<worn as a badge> a badge of Barlow's Brewery [58%]
<worn on head> a plumed griffon's feather helm and visor [superior] [55%]
<worn on eyes> a moonstone visor
<worn in ear> a black pearl earring [poor]
<worn on face> the mask of hatred [poor] [88%]
<worn around neck> an amulet of creation [superior] (magic) (humming) [75%]
<worn on body> the platemail of the great wraith Dranum [poor] (magic) [89%]
<worn about body> a cloak of deva's feathers [poor]
<worn as quiver> a silken backsheath of flight (magic) [66%]
<worn about waist> an array of flesh hooks and chains
<worn on belt buckle>a rugged adventurers satchel (magic) (illuminating)
<worn around wrist> an eerily glowing jade bracelet
<worn around wrist> a tarnished platinum bracelet [poor] (glowing)
<worn on hands> some fingerless gloves of su-monster skin (magic)[10h 49m 59s]
<worn on finger> a carved jade ring [poor] (magic) (glowing)
<worn on finger> a ring of strength [poor]
<primary weapon> the sword of tormenting [superior] (magic)
<secondary weapon> the hammer of the Titans [poor] (magic) (glowing) [76%]
<worn on feet> a heavy pair of fire giant boots [superior]
The Quivering Leaf Inn
Obvious exits: -E -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A young duck searches for food here.
A beautiful receptionist stands here ready to rent out rooms.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
The Quivering Leaf Inn
Obvious exits: -E -W -D
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A durable looking footman's flail lies discarded here.
A large black leather whip lies coiled here.
A warhammer with a sturdy-looking steel head lies here.
A large two-handed sword has been left here.
A large two-handed sword has been left here.
A great flail has been carelessly left here.
A merchant wanders aimlessly.
A young duck searches for food here.
A beautiful receptionist stands here ready to rent out rooms.
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves down.
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
Hint: In certain rooms, you can heal at an advanced rate! In others, you won't heal at all!
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves east.
< 1499h/1499H 185v/185V Pos: standing >
A traveling mage enters from below.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
A traveling mage leaves west.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves west.
< 1499h/1499H 185v/185V Pos: standing >
A traveling mage enters from the west.
< 1499h/1499H 185v/185V Pos: standing >
Hint: Left your ship on a different island? Go to any building docks and type 'summon ship'.
< 1499h/1499H 185v/185V Pos: standing >
A traveling mage leaves down.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from the west.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves west.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from the west.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves west.
< 1499h/1499H 185v/185V Pos: standing >
Hint: Strength affects how hard you hit, as well as how heavy your load will be.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from the west.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves down.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
Hint: Walking around in the dark? Buy a torch or lantern and hold it, or ask a cleric to cast continual light on a piece of your equipment.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
Autosaving...
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves down.
< 1499h/1499H 185v/185V Pos: standing >
The taste of blood slowly fades from your body.
< 1499h/1499H 185v/185V Pos: standing >
Hint: -- Movement Points -- Ideally, you want to be around x2 your race's starting age. Type help lifespan. If you are too old or too young, your movement rengeration is lower.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
Omm has entered the game.
< 1499h/1499H 185v/185V Pos: standing >
Omm looks at you.
< 1499h/1499H 185v/185V Pos: standing >
Omm says 'hi Colean :)'
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves east.
< 1499h/1499H 185v/185V Pos: standing >
Hint: Type 'toggle' to see a list of various commands you can toggle. Try them out! Some are quite handy.
< 1499h/1499H 185v/185V Pos: standing >
The innkeeper stores Omm's stuff in the safe and shows him to his room.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from below.
< 1499h/1499H 185v/185V Pos: standing >
Hint: Be sure to check your innate abilities. These can help you win the fight. Just type 'innate' to see a list. You can see all innates with 'innate list' and who has a particular innate with 'innate list <innate>'.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves west.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief enters from below.
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves east.
< 1499h/1499H 185v/185V Pos: standing >
Hey! the halfling thief just tried to steal your heavy pair of fire giant boots [superior]!
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
Hint: If you run across a witch doctor in your journeys, look at the products he offers. His spells last a few days or until you die.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from the west.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
Autosaving...
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief leaves east.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves down.
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
< 1499h/1499H 185v/185V Pos: standing >
A father duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
Hint: It's rude to look at or consider people you don't know! Try a polite acknowledgement first.
< 1499h/1499H 185v/185V Pos: standing >
A father duck leaves down.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief leaves east.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
You discover that the halfling thief has his hands in your wallet.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief leaves east.
< 1499h/1499H 185v/185V Pos: standing >
Hint: The consider command will compare your level to that of the victims, nothing else. Lower level mobs can be nastier than they appear, and higher level mobs easier than you thought.
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves west.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from below.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves east.
< 1499h/1499H 185v/185V Pos: standing >
A father duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
A father duck leaves down.
< 1499h/1499H 185v/185V Pos: standing >
A tiny humming bird enters from below.
< 1499h/1499H 185v/185V Pos: standing >
A father duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
Hint: Remember that all the citizens of Woodseer attack evil-aligned people on sight.
< 1499h/1499H 185v/185V Pos: standing >
A tiny humming bird leaves west.
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from the west.
< 1499h/1499H 185v/185V Pos: standing >
A father duck leaves down.
< 1499h/1499H 185v/185V Pos: standing >
A young duck leaves down.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief enters from the east.
< 1499h/1499H 185v/185V Pos: standing >
The wandering merchant leaves down.
< 1499h/1499H 185v/185V Pos: standing >
The halfling thief leaves east.
< 1499h/1499H 185v/185V Pos: standing >
A young duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
A father duck enters from below.
< 1499h/1499H 185v/185V Pos: standing >
Hint: You can use 'offensive off' to stop from fighting back, and 'offensive' or 'offensive on' to start again.
< 1499h/1499H 185v/185V Pos: standing >
A halfling traveler disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 1499h/1499H 185v/185V Pos: standing >
< T: Colean TP: sta TC:excellent E: a halfling traveler sta EP: excellent >
A halfling traveler dodges your futile attack.
A halfling traveler dodges your futile attack.
A halfling traveler parries your futile lunge at him.
A halfling traveler parries your futile lunge at him.
You miss a halfling traveler.
< 1499h/1499H 185v/185V Pos: standing >
< T: Colean TP: sta TC:excellent E: a halfling traveler sta EP: excellent >
A halfling merchant disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 1499h/1499H 185v/185V Pos: standing >
< T: Colean TP: sta TC:excellent E: a halfling traveler sta EP: excellent >
You scream in pain as a halfling traveler's pierce tears into your flesh.
You scream in pain as a halfling traveler's pierce tears into your flesh.
You scream in pain as a halfling traveler's pierce tears into your flesh.
You scream in pain as a halfling traveler's pierce tears into your flesh.
< 1424h/1499H 185v/185V Pos: standing >
< T: Colean TP: sta TC:few scratches E: a halfling traveler sta EP: excellent >
A halfling traveler reaches for the ground, quickly tossing a clump of dirt at your face!
< 1424h/1499H 185v/185V Pos: standing >
< T: Colean TP: sta TC:few scratches E: a halfling traveler sta EP: excellent >
A halfling merchant reaches for the ground, quickly tossing a clump of dirt at your face!
You have been blinded!
< 1424h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC:few scratches E: someone sta EP: excellent >
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
Someone misses you.
< 1316h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: excellent >
[Damage: 3 ] Your slash grazes someone.
[Damage: 5 ] Your crush grazes someone.
Someone dodges your futile attack.
You feel your skill in blindfighting improving.
You miss someone.
You feel your skill in blindfighting improving.
You miss someone.
< 1316h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
< 1217h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: small wounds E: someone sta EP: few scratches >
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
< 1073h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
< 995h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone parries your futile lunge at him.
[Damage: 5 ] Your crude slash grazes someone.
You miss someone.
< 995h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
< 851h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Autosaving...
< 851h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
< 789h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: few wounds E: someone sta EP: few scratches >
Someone's impressive pierce wounds you.
Someone's impressive slash wounds you.
Someone's impressive pierce wounds you.
Someone's impressive slash wounds you.
Someone's impressive slash wounds you.
< 703h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Your eyes hurt briefly, but the feeling dissipates.
< 703h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
[Damage: 5 ] Your crude slash grazes someone.
Your something glows dark and bites into someone's neck.
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone dodges your futile attack.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
< 650h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Someone disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 650h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
< 506h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: nasty wounds E: someone sta EP: few scratches >
Someone's impressive pierce wounds you.
Someone's powerful pierce strikes you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
Someone's impressive pierce wounds you.
< 430h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's pierce tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
You scream in pain as someone's slash tears into your flesh.
< 257h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
You miss someone.
You lash out with a powerful strike, but someone cunningly sidesteps and escapes the attack.
You miss someone.
Someone dodges your futile attack.
Someone dodges your futile attack.
[Damage: 5 ] Your crude slash grazes someone.
< 257h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
Someone suddenly attacks someone!
Someone's decent punch wounds someone.
< 257h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC:pretty hurt E: someone sta EP: few scratches >
Someone's impressive pierce strikes you.
Someone's impressive pierce strikes you.
Someone's pierce strikes you.
Someone's impressive pierce strikes you.
Someone's impressive pierce strikes you.
PooF! someone suddenly performs an evasive maneouver, quickling darting into the shadows!
< 192h/1499H 185v/185V Pos: standing >
Someone disappears from your vision for a moment, suddenly appearing behind you; you fail to counter his advance...
< 192h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You scream in pain as someone's slash tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
Someone withers you with his touch. You begin to decrease in size!
You scream in pain as someone's slash tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
You scream in pain as someone's pierce tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
You scream in pain as someone's slash tears into your flesh.
You wish that your wounds would stop BLEEDING so much!
You scream in pain as someone's slash tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
< 26h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
Someone's fine punch wounds someone.
Someone dodges someone's attack.
< 26h/1499H 185v/185V Pos: standing >
< T: someone TP: sta TC: awful E: someone sta EP: few scratches >
You scream in pain as someone's pierce tears into your flesh.
YIKES! Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
You scream in pain as someone's pierce tears into your flesh.
Your something was completely destroyed by the massive blow!
Your something was completely destroyed by the massive blow!