<worn as a badge> a wisp of shimmering faerie light (illuminating)
<worn on head> a head of a siege golem of strength
<worn on eyes> an eyepatch of Dagon of power
<worn in ear> a dangling crimson earring of regeneration
<worn in ear> an aboleth's shrunken head [31%]
<worn on face> a hallowed Cimmerian mask of Winduin (glowing)
<worn around neck> a pendant of fire of endurance [87%]
<worn around neck> a neck-chain of fortune of dexterity
<worn on body> some spiked leather armor bearing the insignia of Tharnadia [poor]
<worn about body> the masters cloak (glowing) [73%]
<worn on back> a large leather backpack
<worn as quiver> a silken backsheath of flight of precision
<worn about waist> a black leather belt with a crimson coral buckle [73%]
<worn on belt buckle>a dagger of carved obsidian [superior]
<attached to belt> a disguise kit
<attached to belt> a disguise kit
<worn on arms> some slime-covered aboleth skin (glowing) [80%]
<worn around wrist> a silver hoop of health
<worn around wrist> an ink-covered steel bracer [superior]
<worn on hands> a pair of spiked bloody talons [superior]
<worn on finger> a black skull-shaped ring [superior]
<worn on finger> an obsidian circle
<primary weapon> a long-bladed assassin's dagger
<secondary weapon> a mithril dagger
<worn on legs> a spiked pair of black leather leggings [superior]
<worn on feet> boots of the panther of endurance
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 216v/231V Pos: standing >
You quickly scan the area.
An ogre bouncer who is close by to your north.
An angry derro who is not far off to your north.
An angry derro who is not far off to your north.
A duergar dwarf who is not far off to your north.
A troll patron who is close by to your east.
A drunken ogre who is close by to your east.
The bartender who is close by to your east.
A drunken ogre who is close by to your south.
An ogress serving wench who is close by to your south.
A troll patron who is close by to your west.
An ogress serving wench who is close by to your west.
The Morg's Tavern bouncer who is not far off to your west.
< 334h/334H 217v/231V Pos: standing >
Next to the Bar
The oaken bar of the tavern blocks any travel attempts to the east, as even
climbing the bar would prove daunting, given the size and demeanor of the thing
behind it. The rest of the bar is a cacaphony of sounds, colors and flashing
bits of light as the patrons comingle and move about in their own raucous and
inebriated ways. Dark stains from spilled mugs mottle the stone floor of the
cavern and help to keep the everpresent rats from going hungry.
Obvious exits: -North -South -West
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
An ogre bartender stands here, serving drinks.
< 334h/334H 218v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 219v/231V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your south.
A drunken ogre who is close by to your south.
A troll patron who is close by to your west.
An ogre bouncer who is close by to your west.
A troll patron who is not far off to your west.
An ogress serving wench who is not far off to your west.
The Morg's Tavern bouncer who is a brief walk away to your west.
< 334h/334H 220v/231V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
A troll sits here, eyeing his drink.
An ogre bouncer wanders here, eyeing you carefully.
< 334h/334H 221v/231V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
A troll sits here, eyeing his drink.
An ogress stands here, ready to take your order.
< 334h/334H 220v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 221v/231V Pos: standing >
You quickly scan the area.
A troll patron who is not far off to your north.
A drunken ogre who is not far off to your north.
A drunken ogre who is a brief walk away to your north.
A drunken ogre who is a brief walk away to your north.
An ogress serving wench who is a brief walk away to your north.
A troll patron who is close by to your east.
An ogre bouncer who is close by to your east.
A troll patron who is not far off to your east.
A drunken ogre who is not far off to your east.
The bartender who is not far off to your east.
The Morg's Tavern bouncer who is close by to your west.
< 334h/334H 222v/231V Pos: standing >
A Large Chamber
The stone floor of this large chamber has been worn smooth by a high
amount of foot traffic. The ceiling rises nearly 30 feet into the air,
supported by thick beams of dark wood. Several tables and chairs are
scattered throughout the room, presumably for patrons to better enjoy
the entertainment and atmosphere this shady tavern has to offer.
Obvious exits: -North -East -South
< 334h/334H 223v/231V Pos: standing >
A Stone Passage in Morgs Place
A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it. The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -North -South
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
< 334h/334H 222v/231V Pos: standing >
A Stone Passage in Morgs Place
A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it. The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East -South
An ogre sits here, staring drunkenly at nothing.
An ogre sits here, staring drunkenly at nothing.
An ogress stands here, ready to take your order.
< 334h/334H 222v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 334h/334H 223v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 225v/231V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your east.
A drunken ogre who is close by to your east.
A troll patron who is close by to your east.
A troll patron who is not far off to your east.
A troll patron who is close by to your south.
A drunken ogre who is close by to your south.
A troll patron who is a brief walk away to your south.
An ogress serving wench who is a brief walk away to your south.
< 334h/334H 225v/231V Pos: standing >
A Stone Passage in Morgs Place
A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it. The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East -West
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
< 334h/334H 225v/231V Pos: standing >
A Back Room
A single table rests in the center of this otherwise unadorned room. There
are several half-filled mugs upon the table scattered amongst a set of strange
marked stones of varying sizes and colors. A deck of cards has been tossed
to the floor as well, leaving a few face cards with crude drawings lying face
up. There is a lingering smell of age old vomit and sweat that seems to
permeate the surface of everything within this dark, forgotten room. Marks
upon the floor seem to indicate something hidden beneath the table.
Obvious exits: -West
A troll sits here, eyeing his drink.
< 334h/334H 225v/231V Pos: standing >
A Stone Passage in Morgs Place
A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it. The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East -West
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
A troll sits here, eyeing his drink.
< 334h/334H 227v/231V Pos: standing >
A Stone Passage in Morgs Place
A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it. The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -East -South
An ogre sits here, staring drunkenly at nothing.
An ogre sits here, staring drunkenly at nothing.
An ogress stands here, ready to take your order.
< 334h/334H 226v/231V Pos: standing >
A Stone Passage in Morgs Place
A stone hallway leads off away from the main gathering chamber here.
The hallway is not especially well-lit, indicating it might not be meant
for just anyone to use it. The hallway is unadorned and generally leads
towards the north, though there are various bends and curves in the carved
passageway.
Obvious exits: -North -South
A troll sits here, eyeing his drink.
An ogre sits here, staring drunkenly at nothing.
< 334h/334H 226v/231V Pos: standing >
A Large Chamber
The stone floor of this large chamber has been worn smooth by a high
amount of foot traffic. The ceiling rises nearly 30 feet into the air,
supported by thick beams of dark wood. Several tables and chairs are
scattered throughout the room, presumably for patrons to better enjoy
the entertainment and atmosphere this shady tavern has to offer.
Obvious exits: -North -East -South
< 334h/334H 226v/231V Pos: standing >
A Large Chamber
The otherwise rough stone floor of this large chamber has been worn
smooth in several places by the high amount of traffic that moves through
the area. The high ceiling is supported by thick oaken beams. Tables and
chairs are scattered about the room for patrons to relax and enjoy the
atmosphere. A rather large fireplace backed by blackened slabs of rock
lies upon the southern end of this rather huge space. A roaring fire
several feet long and at least five or six feet high blasts heat, as well
as light into the room at a fierce rate. Large mugs made from hardened
mud or in rare cases, carved wood or stone, are scattered throughout the
room as well. Along the far eastern wall, the bar itself can be seen, as
well as the bartender. A single massive brazier with dozens of candles,
hangs from a short, but very thick chain near the center of the room.
Obvious exits: -North -East -South -West
An ogress stands here, ready to take your order.
< 334h/334H 226v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 227v/231V Pos: standing >
You quickly scan the area.
A troll patron who is close by to your north.
A drunken ogre who is not far off to your north.
A drunken ogre who is a brief walk away to your north.
A drunken ogre who is a brief walk away to your north.
An ogress serving wench who is a brief walk away to your north.
A troll patron who is close by to your east.
A drunken ogre who is not far off to your east.
The bartender who is not far off to your east.
A troll patron who is close by to your south.
The Morg's Tavern bouncer who is close by to your west.
< 334h/334H 227v/231V Pos: standing >
Before a Large Door
A small alcove has been cut out of the rock here, providing some space
for a guard to stand sentinel. A large set of wooden doors are set within
the eastern wall of the alcove A huge iron ring, mounted upon a backplate
with an engraved face of a tusked ogre adorns the face of the door.
The doors are mounted with full-length, black iron hinges that are bolted
directly into the rock walls.
Obvious exits: -North -East
A huge troll bouncer stands here, blocking your way.
< 334h/334H 227v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 228v/231V Pos: standing >
You quickly scan the area.
A large purple worm who is in the distance to your north.
An ogress serving wench who is close by to your east.
A troll patron who is not far off to your east.
A drunken ogre who is a brief walk away to your east.
The bartender who is a brief walk away to your east.
< 334h/334H 229v/231V Pos: standing >
MMMM.M.....
MM,,Mo.oooMoM
MMMM..ooooooo
MMoo.ooooo
MMM@..o....
MMM^M.o..Mo
MMMMMMMM,,
MMMM M
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 230v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 230v/231V Pos: standing >
You quickly scan the area.
A large purple worm who is rather far off to your north.
A centipede who is in the distance to your east.
The Morg's Tavern bouncer who is close by to your south.
< 334h/334H 230v/231V Pos: standing >
MMMMMMMMM.
MMMMM.M.....o
MMM,,Mo.oooMoMo
MMMM..ooooooo
MM@o.ooooo
MMM...o....
MMM^M.o..Mo
MMMMMMMM,
MMMM
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 228v/231V Pos: standing >
MMMMMMMMM..
MMMM.M.....oM
MM,,Mo.oooMoMoo
MMMM..oooooooo
MMo@.oooooo
MMM...o....M
MMM^M.o..Mo.
MMMMMMMM,,
MMMM M
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 226v/231V Pos: standing >
MMMMMMMM...
MMM.M.....oMo
M,,Mo.oooMoMooo
MMMM..oooooooo.
MMoo@oooooo.
MMM...o....M.
MMM^M.o..Mo.M
MMMMMMMM,,
MMMM M,
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 224v/231V Pos: standing >
MMMMMMM...o
MM.M.....oMoo
,,Mo.oooMoMooo.
MMM..oooooooo.M
MMoo.@ooooo.o
MMM...o....M.,
MMM^M.o..Mo.MM
MMMMMMMM,,
MMMM M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 223v/231V Pos: standing >
MMMMMM...o.
M.M.....oMooo
,Mo.oooMoMooo.M
MM..oooooooo.M.
MMoo.o@oooo.o.
MMM...o....M.,,
MMM^M.o..Mo.MMM
MMMMMMMM,,
MMMM M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 222v/231V Pos: standing >
MMMMM...o.o
.M.....oMoooM
Mo.oooMoMooo.M,
M..oooooooo.M.
MMoo.oo@ooo.o.M
MM...o....M.,,,
MM^M.o..Mo.MMMM
MMMMMMM,, M
MMMM M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 221v/231V Pos: standing >
MMMM...o.oM
M.....oMoooMM
o.oooMoMooo.M,,
..oooooooo.M.
Moo.ooo@oo.o.MM
M...o....M.,,,M
M^M.o..Mo.MMMMM
MMMMMM,, MM
MMM M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 220v/231V Pos: standing >
MMM...o.oMM
.....oMoooMMM
.oooMoMooo.M,,,
.oooooooo.M.
oo.oooo@o.o.MM
...o....M.,,,M
^M.o..Mo.MMMMM
MMMMM,, MM
MM M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 218v/231V Pos: standing >
MM...o.oMMM
....oMoooMMMM
oooMoMooo.M,,,M
oooooooo.M.
o.ooooo@.o.MM
..o....M.,,,M
M.o..Mo.MMMMM
MMMM,, MM
M M,,
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 217v/231V Pos: standing >
MMM......MM
MMM...o.oMMMM
.....oMoooMMMMM
oooMoMooo.M,,,M
ooooooo@.M.
o.oooooo.o.MM
..o....M.,,,M
.o..Mo.MMMMM
MMM,, MM
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 216v/231V Pos: standing >
MM......MMM
MM...o.oMMMM
....oMoooMMMMMM
ooMoMooo.M,,,M,
ooooooo@M.
.oooooo.o.MM
.o....M.,,,M
o..Mo.MMMMM
MM,, MM
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 215v/231V Pos: standing >
MMM ,...^MM
MMM......MMM
MMM...o.oMMMM
....oMoooMMMMMM
ooMoMoo@.M,,,M,
ooooooo.M.
.oooooo.o.MM
o....M.,,,M
..Mo.MMMMM
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 214v/231V Pos: standing >
MM ,...^MM
MM......MMM
MM...o.oMMMM ,
...oMoooMMMMMM,
oMoMooo@M,,,M,,
oooooo.M. M
oooooo.o.MM
....M.,,,M
.Mo.MMMMM
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 212v/231V Pos: standing >
M ,,..MMM
MMM ,...^MM
MMM......MMM
MM...o.oMMMM ,
...oMoo@MMMMMM,
oMoMooo.M,,,M,,
oooooo.M. M
ooooo.o.MM
...M.,,,M
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 211v/231V Pos: standing >
,MMMMMM
M ,,..MMM
MMMM ,...^MM
MMM......MMM
MM...o.@MMMM ,
...oMoooMMMMMM,
oMoMooo.M,,,M,,
ooooo.M.
oooo.o.MM
A Dense Grove of Gagga'Jobo Fungi
Obvious exits: -North -East -South -West
< 334h/334H 210v/231V Pos: standing >
M,,MMM
,MMMMMM
M ,,..MMM
MMMM ,...^MM
MMM....@.MMM
MM...o.oMMMM ,
...oMoooMMMMMM,
MoMooo.M,,,M,
oooo.M.
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 209v/231V Pos: standing >
,,MM
M,,MMM
,MMMMMM
M ,,..MMM
MMMM ,.@.^MM
MMM......MMM
MM...o.oMMMM ,
..oMoooMMMMMM
oMooo.M,,,M
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 208v/231V Pos: standing >
,,,M
,,MM
M,,MMM
,MMMMMM
M ,,@.MMM
MMMM ,...^MM
MMM......MMM
M...o.oMMMM
.oMoooMMMMM
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 207v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 207v/231V Pos: standing >
You quickly scan the area.
An orog raider who is almost out of sight to your south.
An orog hunter who is almost out of sight to your south.
< 334h/334H 208v/231V Pos: standing >
,,,M
,,MM
M,,MMM
,MMMMMM
M ,,.@MMM
MMM ,...^MM
MM......MMM
...o.oMMMM ,
oMoooMMMMMM
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 207v/231V Pos: standing >
,,MM
M,,MMM
,MMMMMM
M ,,..MMM
MMM ,..@^MM
MM......MMM
M...o.oMMMM ,,
.oMoooMMMMMM,
Mooo.M,,,M,
An Immense Chasm, Deep Within the Underdark
Obvious exits: -North -East -South -West
< 334h/334H 206v/231V Pos: standing >
The Entrance to the Gagga'Jobo Cave Complex
The darkness of the Underdark continues in this tight cave entrance. The
cave is called the Gagga'Jobo caves, named after the goblin leader who first
thought of the idea of using these caves for their current purpose. The entire
cave complex is naturally formed and used by the goblins of Malch'hor Ganl to
raise the animals they use for food. There is a bad smell wafting out of the
dark caves below. The cave entrance appears to be quite unspectacular and
abandoned but it is safe to assume there are quite a few goblin warriors that
have been ordered to guard the livestock. One may travel south into the cave
complex or west into the Underdark.
Obvious exits: -South -West
A Goblin (small) sits resting.
< 334h/334H 205v/231V Pos: standing >
Alas, you cannot go that way. . . .
< 334h/334H 205v/231V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 334h/334H 206v/231V Pos: standing >
You quickly scan the area.
You see nothing.
< 334h/334H 207v/231V Pos: standing >
< 334h/334H 231v/231V Pos: standing >
< 334h/334H 231v/231V Pos: standing >
< 334h/334H 231v/231V Pos: standing >
< 334h/334H 231v/231V Pos: standing >
Just Inside the Goblin Livestock Caves
These caves appear just as they did a millenium ago. The stone walls and
floor are cool to the touch, yet the air is hot and humid. There are many
strange sounds coming from somewhere deeper in the caves, probably from the
livestock herds. The goblins have used this cave complex for several
generations after it was found that they worked quite well in providing the
livestock a place to be tended to. The animals just took up far too much room
in the goblin city of Malch'hor Ganl. There are many types of animals in these
caves but, from the smell of it, they is just one, big, smelly creature giving
this place have a very repulsive odor. One may travel north or west in the
goblin caves.
Obvious exits: -North -West
A goblin warrior patrols the Gagga'Jobo cave system.
< 334h/334H 229v/231V Pos: standing >
A goblin warrior makes a strange sound as you place a long-bladed assassin's dagger in his back.
< 334h/334H 229v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: goblin sta EP: small wounds >
You parry a goblin warrior's lunge at you.
You parry a goblin warrior's lunge at you.
< 334h/334H 229v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: goblin sta EP: small wounds >
Your pierce strikes a goblin warrior.
Your pierce strikes a goblin warrior.
Your impressive pierce strikes a goblin warrior.
< 334h/334H 229v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: goblin sta EP: few wounds >
A goblin worker enters from the west.
< 334h/334H 229v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: goblin sta EP: few wounds >
A goblin warrior misses you.
You parry a goblin warrior's lunge at you.
You dodge a bash from a goblin warrior, who loses his balance and falls.
< 334h/334H 229v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: goblin ass EP: few wounds >
You attempt to flee...
The Entrance to the Gagga'Jobo Cave Complex
The darkness of the Underdark continues in this tight cave entrance. The
cave is called the Gagga'Jobo caves, named after the goblin leader who first
thought of the idea of using these caves for their current purpose. The entire
cave complex is naturally formed and used by the goblins of Malch'hor Ganl to
raise the animals they use for food. There is a bad smell wafting out of the
dark caves below. The cave entrance appears to be quite unspectacular and
abandoned but it is safe to assume there are quite a few goblin warriors that
have been ordered to guard the livestock. One may travel south into the cave
complex or west into the Underdark.
Obvious exits: -South -West
A Goblin (small) sits resting.
You flee northward!
< 334h/334H 216v/231V Pos: standing >
Your impressive pierce strikes a Goblin.
< 334h/334H 217v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: few scratches >
Your improved dexterity grants you an additional attack!
Your impressive pierce strikes a Goblin.
Your impressive pierce strikes a Goblin.
You score a CRITICAL HIT!!!!!
Your mighty pierce strikes a Goblin very hard.
Your pierce strikes a Goblin.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: few wounds >
You dodge a Goblin's vicious attack.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: few wounds >
Sorry, you aren't allowed to do that in combat.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: few wounds >
A Goblin is already on the ground!
But hey you try anyways and you fall on yer ass!
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: few wounds >
Your improved dexterity grants you an additional attack!
Your pierce strikes a Goblin.
Your impressive pierce strikes a Goblin.
Your pierce strikes a Goblin.
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: few wounds >
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: few wounds >
A Goblin misses you.
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: few wounds >
Your impressive pierce strikes a Goblin.
Your impressive pierce strikes a Goblin hard.
Your impressive pierce strikes a Goblin hard.
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: nasty wounds >
Autosaving...
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: nasty wounds >
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: nasty wounds >
A Goblin misses you.
< 334h/334H 218v/231V Pos: sitting >
< T: Yzarii TP: sit TC:excellent E: A Goblin sit EP: nasty wounds >
You clamber to your feet.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
You are already standing.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your impressive pierce strikes a Goblin very hard.
Your impressive pierce strikes a Goblin very hard.
Your impressive pierce strikes a Goblin very hard.
Your impressive pierce strikes a Goblin very hard.
The Entrance to the Gagga'Jobo Cave Complex
Obvious exits: -South -West
A Goblin (small) sits, floating here, fighting YOU!
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
A Goblin misses you.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: pretty hurt >
Your improved dexterity grants you an additional attack!
Your pierce seriously wounds a Goblin.
You score a CRITICAL HIT!!!!!
Your powerful pierce causes a Goblin to grimace in pain.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: awful >
Your impressive pierce enshrouds a Goblin in a mist of blood.
Your impressive pierce causes a Goblin to grimace in pain.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: awful >
You parry a Goblin's lunge at you.
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: awful >
Swirling, silvery mists fill the area, slowly forming a pool on the ground..
< 334h/334H 218v/231V Pos: standing >
< T: Yzarii TP: sta TC:excellent E: A Goblin sit EP: awful >
Your improved dexterity grants you an additional attack!
Your impressive pierce hits a Goblin.
A Goblin is dead! R.I.P.