<worn as a badge> a burnt cured leather badge
<worn on head> a dwarven-made hemp skull
<worn on eyes> an icy iron eyepatch
<worn in ear> a robin's tail feather (glowing) (illuminating)
<worn on face> a mask of leaves and bark
<worn around neck> a dangling spider necklace (humming)
<worn on body> a sinister flesh tunic
<worn as quiver> a soldier's adamantium quiver
<worn on belt buckle>a cloth-bound tome of magical study
<worn on arms> some cracked hardwood sleeves
<held as shield> a shiny diamond shield
<worn on hands> a pair of brown leather gloves
<worn on finger> a sapphire ring
<worn on finger> a spiked iron ring
<worn on legs> some unearthly brass pants
< 350h/350H 124v/124V Pos: standing >
Ok.
< 350h/350H 124v/124V Pos: standing >
The Southwest Corner of Banner Square
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East -South
A sign reading 'The Gutted Githzerai' is posted on the southern hut.
< 350h/350H 123v/124V Pos: standing >
A Clearing Surrounded by Standards and Banners
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East -South -West
< 350h/350H 122v/124V Pos: standing >
A Turn Into a Square
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -West
A fisherman walks through Thur'Gurax, looking to the docks.
< 350h/350H 121v/124V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 122v/124V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 122v/124V Pos: standing >
A Bend in the Thur'Gurax Concourse
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East -South
A hulking troll watchman stands here, breaking up any fights.
< 350h/350H 121v/124V Pos: standing >
A Stake-Lined Thur'Gurax Concourse
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -South
A seagull squawks as it hops across the ground, searching for food.
< 350h/350H 121v/124V Pos: standing >
A Thur'Gurash Courtyard
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East -South
A fisherman walks through the streets, pondering his next catch.
< 350h/350H 120v/124V Pos: standing >
A Thur'Gurash Courtyard
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East -South# -West #
A hulking black wolf stands here, snarling viciously.
(Q)Frull Thelstone walks through here, eyeing his surroundings.
< 350h/350H 119v/124V Pos: standing >
A Thur'Gurash Courtyard
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -East -West
< 350h/350H 120v/124V Pos: standing >
An Intersection Marked with a Spear of Skewered Skulls
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East -South -West
A muscular sailor walks through the port, awaiting his ship.
A seagull squawks as it hops across the ground, searching for food.
A seagull squawks as it hops across the ground, searching for food.
< 350h/350H 119v/124V Pos: standing >
The Base of a Watchtower
This large watchtower is made of hardwood. A large ramp grants
access up to a small chamber atop the fortified tower in which
archers or spear-throwers may watch from above, protecting the
settlement from intruders. The ramp goes up two levels before
entering the chamber on the top, which has a bone floor and
wide, but short windows look out onto the swamps and across
the ocean from either side.
Obvious exits: -West -Up
< 350h/350H 120v/124V Pos: standing >
An Intersection Marked with a Spear of Skewered Skulls
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East -South -West
A muscular sailor walks through the port, awaiting his ship.
A seagull squawks as it hops across the ground, searching for food.
A seagull squawks as it hops across the ground, searching for food.
< 350h/350H 120v/124V Pos: standing >
A Turn in the Thur'Gurax Concourse
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -West
A fisherman walks through the streets, pondering his next catch.
< 350h/350H 120v/124V Pos: standing >
Alas, you cannot go that way. . . .
< 350h/350H 120v/124V Pos: standing >
A Turn in the Thur'Gurax Concourse
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -East -South
A seagull squawks as it hops across the ground, searching for food.
< 350h/350H 120v/124V Pos: standing >
The Stake-Lined Thur'Gurax Concourse
This roadway through the horde port settlement Thur'Gurax winds
northward into the dock area of the port settlement. This hilly,
oceanside area in which Thur'Gurax has been settled is grassy with
large rocky bluffs. It seems like the only constant ground one
can travel is through this roadway that winds up and dwon the
area perfectly until the docks at the ocean.
Obvious exits: -North -South#
A seagull squawks as it hops across the ground, searching for food.
A seagull squawks as it hops across the ground, searching for food.
< 350h/350H 119v/124V Pos: standing >
The gates seems to be closed.
< 350h/350H 119v/124V Pos: standing >
A seagull leaves north.
< 350h/350H 120v/124V Pos: standing >
Ok.
< 350h/350H 120v/124V Pos: standing >
The Spiked Gates of Thur'Gurax Port
A large wooden wall seals off the ship yard from the
the surrounding area. The wall towers above the surrounding
area. At the top of the wall, there are guards watching
from their post. A large metal gate seals off the exit
to the north. There are exits leading away in two
directions.
Obvious exits: -North -South
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
A tough Thur'Gurax warrior stands here, guarding the gates.
< 350h/350H 120v/124V Pos: standing >
A Stake-Lined Pathway
The field opens up onto this small dirt pathway. It
appears as though heavy travel has eroded the natural plant
growth of this land. In this pathway, there are small
footprints and various markings of different vehicles. Just
to the north is a large ship yard. There are exits in
two directions.
Obvious exits: -North -East
[2] A large steel mining pick lies here on the ground.
A broken heart lies here, never to drip blood again.
A powerful tome lies in the dust here.
A flame burns incessantly here. (glowing)
A large magenta eye stares into your soul. (humming)
A LARGE sign sits on a post here.
< 350h/350H 119v/124V Pos: standing >
.****
M ..*****
MM .******^
M ^****.^^
MM ^@^....M^
MM ..M+..^.^.
MMM....++++^.
MM......^+^..
M.^.^...+..
A Gravel Path Next to the Bog
Obvious exits: -North -East -South -West
< 350h/350H 118v/124V Pos: standing >
A lich wizard snaps into visibility.
You snap into visibility.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
OUCH! That really did HURT!
< 277h/350H 123v/124V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: a lich wizard sta EP: excellent >
You miss a lich wizard.
A lich wizard snaps into visibility.
< 277h/350H 123v/124V Pos: standing >
< T: Matikai TP: sta TC: small wounds E: a lich wizard sta EP: excellent >
A lich wizard snaps into visibility.
-=[A lich wizard's impressive slash strikes you.]=-
You dodge a lich wizard's vicious attack.
You dodge a lich wizard's vicious attack.
A lich wizard dances an acrobatic maneuver in battle, tripping you.
< 262h/350H 123v/124V Pos: sitting >
< T: Matikai TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
A lich wizard's skillfully shifts his stance and darksteel rapier [superior] with a strange black stone glistens with insane speed to thwart your attack!
A lich wizard snaps into visibility.
-=[A lich wizard's slash strikes you.]=-
A darksteel rapier [superior] with a strange black stone slices through the air with incredible ease!
-=[A lich wizard's powerful slash strikes you hard.]=-
< 220h/350H 123v/124V Pos: sitting >
< T: Matikai TP: sit TC: few wounds E: a lich wizard sta EP: excellent >
A lich wizard snaps into visibility.
-=[A lich wizard's slash strikes you hard.]=-
-=[A lich wizard's powerful slash strikes you hard.]=-
-=[A lich wizard's pierce strikes you hard.]=-
-=[A lich wizard's powerful slash strikes you very hard.]=-
-=[A lich wizard's slash strikes you very hard.]=-
< 117h/350H 123v/124V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: a lich wizard sta EP: excellent >
A lich wizard parries your futile lunge at him.
A lich wizard snaps into visibility.
< 117h/350H 123v/124V Pos: sitting >
< T: Matikai TP: sit TC: nasty wounds E: a lich wizard sta EP: excellent >
You scramble madly to your feet!
< 117h/350H 123v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: a lich wizard sta EP: excellent >
You are already standing.
< 117h/350H 123v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: a lich wizard sta EP: excellent >
You dodge a lich wizard's vicious attack.
You dodge a lich wizard's vicious attack.
You dodge a lich wizard's vicious attack.
You dodge a lich wizard's vicious attack.
A lich wizard snaps into visibility.
< 117h/350H 123v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: a lich wizard sta EP: excellent >
You attempt to flee...
...**
M .*****
MM ..******
MM .******^
M @****.^^
MM ^M^....M^
MM ..M+..^.^.
MM....++++^.
M......^+^.
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
You flee northward!
< 117h/350H 102v/124V Pos: standing >
.***
^@**
^M^..
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 100v/124V Pos: standing >
.****
^*@*M
M^...
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 99v/124V Pos: standing >
*****
**@M.
^....
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 97v/124V Pos: standing >
*****
**@.^
....M
The Dark Forest of Howling
Obvious exits: -North -East -South -West
A large female crocodile is busy making sure the area is safe for her young.
A mature male leucrotta sniffs the air in search of prey.
< 117h/350H 95v/124V Pos: standing >
...*******
.**********
..**********.
.******^....^
^****@^^.M...
^M^....M^. .^
.M+..^.^. ^
.++++^.
..^+^..
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 117h/350H 93v/124V Pos: standing >
A female crocodile enters from the west.
A mature leucrotta enters from the west.
...********
.***********
..**********..
.******^....^.
^****M@^.M...^
^M^....M^. .^^
M+..^.^. ^M
++++^. M
.^+^.. .
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 117h/350H 92v/124V Pos: standing >
A female crocodile enters from the west.
A mature leucrotta enters from the west.
..*********
.************
..**********...
.******^....^.M
M****.M@.M...^^
+^....M^. .^^M
+..^.^. ^MM
+++^. MM
^+^.. .M
The Dreary and Rocky Hillside of Chief Bloodeye
Obvious exits: -North -East -South -West
< 117h/350H 90v/124V Pos: standing >
A female crocodile enters from the west.
A mature leucrotta enters from the west.
.**********
************.
.**********....
******^....^.M^
****.^M@M...^^^
^....M^. .^^MM
..^.^. ^MMM
++^. MMM
+^.. .MM
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 117h/350H 88v/124V Pos: standing >
A female crocodile enters from the west.
You dodge a bash from a female crocodile, who loses her balance and falls.
A mature leucrotta enters from the west.
A female crocodile misses you.
Sorry, you aren't allowed to do that in combat.
< 117h/350H 88v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: large kne EP: excellent >
You dodge a bash from a mature leucrotta, who loses his balance and falls.
Sorry, you aren't allowed to do that in combat.
< 117h/350H 88v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: large kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 117h/350H 88v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: large kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 117h/350H 88v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: large kne EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 117h/350H 88v/124V Pos: standing >
< T: Matikai TP: sta TC: nasty wounds E: large kne EP: excellent >
You attempt to flee...
..*********
..***********
.************.^
.**********....
******^@...^.M^
****.^^MM...^^^
^....M^. .^^MM
.^.^. ^MM
+^. MM
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
You flee northward!
< 117h/350H 61v/124V Pos: standing >
*****
**@**
*^...
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 59v/124V Pos: standing >
**M**
**@**
*****
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 58v/124V Pos: standing >
*M***
**@**
*****
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 56v/124V Pos: standing >
M****
**@**
****.
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 54v/124V Pos: standing >
*****
**@**
***..
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 52v/124V Pos: standing >
*****
**@*.
**..M
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 117h/350H 51v/124V Pos: standing >
What should the spell be cast upon? You must specify a target!
< 117h/350H 54v/124V Pos: standing >
A lich wizard snaps into visibility.
-=[A lich wizard's impressive slash strikes you very hard.]=-
< 102h/350H 55v/124V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: a lich wizard sta EP: excellent >
A lich wizard parries your futile lunge at him.
A lich wizard snaps into visibility.
< 102h/350H 55v/124V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: a lich wizard sta EP: excellent >
You attempt to flee...
*****
**@**
**M*.
The Dark Forest of Howling
Obvious exits: -North -East -South -West
You flee northward!
< 102h/350H 27v/124V Pos: standing >
***M*
**@**
*****
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 26v/124V Pos: standing >
**M**
**@**
*M***
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 24v/124V Pos: standing >
*M***
**@**
M***.
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 22v/124V Pos: standing >
M****
**@**
***..
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 20v/124V Pos: standing >
****M
**@*.
**...
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 19v/124V Pos: standing >
***M*
**@..
*...^
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 17v/124V Pos: standing >
*****
**@M*
***..
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 16v/124V Pos: standing >
**M**
**@**
***M*
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 14v/124V Pos: standing >
****M
**@**
*****
The Dark Forest of Howling
Obvious exits: -North -East -South -West
A large swamp rat wanders around this marshy place.
< 102h/350H 12v/124V Pos: standing >
***M*
*M@**
*****
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 11v/124V Pos: standing >
**M**
M*@*.
****.
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 9v/124V Pos: standing >
*M***
**@.*
***..
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 102h/350H 7v/124V Pos: standing >
M...***..MM
**********..M
*************.M
**************.
*******@******M
*******...****.
******M..^^^^^^
***....M^MMMM
...^^MMMMMM
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 102h/350H 6v/124V Pos: standing >
A lich wizard snaps into visibility.
-=[A lich wizard's slash strikes you very hard.]=-
< 89h/350H 7v/124V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: a lich wizard sta EP: excellent >
You start chanting...
< 89h/350H 7v/124V Pos: standing >
< T: Matikai TP: sta TC:pretty hurt E: a lich wizard sta EP: excellent >
You complete your spell...
***********
*************
********M******
********...****
*******@..^^^^^
*****....M^MMMM
***...^^MMMMMMM
.^..^^MMMMMMM
..^^MMMMMM^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
A female leucrotta is busy looking for an easy meal.
< 89h/350H 7v/124V Pos: standing >
****.
*M@M.
*....
The Dark Forest of Howling
Obvious exits: -North -East -South -West
< 89h/350H 5v/124V Pos: standing >
*****
**@*M
**...
The Dark Forest of Howling
Obvious exits: -North -East -South -West
A mature male leucrotta sniffs the air in search of prey.
< 89h/350H 3v/124V Pos: standing >
***********
*********.***
**********...**
*********M..^^^
*******@...M^MM
*****...^^MMMMM
***.^..^^MMMMMM
.....^^MMMMMM
.M^^^MM^^^^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 89h/350H 1v/124V Pos: standing >
You're too exhausted.
< 89h/350H 1v/124V Pos: standing >
********.**
*********...*
*********M..^^^
*******....M^MM
*****..@^^MMMMM
***.^..^^MMMMMM
*.....^^MMMMMM^
^.M^^^MM^^^^^
^M^MM^^^^.^
The Grasslands of Ferrik Bloodfist
Obvious exits: -North -East -South -West
< 89h/350H 0v/124V Pos: standing >
You're too exhausted.
< 89h/350H 0v/124V Pos: standing >
A lich wizard snaps into visibility.
-=[Out of nowhere, a lich wizard stabs you in the back.]=-
OUCH! That really did HURT!
< 46h/350H 1v/124V Pos: standing >
< T: Matikai TP: sta TC: awful E: a lich wizard sta EP: excellent >
A lich wizard snaps into visibility.
-=[A lich wizard's powerful pierce causes you to grimace in pain.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A lich wizard's impressive slash grievously wounds you.]=-
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
-=[A lich wizard's impressive slash hits you.]=-
Your silvery necklace with an obsidian pendant [poor] was completely destroyed by the massive blow!
Your robin's tail feather was completely destroyed by the massive blow!
Your strip of su-monster skin was completely destroyed by the massive blow!