<worn as a badge> a decent glass badge
<worn on head> a head of a siege golem of strength
<worn on eyes> an eyepatch of Dagon [poor]
<worn in ear> a dangling crimson earring of regeneration [79%]
<worn in ear> an aboleth's shrunken head [43%]
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a pendant of fire of endurance [87%]
<worn around neck> a neck-chain of fortune
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn about body> the masters cloak (glowing) [73%]
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight of precision
<worn about waist> a black leather belt with a crimson coral buckle [73%]
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt> a rugged adventurers satchel (illuminating)
<attached to belt> a bottle of dark ale
<worn on arms> the sleeves of the swamp troll [89%]
<worn around wrist> a silver hoop of health
<worn around wrist> an ink-covered steel bracer [superior]
<worn on hands> a pair of spiked bloody talons [superior]
<worn on finger> a black skull-shaped ring [superior]
<worn on finger> an obsidian circle
<primary weapon> a long-bladed assassin's dagger
<secondary weapon> a mithril dagger
<worn on legs> a spiked pair of black leather leggings [superior]
<worn on feet> boots of the panther of endurance
< 415h/415H 262v/290V Pos: standing >
Alas, you cannot go that way. . . .
< 415h/415H 262v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 263v/290V Pos: standing >
You quickly scan the area.
A baby roper who is rather far off to your west.
< 415h/415H 263v/290V Pos: standing >
.....o.
, MMM..oM..
,,,.M.oo..
MM...@..
MMoo..
..o.MM
Mo..M
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 262v/290V Pos: standing >
..oooM.
, .....o..
, MMM..oM..
,,,.M@oo..
MM......
MMoo..
.o.MM
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 260v/290V Pos: standing >
..o....
M ..oooM..
, .....o..
, MMM@.oM..
,,,.M.oo..
MM......
Moo..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 259v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 259v/290V Pos: standing >
You quickly scan the area.
A large myconid who is rather far off to your north.
A goblin scout who is a brief walk away to your east.
< 415h/415H 259v/290V Pos: standing >
..o....M
..oooM..M
.....o..M
MMM.@oM..M
,,.M.oo..
M......
oo..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 258v/290V Pos: standing >
M..M...,,
..o....MM
..oooM..M
...@.o..M
MMM..oM..M
,,.M.oo..
......
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 256v/290V Pos: standing >
,,....MM,
MM..M...,,M
..o....MM
..o@oM..M
.....o..M
MMM..oM..M
,.M.oo..
A Mushroom Forest Covered in Spider Webs
Obvious exits: -North -East -South -West
< 415h/415H 255v/290V Pos: standing >
,,MM^MMMM
,,,....MM,M
MM..M...,,M
..o@...MM
..oooM..M
.....o..M
MMM..oM..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 253v/290V Pos: standing >
MMMMM ,,
,,,MM^MMMMM
,,,....MM,M
MM..M@..,,M
..o....MM
..oooM..M
.....o..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 252v/290V Pos: standing >
M
MMMMMM ,,
,,,MM^MMMMM
,,,..@.MM,M
MM..M...,,M
..o....MM
..oooM..
A Large Caverned Covered with Moss and Fungi
Obvious exits: -North -East -South -West
< 415h/415H 250v/290V Pos: standing >
Entrance to the Llzazan Mushroom Groves
Thousands of mushrooms tower high overhead here, their stalks extending to
as much as 60 feet above the cavern floor. The caps of these mushrooms must
be at least twenty feet across and weigh hundreds of pounds. Smaller
mushrooms grow in colonies around the base of these great mushrooms, making
footing somewhat treacherous through the forest as they obscure the ground.
To the north, the Great Llzazan Lake extends across the great cavern here.
To the south, the cavern wall abruptly falls from a great height obscured
by the mushroom canopy.
Obvious exits: -North -East -South -West
< 415h/415H 249v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 249v/290V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is a brief walk away to your north.
A gentle rothe who is a brief walk away to your north.
A zarbon who is a brief walk away to your north.
A durithalite golem who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A durithalite elemental who is rather far off to your north.
A young zochran who is in the distance to your north.
A durithalite golem who is in the distance to your north.
A durithalite elemental who is in the distance to your north.
A gentle rothe who is not far off to your east.
A spore ball who is in the distance to your east.
< 415h/415H 250v/290V Pos: standing >
South of the Great Llzazan Lake
To the north of this protion of the fungus farms, the Great Llzazan Lake
extends wavelessly across this great cavern. The fungus in this portion of
the farms is of a strange iridescent purple color and stands about waist
high on a Svirfneblin. It has a conical cap and a very short stalk making
the edible portion of this fungus quite large. To the east the fungus
fields end abruptly, giving way to large mushroom trees.
Obvious exits: -North -East -South -West
< 415h/415H 250v/290V Pos: standing >
West end of the Great Llzazan Lake
This lake had a mirror like sruface until some clod decided to stir it
up by exporing it. Small ripples reflect the dim glow of durithalite in the
ceiling high above. To the north and west sides of the lake it is bordered
by hell road. To the south, the entrance of the mushroom groves is nearby.
The lake continues to the east.
Obvious exits: -North -East -South -West
< 415h/415H 249v/290V Pos: standing >
Hell Road at the Shore of the Great Llzazan Lake
The road bends from north to west here. To the southeast side of the
road Llzazan Lake streteches off wavelessly through the great expanse of
this massive cavern. Across to the south side of the lake, giant mushrooms
tower fifty feet above the lake surface. To the northeast the road
stretches towards the city gates of Arachdrathos.
Obvious exits: -North -East -South -West
< 415h/415H 247v/290V Pos: standing >
Hell Road Along the North Wall of Llzazan Cavern
The road here draws close to the north wall of the Llzazan cavern as it
makes a final bend from south to east around the north end of the Great
Llzazan Lake towards the city gates of the fabled city of Arachdrathos.
The cavern wall is made of basalt veined with the mystical mineral
durithalite in rich quanitities. The durithalite here pulsates gently,
shedding a very dim red light along the floor of the cavern and out
across the Great Llzazan Lake.
Obvious exits: -East -South -West
< 415h/415H 246v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 246v/290V Pos: standing >
You quickly scan the area.
A svrifneblin slave who is close by to your east.
A gentle rothe who is close by to your east.
A zarbon who is close by to your east.
A svrifneblin slave who is not far off to your east.
A svrifneblin slave who is not far off to your east.
A gentle rothe who is rather far off to your east.
A gentle rothe who is rather far off to your south.
A svrifneblin slave who is close by to your west.
A svrifneblin slave who is not far off to your west.
< 415h/415H 247v/290V Pos: standing >
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
A svirfneblin slave is working here.
A gentle rothe chews some cud.
A hideous creature crawls up to you on its ribcage.
< 415h/415H 245v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 246v/290V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A young zochran who is not far off to your north.
A durithalite golem who is not far off to your north.
A durithalite golem who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is a brief walk away to your north.
A durithalite elemental who is a brief walk away to your north.
A spore ball who is rather far off to your north.
A baby aboleth who is rather far off to your north.
A Drow Elf who is in the distance to your north.
A baby aboleth who is in the distance to your north.
A svrifneblin slave who is close by to your east.
A svrifneblin slave who is close by to your east.
A gentle rothe who is a brief walk away to your east.
A gentle rothe who is in the distance to your east.
A svrifneblin slave who is not far off to your west.
A svrifneblin slave who is a brief walk away to your west.
< 415h/415H 246v/290V Pos: standing >
West End of a Yellow Fungus Field
To the north, that cave wall blocks travel. To the south, the Great
Llzazan Lake stretches out both cold and waveless. To the west, Hell
road passes in front of the Arachdrathos city gates. TO the east, however,
there lies a huge field of short cropped yellow fungus grazed by what looks
like hundreds, if not thousands of rothe cattle.
Obvious exits: -East -South -West
A svirfneblin slave is working here.
A svirfneblin slave is working here.
< 415h/415H 246v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 246v/290V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your east.
A gentle rothe who is rather far off to your east.
A spore ball who is not far off to your south.
A svrifneblin slave who is close by to your west.
A gentle rothe who is close by to your west.
A zarbon who is close by to your west.
A svrifneblin slave who is a brief walk away to your west.
A svrifneblin slave who is rather far off to your west.
< 415h/415H 247v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 253v/290V Pos: standing >
You quickly scan the area.
A gentle rothe who is not far off to your east.
A gentle rothe who is in the distance to your east.
A spore ball who is not far off to your south.
A svrifneblin slave who is close by to your west.
A gentle rothe who is close by to your west.
A zarbon who is close by to your west.
A svrifneblin slave who is a brief walk away to your west.
A svrifneblin slave who is rather far off to your west.
< 415h/415H 253v/290V Pos: standing >
Hell Road Before the Gates of Arachdrathos
The road here bends to the north through a tunnel towards the Drow city
of Arachdrathos. The tunnel to the north becomes a gauntlet of protection
for the famed Drow city, making it impervious to attack or seige. To the
south the Great Llzazan Lake extends across a great cavern, shimmering
softly under the ruddy hue of the glow of the durithalite stone webbed
throughout the basalt roof and walls of this cavern.
Obvious exits: -North -East -South -West
A svirfneblin slave is working here.
A gentle rothe chews some cud.
A hideous creature crawls up to you on its ribcage.
< 415h/415H 253v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 253v/290V Pos: standing >
You quickly scan the area.
A durithalite golem who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A young zochran who is not far off to your north.
A durithalite golem who is not far off to your north.
A durithalite golem who is not far off to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is a brief walk away to your north.
A spore ball who is rather far off to your north.
A baby aboleth who is rather far off to your north.
A Drow Elf who is in the distance to your north.
A svrifneblin slave who is close by to your east.
A svrifneblin slave who is close by to your east.
A gentle rothe who is a brief walk away to your east.
A svrifneblin slave who is not far off to your west.
A svrifneblin slave who is a brief walk away to your west.
< 415h/415H 254v/290V Pos: standing >
The Gates of Arachdrathos
The narrow cavern here is bordered on the north end by a set of huge
adamantine gates. The gates are heavily scratched from attempted invasions
by Duergar, Illithid, and Svirfneblin alike. The walls of the cavern are
streaked with Durithalite, running from the Llzazan farms through the gates
to the city.
Obvious exits: -North -South
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 415h/415H 257v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 257v/290V Pos: standing >
You quickly scan the area.
A young zochran who is close by to your north.
A durithalite golem who is close by to your north.
A durithalite golem who is close by to your north.
A durithalite elemental who is close by to your north.
A durithalite elemental who is not far off to your north.
A durithalite elemental who is not far off to your north.
A spore ball who is a brief walk away to your north.
A baby aboleth who is a brief walk away to your north.
A Drow Elf who is rather far off to your north.
A baby aboleth who is rather far off to your north.
A svrifneblin slave who is close by to your south.
A gentle rothe who is close by to your south.
A zarbon who is close by to your south.
< 415h/415H 258v/290V Pos: standing >
Inside the Gates of Arachdrathos
The Adamantine gates of the Jewel of the Underworld lie at the south end
of this stretch of tunnel. To the north the tunnel opens up into a larger
cavern richly veined with durithalite and swarming with denizens of the
underworld. The sound sof the busy Arachdrathos marketplace fill the air, but
beneath the voices and shuffling, a low roaring can be heard in the distance.
Obvious exits: -North -South
A young noble walks along in blood red garb.
A huge bipedal creature made out of glowing red stone stands here.
A huge bipedal creature made out of glowing red stone stands here.
A large bipedal creature made out of glowing red stone stands here.
< 415h/415H 257v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 257v/290V Pos: standing >
You quickly scan the area.
A durithalite elemental who is close by to your north.
A durithalite elemental who is close by to your north.
A spore ball who is not far off to your north.
A baby aboleth who is not far off to your north.
A Drow Elf who is a brief walk away to your north.
A baby aboleth who is a brief walk away to your north.
A durithalite golem who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite elemental who is close by to your south.
A svrifneblin slave who is not far off to your south.
A gentle rothe who is not far off to your south.
A zarbon who is not far off to your south.
< 415h/415H 258v/290V Pos: standing >
A Fountain Before the Reflecting Pool
A majestic fountain paying homage to the Mother of the Drow and the great
City of Arachdrathos bubbles endlessly before a shimmering reflecting pool.
The fountain depicts a beautiful drow woman with her arms outstretched, a
giant web stretched bewteen her fingertips. Water trickles down her arms
to fall from the center of the web into a basin surrounding her feet. The
plaza continues towards shops to the east and west. The vaulted ceiling of
this cavern is richly veined with durithalite and sharply reflected by the
reflecting pool as it opens up to the north towards the chasm and web of
Arachdrathos.
Obvious exits: -North -East -South -West
Before you stands a huge board containing news and feedback.
The Great Fountain of Arachdrathos bubbles here.
A large bipedal creature made out of glowing red stone stands here.
A large creature of red stone is here, projecting information.
< 415h/415H 259v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 259v/290V Pos: standing >
You quickly scan the area.
A spore ball who is close by to your north.
A baby aboleth who is close by to your north.
A Drow Elf who is not far off to your north.
A baby aboleth who is not far off to your north.
A young zochran who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite golem who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A svrifneblin slave who is a brief walk away to your south.
A gentle rothe who is a brief walk away to your south.
A zarbon who is a brief walk away to your south.
A young slinite who is close by to your west.
A young slinite who is close by to your west.
< 415h/415H 260v/290V Pos: standing >
A young slinite enters from the west.
< 415h/415H 260v/290V Pos: standing >
A spore ball enters from the north.
< 415h/415H 262v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 265v/290V Pos: standing >
You quickly scan the area.
A baby aboleth who is close by to your north.
A Drow Elf who is not far off to your north.
A baby aboleth who is not far off to your north.
A young zochran who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite golem who is close by to your south.
A durithalite elemental who is close by to your south.
A durithalite golem who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A svrifneblin slave who is a brief walk away to your south.
A gentle rothe who is a brief walk away to your south.
A young slinite who is close by to your west.
< 415h/415H 265v/290V Pos: standing >
< 415h/415H 267v/290V Pos: standing >
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to both the
south and east as it funnels towards the Llzazan Farms. To the north
the cavern opens up towards the chasm and web of the Jewel of the
Underworld.
Obvious exits: -North -West
< 415h/415H 267v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 267v/290V Pos: standing >
You quickly scan the area.
A young Ilithian who is not far off to your north.
A young slinite who is a brief walk away to your north.
A spore ball who is close by to your west.
A young slinite who is close by to your west.
A durithalite elemental who is close by to your west.
A durithalite elemental who is close by to your west.
A young slinite who is not far off to your west.
< 415h/415H 268v/290V Pos: standing >
The Reflecting Plaza
The plaza here skirts the great reflecting pool of the Market of
Arachdrathos. The cavern wall closes in on the marketplace to east
as it funnels towards the Llzazan Farms. To the north the cavern opens
up towards the chasm and web of the Jewel of the Underworld.
Obvious exits: -North -South -West
< 415h/415H 267v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 268v/290V Pos: standing >
You quickly scan the area.
A young Ilithian who is close by to your north.
A young slinite who is not far off to your north.
A baby aboleth who is close by to your west.
A young Ilithian who is not far off to your west.
A gentle rothe who is not far off to your west.
Krista'Bool who is a brief walk away to your west.
< 415h/415H 268v/290V Pos: standing >
< 415h/415H 270v/290V Pos: standing >
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
A young noble walks along in violet garb.
< 415h/415H 273v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 273v/290V Pos: standing >
You quickly scan the area.
A young slinite who is close by to your north.
A young slinite who is close by to your east.
A young Sa'Zaran who is close by to your east.
The weaponsmith who is close by to your east.
A Drow Elf who is close by to your west.
A baby aboleth who is close by to your west.
A young zarbonite who is not far off to your west.
A Llzazan merchant who is a brief walk away to your west.
< 415h/415H 274v/290V Pos: standing >
< 415h/415H 276v/290V Pos: standing >
< 415h/415H 281v/290V Pos: standing >
< 415h/415H 284v/290V Pos: standing >
< 415h/415H 290v/290V Pos: standing >
A young Ilithian leaves north.
< 415h/415H 290v/290V Pos: standing >
< 415h/415H 290v/290V Pos: standing >
The Reflecting Plaza
Obvious exits: -North -East -South -West
< 415h/415H 290v/290V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 415h/415H 290v/290V Pos: standing >
You quickly scan the area.
A young Ilithian who is close by to your north.
A young slinite who is close by to your east.
A young Sa'Zaran who is close by to your east.
The weaponsmith who is close by to your east.
A Drow Elf who is close by to your west.
A baby aboleth who is close by to your west.
A young zarbonite who is not far off to your west.
A Llzazan merchant who is a brief walk away to your west.
< 415h/415H 290v/290V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A Drow Elf (medium) stands, floating here. (Non-Fraggable)
A little tentacled fish swims in the pool.
< 415h/415H 288v/290V Pos: standing >
It is too wet to hide here. Go find dry land...
< 415h/415H 288v/290V Pos: standing >
You quickly scan the area.
A young zarbonite who is not far off to your north.
A young Sa'Zaran who is a brief walk away to your north.
A young slinite who is not far off to your east.
A young Sa'Zaran who is not far off to your east.
The weaponsmith who is not far off to your east.
A baby aboleth who is close by to your south.
A young zochran who is not far off to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A young slinite who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A svrifneblin slave who is in the distance to your south.
A zarbon who is in the distance to your south.
A young zarbonite who is close by to your west.
A Llzazan merchant who is not far off to your west.
< 415h/415H 288v/290V Pos: standing >
This Drow Elf is in excellent condition.
He's medium in size.
< 415h/415H 288v/290V Pos: standing >
The Reflecting Plaza
A stretch of polished basalt separates the shop to the east bearing the
sigil of house Zochra from the reflecting pool to the west. A closer
inspection of the shop indicates that it must be an armory of sorts, and
its name, 'Blades and Brakers' further enhances the illusion. Customers
leaving the store all carrying weapons or armor makes the illusion complete
and an apparent reality.
Obvious exits: -North -East -South -West
< 415h/415H 286v/290V Pos: standing >
< 415h/415H 287v/290V Pos: standing >
On the Reflecting Pool
Smoother than a flawless scimitar blade and clearer than the overworld
air, this chilly reflecting pool shimmers under the faint light of the
Durithalite veins running through the cavern ceiling. All around, the busy
marketplace continues towards the stores of the many houses of the Jewel
of the Underworld.
Obvious exits: -North -East -South -West
A Drow Elf (medium) stands, floating here. (Non-Fraggable)
A little tentacled fish swims in the pool.
< 415h/415H 287v/290V Pos: standing >
You have no footing here!
< 415h/415H 290v/290V Pos: standing >
It is too wet to hide here. Go find dry land...
< 415h/415H 290v/290V Pos: standing >
You quickly scan the area.
A young Ilithian who is close by to your north.
A young zarbonite who is not far off to your north.
A zarbon who is a brief walk away to your north.
A young Sa'Zaran who is rather far off to your north.
A young slinite who is not far off to your east.
A young Sa'Zaran who is not far off to your east.
The weaponsmith who is not far off to your east.
A baby aboleth who is close by to your south.
A durithalite elemental who is not far off to your south.
A durithalite elemental who is not far off to your south.
A young zochran who is a brief walk away to your south.
A young slinite who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite golem who is a brief walk away to your south.
A durithalite elemental who is a brief walk away to your south.
A durithalite golem who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A durithalite elemental who is rather far off to your south.
A gentle rothe who is in the distance to your south.
A zarbon who is in the distance to your south.
A young zarbonite who is close by to your west.
A Llzazan merchant who is not far off to your west.
< 415h/415H 290v/290V Pos: standing >
A Drow Elf makes a strange sound as you place a long-bladed assassin's dagger in his back.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
You parry a Drow Elf's lunge at you.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
Your impressive pierce strikes a Drow Elf hard.
Your pierce strikes a Drow Elf hard.
Your impressive pierce strikes a Drow Elf hard.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You parry a Drow Elf's lunge at you.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
You parry a Drow Elf's lunge at you.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: few wounds >
A Drow Elf dodges your futile attack.
Your impressive pierce strikes a Drow Elf very hard.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
You dodge a Drow Elf's vicious attack.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf dodges your futile attack.
Your impressive pierce strikes a Drow Elf very hard.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your impressive pierce strikes a Drow Elf very hard.
Your impressive pierce seriously wounds a Drow Elf.
You score a CRITICAL HIT!!!!!
Your pierce causes a Drow Elf to grimace in pain.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: awful >
You parry a Drow Elf's lunge at you.
< 415h/415H 290v/290V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Drow Elf sta EP: awful >
Your improved dexterity grants you an additional attack!
Your pierce enshrouds a Drow Elf in a mist of blood.
A Drow Elf dodges your futile attack.
Your impressive pierce grievously wounds a Drow Elf.
A Drow Elf is incapacitated and will slowly die, if not aided.
< 415h/415H 290v/290V Pos: standing >
<A Drow Elf slumps to the ground.
< 415h/415H 290v/290V Pos: standing >
<On the Reflecting Pool
Obvious exits: -North -East -South -West
A Drow Elf (medium) is lying here, incapacitated. (Non-Fraggable)
A little tentacled fish swims in the pool.
< 415h/415H 290v/290V Pos: standing >
<
< 415h/415H 290v/290V Pos: standing >
<Your impressive pierce hits a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.