The death of [33 Thief] Rex Anarchy (Goblin)

in A Light and Breezy Forest

from the perspective of [51 Forest Druid] Qued The Empire (Centaur)

<worn as a badge>    a wisp of shimmering faerie light (illuminating)
<worn on head>       the helm of light (illuminating)
<worn on eyes>       the eye of the ogre [superior] (magic) (glowing) (humming)
<worn in ear>        an anti-matter earring
<worn in ear>        a pair of silver earrings with red rubies
<worn on face>       a mask of leaves and bark [superior]
<worn around neck>   a spectral holy symbol of Berronar Truesilver
<worn around neck>   a royal token of Valois with a strange dark bloodstone (magic) (glowing) [67%]
<worn on horse body> a finely woven centaur blanket [poor]
<worn about body>    a cloak of eternal fire
<worn as quiver>     a silken backsheath of flight (magic)
<worn on arms>       some legendary flesh vambraces
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn around wrist>  the neck-charm of Savannah of Broken Trusts [superior]
<worn on hands>      the woven gloves of the harvest (magic) [73%]
<worn on finger>     a ring called 'Soulcatcher'
<worn on finger>     a glowing black ring [superior]


< 1327h/1327H 314v/317V Pos: standing >
 
   .M^..+.....    
  ....M.M..^...   
 ^**.^.^+..^....  
 +++M++++.....^.  
 *.****.@......^  
 **....^+....^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...++++++    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 314v/317V Pos: standing >
You quickly scan the area.
A deer who is a brief walk away to your north.

< 1327h/1327H 315v/317V Pos: standing >
A tharnadian highway patrolman enters from the north.

< 1327h/1327H 317v/317V Pos: standing >
A tharnadian highway patrolman leaves south.

< 1327h/1327H 317v/317V Pos: standing >

< 1327h/1327H 317v/317V Pos: standing >

< 1327h/1327H 317v/317V Pos: standing >

< 1327h/1327H 317v/317V Pos: standing >
 
   .M^..+.....    
  ....M.+M.^..M   
 ^**.^.^+..^....  
 ++++++++.....^.  
 *.****.@......^  
 **....^+....^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...++++++    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 317v/317V Pos: standing >

< 1327h/1327H 317v/317V Pos: standing >
 
   .M^..+.....    
  ....M.+M.^..M   
 ^**.^.^+..^....  
 ++++++++.....^.  
 *.****.@......^  
 **....^+....^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...++++++    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 317v/317V Pos: standing >
 
   .M^..+.....    
  ....M.+M.^..M   
 ^**.^.^+..^....  
 ++++++++.....^.  
 *.****.@......^  
 **....^+....^..  
 ^..^MM.+.^^....  
  .^M^..+......   
   ^M...++++++    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1327h/1327H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1327h/1327H 317v/317V Pos: standing >
You quickly scan the area.
You see nothing.

< 1327h/1327H 317v/317V Pos: standing >
 
   M^...+...      
  ^.M^..+......   
 *....M.+M.^..M^  
 ^**.^.^+..^....  
 +++++++@.....^.  
 *.****.+......^  
 **....^+....^..  
  ..^MM.+.^^...   
   ^M^..+.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 316v/317V Pos: standing >
 
   M....+... M    
  ^M^...+...      
 ^^.M^..+.......  
 *....M.+M.^..M^  
 ^**.^.^@..^....  
 ++++++++.....^.  
 *.****.+......^  
  *....^+....^.   
   .^MM.+.^^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 315v/317V Pos: standing >
 
   .....+...      
  MM....+... M    
 .^M^...+...   .  
 ^^.M^..+.......  
 *....M.@M.^..M^  
 ^**.^.^+..^....  
 ++++++++.....^.  
  .****.+......   
   ....^+....^    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 314v/317V Pos: standing >
You quickly scan the area.
A deer who is close by to your east.
A smelly dwarf who is almost out of sight to your east.

< 1327h/1327H 315v/317V Pos: standing >
You quickly scan the area.
A deer who is close by to your east.
A smelly dwarf who is almost out of sight to your east.

< 1327h/1327H 316v/317V Pos: standing >
 
   ....*+.....    
  M.....+...      
 ^MM....+... M .  
 .^M^...+...   .  
 ^^.M^..@.......  
 *....M.+M.^..M^  
 ^**.^.^+..^....  
  +++++++.....^   
   ****.+.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 316v/317V Pos: standing >
 
   .^..*+.*...    
  .....*+......   
 MM.....+...   .  
 ^MM....+... M .  
 .^M^...@...   .  
 ^^.M^..+.......  
 *....M.+M.^..M^  
  **.^.^+..^...   
   ++++++.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 315v/317V Pos: standing >
 
   ...**+****.    
  ..^..*+.*....   
 ^.....*+.......  
 MM.....+...   .  
 ^MM....@... M .  
 .^M^...+...   .  
 ^^.M^..+.......  
  ....M.+M.^..M   
   *.^.^+..^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 314v/317V Pos: standing >
 
   ....*+*****    
  ^...**+****..   
 ...^..*+.*.....  
 ^.....*+.......  
 MM.....@...   .  
 ^MM....+... M .  
 .^M^...+...   .  
  ^.M^..+......   
   ...M.+M.^..    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 313v/317V Pos: standing >
 
   .^..*+*****    
  .....*+******   
 .^...**+****...  
 ...^..*+.*.....  
 ^.....*@.......  
 MM.....+...   .  
 ^MM....+... M .  
  ^M^...+...      
   .M^..+.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 313v/317V Pos: standing >
 
   ....*+****.    
  ..^..*+******   
 ^.....*+******.  
 .^...**+****...  
 ...^..*@.*.....  
 ^.....*+.......  
 MM.....+...   .  
  MM....+... M    
   M^...+...      
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 313v/317V Pos: standing >

< 1327h/1327H 314v/317V Pos: standing >
You stop regenerating.

< 1327h/1327H 316v/317V Pos: standing >
Hint: If someone wants to group with you and says 'f/c', that means you need to type 'follow <person>' and 'consent <person>'

< 1327h/1327H 317v/317V Pos: standing >

< 1327h/1327H 317v/317V Pos: standing >

< 1327h/1327H 317v/317V Pos: standing >
 
   ^..^.+*****    
  .....*+****..   
 ...^..*+******.  
 ^.....*+******.  
 .^...**@****...  
 ...^..*+.*.....  
 ^.....*+.......  
  M.....+...      
   M....+... M    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 316v/317V Pos: standing >
 
   .....+M****    
  .^..^.+*****.   
 ......*+****...  
 ...^..*+******.  
 ^.....*@******.  
 .^...**+****...  
 ...^..*M.*.....  
  .....*+......   
   .....+...      
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 315v/317V Pos: standing >
 
   ^.^..+.****    
  ^.....+M*****   
 ^.^..^.+*****..  
 ......*+****...  
 ...^..*@******.  
 ^.....*+******.  
 .^...**+****...  
  ..^..*M.*....   
   ....*+.....    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 314v/317V Pos: standing >
 
   .^..+.*****    
  .....+M******   
 .^..^.+*****...  
 .....*+****...M  
 ..^..*+@***M*..  
 .....M+**M***..  
 ^...**+****....  
  .^..*M.*.....   
   ...*+......    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1327h/1327H 313v/317V Pos: standing >
 
   ....+..****    
  ^.^..+.******   
 ^.....+M******M  
 .^..^.+*****...  
 .....*+@***...M  
 ..^..*+****M*..  
 .....M+*M****..  
  ...**+****...   
   ^..*M.*....    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1327h/1327H 312v/317V Pos: standing >
 
   ^...+++++++    
  ^....+..*****   
 ^^.^..+.*******  
 ^.....+M******M  
 .^..^.+@****...  
 .....*+****...M  
 ..^..*+****M*..  
  ....M+*M****.   
   ..**M****..    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1327h/1327H 311v/317V Pos: standing >
 
   .^..^...***    
  .^...++++++++   
 ^^....+..******  
 ^^.^..+.*******  
 ^.....+@*******  
 .^..^.+*****...  
 .....*+****...M  
  .^..*+******.   
   ...*+******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
A well trained barbarian mercenary has been hired to guard the countryside from evil.

< 1327h/1327H 309v/317V Pos: standing >
 
   ^^^......**    
  ..^..^...****   
 ^.^...+++++++++  
 ^^....+..******  
 ^^.^..+@*******  
 ^.....+M*******  
 .^..^.+*****...  
  ....*+****...   
   ^..*+******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1327h/1327H 308v/317V Pos: standing >
 
   M^^^...^..*    
  ^^^^......***   
 ^..^..^...****+  
 ^.^...+++++++++  
 ^^....+@.******  
 ^^.^..+.*******  
 ^.....+M*******  
  ^..^.+*****..   
   ...*+****..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1327h/1327H 307v/317V Pos: standing >
 
   MM^^^.....*    
  MM^^^...^..**   
 M^^^^......***+  
 ^..^..^...****+  
 ^.^...+@+++++++  
 ^^....+..******  
 ^^.^..+.*******  
  .....+M******   
   ..^.+*****.    
An Immaculate Stone Highway
Obvious exits: -N -E -S -W

< 1327h/1327H 305v/317V Pos: standing >

< 1327h/1327H 306v/317V Pos: standing >

< 1327h/1327H 309v/317V Pos: standing >
You notice an elven merchant attempting to maneuver behind you, and take a more defensive stance. Who is he fooling?

< 1327h/1327H 317v/317V Pos: standing >
 
   M^^^...^..*    
  ^^^^......***   
 ^..^..^...****+  
 ^.^...+M+++++++  
 ^^....+@.******  
 ^^.^..+.*******  
 ^.....M.*******  
  ^..^.+*****..   
   ...*+****..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W

< 1327h/1327H 316v/317V Pos: standing >
An elven merchant suddenly attacks YOU!
An elven merchant snaps into visibility.
An elven merchant's slash grazes you.

< 1326h/1327H 316v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 You see nothing special about him.
An elven merchant appears to be Grey Elf and is in excellent condition.
He's small in size.
He is in the front rank.
He seems to be moving much faster than normal..
He's encased in a shimmering globe!
A strange darkness flows around him.

<worn on head>       an imp-skull cap (humming)
<worn on eyes>       some marksman's goggles (magic)
<worn in ear>        a pale magenta earring [superior] (glowing)
<worn in ear>        a dangling dematite earring
<worn around neck>   an amulet of petrified dragon eyes
<worn around neck>   a string of disembodied hands
<worn about body>    a cloak bearing the seal of Bozk (magic)
<worn as quiver>     the masters quiver (magic) (glowing)
<worn about waist>   the threads of astral projection [superior] made by Nul (glowing)
<worn on belt buckle>a royal dagger of platinum
<worn on arms>       the sleeves of impskin
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn around wrist>  an elven bracelet of precision [superior] (magic)
<worn on hands>      gauntlets of the shadow realms (magic)
<worn on finger>     a tarnished bronze ring (glowing) [89%]
<worn on finger>     a dragonbone ring [superior]
<primary weapon>     a masters rapier (magic)
<secondary weapon>   a straightback dirk with a strange black stone (magic)
<worn on legs>       some blue-tinted chainmail leggings
<worn on feet>       some spurred blood crystal boots (magic)

< 1326h/1327H 316v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
  
   M^^^...^..*    
  ^^^^......***   
 ^..^..^...****+  
 ^.^...+++++++++  
 ^^....+@.******  
 ^^.^..+.*******  
 ^.....M.*******  
  ^..^.+*****..   
   ...*+****..    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
An elven merchant is standing here, busy with his own matters.(Red Aura)
A globe of darkness floats near an elven merchant's head.

< 1326h/1327H 316v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 An elven merchant misses you.
An elven merchant's pierce grazes you.
An elven merchant's slash grazes you.
An elven merchant's weak pierce grazes you.
An elven merchant's slash grazes you.
An elven merchant's weak slash grazes you.
You attempt to flee...
 
   ^^^......**    
  ..^..^...****   
 ^.^...+++++++++  
 ^^....+M.******  
 ^^.^..+@*******  
 ^.....M.*******  
 .^..^.+*****...  
  ....*+****...   
   ^..*+******    
Fertile Grasslands of the Hearth Valley
Obvious exits: -N -E -S -W
You flee southward!

< 1321h/1327H 284v/317V Pos: standing >
 
   ^^......***    
  .^..^...****+   
 .^...+++++++++*  
 ^....+M.*******  
 ^.^..+.@*******  
 .....M.*******M  
 ^..^.+*****....  
  ...*+****...M   
   ..*+*M**M*.    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1321h/1327H 284v/317V Pos: standing >
 
   ^......***+    
  ^..^...****+*   
 ^...+++++++++**  
 ....+M.********  
 .^..+.*@*******  
 ....M.*******M.  
 ..^.+*****.....  
  ..*+****...M.   
   .*+*M**M*..    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1321h/1327H 282v/317V Pos: standing >
 
   ......***+*    
  ..^...****+**   
 ...+++++++++***  
 ...+M.*********  
 ^..+.**@******.  
 ...M.*******M..  
 .^.+*****......  
  .*+****...M..   
   *+*M**M*...    
A Light and Breezy Forest
Obvious exits: -N -E -S -W

< 1321h/1327H 282v/317V Pos: standing >

< 1322h/1327H 285v/317V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1323h/1327H 288v/317V Pos: standing >
Casting: awaken forest **

< 1324h/1327H 291v/317V Pos: standing >

< 1324h/1327H 292v/317V Pos: standing >
Casting: awaken forest *

< 1324h/1327H 294v/317V Pos: standing >
Autosaving...

< 1325h/1327H 295v/317V Pos: standing >
You complete your spell...
The forest begins to move and rumble!
An elven merchant suddenly attacks YOU!
An elven merchant snaps into visibility.
An elven merchant's weak slash grazes you.

< 1324h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 
< 1324h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 
< 1324h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 
< 1324h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 Impossible! You can't concentrate enough!

< 1324h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 An elven merchant misses you.
You dodge an elven merchant's vicious attack.
An elven merchant's attack glances off of your stone hide!
An elven merchant snaps into visibility.
An elven merchant's slash grazes you.
An elven merchant's pierce grazes you.
An elven merchant's slash grazes you.
An elven merchant's weak slash grazes you.

< 1320h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 Thick roots burst from the ground missing an elven merchant.

< 1320h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 An elven merchant snaps into visibility.
An elven merchant reaches for the ground, quickly tossing a clump of dirt at your face!

< 1320h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 An elven merchant dodges your futile attack.
You miss an elven merchant.
An elven merchant snaps into visibility.

< 1320h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP: excellent >
 An elven merchant snaps into visibility.
[Damage: 51 ] From out of nowhere branches wrap themselves around an elven merchant crushing him in their grip.

< 1320h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP:  small wounds >
 You start chanting...
The power of nature flows into you, hastening your incantation.

< 1320h/1327H 297v/317V Pos: standing >
< T: Qued TP: sta TC:few scratches E: an elven merchant sta EP:  small wounds >
 Vegetation bursts out of the ground, entangling an elven merchant!
Vegetation bursts from the ground, impeding an elven merchant.

< 1320h/1327H 297v/317V Pos: standing >
Casting: sunray 

< 1320h/1327H 297v/317V Pos: standing >
You complete your spell...
An elven merchant seems to be blinded!
An elven merchant snaps into visibility.
[Damage: 216 ] You unleash light in a focused, searing ray at an elven merchant!
Your blow disrupts the magic keeping an elven merchant frozen.

< 1320h/1327H 299v/317V Pos: standing >
An elven merchant snaps into visibility.
[Damage: 62 ] From out of nowhere branches wrap themselves around an elven merchant crushing him in their grip.
A Goblin's disguise falls apart!

< 1320h/1327H 300v/317V Pos: standing >

< 1321h/1327H 301v/317V Pos: standing >
You failed.

< 1321h/1327H 303v/317V Pos: standing >
Vegetation bursts out of the ground, entangling a Goblin!
Vegetation bursts from the ground, impeding a Goblin.

< 1321h/1327H 304v/317V Pos: standing >
You feel nature's energy flow into your 11th circle of knowledge.

< 1322h/1327H 305v/317V Pos: standing >
You feel nature's energy flow into your 9th circle of knowledge.
Your communion with nature is now complete...

< 1322h/1327H 307v/317V Pos: standing >
You start chanting...
The power of nature flows into you, hastening your incantation.

< 1322h/1327H 309v/317V Pos: standing >
Casting: sunray 

< 1323h/1327H 312v/317V Pos: standing >
You complete your spell...
A Goblin snaps into visibility.
[Damage: 159 ] You unleash light in a focused, searing ray at a Goblin!
Your blow disrupts the magic keeping a Goblin frozen.
A Goblin's gauntlets of the shadow realms melted from the intense heat!
A Goblin's dragonbone ring [superior] melted from the intense heat!
A Goblin is dead! R.I.P.
You receive your share of experience.