<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> a braided elfskin headband [superior] (magic) (humming) [84%]
<worn on eyes> an eyepatch of swirling shadows (magic) (glowing)
<worn in ear> an earring of Cerberus
<worn in ear> a gnomish ear amplifier (magic)
<worn on face> the horrid mask of nightmares [superior]
<worn around neck> some lily pads [77%]
<worn around neck> some lily pads
<worn on body> the robe of sorcery
<worn about body> the robes of the maelstrom bearing the soul of Riudel
<worn on tail> a brutal electrum tail protector
<worn as quiver> an embroidered illithid-hide backsheath (magic)
<worn about waist> a belt of swirling shadows [superior] (magic)
<worn on belt buckle>a mystical tome covered in demon-skin (magic)
<worn on arms> a pair of ghostly sleeves (magic)
<held as shield> a boreal clay shield from Valley of Crushk
<worn around wrist> some lily pads
<worn around wrist> some lily pads [80%]
<worn on hands> a pair of moss-covered gloves [superior] (glowing)
<worn on finger> a small diamond ring (magic)
<worn on finger> a ring of the hierophant [poor] (magic)
<held> an ebonywood wand of shifting shadows [superior] (glowing)
<worn on legs> leggings smeared with blood
<worn on feet> some boots of forest running [poor]
Lair of the Gibberling King (neutral)
Plane of Air (slightly evil)
The Kingdom of Torg (evil)
*Tribal Oasis (good)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (neutral)
The Temple to Skrentherlog (neutral)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (slightly evil)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
*Ruined Temple of Tezcatlipoca (evil)
The Astral Plane (neutral)
Jotunheim (slightly evil)
The Transparent Tower (slightly evil)
Krethik Keep (neutral)
Temple of the Earth (neutral)
Sea Kingdom (neutral)
*Plane of Earth (slightly evil)
Sevenoaks (neutral)
*The Keep of Evil (slightly evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (neutral)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (neutral)
The Great Shaboath (neutral)
The Tempest Court (neutral)
Pit of Dragons (neutral)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (very evil)
The Scorched Valley (neutral)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
*Plane of Fire, Brass (slightly evil)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (slightly good)
The Fortress of Dreams (neutral)
Bahamut's Palace (slightly evil)
Dragonnia (slightly evil)
The Charcoal Palace (neutral)
Vecna's Tomb (neutral)
*Ny'Neth's Stronghold (slightly evil)
Apocalypse Castle (neutral)
The Realm of Barovia Continued (neutral)
The Hall of the Ancients (neutral)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (neutral)
Celestial Plane (neutral)
The 222nd Layer of the Abyss (neutral)
Castle Ravenloft (neutral)
* = already completed this boot.
< 669h/669H 205v/205V Pos: standing >
You sit down and relax.
< 669h/669H 205v/205V Pos: sitting >
You have memorized the following spells:
(10th circle) 1 - gate to ardgral
( 9th circle) 4 - asphyxiate
( 8th circle) 1 - fly
1 - mask
1 - shadow shield
1 - vanish
( 7th circle) 6 - hammer
( 6th circle) 7 - reflection
( 5th circle) 5 - shadow travel
( 4th circle) 4 - sleep
3 - insects
( 3rd circle) 2 - blindness
2 - mirror image
5 - shadow monster
( 2nd circle) 7 - dispel magic
3 - darkness
( 1st circle) 4 - minor creation
5 - magic missile
1 - detect magic
1 - phantom armor
And you are currently memorizing the following spells:
3 seconds: ( 5th) shadow travel
7 seconds: ( 5th) shadow travel
10 seconds: ( 4th) sleep
15 seconds: (10th) clone form
19 seconds: ( 8th) vanish
You can memorize no more spells.
You continue your study.
< 669h/669H 205v/205V Pos: sitting >
You start meditating...
< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing shadow travel.
< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing shadow travel.
< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing sleep.
< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing clone form.
< 669h/669H 205v/205V Pos: sitting >
A Grey Elf enters from elsewhere.
< 669h/669H 205v/205V Pos: sitting >
You have finished memorizing vanish.
Your studies are complete.
< 669h/669H 205v/205V Pos: sitting >
You clamber to your feet.
< 669h/669H 205v/205V Pos: standing >
You don't know that spell!
< 669h/669H 205v/205V Pos: standing >
A member of the Storage Locker Safety Commission escorts a Grey Elf to a private room.
< 669h/669H 205v/205V Pos: standing >
You failed.
< 669h/669H 205v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
A few drops of fresh blood are scattered around the area.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.
< 669h/669H 205v/205V Pos: standing >
You failed.
< 669h/669H 205v/205V Pos: standing >
You failed.
< 669h/669H 205v/205V Pos: standing >
You failed.
< 669h/669H 205v/205V Pos: standing >
A Grey Elf enters from elsewhere.
< 669h/669H 205v/205V Pos: standing >
You start chanting...
You snap into visibility.
< 669h/669H 205v/205V Pos: standing >
Casting: asphyxiate
< 669h/669H 205v/205V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
[Damage: 19 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
You just gained 0.50 frags!
Your guild gained prestige!
You have gained 266 epic points.
The unmistakable scent of fresh blood can be smelled as a Grey Elf dies in agony.
< 669h/669H 205v/205V Pos: standing >
Saving Riudel.
< 669h/669H 205v/205V Pos: standing >
It appears to be the corpse of Toyan.
a few coins
< 669h/669H 205v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.
< 669h/669H 205v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
You get a few coins from the corpse of Toyan.
There were: 7 gold coins, 5 silver coins, 6 copper coins.
< 669h/669H 205v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
Ok.
You put 0 platinum, 7 gold, 23 silver, and 19 copper coins into a bottomless bag of the illithids.
< 669h/669H 205v/205V Pos: standing >
Tharnadian Bank
Obvious exits: -S#
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
Sarn, the banker stands, apparently asleep.
< 669h/669H 205v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
Pidd punished by Termination for: alt char botting for equipment. 1500 epics deducted from prime - Sun Feb 2 04:15:18 2020
Poo punished by Termination for: alt char used for botting for equipment. 1500 epics deducted from prime - Sun Feb 2 04:15:59 2020
Xalax punished by Termination for: 1 hr rule violation - Sun Feb 2 20:53:03 2020
Somang punished 40 levels for: camped port character - Thu Feb 13 00:41:30 2020
Wizsbro punished 5 levels for: loading and using illegal camped port character - Thu Feb 13 00:52:19 2020
Ratt punished 10 levels for: plus banked plat for attempting to transfer gear across sides. - Fri Feb 14 01:01:52 2020
Morrigu punished by Termination for: attempting to coordinate a gear transfer (to ratt) and subsequent verbal tirade on and off game. - Fri Feb 14 09:12:00 2020
Yzar punished 5 levels for: using !risk, !frag alts repeatedly to influence game play - Fri Feb 21 01:21:52 2020
< 669h/669H 205v/205V Pos: standing >
You don't have anything to put in it.
< 669h/669H 205v/205V Pos: standing >
Ok.
< 669h/669H 205v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A young man in leather armor seems to be patrolling the area.
A tharnadian thief-hunter stands, apparently asleep.
< 669h/669H 204v/205V Pos: standing >
Pardon?
< 669h/669H 204v/205V Pos: standing >
Ok.
< 669h/669H 204v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter stands, apparently asleep.
< 669h/669H 203v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 669h/669H 202v/205V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A militia guard who is not far off to your north.
A tharnadian thief-hunter who is not far off to your north.
A tharnadian thief-hunter who is not far off to your south.
A stray cat who is not far off to your south.
A stray dog who is not far off to your south.
A militia guard who is a brief walk away to your west.
A human merchant who is a brief walk away to your west.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 669h/669H 204v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
< 669h/669H 203v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
A militia guard is posted here, keeping watch over the bazaar.
A human merchant from another town stands here, perusing Tharnadia.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 669h/669H 201v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 669h/669H 201v/205V Pos: standing >
You quickly scan the area.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is close by to your north.
A militia guard who is not far off to your north.
A stray cat who is a brief walk away to your north.
A militia guard who is not far off to your east.
A human merchant who is not far off to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
An elite guard who is in the distance to your east.
A street sweeper who is not far off to your south.
A homeless child who is not far off to your south.
A slutty whore who is not far off to your south.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Inn
</map>
The Ogre's Foot Inn
Obvious exits: -W -D
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A great flail has been carelessly left here.
[4] A sturdy looking wooden club has been left here.
A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 669h/669H 202v/205V Pos: standing >
You quickly scan the area.
The mailman who is not far off below you.
< 669h/669H 205v/205V Pos: standing >
You start chanting...
< 669h/669H 205v/205V Pos: standing >
Casting: clone form **
< 669h/669H 205v/205V Pos: standing >
Casting: clone form *
< 669h/669H 205v/205V Pos: standing >
Casting: clone form
< 669h/669H 205v/205V Pos: standing >
You complete your spell...
You blur and take on the form of an elite guard!
< 669h/669H 205v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
Autosaving...
< 669h/669H 205v/205V Pos: standing >
A Grey Elf slowly fades into existence.
< 669h/669H 205v/205V Pos: standing >
A Grey Elf leaves down.
< 669h/669H 205v/205V Pos: standing >
The Ogre's Foot Inn
Obvious exits: -W -D
[15] A small bandage rests upon the ground here.
[6] A large wooden torch has been discarded here.
A great flail has been carelessly left here.
[4] A sturdy looking wooden club has been left here.
A warhammer with a sturdy-looking steel head lies here.
[4] A stout cudgel carved from oak wood lies here.
[4] A gnoby piece of wood, perhaps a small mace, lies here.
A large sign hangs from the front of the counter here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
The receptionist stands here behind the counter, waiting to help someone.
< 669h/669H 205v/205V Pos: standing >
Alas, you cannot go that way. . . .
< 669h/669H 205v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Ogre's Foot Lounge
</map>
The Ogre's Foot Lounge
Obvious exits: -N -U -D
A large portal leading to the arena floats here. (glowing)
A stone hearth is set in the wall.
A mighty board stands here held up by great swords reading 'Flame Board.'
< 669h/669H 204v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Fountain of Tharnadia
</map>
The Great Fountain of Tharnadia
Obvious exits: -N -E -S -W
A swirling rift shifts and howls here. (magic)
A swirling rift shifts and howls here. (magic)
A shingle hangs over the door to the south.
Before you stands a huge board containing news and feedback.
An onyx plaque can be seen written on the fountain.
A beautifully sculpted ivory fountain rests here.
A young man in leather armor seems to be patrolling the area.
A young man in leather armor seems to be patrolling the walls.
The Tharnadian Quartermaster stands here.
The town crier is standing here, eagerly awaiting to perform his duties.
< 669h/669H 203v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Tharnadia-Keats Intersection
</map>
The Tharnadia-Keats Intersection
Obvious exits: -N -E# -S -W
A young man in leather armor seems to be patrolling the walls.
A young man in leather armor seems to be patrolling the area.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Keats Street
</map>
Keats Street
Obvious exits: -N -E -S
< 669h/669H 201v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -N -E -S -W
< 669h/669H 201v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Center of the Great Bazaar
</map>
The Center of the Great Bazaar
Obvious exits: -N -E -S -W
< 669h/669H 201v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: The Great Bazaar
</map>
The Great Bazaar
Obvious exits: -E -S -W
A wooden stall stands here, goods displayed upon its counter.
A militia guard is posted here, keeping watch over the bazaar.
A street sweeper is cleaning here, singing songs of labor.
A human merchant from another town stands here, perusing Tharnadia.
< 669h/669H 201v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: The Grand Tharnadian Way
</map>
The Grand Tharnadian Way
Obvious exits: -E -W
< 669h/669H 201v/205V Pos: standing >
You quickly scan the area.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
An elite guard who is close by to your east.
A militia guard who is close by to your west.
A street sweeper who is close by to your west.
A human merchant who is close by to your west.
< 669h/669H 202v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Inside the Eastern City Gates
</map>
Inside the Eastern City Gates
Obvious exits: -N -E# -S -W
[2] A large wooden torch has been discarded here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A spellbook has been tossed aside here.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
A tough looking warrior is scanning the landscape beyond the walls.
< 669h/669H 203v/205V Pos: standing >
You quickly scan the area.
A tharnadian thief-hunter who is close by to your north.
A tharnadian thief-hunter who is not far off to your north.
A Grey Elf who is a brief walk away to your north.
Sarn, the banker who is a brief walk away to your north.
A stray dog who is close by to your south.
A tharnadian thief-hunter who is close by to your south.
A militia guard who is not far off to your west.
A street sweeper who is not far off to your west.
A human merchant who is not far off to your west.
< 669h/669H 204v/205V Pos: standing >
< 669h/669H 205v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Road Beneath the Gate Tower
</map>
Road Beneath the Gate Tower
Obvious exits: -N -S -W# -U
A tharnadian thief-hunter stands, apparently asleep.
< 669h/669H 204v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: A Bend in the Wall Road
</map>
A Bend in the Wall Road
Obvious exits: -N -S -W
A tharnadian thief-hunter stands, apparently asleep.
< 669h/669H 203v/205V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) The Empire stands here.
Sarn, the banker stands, apparently asleep.
< 669h/669H 203v/205V Pos: standing >
The door is open.
The Tharnadian Bank lies to the north.
You extend your sights northward.
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) The Empire is lying here.
Sarn, the banker stands, apparently asleep.
< 669h/669H 205v/205V Pos: standing >
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
<map>
Zone: Tharnadia - City of Humans.
Room: Tharnadian Bank
</map>
Tharnadian Bank
Obvious exits: -S
Fresh blood splatters cover the area.
The corpse of a Grey Elf is lying here.
A large wooden counter is here, with a sign posted on it.
A Grey Elf (medium) The Empire is lying here.
Sarn, the banker stands, apparently asleep.
< 669h/669H 204v/205V Pos: standing >
Ok.
< 669h/669H 204v/205V Pos: standing >
You start chanting...
< 669h/669H 204v/205V Pos: standing >
You complete your spell...
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 7 ] A swarm of insects's fine sting strikes a Grey Elf.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 7 ] A swarm of insects's fine sting strikes a Grey Elf hard.
A swarm of insects appears from nowhere!
A swarm of insects suddenly attacks a Grey Elf!
[Damage: 9 ] A swarm of insects's sting strikes a Grey Elf very hard.
< 669h/669H 204v/205V Pos: standing >
You start chanting...
< 669h/669H 205v/205V Pos: standing >
Casting: asphyxiate
< 669h/669H 205v/205V Pos: standing >
Sarn, the banker awakens.
< 669h/669H 205v/205V Pos: standing >
You complete your spell...
A pair of Ghostly Hands appear before a Grey Elf, close around her neck and begin to squeeze!
Your spell flows around a Grey Elf, leaving her unharmed!
< 669h/669H 205v/205V Pos: standing >
[Damage: 47 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
< 669h/669H 205v/205V Pos: standing >
[Damage: 23 ] You smirk as a pair of ghostly hands tighten around a Grey Elf's throat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.