<worn as a badge> the insignia of swirling feathers and flowing water
<worn on head> the horned head of Kereghaktis
<worn on eyes> an eyepatch of swirling shadows [superior] (glowing)
<worn in ear> a glowing jade earring (glowing) [80%]
<worn in ear> a glowing jade earring (glowing) [89%]
<worn on face> a mask of hades [superior] (glowing) [83%]
<worn around neck> a silvery amulet (glowing)
<worn around neck> a necklace of the Emissary [poor]
<worn on body> the armor of a MaDMaN of endurance [72%]
<worn about body> a dark-blue robe of stars and moons [superior] (humming) [72%]
<worn on tail> a woven mithral tail ring [poor]
<worn about waist> an exquisite silk sash [superior] [76%]
<worn on belt buckle>a soul sceptre [superior] (glowing)
<attached to belt> a mystical tome with glowing elemental glyphs [89%]
<attached to belt> a white leather-bound tome of spirit domination
<worn on arms> some moss-covered sleeves [superior] (glowing)
<held as shield> a crystalline tower shield (glowing) [83%]
<worn around wrist> a bracelet of woven willow leaves [poor] [88%]
<worn around wrist> a bracelet of dracolich teeth [poor] (glowing) [83%]
<worn on hands> a pair of delicate spider silk gloves
<worn on finger> a ring of shimmering faerie fire [poor] (glowing)
<worn on finger> a ring of shimmering faerie fire [superior] (glowing)
<held> a swirling staff of air conjuration (glowing)[127h 17m 0s]
<worn on legs> some tempered mithril leg plates
<worn on feet> some boreal ivory moccasins from The Savannah of Broken Trusts
You start chanting...
< 460h/460H 187v/187V Pos: standing >
Hint: Riding a horse or other mount will make it easier to move across tough terrain.
< 460h/460H 187v/187V Pos: standing >
Casting: conjure elemental *
< 460h/460H 187v/187V Pos: standing >
Casting: conjure elemental
< 460h/460H 187v/187V Pos: standing >
You complete your spell...
A gust of wind solidifies into an air elemental.
An air elemental starts following you.
An air elemental says in goblin 'Your wish is my command, Bisil!'
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An ice elemental is here chilling the room. (minion)
*Nom - Nihilist - Anarchy (Drow Elf)(medium) sits resting.
A globe of darkness floats near Nom's head.
*Gelcro Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gelcro's head.
< 460h/460H 187v/187V Pos: standing >
You sit down and relax.
< 460h/460H 187v/187V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - group stone skin
1 - air form
( 9th circle) 1 - fly
1 - gate
1 - group haste
1 - electrical execution
( 8th circle) 4 - disintegrate
1 - improved invisibility
( 7th circle) 1 - dimension door
5 - cyclone
( 6th circle) 3 - teleport
4 - stone skin
( 5th circle) 1 - identify
4 - wall of stone
( 4th circle) 5 - lightning bolt
1 - infravision
2 - wall of force
( 3rd circle) 1 - strength
7 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 7 - minor creation
3 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: ( 9th) relocate
4 seconds: ( 5th) conjure elemental
5 seconds: ( 5th) conjure elemental
7 seconds: ( 5th) conjure elemental
You can memorize no more spells.
You continue your study.
< 460h/460H 187v/187V Pos: sitting >
The gods ignore you.
< 460h/460H 187v/187V Pos: sitting >
You start meditating...
< 460h/460H 187v/187V Pos: sitting >
< 460h/460H 187v/187V Pos: sitting >
You have finished memorizing relocate.
< 460h/460H 187v/187V Pos: sitting >
You have finished memorizing conjure elemental.
< 460h/460H 187v/187V Pos: sitting >
You have finished memorizing conjure elemental.
< 460h/460H 187v/187V Pos: sitting >
You have finished memorizing conjure elemental.
Your studies are complete.
< 460h/460H 187v/187V Pos: sitting >
You clamber to your feet.
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An ice elemental is here chilling the room. (minion)
*Nom - Nihilist - Anarchy (Drow Elf)(medium) sits resting.
A globe of darkness floats near Nom's head.
*Gelcro Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gelcro's head.
< 460h/460H 187v/187V Pos: standing >
Nom clambers to his feet.
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
Nom appoints you as the new group leader.
< 460h/460H 187v/187V Pos: standing >
An air elemental is now a member of your group.
An air elemental is now a member of your group.
An air elemental is now a member of your group.
< 460h/460H 187v/187V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An ice elemental is here chilling the room. (minion)
*Nom - Nihilist - Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Gelcro Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gelcro's head.
< 460h/460H 187v/187V Pos: standing >
Gelcro no longer wants you to follow.
You stop following Gelcro.
Nom stops following Gelcro.
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An ice elemental is here chilling the room. (minion)
*Nom - Nihilist - Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Gelcro Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gelcro's head.
< 460h/460H 187v/187V Pos: standing >
Gelcro starts following you.
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
*****
**@**
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
An ice elemental is here chilling the room. (minion)
*Nom - Nihilist - Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Nom's head.
*Gelcro Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gelcro's head.
< 460h/460H 187v/187V Pos: standing >
*****
**@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 185v/187V Pos: standing >
*****
**@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 183v/187V Pos: standing >
*****
**@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 182v/187V Pos: standing >
**M**
**@**
**P**
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 182v/187V Pos: standing >
***M*
**@P*
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 460h/460H 183v/187V Pos: standing >
***..
**@M*
**P**
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 181v/187V Pos: standing >
M....
**@..
**PM*
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 183v/187V Pos: standing >
Looks like an exit.
< 460h/460H 186v/187V Pos: standing >
You don't have that spell memorized.
< 460h/460H 187v/187V Pos: standing >
You sit down and relax.
< 460h/460H 187v/187V Pos: sitting >
You purge 'air form' from your thoughts.
< 460h/460H 187v/187V Pos: sitting >
You are memorizing farsee, which will take about 2 seconds.
< 460h/460H 187v/187V Pos: sitting >
You have memorized the following spells:
(10th circle) 2 - group stone skin
( 9th circle) 1 - relocate
1 - fly
1 - gate
1 - group haste
1 - electrical execution
( 8th circle) 4 - disintegrate
1 - improved invisibility
( 7th circle) 1 - dimension door
5 - cyclone
( 6th circle) 3 - teleport
4 - stone skin
( 5th circle) 1 - identify
3 - conjure elemental
4 - wall of stone
( 4th circle) 5 - lightning bolt
1 - infravision
2 - wall of force
( 3rd circle) 1 - strength
7 - dispel magic
1 - agility
( 2nd circle) 7 - sleep
3 - mirror image
( 1st circle) 7 - minor creation
3 - magic missile
1 - detect magic
And you are currently memorizing the following spells:
2 seconds: (10th) farsee
You can memorize no more spells.
< 460h/460H 187v/187V Pos: sitting >
The gods ignore you.
< 460h/460H 187v/187V Pos: sitting >
You start meditating...
< 460h/460H 187v/187V Pos: sitting >
You have finished memorizing farsee.
Your studies are complete.
< 460h/460H 187v/187V Pos: sitting >
You clamber to your feet.
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
You start chanting...
< 460h/460H 187v/187V Pos: standing >
Casting: farsee
< 460h/460H 187v/187V Pos: standing >
You complete your spell...
Your eyes begin to tingle.
< 460h/460H 187v/187V Pos: standing >
M....
**@..
*****
A Grove of Tall Elm Trees
Obvious exits: -North -East -South -West
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*An air elemental is here looking like a small living tornado. (minion)
*Gelcro Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A globe of darkness floats near Gelcro's head.
< 460h/460H 187v/187V Pos: standing >
< 460h/460H 187v/187V Pos: standing >
Looks like an exit.
You extend your sights northward.
^.^^.^^.M
^.M^^.M^..^
^^M..M^^.^^^.
.^......^^.^.
....M....^M.^
...***@...M^.
.*********.^^
M*********.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
< 460h/460H 187v/187V Pos: standing >
^.^^.^^.M
^.M^^.M^..^
^^M..M^^.^^^.
.^......^^.^.
....M.@..^M.^
...****...M^.
.*********.^^
**********.
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 185v/187V Pos: standing >
The sound of metal hewing rock can be heard in the distance to the northwest...
< 460h/460H 185v/187V Pos: standing >
^^.^^.^^.
.^.^^.^^.M^
^^.M^^.M^..^.
^^M..M^^.^^^.
.^....@.^^.^.
....M.P..^M.^
...****...M^.
*********.^
*********
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 183v/187V Pos: standing >
M..^^.^^^
.^^.^^.^^.^
..^.^^.^^.M^^
^^.M^^.M^..^.
^^M..M@^.^^^.
.^....P.^^.^.
....M....^M.^
..****...M^
********.
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 185v/187V Pos: standing >
.P.M^M^MM
^M..^^.^^^M
..^^.^^.^^.^^
..^.^^.^^.M^^
^^.M^^@M^..^.
^^M..MP^.^^^.
.^......^^.^.
...M....^M.
.****...M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 183v/187V Pos: standing >
^P^^MMMMM
^.P.M^M^MMM
.^M..^^.^^^MM
..^^.^^.^^.^^
..^.^^@^^.M^^
^^.M^^PM^..^.
^^M..M^^.^^^.
^......^^.^
..M....^M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 181v/187V Pos: standing >
^^P^^MMMM
.^....^M^MM
^.^M.PM^.^^^M
^..^^.^^.^^.^
...^.^@P^^.M^
.^^.M^^.M^..^
^^^M..M^^.^^^
.^......^^.
...M....^
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 460h/460H 180v/187V Pos: standing >
M^^PM^MMM
..^....^M^M
^^.^M..M^.^^^
.^..^^P^^.^^.
M...^.@P.^^.M
..^^.M^^.M^..
.^^^M..M^^.^^
..^......^^
....M....
Rugged Hills of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
Nom enters from the north.
An ice elemental enters from the north.
< 460h/460H 179v/187V Pos: standing >
^^.^^MMMM
.M^^PM^MMMM
M..^....^M^MM
^^.^M..M^.^^^
.^..^^@^^.^^.
M...^.P^.^^.M
..^^.M^^.M^..
^^^M..M^^.^
.^......^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 178v/187V Pos: standing >
^^^^MMMMM
.^^.^^MMMMM
^.M^^PM^MMMMM
M..^....^M^MM
^^.^M.@M^.^^^
.^..^^P^^.^^.
M...^.^^.^^.M
.^^.MP^.M^.
^^M..M^^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 176v/187V Pos: standing >
M^^^MMMMM
M^^^^MMMMMM
^.^^.^^MMMMMM
^.M^^PM^MMMMM
M..^..@.^M^MM
^^.^M.PM^.^^^
.^..^^.^^.^^.
...^.^^.^^.
^^.M^^.M^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
Gelcro enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 176v/187V Pos: standing >
A mountaineer enters from the north.
< 460h/460H 177v/187V Pos: standing >
MM^^^MMMM
^M^^^^MMMMM
.^.^^.^^MMMMM
^^.M^^P^^MMMM
^M..^.@P.^M^M
^^^.^M..^^.^^
..^..^^.M^.^^
M...^.^^.^^
.^^.M^^.M
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A green iguana walks across the ground here, slowly peering about.
Gelcro enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
An air elemental enters from the east.
< 460h/460H 176v/187V Pos: standing >
Looks like an exit.
You extend your sights northward.
MMM^^MMMM
^MM^^^MMMMM
^^M^^^^MMMMMM
.^.^^.^^MMMMM
^^.M^^P^^MMMM
^M..^.@M.^M^M
^^^.^M..^^.^^
.^..^^.M^.^
...^.^^.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A few small glimmers sparkle in the earth here.
A Halfling (small) The Empire stands in mid-air here. (Non-Fraggable)
< 460h/460H 178v/187V Pos: standing >
A mountaineer enters from the east.
< 460h/460H 179v/187V Pos: standing >
A mountaineer suddenly attacks Gelcro!
Gelcro snaps into visibility.
A mountaineer's fine punch wounds Gelcro.
< 460h/460H 179v/187V Pos: standing >
Gelcro's pupils dialate and return to normal.
MMM^^MMMM
^MM^^^MMMMM
^^^^^^^MMMMMM
.^M^^.^^MMMMM
^^.M^^@^^MMMM
^M..^.P..^M^M
^^^.^M..^^.^^
.^..^^.^^.^
...^.^M.^
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East -South -West
A few small glimmers sparkle in the earth here.
A Halfling (small) The Empire stands in mid-air here. (Non-Fraggable)
An air elemental enters from the south.
An air elemental enters from the south.
An air elemental enters from the south.
< 460h/460H 181v/187V Pos: standing >
Hint: The main stat for armor class is agility. You can improve your armor class with equipment.
Ok.
You snap into visibility.
An air elemental snaps into visibility.
[Damage: 1 ] An air elemental's mass slams into a Halfling, knocking him to the ground!
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.
An air elemental snaps into visibility.
A Halfling avoids being bashed by an air elemental, who loses its balance and falls.
Gelcro enters from the south.
< 460h/460H 182v/187V Pos: standing >
A Halfling misses an air elemental.
A Halfling misses an air elemental.
An air elemental snaps into visibility.
An air elemental misses a Halfling.
[Damage: 7 ] An air elemental's decent crush wounds a Halfling.
[Damage: 6 ] An air elemental's crush wounds a Halfling.
[Damage: 5 ] An air elemental's decent crush wounds a Halfling.
An air elemental misses a Halfling.
< 460h/460H 183v/187V Pos: standing >
Gelcro starts casting an offensive spell called 'energy drain'.
< 460h/460H 186v/187V Pos: standing >
A mountaineer enters from the south.
< 460h/460H 187v/187V Pos: standing >
Gelcro completes his spell...
Gelcro utters the words 'unsozfol efaui'
Gelcro drains a Halfling - what a waste of energy!
You are knocked to the ground by a mountaineer's mighty bash!
< 457h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC:few scratches E: mountaineer sta EP: excellent >
You miss a mountaineer.
A mountaineer dodges your futile attack.
< 457h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC:few scratches E: mountaineer sta EP: excellent >
Gelcro starts casting an offensive spell called 'energy drain'.
< 457h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC:few scratches E: mountaineer sta EP: excellent >
A Halfling misses an air elemental.
< 457h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC:few scratches E: mountaineer sta EP: excellent >
[Damage: 6 ] An air elemental's decent crush strikes a Halfling.
[Damage: 6 ] An air elemental's crush strikes a Halfling.
[Damage: 6 ] An air elemental's decent crush strikes a Halfling.
[Damage: 7 ] An air elemental's decent crush strikes a Halfling.
< 457h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC:few scratches E: mountaineer sta EP: excellent >
Gelcro completes his spell...
Gelcro utters the words 'unsozfol efaui'
Gelcro drains a Halfling - what a waste of energy!
< 457h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC:few scratches E: mountaineer sta EP: excellent >
-=[A mountaineer's fine punch strikes you.]=-
-=[A mountaineer's fine punch strikes you.]=-
-=[A mountaineer's fine punch strikes you.]=-
< 395h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC: small wounds E: mountaineer sta EP: excellent >
Gelcro starts casting an offensive spell.
< 395h/460H 187v/187V Pos: sitting >
< T: Bisil TP: sit TC: small wounds E: mountaineer sta EP: excellent >
Gelcro completes his spell...
Gelcro utters the words 'unsozfol efaui'
Gelcro drains a Halfling - what a waste of energy!
A Halfling's choker with red, white and a blue gems was disintegrated by the negative energy!
A Halfling's choker with red, white and a blue gems was disintegrated by the negative energy!
A Halfling's sapphire ring was disintegrated by the negative energy!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Bisil by 198000.