos: standing >
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
Ainger dodges a ferocious undead behemoth's attack.

< 215h/215H 76v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 77v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 78v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth almost sweeps Ainger off of his feet with a well placed leg sweep.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 81v/120V Pos: standing >
Ainger drops flat to the ground.

< 215h/215H 83v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
A ferocious undead behemoth dodges Ainger's attack.

< 215h/215H 83v/120V Pos: standing >
Saving Wizsbro.

< 215h/215H 84v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 85v/120V Pos: standing >
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 86v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 215h/215H 87v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 89v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 91v/120V Pos: standing >
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth's decent punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth whacks Ainger in the side with a sound kick.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 91v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 94v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 215h/215H 95v/120V Pos: standing >
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
Ok.
Mevian starts casting a spell.

< 215h/215H 96v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 215h/215H 98v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 99v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 101v/120V Pos: standing >
Ainger dodges a ferocious undead behemoth's attack.
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth almost sweeps Ainger off of his feet with a well placed leg sweep.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 101v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 215h/215H 103v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.

< 215h/215H 105v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 105v/120V Pos: standing >
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 106v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 215h/215H 107v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 110v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 111v/120V Pos: standing >
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth hits Ainger with a mighty kick to his chest.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 111v/120V Pos: standing >
Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 115v/120V Pos: standing >
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 215h/215H 115v/120V Pos: standing >
A ferocious undead behemoth's punch strikes Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!

< 215h/215H 117v/120V Pos: standing >
Ok.
Mevian starts casting a spell.

< 215h/215H 118v/120V Pos: standing >
Someone suddenly attacks YOU!
A Kobold snaps into visibility.
A Kobold misses you.

< 215h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC:excellent E: A Kobold sta EP: excellent >
 Ainger misses a ferocious undead behemoth.
Ainger misses a ferocious undead behemoth.

< 215h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Drow Elf snaps into visibility.

< 215h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
A ferocious undead behemoth's fine punch wounds Ainger.
Ainger's spell flows around a ferocious undead behemoth, leaving him unharmed!
A ferocious undead behemoth whacks Ainger in the side with a sound kick.
A ferocious undead behemoth shivers as he hits Ainger.

< 215h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC:excellent E: A Kobold sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'energy drain'
You feel less energetic as a Drow Elf drains you.
OUCH!  That really did HURT!
Your life energy was drained, leaving you a bit shaken.
Mevian completes his spell...
Mevian utters the words 'yjrr pzar'
A torrent of divine energy flows from Mevian into Ainger's body, and his wounds begin to heal!

< 113h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 Ok.
Mevian seems a bit busy at the moment, try later.

< 113h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Drow Elf starts casting an offensive spell called 'energy drain'.

< 113h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Kobold misses you.
A Kobold misses you.

< 113h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: few wounds E: A Kobold sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You feel less energetic as a Drow Elf drains you.
YIKES!  Another hit like that, and you've had it!!
Your life energy was drained, leaving you a bit shaken.

< 27h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Kobold dodges your futile attack.
A Kobold dodges your futile attack.

< 27h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: awful E: A Kobold sta EP: excellent >
 Ainger's powerful pierce wounds a ferocious undead behemoth.
A Drow Elf starts casting an offensive spell called 'energy drain'.

< 27h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: awful E: A Kobold sta EP: excellent >
 Ainger clambers to his feet.

< 27h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: awful E: A Kobold sta EP: excellent >
 A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.
Ainger dodges a ferocious undead behemoth's attack.
A ferocious undead behemoth's fine punch wounds Ainger.
A ferocious undead behemoth shivers as he hits Ainger.

< 27h/215H 120v/120V Pos: standing >
< T: Wizsbro TP: sta TC: awful E: A Kobold sta EP: excellent >
 A Drow Elf completes his spell...
A Drow Elf utters the words 'unsozfol efaui'
You feel less energetic as a Drow Elf drains you.