<worn on head> an evil looking helm
<worn in ear> a sinister dragonscale earring
<worn on body> a dark black robe
<worn on back> a large leather backpack
<worn on arms> a pair of studded leather sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<worn on finger> a tiny emerald ring (magic)
<worn on feet> a pair of dark black boots
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 68v/122V Pos: standing >
...++++*
..*+*****
****M*****
****@*****
..**+*****
D**+*.*..
**+*...
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 67v/122V Pos: standing >
..*+****
****+*****
****M*****
..**@*****
D**+*.*..
**+*...M
^**+.^.^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 67v/122V Pos: standing >
****+****
****+*****
..**M*****
D**@*.*..
**+*...M
^**+.^.^.
+M++....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 67v/122V Pos: standing >
****+****
..**+*****
D**M*.*..
**@*...M
^**+.^.^.
+M++....^
**....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 66v/122V Pos: standing >
****+****
****+*****
..**+*****
D**@*.*..
**M*...M
^**+.^.^.
++M+....
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the south.
The zombie of an emerald faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of a moon faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of an opal faerie enters from the south.
< 202h/202H 66v/122V Pos: standing >
You quickly scan the area.
An emerald dragon who is a brief walk away to your west.
A grazing giraffe who is almost out of sight to your west.
< 202h/202H 67v/122V Pos: standing >
You quickly scan the area.
An emerald dragon who is a brief walk away to your west.
A grazing giraffe who is almost out of sight to your west.
< 202h/202H 67v/122V Pos: standing >
****+****
..**+*****
D**M*.*..
**@*...M
^**+.^.^.
+++M....^
**....^^
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 67v/122V Pos: standing >
..**+****
D**+*.*..
**M*..M.
^**@.^.^.
+++M....^
**....^^^
..^D^MM
An Immaculate Stone Highway
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 68v/122V Pos: standing >
An elite highwayman enters from the south.
< 202h/202H 68v/122V Pos: standing >
**+*
^*@M.
++++.
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 68v/122V Pos: standing >
**+
^@MM
++++
Dark Woods of the Rhanale Forest
Obvious exits: -N -E -S -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 67v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -S -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 65v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 65v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -S
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 64v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -N -W
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 63v/122V Pos: standing >
Deep Within Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 62v/122V Pos: standing >
End of the Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 61v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -E -S
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 60v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -S
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A sturdy looking wooden club has been left here.
A stout cudgel carved from oak wood lies here.
A gnoby piece of wood, perhaps a small mace, lies here.
A steel long sword has been left here.
A steel short sword lies discarded here.
A long steel sword is here in the dirt.
A cudgel has been dropped here.
A reed-woven parchment lies discarded here.
(Q)A dwarven boy sits here silently listening to the forest.
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 60v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -N -W
A raccoon scurries through the forest.
The skeleton of a moon faerie enters from the north.
The zombie of an emerald faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of a moon faerie enters from the north.
The zombie of an iridescent faerie enters from the north.
The zombie of an opal faerie enters from the north.
< 202h/202H 64v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
An old sailor looks uneasy on land here.
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 64v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 63v/122V Pos: standing >
The End of Shaiennar Road
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 63v/122V Pos: standing >
Autosaving...
< 202h/202H 63v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the west.
The zombie of an emerald faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of a moon faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of an opal faerie enters from the west.
< 202h/202H 63v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
An old sailor looks uneasy on land here.
The skeleton of a moon faerie enters from the west.
The zombie of an emerald faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of a moon faerie enters from the west.
The zombie of an iridescent faerie enters from the west.
The zombie of an opal faerie enters from the west.
< 202h/202H 62v/122V Pos: standing >
Are you mad!?
< 202h/202H 64v/122V Pos: standing >
A Path Through Rhanale Forest
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 68v/122V Pos: standing >
The End of Shaiennar Road
Obvious exits: -E -W
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 71v/122V Pos: standing >
Shaiennar Road
Obvious exits: -E -W
An old sailor looks uneasy on land here.
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 72v/122V Pos: standing >
Shaiennar Road
Obvious exits: -N# -E -S -W
An elite member of the city guard patrols the streets.
The skeleton of a moon faerie enters from the east.
The zombie of an emerald faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of a moon faerie enters from the east.
The zombie of an iridescent faerie enters from the east.
The zombie of an opal faerie enters from the east.
< 202h/202H 73v/122V Pos: standing >
The doors seems to be closed.
< 202h/202H 74v/122V Pos: standing >
Ok.
< 202h/202H 75v/122V Pos: standing >
The Torrhan School of Knowledge
Obvious exits: -N -E -S -W -U
The skeleton of a moon faerie enters from the south.
The zombie of an emerald faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of a moon faerie enters from the south.
The zombie of an iridescent faerie enters from the south.
The zombie of an opal faerie enters from the south.
< 202h/202H 74v/122V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
The skeleton of a moon faerie floats in from below.
The zombie of an emerald faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of a moon faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of an opal faerie floats in from below.
< 202h/202H 76v/122V Pos: standing >
A Short Hallway
Obvious exits: -N -E -W -U -D
The skeleton of a moon faerie floats in from below.
The zombie of an emerald faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of a moon faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of an opal faerie floats in from below.
< 202h/202H 75v/122V Pos: standing >
The Room of Necromancers
Obvious exits: -D
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
The skeleton of a moon faerie floats in from below.
The zombie of an emerald faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of a moon faerie floats in from below.
The zombie of an iridescent faerie floats in from below.
The zombie of an opal faerie floats in from below.
< 202h/202H 75v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 86v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'sfahzqh jioculoae'
A green dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a green dracolich.
< 202h/202H 89v/122V Pos: standing >
< 202h/202H 100v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.
Necrolytes also have studied how to fight with staves of all kinds.
==See also==
* Necromancer, specialization, speclist
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*unholy alliance (obtained at level 31)
spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.
==Skills==
30th Level: 1h bludgeon, 2h bludgeon
==Spells==
9th Circle: taint
< 202h/202H 104v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 110v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'protect undead'
A blue dracolich begins to shimmer.
A dark chill from beyond the grave permeates the air around a blue dracolich.
< 202h/202H 113v/122V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse. To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.
==See also==
* Necromancer
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.
==Skills==
30th Level: exhume
==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem
< 202h/202H 122v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.
Necrolytes also have studied how to fight with staves of all kinds.
==See also==
* Necromancer, specialization, speclist
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*unholy alliance (obtained at level 31)
spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.
==Skills==
30th Level: 1h bludgeon, 2h bludgeon
==Spells==
9th Circle: taint
< 202h/202H 122v/122V Pos: standing >
< 202h/202H 122v/122V Pos: standing >
< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'zawsufuq hajqp'
Tamor's hands start to glow red as blood.
< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'zawsufuq hgruiqz'
A chill passes by as all the color drains from Tamor.
< 202h/202H 122v/122V Pos: standing >
< 202h/202H 122v/122V Pos: standing >
Autosaving...
< 202h/202H 122v/122V Pos: standing >
< 202h/202H 122v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.
Necrolytes also have studied how to fight with staves of all kinds.
==See also==
* Necromancer, specialization, speclist
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*unholy alliance (obtained at level 31)
spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.
==Skills==
30th Level: 1h bludgeon, 2h bludgeon
==Spells==
9th Circle: taint
< 202h/202H 122v/122V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse. To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.
==See also==
* Necromancer
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.
==Skills==
30th Level: exhume
==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem
< 202h/202H 122v/122V Pos: standing >
You feel your skin soften and return to normal.
< 202h/202H 122v/122V Pos: standing >
You say 'stone'
< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'protect undead'
Tamor begins to shimmer.
A dark chill from beyond the grave permeates the air around Tamor.
< 202h/202H 122v/122V Pos: standing >
You start chanting...
< 202h/202H 122v/122V Pos: standing >
You complete your spell...
You feel protected by powers from beyond the grave.
< 202h/202H 122v/122V Pos: standing >
You sit down and relax.
< 202h/202H 122v/122V Pos: sitting >
You have memorized the following spells:
( 7th circle) 1 - protect undead
1 - wall of bones
( 6th circle) 1 - cone of cold
1 - minor globe of invulnerability
1 - vitalize undead
1 - enervation
( 5th circle) 1 - teleport
1 - levitate
3 - heal undead
1 - raise spectre
( 4th circle) 1 - strength
6 - life leech
( 3rd circle) 4 - animate dead
3 - embalm
1 - sense follower
( 2nd circle) 5 - chill touch
1 - sleep
1 - protection from cold
1 - vampiric touch
1 - protection from living
( 1st circle) 1 - minor creation
1 - detect magic
1 - preserve
6 - slashing darkness
And you are currently memorizing the following spells:
4 seconds: ( 1st) protection from undead
14 seconds: ( 7th) protect undead
You can memorize no more spells.
You continue your study.
< 202h/202H 122v/122V Pos: sitting >
The Room of Necromancers
Obvious exits: -D
The zombie of an opal faerie stands here. (minion)
The zombie of an iridescent faerie stands here. (minion)
The zombie of a moon faerie stands here. (minion)
The zombie of an iridescent faerie stands here. (minion)
The zombie of an emerald faerie stands here. (minion)
The skeleton of a moon faerie stands here. (minion)
A blue dracolich is here, with flesh hanging off its rotting bones.
A red dracolich is here, with flesh hanging off its rotting bones.
A green dracolich is here, with flesh hanging off its rotting bones.
The powerful necromancer, Tamor, rests here quietly.
< 202h/202H 122v/122V Pos: sitting >
Tamor starts casting a spell.
Your group consists of ( 7/20):
( Head) 202/202 hit, 122/122 move Kohleran
(Front) 238/238 hit, 175/175 move the zombie of an emerald faerie
(Front) 256/256 hit, 175/175 move the zombie of an iridescent faerie
(Front) 236/236 hit, 179/179 move the zombie of a moon faerie
(Front) 235/235 hit, 177/177 move the zombie of an iridescent faerie
(Front) 238/238 hit, 174/174 move the zombie of an opal faerie
(Front) 185/185 hit, 199/199 move the skeleton of a moon faerie
< 202h/202H 122v/122V Pos: sitting >
You are still a very long way from your next level.
< 202h/202H 122v/122V Pos: sitting >
You start meditating...
< 202h/202H 122v/122V Pos: sitting >
Tamor completes his spell...
Darkness seems to encompass a green dracolich, and begins to permeate its rotting flesh!
< 202h/202H 122v/122V Pos: sitting >
You have finished memorizing protection from undead.
< 202h/202H 122v/122V Pos: sitting >
You have finished memorizing protect undead.
Your studies are complete.
< 202h/202H 122v/122V Pos: sitting >
You clamber to your feet.
< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'vitalize undead'
Darkness seems to encompass a red dracolich, and begins to permeate its rotting flesh!
< 202h/202H 122v/122V Pos: standing >
Unmaking - Last Edited: 2007-04-19 19:17:16 by Unknown
======================================================
* Area of effect: <corpse>
* Aggressive: No
* Cumulative: No
* Duration: Instantaneous
* Type of spell: Generic
When cast upon a nearby corpse, the caster absorbs the remaining essence
within the body. The caster is healed through the absorption.
< 202h/202H 122v/122V Pos: standing >
Diabolis - Last Edited: 2014-07-31 03:52:14 by lohrr
====================================================
The Diabolis Necromancer has studied the path of blood magic, able to fuse
together dead flesh and bones into powerful magical constructs called golems. They
have learned how to Exhume|exhume corpses from the ground, if on a suitable
surface. Due to their knowledge of the power of death, they are also able to
destroy undead with a word or suck the remaining essence from a corpse. To further
their own dark will, they eventually learn to instantly mummify a corpse for
later use.
==See also==
* Necromancer
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*mummify (obtained at level 41)
'*' Designates passive ability.
==Skills==
30th Level: exhume
==Spells==
4th Circle: unmaking
8th Circle: destroy undead
9th Circle: create golem
< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell called 'coldshield'.
< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the word 'qaregpuzre'
Tamor is surrounded by an aura of deadly cold!
< 202h/202H 122v/122V Pos: standing >
Tamor starts casting a spell.
< 202h/202H 122v/122V Pos: standing >
Tamor completes his spell...
Tamor utters the words 'minor globe of invulnerability'
A red dracolich begins to shimmer.
< 202h/202H 122v/122V Pos: standing >
Necrolyte - Last Edited: 2014-07-31 02:11:25 by lohrr
=====================================================
Necrolytes have dedicated themselves to controlling hordes of undead. Their
pets remain loyal forever, and they are able to control slightly more undead than
their non-specialized colleagues. On the map, Necrolytes are able to see corpses,
and if they strike the killing blow, the corpse is sometimes raised as a loyal undead follower.
Necrolytes also have studied how to fight with staves of all kinds.
==See also==
* Necromancer, specialization, speclist
==Allowed races==
* Human, Drow Elf, Gnome, Orc, Githyanki, Goblin, Githzerai, Drider, Kobold
==Innate abilities==
*unholy alliance (obtained at level 31)
spawn (obtained at level 41)
*vision of the dead (obtained at level 31)
'*' Designates passive ability.
==Skills==
30th Level: 1h bludgeon, 2h bludgeon
==Spells==
9th Circle: taint
< 202h/202H 122v/122V Pos: standing >
An ice elemental enters from below.
< 202h/202H 122v/122V Pos: standing >
Someone gives an ice elemental an order.
A Kobold snaps into visibility.
You are knocked to the ground by an ice elemental's mighty bash!
< 201h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
An ice elemental's weak punch grazes you.
An ice elemental's feeble punch grazes you.
< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
The zombie of an iridescent faerie suddenly attacks an ice elemental!
The zombie of an iridescent faerie misses an ice elemental.
The skeleton of a moon faerie suddenly attacks an ice elemental!
The skeleton of a moon faerie misses an ice elemental.
< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
An ice elemental dodges your futile attack.
< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
The zombie of an emerald faerie suddenly attacks an ice elemental!
The zombie of an emerald faerie stumbles, and jabs at the zombie of a moon faerie!
< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
A Kobold starts casting an offensive spell called 'arieks shattering iceball'.
< 198h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
An ice elemental's feeble punch grazes you.
An ice elemental misses you.
< 197h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:few scratches E: ice sta EP: excellent >
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
You reel in pain as a Kobold's iceball shatters upon impacting you.
YIKES! Another hit like that, and you've had it!!
< 56h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:pretty hurt E: ice sta EP: excellent >
The zombie of a moon faerie suddenly attacks an ice elemental!
The zombie of a moon faerie misses an ice elemental.
< 56h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:pretty hurt E: ice sta EP: excellent >
A Kobold snaps into visibility.
< 56h/202H 122v/122V Pos: sitting >
< T: Kohleran TP: sit TC:pretty hurt E: ice sta EP: excellent >
A Kobold snaps into visibility.
A Kobold completes his spell...
A Kobold utters the words 'abrauztg gpahhzfuio uqzbarr'
A Kobold points at you.
A Kobold snaps into visibility.
You reel in pain as a Kobold's iceball shatters upon impacting you.
Your hard leather cloak freezes and shatters into million pieces from the intense cold!