<worn on head> a dwarven-made flesh hood
<worn on eyes> a magical silver eyepatch
<worn in ear> an ashen granite earring
<worn around neck> a coral torc [poor]
<worn around neck> a diabolical diamond torque from The Temple of Blibdoolpoolp
<worn on body> a dark black robe [83%]
<worn about body> a glowing emerald mantle
<worn about waist> a dented silver belt
<worn on belt buckle>a quill
<worn on arms> a pair of studded leather sleeves
<held as shield> a dark bronze buckler
<worn around wrist> some oddly engraved bracers [superior]
<worn around wrist> a coral bracer [superior]
<worn on hands> a living matrix [superior]
<worn on finger> a dark blue ring
<worn on finger> a dark blue ring [poor]
The wraith of a duergar guardian enters from the west.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 222v/226V Pos: standing >
An Underground River
The current in this side branch is a bit stronger than it was back
to the east, bending here from the east to the south. The gradual
curve of the cave-tunnel here makes the river's course change much
less violent, without a lot of splashing and turbulence.
Obvious exits: -East -South
The wraith of a duergar guardian enters from the east.
< 500h/500H 221v/226V Pos: standing >
An Underground River
The river gets a little wider here, spanning about thirty feet or
so across, and flows quietly on from north to south. There are alot
of stalactites in this cavern, looking like huge glowing spikes from the
purple fungus covering them. The river gets wider still to the south.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the north.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 221v/226V Pos: standing >
An Underground River
The river expands to nearly forty feet in width here, flowing slowly
from north to south. The cavern containing the river only reaches up
about twenty feet above the water line, and continues at this height to
the south for a considerable distance. There is a strange smell on the
air similar to that of small plants or mushrooms. A large side cavern
branches off to the east here onto dry land.
Obvious exits: -North -East -South
The wraith of a duergar guardian enters from the north.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 221v/226V Pos: standing >
An Underground River
The river expands to nearly forty feet in width here, flowing slowly
from north to south. The cavern containing the river only reaches up
about twenty feet above the water line, and continues at this height to
the south for a considerable distance. There is a strange smell in this
area similar to that of small plants or mushrooms. A large side cavern
branches off to the west here onto dry land.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the north.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 222v/226V Pos: standing >
An Underground River
The river flows in a general north-to-south course here, with a sizable
cavern heading off to the west onto dry land. A mammoth stalactite that
broke loose from the ceiling has split the river in two here, rising out of
the water like a huge fallen icicle. The humid air is filled with the smells
of subterranean minerals.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the north.
< 500h/500H 220v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 221v/226V Pos: standing >
The wraith of a dark dwarf stops following you.
the wraith of a dark dwarf is no longer in your group.
< 500h/500H 221v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 222v/226V Pos: standing >
An Underground River
The river becomes much narrower here, as the cavern containing it
thins out to about twenty feet in width. The water's current has also
picked up as a result, making northerly travel more difficult by boat.
A small shore on the river's east side leads into a tiny cavern, while
the river trudges on from north to south.
Obvious exits: -North -East -South
The wraith of a duergar guardian enters from the north.
< 500h/500H 221v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 221v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 222v/226V Pos: standing >
An Underground River
The river flows in a general north-to-south course here, with a sizable
cavern heading off to the west onto dry land. A mammoth stalactite that
broke loose from the ceiling has split the river in two here, rising out of
the water like a huge fallen icicle. The humid air is filled with the smells
of subterranean minerals.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 221v/226V Pos: standing >
An Underground River
The river expands to nearly forty feet in width here, flowing slowly
from north to south. The cavern containing the river only reaches up
about twenty feet above the water line, and continues at this height to
the south for a considerable distance. There is a strange smell in this
area similar to that of small plants or mushrooms. A large side cavern
branches off to the west here onto dry land.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 219v/226V Pos: standing >
An Underground River
The river expands to nearly forty feet in width here, flowing slowly
from north to south. The cavern containing the river only reaches up
about twenty feet above the water line, and continues at this height to
the south for a considerable distance. There is a strange smell on the
air similar to that of small plants or mushrooms. A large side cavern
branches off to the east here onto dry land.
Obvious exits: -North -East -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 217v/226V Pos: standing >
An Underground River
The river gets a little wider here, spanning about thirty feet or
so across, and flows quietly on from north to south. There are alot
of stalactites in this cavern, looking like huge glowing spikes from the
purple fungus covering them. The river gets wider still to the south.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 216v/226V Pos: standing >
An Underground River
The current in this side branch is a bit stronger than it was back
to the east, bending here from the east to the south. The gradual
curve of the cave-tunnel here makes the river's course change much
less violent, without a lot of splashing and turbulence.
Obvious exits: -East -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 214v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 215v/226V Pos: standing >
Fork on the Wide Underground River
The river makes an abrupt split here, with a huge stalagmite bending
the river from its southerly course downstream to the east and west.
The splits are much thinner than the source to the north, but the caverns
seem a bit more roomy with eight to ten feet of head clearance in each.
There is none of the glowing fungus here at all.
Obvious exits: -North -East -South -West
The wraith of a duergar guardian enters from the west.
< 500h/500H 215v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 216v/226V Pos: standing >
Obvious exits:
North- Tunnel on A Wide Underground River
East - An Underground River
South- An Intricate Network of Purple Worm Tunnels
West - An Underground River
< 500h/500H 217v/226V Pos: standing >
Zone Name: The Underworld
Average mob level in zone: 36
< 500h/500H 219v/226V Pos: standing >
You quickly scan the area.
You see nothing.
< 500h/500H 220v/226V Pos: standing >
Fork on the Wide Underground River
Obvious exits: -North -East -South -West
*The wraith of a duergar guardian stands here. (minion)
< 500h/500H 220v/226V Pos: standing >
An Underground River
The current in this side branch is a bit stronger than it was back
to the east, bending here from the east to the south. The gradual
curve of the cave-tunnel here makes the river's course change much
less violent, without a lot of splashing and turbulence.
Obvious exits: -East -South
The wraith of a duergar guardian enters from the east.
< 500h/500H 221v/226V Pos: standing >
Fork on the Wide Underground River
The river makes an abrupt split here, with a huge stalagmite bending
the river from its southerly course downstream to the east and west.
The splits are much thinner than the source to the north, but the caverns
seem a bit more roomy with eight to ten feet of head clearance in each.
There is none of the glowing fungus here at all.
Obvious exits: -North -East -South -West
The wraith of a duergar guardian enters from the west.
< 500h/500H 220v/226V Pos: standing >
Tunnel on A Wide Underground River
The river narrows a bit here, picking up its pace enough to make
northerly travel difficult but not impossible. The river occupies all
but three or four feet of the cavern, not leaving travelers allot of head
room. There is almost none of the glowing purple fungus on the ceiling
here, which is very wet from the river, just a few feet below. The river
continues its north to south course.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 220v/226V Pos: standing >
Tunnel on the Wide Underground River
The great river flows into a large tunnel here at the caverns
southern end. The water line is very high here, leaving only three or four
feet of head clearance from the ceiling. There isn't much of the glowing
fungus in this tunnel, but enough to provide a very dim illumination.
The river continues its slow north to south course.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 219v/226V Pos: standing >
On the Wide Underground River
The river flows slowly down this immense cavern from north to south,
with a village of some kind off the east. There is a small stone hut on
the eastern bank of the river. To the west there is a large green
pool just off the river's bank. The entire cavern is illuminated by
glowing purple fungus from high above. To the south the river flows
through a tunnel at the caverns end.
Obvious exits: -North -East -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 218v/226V Pos: standing >
You quickly scan the area.
A kuo-toan fisherman who is close by to your east.
A kuo-toan fisherman who is close by to your east.
A kuo-toan warrior who is a brief walk away to your east.
A kuo-toan commoner who is a brief walk away to your east.
< 500h/500H 222v/226V Pos: standing >
On the Wide underground River
The great river slowly flows from north to south, down the middle of
this two thousand foot long cavern. A very large, flat rock protrudes
ten feet out into the river here from the eastern shore, looking something
like a crude dock. There is a sizable village of stone huts on the
eastern side of the river, numbering eight or so. On the western bank,
several small pools have been dug into the shoreline.
Obvious exits: -North -East -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 222v/226V Pos: standing >
On the Wide Underground River
This eighty foot wide river flows in a north to south direction,
cutting a great path down the middle of this huge cavern that must be
as least five hundred feet tall. The waters are less turbulent in this
wider section of the river than they are to the north. A purple glowing
fungus illuminates the entire cavern, covering every wall and the whole
ceiling. Several stone huts or dwellings to the south indicate that this
cavern must house a settlement of some kind.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 221v/226V Pos: standing >
The Wide Underground River
The river widens here noticeably, expanding its breadth to nearly
eighty feet. The larger cavern rises about a hundred feet higher than
the water line, and is completely covered with the same glowing purple
fungus. The water's color has darkened some, indicating that it has
also become much deeper. The river continues on its north-south
course, with a small branch leading into a side cavern west of here.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 219v/226V Pos: standing >
< 500h/500H 225v/226V Pos: standing >
1st CIRCLE:
detect magic [in spellbook]
minor creation [in spellbook]
preserve [in spellbook]
protection from undead [in spellbook]
slashing darkness [in spellbook]
2nd CIRCLE:
chill touch [in spellbook]
protection from cold [in spellbook]
protection from living [in spellbook]
sleep [in spellbook]
vampiric touch [in spellbook]
3rd CIRCLE:
animate dead [in spellbook]
dispel magic [in spellbook]
embalm [in spellbook]
sense follower [in spellbook]
4th CIRCLE:
life leech [in spellbook]
rejuvenate minor [in spellbook]
strength [in spellbook]
wither [in spellbook]
5th CIRCLE:
coldshield [in spellbook]
concealment [in spellbook]
feeblemind [in spellbook]
fireshield [in spellbook]
heal undead [in spellbook]
levitate [in spellbook]
raise spectre [in spellbook]
teleport [in spellbook]
6th CIRCLE:
cone of cold [in spellbook]
enervation [in spellbook]
minor globe of invulnerability [in spellbook]
rejuvenate major [in spellbook]
vitalize undead [in spellbook]
7th CIRCLE:
knock [in spellbook]
protect undead [in spellbook]
raise wraith [in spellbook]
reveal true name [in spellbook]
wall of bones [in spellbook]
8th CIRCLE:
detect invisibility [in spellbook]
dispel invisible [in spellbook]
haste [in spellbook]
improved invisibility [in spellbook]
negative concussion blast [in spellbook]
9th CIRCLE:
age [in spellbook]
dimension door [in spellbook]
energy drain [in spellbook]
globe of darkness [in spellbook]
raise vampire [in spellbook]
taint [in spellbook]
undeath to death [in spellbook]
10th CIRCLE:
blackmantle [in spellbook]
cloak of fear [in spellbook]
compact corpse [in spellbook]
fly [in spellbook]
gate [in spellbook]
mass embalm [in spellbook]
raise lich [in spellbook]
vampiric trance [in spellbook]
11th CIRCLE:
corpseform
create dracolich
power word kill
summon ghasts
12th CIRCLE:
create greater dracolich
< 500h/500H 226v/226V Pos: standing >
< 500h/500H 226v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north
and south. The area is illuminated in a pale light by a strange,
purple glowing fungus that covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 224v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north
and south. The area is illuminated in a pale light by a strange,
purple glowing fungus that covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 222v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint and continues on to the south,
while entering a much larger cavern to the north. The area is
illuminated in a pale light by a strange, purple glowing fungus that
covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 220v/226V Pos: standing >
Huge Cavern on an Underground River
This cavern is probably two hundred feet wide, and a thousand
feet in total length, continuing on further to the north. The river's
current is much more calm here, flowing quietly past a dozen or so
large stalagmites that rise out of the water, connecting to the ceiling
above. The river is immensely cold, and very clear though the
bottom is to far down to see. The area is illuminated in a pale light
by a strange, purple glowing fungus that covers the walls and ceiling
of the cavern. The cavern narrows considerably to the south of here.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 218v/226V Pos: standing >
Huge Cavern on an Underground River
This cavern is probably two hundred feet wide, and a thousand
feet in total length, continuing on further to the south. The river's
current is much more calm here, flowing quietly past a dozen or so
large stalagmites that rise out of the water, connecting to the ceiling
above. The river is immensely cold, and very clear though the
bottom is to far down to see. The area is illuminated in a pale light
by a strange, purple glowing fungus that covers the walls and ceiling
of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 216v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north
and south. The area is illuminated in a pale light by a strange,
purple glowing fungus that covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 214v/226V Pos: standing >
On an Underground River
The river is shallow here, only about eight feet deep making the
current in this cavern much more turbulent. Water sprays upwards
in several different places as it crashes against stalagmites on its
southerly march. The cavern here is only ten or fifteen feet high,
with large stalactites protruding down into the water's current.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 213v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north
and south. The area is illuminated in a pale light by a strange,
purple glowing fungus that covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 211v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north and
south. The area is illuminated in a pale light by a strange, purple
glowing fungus that covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 209v/226V Pos: standing >
On a Great Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint and continues on to the north and
south. The area is illuminated in a pale light by a strange, purple
glowing fungus that covers the walls and ceiling of the cavern. There
is a small patch of land to the west.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 207v/226V Pos: standing >
On an Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north and
south. The area is illuminated in a pale light by a strange, purple
glowing fungus that covers the walls and ceiling of the cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 206v/226V Pos: standing >
Thin Cavern on an Underground River
The cavern in this part of the river thins out to about twenty feet
at its widest, forcing the water line upwards to occupy more of the cavern.
There is only about five feet of head clearance in this area of the cavern.
The current is a bit more brisk here, making northerly travel difficult,
but not impossible. There is less of the glowing fungus illuminating the
area here.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 204v/226V Pos: standing >
Thin Cavern on an Underground River
The cavern in this part of the river thins out to about twenty feet
at its widest, forcing the water line upwards to occupy more of the cavern.
There is only about five feet of head clearance in this area of the cavern.
The current is a bit more brisk here, making northerly travel difficult,
but not impossible. There is less of the glowing fungus illuminating the
area here.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 202v/226V Pos: standing >
An Underground River
This great river's brisk current is strong, but not enough so to
inhibit travel in either direction. The water is immensely cold, and
very clear though the bottom is too far down to see. The river itself
reaches to the cavern's midpoint, and continues on to the north
and south into more narrow areas. The area is illuminated in a pale
light by a strange, purple glowing fungus that covers the walls and
ceiling of the cavern.
Obvious exits: -North -East -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 200v/226V Pos: standing >
Thin Cavern on an Underground River
The cavern in this part of the river thins out to about twenty feet
at its widest, forcing the water line upwards to occupy more of the cavern.
There is only about five feet of head clearance in this area of the cavern.
The current is a bit more brisk here, making northerly travel difficult,
but not impossible. There is less of the glowing fungus illuminating the
area here.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 199v/226V Pos: standing >
Thin Cavern on an Underground River
The cavern in this part of the river thins out to about twenty feet
at its widest, forcing the water line upwards to occupy more of the cavern.
There is only about five feet of head clearance in this area of the cavern.
The current is a bit more brisk here, making northerly travel difficult,
but not impossible. There is less of the glowing fungus illuminating the
area here.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 197v/226V Pos: standing >
Great Bend in an Underground River
The river makes a sharp turn here, flowing from the east around to
the south. An ice-cold spray plumes into the air from the water crashing
into the western wall as the river curves around, soaking everything in
the area. There is none of the glowing fungus here, and the spray has
formed hundreds of tiny stalactites that hang from the ceiling like tiny
teeth. The river bends again further to the east, and flows along a more
strait course to the south.
Obvious exits: -East -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 195v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 196v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 196v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 196v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 196v/226V Pos: standing >
Great Bend in an Underground River
The river makes a sharp turn here, flowing from the north around to
the west. An ice-cold spray plumes into the air from the water crashing
into the southern wall as the river curves around, soaking everything in
the area. There is none of the glowing fungus here, and the spray has
formed hundreds of tiny stalactites that hang from the ceiling like tiny
teeth. The river bends again further to the east, and flows along a more
strait course to the south.
Obvious exits: -North -West
The wraith of a duergar guardian enters from the west.
< 500h/500H 195v/226V Pos: standing >
Tall Cavern on an Underground River
The cavern rises up about two hundred feet here to a tapered ceiling
high above. The river continues in its general north-south course,
illuminated by the pale lights of purple-glowing fungus, which seems much
more abundant in this cavern. There is a small beach up ahead to the
north, on the river's western side.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 193v/226V Pos: standing >
Tall Cavern on an Underground River
The cavern rises up about two hundred feet here to a tapered ceiling
high above. The river continues in its general north-south course,
illuminated by the pale lights of purple-glowing fungus, which seems much
more abundant in this cavern. The cavern along the western side has been
carved into a small alcove of sorts, cutting into the wall about twenty feet.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 192v/226V Pos: standing >
Long Cavern on an Underground River
This cavern runs along about three hundred feet, where it dead-ends
into a rocky wall. Large stalactites jut downwards from the ceiling,
some of them into the river itself. The rivers pace is even more brisk
in this area, running north to south. A rushing sound can be heard from
the north. The illuminating, purple fungus is abundant in this cavern.
Obvious exits: -North -South
The wraith of a duergar guardian enters from the south.
< 500h/500H 191v/226V Pos: standing >
Rocky Wall
The river pours out of the caverns end here, through a tunnel that
leaves little room for travels attempting to enter. Through the foaming
water an enormous cavern can be hinted far to the north. The river continues
back to the south, down this long cavern. Someone or something has carved
a strange symbol in the caverns wall, directly above the river's tunnel.
Obvious exits: -North -South -West
The wraith of a duergar guardian enters from the south.
< 500h/500H 191v/226V Pos: standing >
oo..o.,,,
,..ooo.MMMM
,,..oM.M
MM^..@MM
MM ..^
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
A baby purple worm scavenges the cavern for food.
The wraith of a duergar guardian enters from the south.
A baby purple worm sneers in contempt.
A baby purple worm suddenly attacks YOU!
< 500h/500H 190v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: baby sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 500h/500H 190v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: baby sta EP: excellent >
You attempt to flee...
.oo..o.,,
M,..ooo.MMM
,,,..oM.M
,MM^.@MMM
MMM ..^
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
The wraith of a duergar guardian enters from the east.
You flee westward!
< 500h/500H 162v/226V Pos: standing >
M.oo..o.,
MM,..ooo.MM
M,,,..oM.M
,,MM^@MMMM
MMMM ..^
M
The Immense Caverns of the Elder Brain
Obvious exits: -North -East -South -West
The wraith of a duergar guardian enters from the east.
< 500h/500H 161v/226V Pos: standing >
Large Cavernous Lair
This rounded cavern is about a hundred feet in diameter, with a
single hole leading upwards into the ceiling above. Hundreds of
thick gray webs hang everywhere, covering all the walls and floor.
There is a faint odor on the air as well, that smells like rotten eggs.
Obvious exits: -North -East -Up
[4] The corpse of a black steeder spider is lying here.
The wraith of a duergar guardian enters from the east.
< 500h/500H 159v/226V Pos: standing >
Rounded Shaft
The thin shaft is about six feet in diameter here, heading upwards
about eighty more feet before ending in a small cave. There is a larger
cavern directly below here that is totally dark. The jagged walls
of this tube are covered with a sticky, odorless black substance.
Obvious exits: -Up -Down
The wraith of a duergar guardian enters from below.
< 500h/500H 158v/226V Pos: standing >
Large Cavernous Lair
This rounded cavern is about a hundred feet in diameter, with a
single hole leading upwards into the ceiling above. Hundreds of
thick gray webs hang everywhere, covering all the walls and floor.
There is a faint odor on the air as well, that smells like rotten eggs.
Obvious exits: -North -East -Up
[4] The corpse of a black steeder spider is lying here.
The wraith of a duergar guardian enters from above.
< 500h/500H 157v/226V Pos: standing >
Rounded Shaft
The thin shaft is about six feet in diameter here, heading upwards
about eighty more feet before ending in a small cave. There is a larger
cavern directly below here that is totally dark. The jagged walls
of this tube are covered with a sticky, odorless black substance.
Obvious exits: -Up -Down
The wraith of a duergar guardian enters from below.
< 500h/500H 156v/226V Pos: standing >
Rounded Shaft
This vertical tube runs straight up and down about thirty feet,
and continues to descend. Directly above the shaft opens into a
small cave. A sticky black substance covers the rocky walls of
this shaft, looking like some kind of tar or glue.
Obvious exits: -Up -Down
The wraith of a duergar guardian enters from below.
< 500h/500H 154v/226V Pos: standing >
Rough Cave
This twenty foot circular cave has a low ceiling, and looks as
though it was mined out in a hurry. Hundreds of circular tracks
lead down into a small rounded shaft that burrows into the cave
floor here, and a thin corridor runs to the west. The shaft is not
a natural feature of this cave, and appears to have been mined
out as well.
Obvious exits: -West -Down
The wraith of a duergar guardian enters from below.
< 500h/500H 152v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 153v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 153v/226V Pos: standing >
Rough Corridor
This five foot wide passageway look as though they were mined out
in a hurry, with roughly chipped out walls and floor. The corridor
heads to the east from the great cavern about twenty feet where it
comes upon a small cave. The backside of what must be a secret
door is set into the western wall here, leading out onto the thin
ledge.
This area seems to be exceptionally narrow!
Obvious exits: -East -West #
The wraith of a duergar guardian enters from the east.
< 500h/500H 152v/226V Pos: standing >
Obvious exits:
East - Rough Cave
West - (closed secret)
< 500h/500H 155v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 156v/226V Pos: standing >
Oof! It seems that the wraith of a duergar guardian is in your way.
You can't leave that way.
< 500h/500H 158v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 158v/226V Pos: standing >
Alas, you cannot go that way. . . .
< 500h/500H 159v/226V Pos: standing >
< 500h/500H 161v/226V Pos: standing >
A baby roper enters from the west.
Ok.
The wraith of a duergar guardian leaves east.
< 500h/500H 162v/226V Pos: standing >
A baby roper closes the secret.
< 500h/500H 162v/226V Pos: standing >
Oof! It seems that a baby roper is in your way.
You can't leave that way.
< 500h/500H 163v/226V Pos: standing >
< 500h/500H 164v/226V Pos: standing >
You attempt to flee...
Rough Cave
This twenty foot circular cave has a low ceiling, and looks as
though it was mined out in a hurry. Hundreds of circular tracks
lead down into a small rounded shaft that burrows into the cave
floor here, and a thin corridor runs to the west. The shaft is not
a natural feature of this cave, and appears to have been mined
out as well.
Obvious exits: -West -Down
*The wraith of a duergar guardian stands here. (minion)
You flee eastward!
< 500h/500H 135v/226V Pos: standing >
Rough Corridor
This five foot wide passageway look as though they were mined out
in a hurry, with roughly chipped out walls and floor. The corridor
heads to the east from the great cavern about twenty feet where it
comes upon a small cave. The backside of what must be a secret
door is set into the western wall here, leading out onto the thin
ledge.
This area seems to be exceptionally narrow!
Obvious exits: -East -West #
*A baby roper explores this place for scraps of food.
The wraith of a duergar guardian enters from the east.
< 500h/500H 134v/226V Pos: standing >
A baby roper suddenly attacks YOU!
A baby roper snaps into visibility.
< 500h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: a baby roper sta EP: excellent >
Sorry, you aren't allowed to do that in combat.
< 500h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: a baby roper sta EP: excellent >
A baby roper attacks you. [1 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: excellent >
You start chanting...
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: excellent >
Casting: negative concussion blast
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: excellent >
You complete your spell...
[Damage: 80 ] Your concussion blast rips into a baby roper, shattering her soul!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: small wounds >
The wraith of a duergar guardian says 'For glory!'
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: small wounds >
A baby roper attacks you. [0 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: small wounds >
You start chanting...
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: small wounds >
A baby roper starts casting a spell.
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: small wounds >
Casting: negative concussion blast
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: a baby roper sta EP: small wounds >
You complete your spell...
[Damage: 83 ] Your concussion blast rips into a baby roper, shattering her soul!
The illusion surrounding a Gnome fades apart!
A Gnome completes her spell...
A Gnome utters the word 'candusyrzqhuai'
A Gnome sssppllliiitttsss into many images!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attacks you. [0 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You attack a Gnome. [0 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You start chanting...
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Casting: negative concussion blast
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
Oof! a Gnome bumps into you.
A Gnome tries to flee, but can't make it out of here!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You complete your spell...
[Damage: 84 ] Your concussion blast rips into a Gnome, shattering her soul!
A Gnome's shadow dragon scale [superior] is blasted by the negative energy!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
The wraith of a duergar guardian says 'Today is a good day to die!'
A Gnome opens the secret.
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attacks you. [0 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
Oof! a Gnome bumps into you.
A Gnome tries to flee, but can't make it out of here!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Pardon?
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You attack a Gnome. [0 Hits]
A Gnome attempts to flee.
A Gnome bumps into a Gnome.
A Gnome tries to flee, but can't make it out of here!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
A Gnome bumps into a Gnome.
A Gnome tries to flee, but can't make it out of here!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attacks you. [0 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attempts to flee.
A Gnome tries to flee, but can't make it out of here!
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You start chanting...
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
A Gnome attacks you. [0 Hits]
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
Casting: energy drain
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
The wraith of a duergar guardian says 'Prepare to fight me, too!'
< 499h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: few wounds >
You complete your spell...
[Damage: 89 ] You drain a Gnome of some of her energy.
< 550h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome starts casting an offensive spell.
< 550h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
You start chanting...
< 550h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
A Gnome completes her spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!
A Gnome attacks you. [0 Hits]
< 522h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: nasty wounds >
Casting: energy drain
You gasp for air as a pair of ghostly hands tighten around your throat!
< 495h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: nasty wounds >
You gasp for air as a pair of ghostly hands tighten around your throat!
< 453h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:few scratches E: A Gnome sta EP: nasty wounds >
You complete your spell...
[Damage: 84 ] You drain a Gnome of some of her energy.
< 520h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
You attack a Gnome. [0 Hits]
You start chanting...
< 520h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
A Gnome attacks you. [0 Hits]
< 520h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
Casting: energy drain
< 520h/500H 135v/226V Pos: standing >
< T: Koop TP: sta TC:excellent E: A Gnome sta EP: pretty hurt >
You complete your spell...
[Damage: 84 ] You drain a Gnome of some of her energy.
A Gnome is mortally wounded, and will die soon, if not aided.
< 550h/500H 135v/226V Pos: standing >
<The wraith of a duergar guardian says 'Today is a good day to die!'
< 550h/500H 135v/226V Pos: standing >
<You don't have that spell memorized.
< 550h/500H 135v/226V Pos: standing >
<You start chanting...
< 550h/500H 135v/226V Pos: standing >
<Casting: negative concussion blast
< 550h/500H 135v/226V Pos: standing >
<You complete your spell...
[Damage: 6 ] Your concussion blast rips into a Gnome, shattering her soul!
A Gnome's dark-blue robe of stars and moons [poor] was disintegrated by the negative energy!
A Gnome's a steel hoop earring [superior] was disintegrated by the negative energy!
A Gnome stops following a Gnome.
A Gnome stops following a Gnome.
A Gnome stops following a Gnome.
A Gnome stops following a Gnome.
A Gnome is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Koop by 6666666.
You raise a level!
The smell of fresh blood enters your body, infusing you with power!