<worn as a badge> the insignia of swirling feathers and flowing water [72%]
<worn on head> a golden crown set with diamonds of endurance (magic) [68%]
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a pulsating gemstone earring [superior] [53%]
<worn in ear> a hoop of twisting obsidian (magic) (humming) [86%]
<worn on face> a white hot mask of living flame [poor] (glowing)
<worn around neck> the wooden amulet of the ancient tree spirit [superior] [66%]
<worn around neck> the wooden amulet of the ancient tree spirit [superior] [76%]
<worn on body> a warsuit of jade wyrmscale (glowing) [83%]
<worn about body> a long robe of the albino minotaur [superior] (magic)
<worn on tail> a braid of war beads (magic)
<worn as quiver> a glowing bard sack [superior] (glowing) [69%]
<worn about waist> the braid of the windtalkers [superior] [76%]
<worn on belt buckle>a ghostly liquid
<attached to belt> a ghostly liquid
<attached to belt> a ghostly liquid
<worn on arms> a pair of hollowed dragon's teeth (magic) [78%]
<held as shield> the shield of Hope [51%]
<worn around wrist> a twisted nether crystal bracelet (magic) (glowing) [70%]
<worn around wrist> a small silvery bracelet (glowing) [76%]
<worn on hands> the gloves of placation [87%]
<worn on finger> a glowing ruby ring (magic)
<worn on finger> a ring called 'Soulcatcher' (invis) [88%]
<primary weapon> the dagger of Wind (invis) (magic)[239h 25m 48s]
<worn on legs> some slime-covered aboleth skin (magic) (glowing)
<worn on feet> a pair of traveling boots [superior] [87%]
A Mountain Trail
Obvious exits: -E -W
< 773h/773H 402v/412V Pos: standing >
Looks like an exit.
You extend your sights westward.
The East Gates of Kimordril
Obvious exits: -E -W#
A jeweled marble circlet lies here on the ground.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 773h/773H 403v/412V Pos: standing >
^MM^^^^^.
MMMM^M^^.^^
MMMMMMMMM^M^M
MMMMMMMMM^MMM
MMMMM^@^^^MMM
+^MMMMMMMMMMM
^^MMM^DMM^MMM
.^^MMMMM^^M
^^.^MM^^^
Rugged Hills of the Hearth Valley
Obvious exits: -N -E -S -W
< 773h/773H 409v/412V Pos: standing >
A Mountain Trail
Obvious exits: -E -W
< 773h/773H 409v/412V Pos: standing >
The East Gates of Kimordril
Obvious exits: -E -W#
A jeweled marble circlet lies here on the ground.
An elite guard specialist of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
An elite guard of Kimordril is here, vigilantly watching the gates.(Gold Aura)
< 773h/773H 409v/412V Pos: standing >
Your body vibrates as you fan out your molecules.
An Inclined Pathway
Obvious exits: -E# -W
< 773h/773H 409v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 773h/773H 409v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 773h/773H 408v/412V Pos: standing >
You quickly scan the area.
An elite guard specialist who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is a brief walk away to your east.
An elite guard who is close by to your west.
< 773h/773H 410v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -S -U
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 773h/773H 411v/412V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
< 773h/773H 411v/412V Pos: standing >
You quickly scan the area.
An elite guard specialist who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
An elite guard who is rather far off to your east.
< 773h/773H 411v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -W -D
< 773h/773H 410v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 773h/773H 409v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 773h/773H 408v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 773h/773H 408v/412V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 773h/773H 408v/412V Pos: standing >
You quickly scan the area.
A gully dwarf who is close by to your north.
A large dog who is close by to your north.
A brutish bartender who is not far off to your north.
An elite guard who is not far off to your east.
A large dog who is close by to your west.
The Kimordril Quartermaster who is close by to your west.
The gully dwarf town crier who is close by to your west.
A huge rat who is a brief walk away to your west.
A gully dwarf who is rather far off to your west.
A huge rat who is in the distance to your west.
< 773h/773H 409v/412V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A large dog wanders around here, looking for food.
< 773h/773H 411v/412V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 773h/773H 410v/412V Pos: standing >
Alas, you cannot go that way. . . .
< 773h/773H 410v/412V Pos: standing >
You quickly scan the area.
An honor guard who is close by to your east.
An honor guard who is close by to your east.
General Kimordril who is close by to your east.
A large pony who is close by to your east.
A dwarven postal clerk who is close by to your east.
A gully dwarf who is close by to your south.
A large dog who is close by to your south.
A dwarven merchant who is close by above you.
A Centaur who is close by above you.
An elite guard who is close by above you.
An elite guard who is close by above you.
< 773h/773H 410v/412V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
A large dog wanders around here, looking for food.
< 773h/773H 411v/412V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
< 773h/773H 410v/412V Pos: standing >
Southeast Corner of the Guild Square
Obvious exits: -N -E -S -W
< 773h/773H 409v/412V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A gully dwarf wanders around, collecting garbage.
< 773h/773H 411v/412V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
< 773h/773H 410v/412V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
A dwarven merchant travels through here.(Gold Aura)
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
< 773h/773H 409v/412V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A Centaur (large) The Empire stands in mid-air here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 773h/773H 412v/412V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
< 773h/773H 411v/412V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
< 773h/773H 410v/412V Pos: standing >
< 773h/773H 412v/412V Pos: standing >
An Inclined Pathway
Obvious exits: -E -W
< 773h/773H 411v/412V Pos: standing >
East Side of the Guild Square
Obvious exits: -N -E -S -W
A large dog wanders around here, looking for food.
A large dog wanders around here, looking for food.
A gully dwarf wanders around, collecting garbage.
< 773h/773H 410v/412V Pos: standing >
You start chanting...
< 773h/773H 412v/412V Pos: standing >
Casting: conjure void
< 773h/773H 412v/412V Pos: standing >
You complete your spell...
Negative energies coalesce and form a Void Elemental!
A void elemental sulkily says 'Your wish is my command, master!'
A void elemental starts following you.
< 773h/773H 412v/412V Pos: standing >
It's hot out here.
< 773h/773H 412v/412V Pos: standing >
This only works for group leaders.
< 773h/773H 412v/412V Pos: standing >
You get a staff of elemental creation from a bottomless bag of the illithids.
< 773h/773H 412v/412V Pos: standing >
You stop using the dagger of Wind.
< 773h/773H 412v/412V Pos: standing >
You are not using it.
< 773h/773H 412v/412V Pos: standing >
You wield a staff of elemental creation.
< 773h/773H 412v/412V Pos: standing >
You tap a staff of elemental creation three times on the ground.
A HUGE gust of wind solidifies into a LARGE air elemental.
A LARGE air elemental starts following you.
A LARGE air elemental says 'I shall serve you for a short time Nul!'
< 773h/773H 412v/412V Pos: standing >
You stop using a staff of elemental creation.
< 773h/773H 412v/412V Pos: standing >
You wield the dagger of Wind.
< 773h/773H 412v/412V Pos: standing >
This only works for group leaders.
< 773h/773H 412v/412V Pos: standing >
Northeast Corner of the Guild Square
Obvious exits: -N -E -S -W
Militia forces muster to bolster the town's defenses against the invaders!!!
A LARGE air elemental enters from the south.
Militia forces muster to bolster the town's defenses against the invaders!!!
< 773h/773H 411v/412V Pos: standing >
The Mother Lode
Obvious exits: -E -S -U
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)A brutish bartender serves drinks to his patrons here.(Gold Aura)
A LARGE air elemental enters from the south.
A void elemental sneaks in from the south.
< 773h/773H 410v/412V Pos: standing >
You start chanting...
< 773h/773H 412v/412V Pos: standing >
Casting: wall of iron **
< 773h/773H 412v/412V Pos: standing >
Casting: wall of iron *
< 773h/773H 412v/412V Pos: standing >
Casting: wall of iron
< 773h/773H 412v/412V Pos: standing >
You complete your spell...
< 773h/773H 412v/412V Pos: standing >
The lifelust drains out of you.
< 773h/773H 412v/412V Pos: standing >
Looks like an exit.
You extend your sights upward.
Reception Room
Obvious exits: -D
A dwarven merchant travels through here.(Gold Aura)
A Centaur (large) The Empire stands in mid-air here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
< 773h/773H 412v/412V Pos: standing >
Reception Room
Obvious exits: -D
A dwarven merchant travels through here.(Gold Aura)
A Centaur (large) The Empire stands in mid-air here.
An elite dwarven guard of Kimordril is here.(Gold Aura)
An elite dwarven guard of Kimordril is here.(Gold Aura)
Alarm bells sound, signalling an invasion!
A LARGE air elemental enters from below.
< 773h/773H 411v/412V Pos: standing >
You give a void elemental an order.
You snap into visibility.
A void elemental makes a futile attempt to bash a Centaur, but he is simply immovable.
A dwarven merchant suddenly attacks a void elemental!
A dwarven merchant misses a void elemental.
An elite guard suddenly attacks YOU!
An elite guard's decent punch wounds you.
[Damage: 7 ] An elite guard ignites into black flames as he hits you!
< 755h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: elite sta EP: few scratches >
An elite guard suddenly attacks YOU!
You snap into visibility.
An elite guard's decent punch wounds you.
[Damage: 8 ] An elite guard ignites into black flames as he hits you!
< 736h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: elite sta EP: few scratches >
You miss an elite guard.
You miss an elite guard.
< 736h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: elite sta EP: few scratches >
A void elemental's crude punch strikes a dwarven merchant.
A void elemental's crude punch strikes a dwarven merchant.
A void elemental's crude punch strikes a dwarven merchant.
A void elemental clambers to its feet.
< 736h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: elite sta EP: few scratches >
You start chanting...
You snap into visibility.
< 736h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: elite sta EP: few scratches >
An elite guard's decent punch wounds you.
[Damage: 7 ] An elite guard ignites into black flames as he hits you!
An elite guard's decent punch wounds you.
[Damage: 7 ] An elite guard ignites into black flames as he hits you!
An elite guard's decent punch wounds you.
[Damage: 8 ] An elite guard ignites into black flames as he hits you!
An elite guard suddenly looks stronger!
A void elemental dodges a dwarven merchant's attack.
A void elemental dodges a dwarven merchant's attack.
A dwarven merchant suddenly looks stronger!
< 683h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC: small wounds E: elite sta EP: few scratches >
You snap into visibility.
Casting: comet *
< 683h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC: small wounds E: elite sta EP: few scratches >
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
You dodge an elite guard's vicious attack.
An elite guard suddenly looks stronger!
You snap into visibility.
< 683h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC: small wounds E: elite sta EP: few scratches >
You snap into visibility.
You complete your spell...
[Damage: 133 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
< 683h/773H 411v/412V Pos: standing >
< T: Nul TP: sta TC: small wounds E: elite sta EP: few scratches >
A void elemental's punch strikes a dwarven merchant.
A void elemental's decent punch strikes a dwarven merchant.
Ok.
You snap into visibility.
You are rescued by a void elemental, you are confused, but grateful!
A LARGE air elemental snaps into visibility.
You are rescued by a LARGE air elemental, you are confused, but grateful!
< 683h/773H 411v/412V Pos: standing >
A LARGE air elemental's fine crush grazes an elite guard.
A LARGE air elemental misses an elite guard.
A LARGE air elemental's crush grazes an elite guard.
An elite guard dodges a LARGE air elemental's attack.
< 683h/773H 411v/412V Pos: standing >
An elite guard's impressive punch strikes a void elemental.
An elite guard ignites into black flames as he hits a void elemental!
An elite guard's punch strikes a void elemental.
An elite guard ignites into black flames as he hits a void elemental!
A void elemental dodges an elite guard's attack.
An elite guard turns to focus his attack on a LARGE air elemental!
A void elemental dodges a dwarven merchant's attack.
A void elemental dodges a dwarven merchant's attack.
< 685h/773H 412v/412V Pos: standing >
A LARGE air elemental dodges an elite guard's attack.
An elite guard's decent punch wounds a LARGE air elemental.
A LARGE air elemental dodges an elite guard's attack.
< 687h/773H 412v/412V Pos: standing >
A void elemental's punch strikes a dwarven merchant.
A void elemental's decent punch strikes a dwarven merchant.
A void elemental's crude punch strikes a dwarven merchant.
< 689h/773H 412v/412V Pos: standing >
You start chanting...
You snap into visibility.
< 690h/773H 412v/412V Pos: standing >
A LARGE air elemental misses an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
< 690h/773H 412v/412V Pos: standing >
Casting: comet
< 692h/773H 412v/412V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 147 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
< 693h/773H 412v/412V Pos: standing >
An elite guard's fine punch strikes a LARGE air elemental.
An elite guard's decent punch wounds a LARGE air elemental.
An elite guard's punch wounds a LARGE air elemental.
Pardon?
< 695h/773H 412v/412V Pos: standing >
You start chanting...
You snap into visibility.
< 696h/773H 412v/412V Pos: standing >
An elite guard's impressive punch strikes a LARGE air elemental.
An elite guard's fine punch strikes a LARGE air elemental.
An elite guard's decent punch strikes a LARGE air elemental.
A void elemental's decent punch strikes a dwarven merchant.
A void elemental's punch strikes a dwarven merchant.
A void elemental's decent punch strikes a dwarven merchant hard.
< 697h/773H 412v/412V Pos: standing >
You snap into visibility.
Casting: comet
< 698h/773H 412v/412V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 131 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crush grazes an elite guard.
An elite guard dodges a LARGE air elemental's attack.
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
< 699h/773H 412v/412V Pos: standing >
A dwarven merchant misses a void elemental.
< 699h/773H 412v/412V Pos: standing >
Who should the spell be cast upon? You must specify a target!
< 701h/773H 412v/412V Pos: standing >
You start chanting...
You snap into visibility.
< 702h/773H 412v/412V Pos: standing >
You snap into visibility.
Casting: antimatter collision
< 704h/773H 412v/412V Pos: standing >
You complete your spell...
You open up a mighty Cosmic rift in space and tiny black dots come pouring out colliding with a Centaur!
< 705h/773H 412v/412V Pos: standing >
An elite guard's decent punch strikes a LARGE air elemental.
An elite guard's punch strikes a LARGE air elemental.
An elite guard's decent punch strikes a LARGE air elemental.
A void elemental's decent punch strikes a dwarven merchant hard.
A void elemental's weak punch strikes a dwarven merchant.
< 705h/773H 412v/412V Pos: standing >
An elite guard's fine punch strikes a LARGE air elemental.
An elite guard's fine punch strikes a LARGE air elemental.
An elite guard's decent punch strikes a LARGE air elemental.
A LARGE air elemental misses an elite guard.
A LARGE air elemental's crush grazes an elite guard.
A LARGE air elemental's fine crush grazes an elite guard.
A LARGE air elemental misses an elite guard.
You start chanting...
You snap into visibility.
< 707h/773H 412v/412V Pos: standing >
You snap into visibility.
< 710h/773H 412v/412V Pos: standing >
You complete your spell...
More small black orbs rush out of the rift crashing into a Centaur!
< 710h/773H 412v/412V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 713h/773H 412v/412V Pos: standing >
A void elemental's decent punch strikes a dwarven merchant hard.
A void elemental's crude punch strikes a dwarven merchant hard.
< 713h/773H 412v/412V Pos: standing >
Lathander the Morninglord's grace flows down on you refreshing your spell power!
You complete your spell...
More small black orbs rush out of the rift crashing into a Centaur!
< 714h/773H 412v/412V Pos: standing >
A void elemental dodges a dwarven merchant's attack.
A dwarven merchant grunts as his head simply passes through a void elemental!
An elite guard's fine punch strikes a LARGE air elemental.
An elite guard's punch strikes a LARGE air elemental.
An elite guard's fine punch strikes a LARGE air elemental.
< 715h/773H 412v/412V Pos: standing >
A LARGE air elemental's crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
An elite guard dodges a LARGE air elemental's attack.
Pardon?
< 716h/773H 412v/412V Pos: standing >
Pardon?
< 716h/773H 412v/412V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.
< 717h/773H 412v/412V Pos: standing >
A LARGE air elemental dodges an elite guard's attack.
A LARGE air elemental dodges an elite guard's attack.
A LARGE air elemental dodges an elite guard's attack.
< 717h/773H 412v/412V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 80 ] You send a burst of pure fire towards a Centaur burning his flesh.
Your fiery blast strikes a Centaur full on!
You snap into visibility.
[Damage: 56 ] You dodge a Centaur's vicious attack.
You dodge a Centaur's vicious attack.
A Centaur misses you.
You snap into visibility.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
You start chanting...
You snap into visibility.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
A void elemental's decent punch strikes a dwarven merchant very hard.
A void elemental's decent punch strikes a dwarven merchant very hard.
A void elemental's crude punch strikes a dwarven merchant very hard.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
You snap into visibility.
Casting: solar flare
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: nasty wounds >
You snap into visibility.
[Damage: 60 ] The black dots swarm and COLLIDE with a Centaur absorbing his flesh!
You complete your spell...
You snap into visibility.
[Damage: 82 ] You send a burst of pure fire towards a Centaur burning his flesh.
Your fiery blast strikes a Centaur full on!
You snap into visibility.
[Damage: 56 ]
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
A dwarven merchant misses a void elemental.
A LARGE air elemental dodges an elite guard's attack.
A LARGE air elemental dodges an elite guard's attack.
An elite guard's punch strikes a LARGE air elemental.
You start chanting...
You snap into visibility.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
You snap into visibility.
[Damage: 29 ] Flames smother a Centaur, searing and baking him.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
An elite guard's impressive punch strikes a LARGE air elemental very hard.
An elite guard's decent punch strikes a LARGE air elemental.
An elite guard's impressive punch strikes a LARGE air elemental very hard.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
You snap into visibility.
Casting: comet
You block a Centaur's lunge at you.
You dodge a Centaur's vicious attack.
A Centaur misses you.
You snap into visibility.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
You complete your spell...
You snap into visibility.
[Damage: 102 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
A void elemental's decent punch seriously wounds a dwarven merchant.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: pretty hurt >
You snap into visibility.
[Damage: 29 ] Flames smother a Centaur, searing and baking him.
You start chanting...
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
You snap into visibility.
[Damage: 43 ] The black dots swarm and COLLIDE with a Centaur absorbing his flesh!
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
A LARGE air elemental misses an elite guard.
A LARGE air elemental misses an elite guard.
A LARGE air elemental misses an elite guard.
A LARGE air elemental's crude crush grazes an elite guard.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
You snap into visibility.
Casting: comet *
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
You snap into visibility.
[Damage: 29 ] Flames smother a Centaur, searing and baking him.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
You snap into visibility.
Casting: comet
A LARGE air elemental dodges an elite guard's attack.
An elite guard's fine punch strikes a LARGE air elemental hard.
A LARGE air elemental dodges an elite guard's attack.
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
< 718h/773H 412v/412V Pos: standing >
< T: Nul TP: sta TC:few scratches E: A Centaur sta EP: awful >
You complete your spell...
You snap into visibility.
[Damage: 83 ] You open a rift in the cosmos and call forth a small comet that smashes into a Centaur!
A Centaur's diabolical cured leather platemail was completely destroyed by the massive blow!
A Centaur's a mask of sight was completely destroyed by the massive blow!
A Centaur is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Nul by 13333333.
The smell of fresh blood enters your body, infusing you with power!