<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of health (magic)
<worn on head> a derroskin admiral's hat
<worn on eyes> the eyes of undead fire [superior] (magic) (glowing)
<worn in ear> a dangling chain crucifix (glowing) [84%]
<worn in ear> a steel hoop earring of agility
<worn on face> a mask of lost souls [superior] (magic) [87%]
<worn around neck> a necklace of halfling ears [superior]
<worn around neck> a spiked soulstone collar [superior] (magic)
<worn on body> a shining golden breast plate [superior] (magic)
<worn about body> the masters cloak (glowing) [86%]
<worn as quiver> a silken backsheath of flight of health (magic)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing)
<worn on belt buckle>a dagger of carved obsidian [superior] (magic)
<attached to belt> an onyx potion (magic) (glowing)
<worn on arms> a skull shoulder guard lined with feathers [superior]
<worn around wrist> a steel wire of intelligence (magic) (glowing)
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a finely crafted brass ring (magic)
<worn on finger> a spiked ring of intelligence
<primary weapon> a green bladed dagger named 'Sepsis' of damage (magic) (humming) [66%]
<secondary weapon> a blood dagger of Tezcatlipoca [poor] (magic)
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots (magic)
Obvious exits: -N -S -W
Fresh blood covers everything in the area.
A female zebra grazes here.
A procession of ants marches across the desert here.(Red Aura)
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.
< 794h/794H 150v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
Obvious exits: -N -S
Fresh blood covers everything in the area.
A cactus grows in the soil here.
< 794h/794H 149v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -N -E -S
A few drops of fresh blood are scattered around the area.
A lush, tropical palm tree, grows here.
A lush, tropical palm tree, grows here.
< 794h/794H 147v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: A Hunting Ground Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: A Hunting Ground Within the Savannah of Sorrow
</map>
A Hunting Ground Within the Savannah of Sorrow
Obvious exits: -N -W
A hungry wild dog scavenges for food out on the Savannah.(Red Aura)
A wemic nomad hunts for food here.(Red Aura)
A wemic nomad hunts for food here.(Red Aura)
Sealot, the wemic chieftan hunts for supplies for his tribe here.(Red Aura)
< 794h/794H 146v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -E -S -W
Fresh blood covers everything in the area.
An elusive whitetiger runs through the Savannah here.
A cactus grows in the soil here.
< 794h/794H 144v/250V Pos: standing >
You quickly scan the area.
A mature giraffe who is close by to your east.
A palm tree who is not far off to your east.
A Soldier of Fortune who is not far off to your east.
A Human who is a brief walk away to your east.
A procession of ants who is a brief walk away to your east.
A young zebra who is a brief walk away to your east.
A large camel who is a brief walk away to your east.
A wild dog who is close by to your south.
A wemic nomad who is close by to your south.
A wemic nomad who is close by to your south.
< 794h/794H 144v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
<map>
Zone: Pits of Cerberus.
Room: A Path Around the Foothills
</map>
A Path Around the Foothills
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
A lush, tropical palm tree, grows here.
A mature giraffe grazes on the palm leaves.
< 794h/794H 143v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
A lush, tropical palm tree, grows here.
(Q)A Soldier of Fortune stands here, acting as a sentry for the campers.
< 794h/794H 141v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -N -S -W
A few drops of fresh blood are scattered around the area.
A Human (medium) Crusader Night Raven's Watch stands in mid-air here.(Gold Aura)
A procession of ants marches across the desert here.(Red Aura)
A young zebra runs through the Savannah here.
A large camel grazes here.
A large camel grazes here.
< 794h/794H 140v/250V Pos: standing >
A Human leaves south.
Backstab who?
< 794h/794H 140v/250V Pos: standing >
You have no idea how to even begin.
< 794h/794H 140v/250V Pos: standing >
A procession of ants leaves west.
< 794h/794H 141v/250V Pos: standing >
You quickly scan the area.
A young zebra who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Myrabolan ranger who is close by to your north.
A Soldier of Fortune who is close by to your north.
A Human who is close by to your south.
A cactus who is not far off to your south.
A palm tree who is not far off to your south.
A nomadic merchant who is a brief walk away to your south.
A palm tree who is a brief walk away to your south.
A procession of ants who is close by to your west.
A palm tree who is close by to your west.
A Soldier of Fortune who is close by to your west.
A mature giraffe who is not far off to your west.
A whitetiger who is a brief walk away to your west.
A cactus who is a brief walk away to your west.
< 794h/794H 141v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: At an Enormous Anthill
</map>
<map>
Zone: Pits of Cerberus.
Room: At an Enormous Anthill
</map>
At an Enormous Anthill
Obvious exits: -N -S -W
A huge anthill grows up from the ground here. (humming)
A Human (medium) Crusader Night Raven's Watch stands in mid-air here.(Gold Aura)
< 794h/794H 139v/250V Pos: standing >
A Human leaves south.
Backstab who?
< 794h/794H 140v/250V Pos: standing >
You have no idea how to even begin.
< 794h/794H 140v/250V Pos: standing >
You quickly scan the area.
A young zebra who is close by to your north.
A large camel who is close by to your north.
A large camel who is close by to your north.
A young zebra who is not far off to your north.
A Myrabolan ranger who is not far off to your north.
A Myrabolan ranger who is not far off to your north.
A Soldier of Fortune who is not far off to your north.
A cactus who is close by to your south.
A palm tree who is close by to your south.
A nomadic merchant who is not far off to your south.
A palm tree who is not far off to your south.
A large zebra who is close by to your west.
A procession of ants who is close by to your west.
A young zebra who is close by to your west.
Ethan who is close by to your west.
< 794h/794H 141v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
A cactus grows in the soil here.
A lush, tropical palm tree, grows here.
< 794h/794H 140v/250V Pos: standing >
You quickly scan the area.
A young zebra who is not far off to your north.
A large camel who is not far off to your north.
A large camel who is not far off to your north.
A young zebra who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Myrabolan ranger who is a brief walk away to your north.
A Soldier of Fortune who is a brief walk away to your north.
A Myrabolan hunter who is close by to your east.
A palm tree who is close by to your east.
A Human who is a brief walk away to your east.
A nomadic merchant who is close by to your south.
A palm tree who is close by to your south.
A wild dog who is close by to your west.
A female zebra who is not far off to your west.
< 794h/794H 141v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
<map>
Zone: Pits of Cerberus.
Room: Within the Savannah of Sorrow
</map>
Within the Savannah of Sorrow
Obvious exits: -E -S -W
A few drops of fresh blood are scattered around the area.
A lush, tropical palm tree, grows here.
A hunter from Myrabolus tracks down whitetigers here.(Gold Aura)
A lush, tropical palm tree, grows here.
< 794h/794H 139v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>
A Path Leading Away From the Savannah
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 794h/794H 137v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>
<map>
Zone: Pits of Cerberus.
Room: A Path Leading Away From the Savannah
</map>
A Path Leading Away From the Savannah
Obvious exits: -S -W
A Human (medium) Crusader Night Raven's Watch stands in mid-air here.(Gold Aura)
< 794h/794H 136v/250V Pos: standing >
A Human leaves south.
Backstab who?
< 794h/794H 136v/250V Pos: standing >
You have no idea how to even begin.
< 794h/794H 136v/250V Pos: standing >
< 794h/794H 137v/250V Pos: standing >
You quickly scan the area.
A Myrabolan hunter who is not far off to your west.
A palm tree who is not far off to your west.
A cactus who is a brief walk away to your west.
A palm tree who is a brief walk away to your west.
A wild dog who is rather far off to your west.
A female zebra who is in the distance to your west.
< 794h/794H 137v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: A Change in Terrain
</map>
A Change in Terrain
Obvious exits: -N -E
Puddles of fresh blood cover the ground.
< 794h/794H 136v/250V Pos: standing >
You quickly scan the area.
A crewman who is not far off to your east.
A crewman who is not far off to your east.
< 794h/794H 136v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
The Road to Desolate
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
< 794h/794H 136v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
The Road to Desolate
Obvious exits: -N -W
Fresh blood covers everything in the area.
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
A crewman from the Sunweaver stands here waiting for a ride.(Gold Aura)
Gregory, aid to the High Magistrate, watches the skies here.(Gold Aura)
< 794h/794H 134v/250V Pos: standing >
You quickly scan the area.
You see nothing.
< 794h/794H 135v/250V Pos: standing >
< 794h/794H 135v/250V Pos: standing >
<map>
Zone: Pits of Cerberus.
Room: The Road to Desolate
</map>
The Road to Desolate
Obvious exits: -N -S
Fresh blood covers everything in the area.
< 794h/794H 134v/250V Pos: standing >
.P.^.+^.MMM
...^M.+.MMMMM
M..^.^^+^MMM^^^
...^^.^^+MMM^^^^
^.^^..^.+MM^**^^
..^^..^^@MM^^^.^^
.^...^^M^M^^...^^
^^..^^MMM^^....^^
^^^^MMM^......^
^^MMM^.......
MMMM.....^.
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
< 794h/794H 132v/250V Pos: standing >
You quickly scan the area.
A crewman who is not far off to your south.
A crewman who is not far off to your south.
Gregory who is not far off to your south.
< 794h/794H 133v/250V Pos: standing >
P..^.+^.MMM
...^M.+.MMMMM
M..^.^^+^MMM^^^
...^^.^^+MMM^^^^
^.^^..^.+MM^**^^
..^^..^^@MM^^^.^^
.^...^^M^M^^...^^
^^..^^MMM^^....^^
^^^^MMM^......^
^^MMM^.......
MMMM.....^.
< 794h/794H 133v/250V Pos: standing >
...^.+^.MMM
...^M.+.MMMMM
M..^.^^+^MMM^^^
...^^.^^+MMM^^^^
^.^^..^.+MM^**^^
..^^..^^@MM^^^.^^
.^...^^M^M^^...^^
^^..^^MMM^^....^^
^^^^MMM^......^
^^MMM^.......
MMMM.....^.
< 794h/794H 133v/250V Pos: standing >
...^.+^.MMM
...^M.+.MMMMM
M..^.^^+^MMM^^^
...^^.^^+MMM^^^^
^.^^..^.+MM^**^^
..^^..^^@MM^^^.^^
.^...^^M^M^^...^^
^^..^^MMM^^....^^
^^^^MMM^......^
^^MMM^.......
MMMM.....^.
...^^+^.^MM
....^.+^.MMMM
....^M.+.MMMMM^
.M..^.^^+^MMM^^^
...^^.^^+MMM^^^^
^.^^..^.@MM^**^^
..^^..^^+MM^^^.^^
.^...^^M^M^^...^^
^..^^MMM^^....^
^^^MMM^......
^MMM^......
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
Puddles of fresh blood cover the ground.
< 794h/794H 133v/250V Pos: standing >
....^^+^.^M
^....^.+^.MMM
.....^M.+.MMMMM
..M..^.^^+^MMM^^^
....^^.^^+MMM^^^^
.^.^^..^@+MM^**^^
...^^..^^+MM^^^.^
..^...^^M^M^^...^
^^..^^MMM^^....
^^^^MMM^.....
^^MMM^.....
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 132v/250V Pos: standing >
.....^^+^.^
.^....^.+^.MM
......^M.+.MMMM
...M..^.^^+^MMM^^
.....^^.^^+MMM^^^
..^.^^..@.+MM^**^
....^^..^^+MM^^^.
...^...^^M^M^^...
.^^..^^MMM^^...
^^^^^MMM^....
.^^MMM^....
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 794h/794H 131v/250V Pos: standing >
Autosaving...
......^^+^.
..^....^.+^.M
.......^M.+.MMM
....M..^.^^+^MMM^
......^^.^^+MMM^^
...^.^^.@^.+MM^**
.....^^..^^+MM^^^
....^...^^M^M^^..
M.^^..^^MMM^^..
.^^^^^MMM^...
^.^^MMM^...
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 129v/250V Pos: standing >
.......^^+^
...^....^.+^.
........^M.+.MM
....M..^.^^+^MMM
......^^.^^+MMM^
...^.^^@.^.+MM^*
.....^^..^^+MM^^
.....^...^^M^M^^.
.M.^^..^^MMM^^.
..^^^^^MMM^..
^^.^^MMM^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 127v/250V Pos: standing >
........^^+
P...^....^.+^
........^M.+.M
....M..^.^^+^MM
......^^.^^+MMM
...^.^@..^.+MM^
.....^^..^^+MM^
.....^...^^M^M^^
..M.^^..^^MMM^^
...^^^^^MMM^.
.^^.^^MMM^.
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 794h/794H 126v/250V Pos: standing >
.........^^
.P...^....^.+
........^M.+.
....M..^.^^+^M
......^^.^^+MM
...^.@^..^.+MM
.....^^..^^+MM
.....^...^^M^M^
..M.^^..^^MMM^
....^^^^^MMM^
..^^.^^MMM^
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 794h/794H 124v/250V Pos: standing >
..........^
.P...^....^.
........^M.+
....M..^.^^+^
......^^.^^+M
...^@^^..^.+M
.....^^..^^+M
.....^...^^M^M
..M.^^..^^MMM
....^^^^^MMM
...^^.^^MMM
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 122v/250V Pos: standing >
..........
M .P...^....^
........^M.
. ....M..^.^^+
. ......^^.^^+
. ...@.^^..^.+
. .....^^..^^+
.....^...^^M^
..M.^^..^^MM
....^^^^^MM
....^^.^^MM
A Sloped and Rocky Hillside
Obvious exits: -N -E -S -W
< 794h/794H 121v/250V Pos: standing >
...........
..........^
M .P...^....^.
........^M.+
. ....M..^.^^+
. ...@..^^.^^+
. ...^.^^..^.+
. .....^^..^^+
.....^...^^M
..M.^^..^^M
....^^^^^M
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 119v/250V Pos: standing >
..........
..........
M .P...^....^
........^M.
. ....M..^.^^
.. ..@...^^.^^
^. ...^.^^..^.
*. .....^^..^^
.....^...^^
..M.^^..^^
....^^^^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 118v/250V Pos: standing >
.........
.........
M .P...^....
........^M
. ....M..^.^
M.. .@....^^.^
.^. ...^.^^..^
**. .....^^..^
. .....^...^
..M.^^..^
....^^^^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 116v/250V Pos: standing >
..^......
..........
..........
M .P...^....^
........^M
. .@..M..^.^
M.. ......^^.^
.^. ...^.^^..^
*. .....^^..
.....^...
..M.^^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 114v/250V Pos: standing >
......^^..
..^.......
...........
..........^
M .P...^....^
.@......^M
. ....M..^.^
M.. ......^^.^
^. ...^.^^..
. .....^^.
.....^..
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 113v/250V Pos: standing >
......^^.
..^......
..........
..........
M .P...^....
@.......^
. ....M..^.
M.. ......^^.
.^. ...^.^^.
*. .....^^
.....^.
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
< 794h/794H 111v/250V Pos: standing >
......M.^..
......^^..
..^.......
...........
..........
M .@...^....
........^
. ....M..^.
M.. ......^^
^. ...^.^^
. .....^
Endless Plains of Grassy Pastures
Obvious exits: -N -E -S -W
A Human (medium) Crusader Night Raven's Watch stands in mid-air here.(Gold Aura)
< 794h/794H 109v/250V Pos: standing >
[Damage: 30 ] A Human makes a strange sound as you place a green bladed dagger named 'Sepsis' of damage in his back.
A Human's dagger called 'Autumn Decay' [poor] was completely destroyed by the massive blow!
A Human's torn frost cloak [superior] was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Riq by 13333333.
The smell of fresh blood enters your body, infusing you with power!