The death of [41 Storm Druid] Zarak (Centaur)

in Talerenn Way

from the perspective of [51 Star Magus] Nul Anarchy (Kobold)

<worn as a badge>    the insignia of swirling feathers and flowing water [87%]
<worn on head>       a golden crown set with diamonds of endurance (magic) [77%]
<worn on eyes>       a priest's shayla of the maelstrom
<worn in ear>        a hoop of twisting obsidian (magic) (humming) [86%]
<worn in ear>        a pulsating gemstone earring [superior] [58%]
<worn on face>       a white hot mask of living flame [poor] (glowing) [44%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [80%]
<worn around neck>   the wooden amulet of the ancient tree spirit [superior] [66%]
<worn on body>       a warsuit of jade wyrmscale (glowing) [83%]
<worn about body>    a long robe of the albino minotaur [superior] (magic)
<worn on tail>       a braid of war beads (magic) [37%]
<worn as quiver>     a glowing bard sack [superior] (glowing) [75%]
<worn about waist>   the braid of the windtalkers [superior]
<worn on belt buckle>a ghostly liquid
<attached to belt>   a ghostly liquid
<worn on arms>       a pair of hollowed dragon's teeth (magic) [89%]
<held as shield>     the shield of Hope [63%]
<worn around wrist>  a twisted nether crystal bracelet (magic) (glowing) [70%]
<worn around wrist>  a small silvery bracelet (glowing)
<worn on hands>      the gloves of placation
<worn on finger>     a glowing ruby ring (magic)
<worn on finger>     a ring called 'Soulcatcher' (invis)
<primary weapon>     the dagger of Wind (invis) (magic)[234h 53m 56s]
<worn on legs>       some slime-covered aboleth skin (magic) (glowing) [41%]
<worn on feet>       a pair of traveling boots [superior] [87%]


< 802h/802H 407v/408V Pos: standing >
A powerful djinni clambers to its feet.

< 802h/802H 407v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
A void elemental sneaks in from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.

< 802h/802H 406v/408V Pos: standing >
You quickly scan the area.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A city guard who is close by to your east.
A city guard who is close by to your east.
An elite guard who is close by to your south.
A retired sailor who is not far off to your south.
A city guard who is close by to your west.
A city guard who is close by to your west.

< 802h/802H 408v/408V Pos: standing >
Before The Palace Gates
Obvious exits: -N# -S
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A void elemental sneaks in from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.
A powerful djinni enters from the south.

< 802h/802H 407v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E# -S -W#
Bisil sneaks in from the north.
A LARGE air elemental enters from the north.
A powerful djinni enters from the north.
A powerful djinni enters from the north.

< 802h/802H 406v/408V Pos: standing >
Ok.

< 802h/802H 408v/408V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -W -U
A young city guard takes a short break here.
A young city guard takes a short break here.
A void elemental sneaks in from the west.
Bisil sneaks in from the west.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.
A powerful djinni enters from the west.

< 802h/802H 407v/408V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 802h/802H 407v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S -W#
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.
A powerful djinni enters from the east.

< 802h/802H 406v/408V Pos: standing >
Ok.

< 802h/802H 407v/408V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -E -U
A young city guard takes a short break here.
A young city guard takes a short break here.
A void elemental sneaks in from the east.
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.
A powerful djinni enters from the east.

< 802h/802H 407v/408V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 407v/408V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your east.
A city guard who is not far off to your east.
A Centaur who is not far off above you.
A burly guard who is not far off above you.

< 802h/802H 407v/408V Pos: standing >
Ok.

< 802h/802H 407v/408V Pos: standing >
The Guard Watchtower
Obvious exits: -U -D
A void elemental sneaks in from below.
A LARGE air elemental enters from below.
A powerful djinni enters from below.
A powerful djinni enters from below.

< 802h/802H 406v/408V Pos: standing >
The Western Guard Watchtower
Obvious exits: -D
A Centaur (large) stands here.
A burly guard watches over the city here.
A LARGE air elemental enters from below.
A powerful djinni enters from below.
A powerful djinni enters from below.

< 802h/802H 405v/408V Pos: standing >
You give a void elemental an order.
A void elemental makes a futile attempt to bash a Centaur, but he is simply immovable.

< 802h/802H 405v/408V Pos: standing >
Bisil gives an order to his followers.
A powerful djinni snaps into visibility.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.
A powerful djinni snaps into visibility.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 802h/802H 407v/408V Pos: standing >
A Centaur blocks a LARGE air elemental's lunge at him.
A LARGE air elemental's decent crush grazes a Centaur.
A LARGE air elemental's crush grazes a Centaur.
A Centaur dodges a LARGE air elemental's attack.

< 802h/802H 408v/408V Pos: standing >
A Centaur misses a powerful djinni.

< 802h/802H 408v/408V Pos: standing >
A powerful djinni misses a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A Centaur's shield flares up and discharges a bolt of lightning towards a powerful djinni.
A Centaur's spell flows around a powerful djinni, leaving it unharmed!
A Centaur blocks a powerful djinni's lunge at him.
A powerful djinni's decent crush grazes a Centaur.
A powerful djinni's crush grazes a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A powerful djinni's crush wounds a Centaur.

< 802h/802H 408v/408V Pos: standing >
A Centaur attempts to flee.
A Centaur trots down.

< 802h/802H 408v/408V Pos: standing >
You feel a wrenching sensation.

< 802h/802H 408v/408V Pos: standing >
Pardon?

< 802h/802H 408v/408V Pos: standing >
The Guard Watchtower
Obvious exits: -U -D

< 802h/802H 407v/408V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -E -U
A Centaur (large) stands here.
A young city guard takes a short break here.
A young city guard takes a short break here.

< 802h/802H 406v/408V Pos: standing >
Alas, you cannot go that way. . . .

< 802h/802H 406v/408V Pos: standing >
A Centaur trots east.

< 802h/802H 406v/408V Pos: standing >
None here are loyal subjects of yours!

< 802h/802H 408v/408V Pos: standing >

< 802h/802H 408v/408V Pos: standing >
Your body vibrates as you fan out your molecules.
Talerenn Way
Obvious exits: -N -E -S -W#

< 802h/802H 407v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A massive wall of iron is here to the south. (magic)
A Centaur (large) stands here.
An elite member of the city guard patrols the streets.

< 802h/802H 406v/408V Pos: standing >
Oof! You bump into a massive wall of iron...

< 802h/802H 406v/408V Pos: standing >
You start chanting...

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
[Damage: 148 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
A Centaur trots north.

< 802h/802H 408v/408V Pos: standing >
You failed.

< 802h/802H 408v/408V Pos: standing >
You failed.

< 802h/802H 408v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S -W#

< 802h/802H 407v/408V Pos: standing >

< 802h/802H 408v/408V Pos: standing >
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.
Slay whom?

< 802h/802H 408v/408V Pos: standing >
Bisil closes the door.
Slay whom?

< 802h/802H 408v/408V Pos: standing >
Slay whom?

< 802h/802H 408v/408V Pos: standing >
Slay whom?

< 802h/802H 408v/408V Pos: standing >
Slay whom?

< 802h/802H 408v/408V Pos: standing >
Bottom of The Guard Watchtower
Obvious exits: -W -U
A young city guard takes a short break here.
A young city guard takes a short break here.
A LARGE air elemental enters from the west.
A powerful djinni enters from the west.

< 802h/802H 407v/408V Pos: standing >
You quickly scan the area.
A city guard who is not far off to your west.
A city guard who is not far off to your west.
A burly guard who is not far off above you.

< 802h/802H 407v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S -W#
A LARGE air elemental enters from the east.
A powerful djinni enters from the east.

< 802h/802H 406v/408V Pos: standing >
You quickly scan the area.
A Centaur who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A huge guard who is close by to your north.
A guardian enchantress who is not far off to your north.
A city guard who is close by to your east.
A city guard who is close by to your east.
An elite guard who is close by to your south.
A retired sailor who is not far off to your south.
A city guard who is close by to your west.
A city guard who is close by to your west.

< 802h/802H 406v/408V Pos: standing >
Before The Palace Gates
Obvious exits: -N# -S
A Centaur (large) stands here. (Casting) 
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
Bisil sneaks in from the south.
A LARGE air elemental enters from the south.
A powerful djinni enters from the south.

< 802h/802H 405v/408V Pos: standing >
Bisil gives an order to his followers.
A powerful djinni snaps into visibility.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 802h/802H 408v/408V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'iahjcandusg hajqp'
A Centaur gently touches a Centaur's body, and his wounds begin to heal!
You snap into visibility.
[Damage:  4 ] Your pierce grazes a Centaur.

< 802h/802H 408v/408V Pos: standing >
< T: djinni TP: kne TC:excellent E: A Centaur sta EP:  small wounds >
 You feel a wrenching sensation.

< 802h/802H 408v/408V Pos: standing >
< T: djinni TP: kne TC:excellent E: A Centaur sta EP:  small wounds >
 A Centaur attempts to flee.
A Centaur trots south.

< 802h/802H 408v/408V Pos: standing >
Bisil sneaks south.

< 802h/802H 408v/408V Pos: standing >
Slay whom?

< 802h/802H 408v/408V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 802h/802H 408v/408V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 802h/802H 408v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S -W#

< 802h/802H 407v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A massive wall of iron is here to the south. (magic)
A Centaur (large) stands here.
An elite member of the city guard patrols the streets.
Bisil sneaks in from the north.

< 802h/802H 406v/408V Pos: standing >
A Centaur starts casting an offensive spell called 'dispel magic'.

< 802h/802H 407v/408V Pos: standing >
Bisil starts casting a spell.
You start chanting...

< 802h/802H 408v/408V Pos: standing >
Casting: comet 

< 802h/802H 408v/408V Pos: standing >
A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
You snap into visibility.
[Damage: 112 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.

< 802h/802H 408v/408V Pos: standing >
A Centaur attempts to flee.
A Centaur trots north.

< 802h/802H 408v/408V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'

< 802h/802H 408v/408V Pos: standing >
You abort your prayer before it's done!
A Centaur trots in from the north.

< 802h/802H 408v/408V Pos: standing >
Oof! a Centaur bumps into a massive wall of iron...

< 802h/802H 408v/408V Pos: standing >
You feel a wrenching sensation.
Oof! a Centaur bumps into a massive wall of iron...

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.
A Centaur trots north.

< 802h/802H 408v/408V Pos: standing >
You abort your prayer before it's done!

< 802h/802H 408v/408V Pos: standing >
You failed.

< 802h/802H 408v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A massive wall of iron is here to the south. (magic)
An elite member of the city guard patrols the streets.

< 802h/802H 408v/408V Pos: standing >
A LARGE air elemental enters from the north.

< 802h/802H 408v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S -W#
Bisil sneaks in from the south.
A LARGE air elemental enters from the south.
A Centaur trots in from the north.

< 802h/802H 407v/408V Pos: standing >
A LARGE air elemental leaves north.

< 802h/802H 407v/408V Pos: standing >
Before The Palace Gates
Obvious exits: -N# -S
*A LARGE air elemental is here looking like a small living tornado. (minion) 
Bisil Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.(Red Aura)
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.
A massive guard stands here protecting the gates from invaders.

< 802h/802H 406v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -E -S -W#
A LARGE air elemental enters from the north.
A powerful djinni enters from the north.

< 802h/802H 405v/408V Pos: standing >
Bisil sneaks south.
A LARGE air elemental leaves south.
A powerful djinni leaves south.

< 802h/802H 405v/408V Pos: standing >
None here are loyal subjects of yours!

< 802h/802H 406v/408V Pos: standing >
Talerenn Way
Obvious exits: -N -S
A massive wall of iron is here to the south. (magic)
A vaguely humanoid shape surrounded by fierce winds stands here. (minion) 
*A LARGE air elemental is here looking like a small living tornado. (minion) 
Bisil Syndicalist Anarchy (Kobold)(tiny) stands in mid-air here.(Red Aura)
A Centaur (large) stands here.
An elite member of the city guard patrols the streets.

< 802h/802H 407v/408V Pos: standing >
None here are loyal subjects of yours!
A Centaur starts casting an offensive spell called 'dispel magic'.

< 802h/802H 407v/408V Pos: standing >
A powerful djinni fades from your mortal viewing...

< 802h/802H 407v/408V Pos: standing >
You start chanting...

< 802h/802H 407v/408V Pos: standing >
Bisil gives an order to his followers.
A powerful djinni snaps into visibility.
A powerful djinni's mass slams into a Centaur, knocking him to the ground!
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 802h/802H 407v/408V Pos: standing >
A Centaur stops chanting abruptly!
You feel your body begin to regain its former substance...

< 802h/802H 407v/408V Pos: standing >
A powerful djinni snaps into visibility.
A powerful djinni's fine crush wounds a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A Centaur blocks a powerful djinni's lunge at him.
A powerful djinni's fine crush wounds a Centaur.
A powerful djinni's crush wounds a Centaur.

< 802h/802H 407v/408V Pos: standing >
Casting: wall of iron **

< 802h/802H 407v/408V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 802h/802H 408v/408V Pos: standing >
Casting: wall of iron *

< 802h/802H 408v/408V Pos: standing >
Casting: wall of iron 

< 802h/802H 408v/408V Pos: standing >
You complete your spell...

< 802h/802H 408v/408V Pos: standing >
Bisil starts casting a spell.

< 802h/802H 408v/408V Pos: standing >
A powerful djinni's fine crush wounds a Centaur.
A powerful djinni's fine crush wounds a Centaur.
A powerful djinni's fine crush wounds a Centaur.
A Centaur's shield flares up and discharges a bolt of lightning towards a powerful djinni.
A powerful djinni wavers under the impact of the lightning bolt sent by a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A powerful djinni's crush wounds a Centaur.
A powerful djinni's impressive crush strikes a Centaur.

< 802h/802H 408v/408V Pos: standing >
A Centaur misses a powerful djinni.
A powerful djinni dodges a Centaur's attack.
A powerful djinni snaps into visibility.

< 802h/802H 408v/408V Pos: standing >
Pardon?

< 802h/802H 408v/408V Pos: standing >
Pardon?

< 802h/802H 408v/408V Pos: standing >
Bisil completes his spell...
Bisil utters the words 'xarr ay ghaiz'
Pardon?

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.

< 802h/802H 408v/408V Pos: standing >
A Centaur clambers to his feet.

< 802h/802H 408v/408V Pos: standing >
Casting: antimatter collision 

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
You open up a mighty Cosmic rift in space and tiny black dots come pouring out colliding with a Centaur!
A powerful djinni's decent crush wounds a Centaur.
A powerful djinni's decent crush wounds a Centaur.
A powerful djinni's decent crush wounds a Centaur.
A powerful djinni's crush wounds a Centaur.
A powerful djinni's crush wounds a Centaur.
A powerful djinni's decent crush wounds a Centaur.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.

< 802h/802H 408v/408V Pos: standing >
Bisil gives an order to his followers.
A Centaur avoids being bashed by a powerful djinni, who loses its balance and falls.

< 802h/802H 408v/408V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 802h/802H 408v/408V Pos: standing >
A LARGE air elemental fades from your mortal viewing...
A LARGE air elemental clambers to its feet.
You snap into visibility.
Casting: comet 
A Centaur starts casting an offensive spell.

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 112 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.

< 802h/802H 408v/408V Pos: standing >
A powerful djinni's mighty crush knocks a Centaur's weapon from his grasp!
A powerful djinni's fine crush strikes a Centaur.
A Centaur blocks a powerful djinni's lunge at him.
A powerful djinni's crush wounds a Centaur.

< 802h/802H 408v/408V Pos: standing >
You snap into visibility.
[Damage: 71 ] The black dots swarm and COLLIDE with a Centaur absorbing his flesh!

< 802h/802H 408v/408V Pos: standing >
You snap into visibility.
Casting: antimatter collision 
A Centaur completes his spell...
A Centaur utters the words 'eugszr waouq'

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
More small black orbs rush out of the rift crashing into a Centaur!

< 802h/802H 408v/408V Pos: standing >
Bisil gives an order to his followers.
A LARGE air elemental snaps into visibility.
A Centaur avoids being bashed by a LARGE air elemental, who loses its balance and falls.

< 802h/802H 408v/408V Pos: standing >
A LARGE air elemental's crush wounds a Centaur.
A LARGE air elemental's decent crush strikes a Centaur.
A LARGE air elemental's decent crush strikes a Centaur.

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 802h/802H 408v/408V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 802h/802H 408v/408V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 802h/802H 408v/408V Pos: standing >
You snap into visibility.
Casting: antimatter collision 

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
More small black orbs rush out of the rift crashing into a Centaur!
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 802h/802H 408v/408V Pos: standing >
A Centaur blocks a powerful djinni's lunge at him.
A powerful djinni's decent crush strikes a Centaur.

< 802h/802H 408v/408V Pos: standing >
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 802h/802H 408v/408V Pos: standing >
None here are loyal subjects of yours!

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.
A Centaur attempts to flee.
Oof! a Centaur bumps into a massive wall of iron...
A Centaur tries to flee, but can't make it out of here!

< 802h/802H 408v/408V Pos: standing >
An elite guard watches the area, making sure the battle does not get out of hand.
Bisil starts casting an offensive spell.

< 802h/802H 408v/408V Pos: standing >
A LARGE air elemental's crush strikes a Centaur.
A Centaur blocks a LARGE air elemental's lunge at him.
A LARGE air elemental's decent crush strikes a Centaur.
A LARGE air elemental's decent crush strikes a Centaur.

< 802h/802H 408v/408V Pos: standing >
You snap into visibility.
Casting: antimatter collision 

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
More small black orbs rush out of the rift crashing into a Centaur!

< 802h/802H 408v/408V Pos: standing >
A Centaur misses a powerful djinni.
A Centaur misses a powerful djinni.

< 802h/802H 408v/408V Pos: standing >
You start chanting...
You snap into visibility.

< 802h/802H 408v/408V Pos: standing >
A powerful djinni's decent crush strikes a Centaur.
A powerful djinni's decent crush strikes a Centaur.
A powerful djinni rises to its feet.

< 802h/802H 408v/408V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Centaur!
Bisil cackles as his disintegration ray strikes a Centaur hard!

< 802h/802H 408v/408V Pos: standing >
You snap into visibility.

< 802h/802H 408v/408V Pos: standing >
You complete your spell...
More small black orbs rush out of the rift crashing into a Centaur!
Bisil starts casting an offensive spell.

< 802h/802H 408v/408V Pos: standing >
You feel a wrenching sensation.
A LARGE air elemental's decent crush strikes a Centaur.
A Centaur blocks a LARGE air elemental's lunge at him.
A LARGE air elemental's decent crush strikes a Centaur.
A LARGE air elemental rises to its feet.

< 802h/802H 408v/408V Pos: standing >
Your lucidity is not sufficient enough to cast that spell.

< 802h/802H 408v/408V Pos: standing >
Bisil completes his spell...
Bisil utters the word 'euguihzofahz'
Bisil sends a bright green ray of light streaking towards a Centaur!
Bisil cackles as his disintegration ray strikes a Centaur hard!
A Centaur's soldier's dragonscale platemail from City of Torrhan was disintegrated by the negative energy!
A Centaur's spiked granite amulet was disintegrated by the negative energy!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nul by 4573800.