<worn as a badge> a soulstone scabbard (magic)
<worn on head> the diamond crown of Winduin of damage (glowing)
<worn on eyes> an enchanted elven eyepatch 'Opticlude' (magic)
<worn in ear> a troglodyte earring [26%]
<worn in ear> a wad of spawn goo of intelligence (magic) (humming)
<worn on face> a mask of lost souls [superior] (magic) [57%]
<worn around neck> a spiked soulstone collar [superior] (magic)
<worn around neck> a necklace of halfling ears [superior]
<worn on body> a golden weave vest (glowing) [88%]
<worn about body> the robe of the Red Dragons [superior] (magic)
<worn as quiver> a silken backsheath of flight (magic)
<worn about waist> a belt of fresh blood of health [74%]
<worn on belt buckle>a dagger of twisted souls of dexterity (magic)
<worn on arms> a set of gartham hide sleeves (magic)[89h 4m 7s]
<worn around wrist> a spiked dragonskin bracelet [poor] (magic)
<worn around wrist> a bracelet of purple mist of dexterity
<worn on hands> some masterly-crafted crystal claws from The Twisting Tunnels of the Durian Underdark
<worn on finger> an obsidian circle [poor] (magic)
<worn on finger> a glowing ruby ring (magic)
<primary weapon> a darksteel rapier [poor] (magic) (glowing)
<secondary weapon> a dagger called 'Autumn Decay' [superior] (invis) (magic)
<worn on legs> some blue-tinted chainmail leggings
<worn on feet> some spurred blood crystal boots of regeneration (magic) [69%]
^...^.^^.^^..^^
..^^.^^^..P..PM
^^^...^^M.^^^
.^......M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.
< 592h/592H 258v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..PM
^^^...^^M.^^^
.^......M^.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 592h/592H 258v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..PM
^^^...^^M.^^^
.^......M^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.
< 592h/592H 259v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.P^M
^^^...^^M.^^^
.^......M^.
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A green iguana who is almost out of sight to your south.
< 592h/592H 260v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..PP.^M
^^^...^^M.^^^
.^......M^.
< 592h/592H 260v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..^M
^^^...^^M.^^^
.^......M^.
< 592h/592H 261v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..^M
^^^...^^M.^^^
.^......^M.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..MM
^^^...^^M.^^^
.^......^M.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..MM
^^^...^^M.^^^
.^......^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.
< 592h/592H 262v/262V Pos: standing >
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.M^M
^^^...^^M.^^^
.^......^M.
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^.M.^^.^^^MM
.^..^^.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.M^M
^^^...^^M.^^^
.^......^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.M^M
^^^...^^M.^^^
.^......^M.
You quickly scan the area.
The great gnome zealot Burbrumly who is almost out of sight to your east.
A green iguana who is almost out of sight to your south.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.M^M
^^^...^^M.^^^
.^......^M.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.M^M
^^^...^^M.^^^
.^......^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P.M^M
^^^...^^M.^^^
.^......^M.
You quickly scan the area.
A huge boar who is not far off to your west.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..PM.^M
^^^...^^M.^^^
.^......^M.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..PM.^M
^^^...^^M.^^^
.^......^M.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf bard is standing here, busy with his own matters.(Red Aura)
You sense a lifeform nearby.
< 592h/592H 262v/262V Pos: standing >
You quickly scan the area.
A huge boar who is not far off to your west.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..PM.^M
^^^...^^M.^^^
.^......^M.
< 592h/592H 262v/262V Pos: standing >
^^.^^MMMMMM
.^^^.^^MMMMMM
...^....^^^MMMM
^^.^...^^.^^^MM
.^..^M.@^.^^.M^
^...^.^^.^^..^^
..^^.^^^..P..^M
^^^...^^M.^^^
.^......^M.
< 592h/592H 262v/262V Pos: standing >
^^^.^^MMMMM
..^....^^^MMM
^^.^...^^.^^^MM
.^..^M.^^.^^.M^
^...^.^@.^^..^^
..^^.^^^..P..^M
.^^^...^^M.^^^.
..^......^M.^
.M.......^.
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 592h/592H 260v/262V Pos: standing >
^^^.^^MMMMM
..^....^^^MMM
^^.^...^^.^^^MM
.^..^M.^^.^^.M^
^...^.^@.^^..^^
..^^.^^^..P..^M
.^^^...^^M.^^^.
..^......^M.^
.M.......^.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 592h/592H 260v/262V Pos: standing >
< 592h/592H 260v/262V Pos: standing >
^^^.^^MMMMM
..^....^^^MMM
^^.^...^^.^^^MM
.^..^M.^^.^^.^M
^...^.^@.^^..^^
..^^.^^^..P..^M
.^^^...^^M.^^^.
..^......^M.^
.M.......^.
< 592h/592H 260v/262V Pos: standing >
^^.^^MMMMMM
.^....^^^MMMM
^.^...^^.^^^MMM
^..^M.^^.^^.^MM
...^.^M@^^..^^^
.^^.^^^..P..^M^
^^^...^^M.^^^.^
.^......^M.^.
M.......^..
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A half-elf merchant sneaks in from the west.
< 592h/592H 258v/262V Pos: standing >
^^.^^MMMMMM
.^....^^^MMMM
^.^...^^.^^^MMM
^..^M.^^.^^.^MM
...^.^^@^^..^^^
.^^.^^^..P..^M^
^^^...^^M.^^^.^
.^......^M.^.
M.......^..
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 592h/592H 258v/262V Pos: standing >
^^.^^MMMMMM
.^....^^^MMMM
^.^...^^.^^^MMM
^..^M.^^.^^.^MM
...^.^^@^^..^^^
.^^.^^^..P..^M^
^^^...^^M.^^^.^
.^......^M.^.
M.......^..
< 592h/592H 260v/262V Pos: standing >
< 592h/592H 261v/262V Pos: standing >
^^.^^MMMMMM
.^....^^^MMMM
^.^...^^.^^^MMM
^..^M.^^.^^.^MM
...^.^^@^^..^^^
.^^.^^^..P..^M^
^^^...^^M.^^^.^
.^......^M.^.
.M......^..
^....^^^MMM
.^...^^.^^^MM
^..^M.^^.^^.^MM
...^.^^M^^..^^^
.^^.^^^@.P..^M^
^^^...^^M.^^^.^
..^......^M.^.^
..M......^..^
..****....^
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 592h/592H 260v/262V Pos: standing >
^....^^^MMM
.^...^^.^^^MM
^..^M.^^.^^.^MM
...^.^^.^^..^^^
.^^.^^^@.P..^M^
^^^...^^M.^^^.^
..^......^M.^.^
..M......^..^
..****....^
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 592h/592H 260v/262V Pos: standing >
....^^^MMMM
^...^^.^^^MMM
..^M.^^.^^.^MMM
..^.^^.^^..^^^M
^^.^^^.@P..^M^^
^^...^^M.^^^.^.
.^......^M.^.^.
.M......^..^^
.****....^.
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
< 592h/592H 258v/262V Pos: standing >
....^^^MMMM
^...^^.^^^MMM
..^M.^^.^^.^MMM
..^.^^.^^..^^^M
^^.^^^.@P..^M^^
^^...^^M.^^^.^.
.^......^M.^.^.
.M......^..^^
.****....^.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 592h/592H 258v/262V Pos: standing >
...^^^MMMMM
...^^.^^^MMMM
.^M.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^M.^^^.^.^
^......^M.^.^.^
M......^..^^.
****....^.^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
Fresh blood splatters cover the area.
The corpse of a gnomish grenadier is lying here.
A gnomish grenadier stands, floating here, fighting a Centaur.(Gold Aura)
A Centaur (large) The Empire stands in mid-air here, fighting a gnomish grenadier.(Gold Aura)
A torch floats near a Centaur's head. (Illuminating)
A Human (medium) The Empire stands in mid-air here. (Non-Fraggable)(Gold Aura)
A half-elf bard places the stiletto of vanquishing [poor] in the back of a Human, resulting in some strange noises and some blood.
A half-elf bard shivers as he hits a Human.
< 592h/592H 256v/262V Pos: standing >
A half-elf bard parries a Human's lunge at him.
...^^^MMMMM
...^^.^^^MMMM
.^M.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^M.^^^.^.^
^......^M.^.^.^
M......^..^^.
****....^.^
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 592h/592H 257v/262V Pos: standing >
You stealthily position yourself behind a Human, circling him.
< 592h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Human just barely gets his shield up to block your attack.
[Damage: 26 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
You miss a Human.
[Damage: 23 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 27 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 30 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
Your robe of the Red Dragons [superior] is weakened from the intense cold!
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sta EP: few wounds >
A Human starts casting an offensive spell.
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sta EP: few wounds >
A gnomish grenadier dodges a Centaur's attack.
A gnomish grenadier dodges a Centaur's attack.
A half-elf merchant dances an acrobatic maneuver in battle, and trips up a Human!
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: few wounds >
A half-elf merchant's pierce strikes a Human.
A half-elf merchant misses a Human.
A half-elf merchant's impressive pierce strikes a Human.
A half-elf merchant misses a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce strikes a Human.
A half-elf bard shivers as he hits a Human.
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
A gnomish grenadier's mighty bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
A gnomish grenadier's mighty bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
A gnomish grenadier's mighty bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
A gnomish grenadier hurls a large stick of gnomish dynamite towards a Centaur!
Tiny explosions wrack a Centaur's body with pain!
A gnomish grenadier's powerful bludgeon wounds a Centaur.
A gnomish grenadier shivers as he hits a Centaur.
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
A Human continues preparing his spell from the ground...
...^^^MMMMM
...^^.^^^MMMM
.^M.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^M.M^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
A Centaur attempts to flee.
A Centaur trots south.
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
A Human continues preparing his spell from the ground...
A Human completes his spell...
A Human utters the word 'yrawzmosagh'
A Human points at a gnomish grenadier.
A flameburst sent from a Human's outstretched arms collides silently with a gnomish grenadier.
...^^^MMMMM
...^^.^^^MMMM
.^M.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^MPM^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
Beams of light appear from nowhere, and implode into Pok!
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^MPM^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^P.M^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^PM.M^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...P^M.M^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 526h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
A Human just barely gets his shield up to block your attack.
[Damage: 26 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 31 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 27 ] -=[A Human screams in pain as your pierce tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
[Damage: 27 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
Your disguise falls apart!
[Damage: 31 ] -=[A Human screams in pain as your slash tears into his flesh]=-
-=[You shiver from the unnatural cold as you hit a Human.]=-
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^..P^^M.M^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 434h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^.P.^^M.M^^.^.^
^......^^.^.^.^
M......^..^^.
****....^.^
< 434h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
...^^^MMMMM
.M.^^.^^^MMMM
.^^.^^.^^.^MMMM
.^.^^.^^..^^^MM
^.^^^..@..^M^^M
^...^^M.M^^.^.^
^.P....^^.^.^.^
M......^..^^.
****....^.^
Pardon?
< 434h/592H 258v/262V Pos: standing >
< T: a half-elf bard TP: sta TC:few scratches E: A Human sit EP: pretty hurt >
A half-elf merchant's impressive slash strikes a Human very hard.
A half-elf merchant's powerful pierce enshrouds a Human in a mist of blood.
A half-elf merchant's impressive slash enshrouds a Human in a mist of blood.
A half-elf merchant's impressive slash enshrouds a Human in a mist of blood.
A half-elf merchant misses a Human.
A Human misses a half-elf bard.
A half-elf bard's impressive pierce causes a Human to grimace in pain.
A half-elf bard shivers as he hits a Human.
A half-elf bard's impressive pierce hits a Human.
A Human is mortally wounded, and will die soon, if not aided.
A half-elf bard shivers as he hits a Human.
A half-elf bard's weak pierce hits a Human.
A Human's ring of sand blasting was completely destroyed by the massive blow!
A Human is dead! R.I.P.
You receive your share of experience.