The death of [25 Bard] Xd (Grey Elf)

in An Attic Playroom

from the perspective of [28 Sorcerer] Karnik (Drow Elf)

<worn on eyes>       a fragile granite visor
<worn in ear>        an unearthly granite earring
<worn on body>       a spiked cured leather tunic
<worn about body>    a jeweled ivory cloak
<worn on back>       a large leather backpack
<held as shield>     a static steel shield
<worn on hands>      some dark bone claws
<held>               a hardened troll head [poor]
<worn on feet>       a pair of light rothe-hide boots

 
   ^M^.^.^MM    
  .^^.^^^^MMM   
 **....^^^^MMM  
 ***..^.^.^MMM  
 ****.^@^^.MMM  
 ****.^..^^MMM  
 ****.^^.^^MMM  
  ***...^^^MM   
   *...^^.^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 73v/130V Pos: standing >
 
   .^^.^^MMM    
  .^M^.^.^MMM   
 *.^^.^^^^MMMM  
 **....^^^^MMM  
 ***..^@^.^MMM  
 ****.^.^^.MMM  
 ****.^..^^MMM  
  ***.^^.^^MM   
   **...^^^M    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 72v/130V Pos: standing >
 
   ^.^.^^MMM    
  ..^^.^^MMMM   
 ..^M^.^.^MMMM  
 *.^^.^^^^MMMM  
 **....@^^^MMM  
 ***..^.^.^MMM  
 ****.^.^^.MMM  
  ***.^..^^MM   
   **.^^.^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 70v/130V Pos: standing >
 
   ^.^.^MMMM    
  .^.^.^^MMMM   
 ^..^^.^^MMMMM  
 ..^M^.^.^MMMM  
 *.^^.^@^^MMMM  
 **....^^^^MMM  
 ***..^.^.^MMM  
  ***.^.^^.MM   
   **.^..^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 67v/130V Pos: standing >
 
   ^M^MMMMMM    
  ^^.^.^MMMMM   
 ^.^.^.^^MMMMM  
 ^..^^.^^MMMMM  
 ..^M^.@.^MMMM  
 *.^^.^^^^MMMM  
 **....^^^^MMM  
  **..^.^.^MM   
   **.^.^^.M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 65v/130V Pos: standing >
 
   ^^^MMMMMM    
  .^M^MMMMMMM   
 ^^^.^.^MMMMMM  
 ^.^.^.^^MMMMM  
 ^..^^.@^MMMMM  
 ..^M^.^.^MMMM  
 *.^^.^^^^MMMM  
  *....^^^^MM   
   *..^.^.^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 62v/130V Pos: standing >
 
   ^^MMMMMMM    
  .^^^MMMMMMM   
 ..^M^MMMMMMMM  
 ^^^.^.^MMMMMM  
 ^.^.^.@^MMMMM  
 ^..^^.^^MMMMM  
 ..^M^.^.^MMMM  
  .^^.^^^^MMM   
   ....^^^^M    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 60v/130V Pos: standing >
 
   .^^MMMMMM    
  ..^^^MMMMMM   
 ^..^M^MMMMMMM  
 .^^^.^.^MMMMM  
 ^^.^.^@^^MMMM  
 .^..^^.^^MMMM  
 ...^M^.^.^MMM  
  *.^^.^^^^MM   
   *....^^^^    
Fertile Grasslands of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 58v/130V Pos: standing >
 
   ^.^^MMMMM    
  ^..^^^MMMMM   
 .^..^M^MMMMMM  
 ^.^^^.^.^MMMM  
 .^^.^.@.^^MMM  
 ..^..^^.^^MMM  
 ....^M^.^.^MM  
  **.^^.^^^^M   
   **....^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 57v/130V Pos: standing >
 
   ^^MMMMMMM    
  ^^.^^MMMMMM   
 M^..^^^MMMMMM  
 .^..^M^MMMMMM  
 ^.^^^.@.^MMMM  
 .^^.^.^.^^MMM  
 ..^..^^.^^MMM  
  ...^M^.^.^M   
   *.^^.^^^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 55v/130V Pos: standing >
 
   MMMMMMMMM    
  ^^^MMMMMMMM   
 .^^.^^MMMMMMM  
 M^..^^^MMMMMM  
 .^..^M@MMMMMM  
 ^.^^^.^.^MMMM  
 .^^.^.^.^^MMM  
  .^..^^.^^MM   
   ..^M^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 52v/130V Pos: standing >
Approaching the Artist Colony of Harrow
  The dusty road turns into a narrow path paved with decorative stones.
Trees and flowers of all varities lay on either side of the path. The
flowers look so perfect and lush, it would seem a magical green thumb
must be behind it. Blocking the entrance to the north is a set of large
gates. Past the gates a spire is to be seen through the treeline. Hidden a
bit amongst the flowers is a wooden sign. 
Obvious exits: -North# -South -West 

< 174h/174H 50v/130V Pos: standing >
Looks like an exit.
You extend your sights westward.
 
   MMMMMMMMM    
  ^^MMMMMMMMM   
 ^.^^^MMMMMMMM  
 ^.^^.^^MMMMMM  
 .M^..^^^MMMMM  
 ..^..^M^MMMMM  
 ^^.^^^.^.^MMM  
  .^^.^.^.^^M   
   .^..^^.^^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 51v/130V Pos: standing >
Looks like an exit.
You extend your sights southward.
 
   MMMMMMMMM    
  ^^^MMMMMMMM   
 .^^.^^MMMMMMM  
 M^..^^^MMMMMM  
 .^..^M.MMMMMM  
 ^.^^^.^.^MMMM  
 .^^.^.^.^^MMM  
  .^..^^.^^MM   
   ..^M^.^.^    
Rugged Hills of the Hearth Valley
Obvious exits: -North -East  -South -West 

< 174h/174H 52v/130V Pos: standing >
Ok.

< 174h/174H 53v/130V Pos: standing >
Pathway in the Artist Colony of Harrow
  Colorful stones line the path through the gates as you enter into
the Harrow Artist Colony. Around you is more evidence of the
lovely gardens and the serine atmosphere. Artisans and visitors peruse
the grounds appreciating the fine arts crafted here. The fountain square to
the north has stalls displaying and selling items and is usually bustling
with activity. Lining the pathway here are several sculptures of art.
Obvious exits: -North -South
An artisan, wandering and looking at exhibits.
An art student tries to find the class.
An art student tries to find his way around.

< 174h/174H 51v/130V Pos: standing >
Ok.

< 174h/174H 52v/130V Pos: standing >
You quickly scan the area.
A wandering visitor who is close by to your north.
Henna the flower seller who is close by to your north.

< 174h/174H 52v/130V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
Henna stands here selling flowers and handblown glass vases.

< 174h/174H 54v/130V Pos: standing >
You quickly scan the area.
An art student who is close by to your north.
A wandering visitor who is not far off to your north.
Fiona the ceramic mask seller who is not far off to your north.
A wandering visitor who is close by to your east.
A wandering visitor who is close by to your east.
A chipmunk who is close by to your east.
Mandar the instrument crafter who is close by to your east.
A human artisan who is close by to your south.
An art student who is close by to your south.
An art student who is close by to your south.
Gipie the baker who is close by to your west.

< 174h/174H 54v/130V Pos: standing >
A wandering visitor enters from the east.

< 174h/174H 54v/130V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East 
A merchandise stall is set up here.
Gipie is a charming baker with red hair.

< 174h/174H 56v/130V Pos: standing >
You stop using a large leather backpack.

< 174h/174H 57v/130V Pos: standing >
You get a pile of coins from your large leather backpack.
There were: 1 platinum coin, 1645 gold coins, 12 silver coins, 5 copper coins. 

< 174h/174H 58v/130V Pos: standing >
You can buy:
 1) A gourmet fungus salad                        for 7 platinum, 9 gold, and 9 copper.
 2) Fresh clover honey sticks                     for 7 gold, 2 silver, and 7 copper.
 3) A cornish meat pie                            for 2 platinum, 5 gold, 8 silver, and 4 copper.
 4) A pork harvest stew                           for 2 platinum, 7 gold, and 9 silver.
 5) A plate of eel sushi                          for 1 platinum, 5 gold, 8 silver, and 9 copper.

< 174h/174H 59v/130V Pos: standing >
The first rays of sunlight signal that day is approaching.

< 174h/174H 62v/130V Pos: standing >
You give Gipie the baker 7 gold, 2 silver, and 7 copper.
You now have fresh clover honey sticks.

< 174h/174H 62v/130V Pos: standing >
You give Gipie the baker 7 gold, 2 silver, and 7 copper.
You now have fresh clover honey sticks.

< 174h/174H 63v/130V Pos: standing >
You give Gipie the baker 7 gold, 2 silver, and 7 copper.
You now have fresh clover honey sticks.

< 174h/174H 63v/130V Pos: standing >
You give Gipie the baker 7 gold, 2 silver, and 7 copper.
You now have fresh clover honey sticks.

< 174h/174H 64v/130V Pos: standing >
You give Gipie the baker 7 gold, 2 silver, and 7 copper.
You now have fresh clover honey sticks.

< 174h/174H 64v/130V Pos: standing >
Ok.
You put 1 platinum, 1609 gold, 9 silver, and 0 copper coins into a large leather backpack.

< 174h/174H 65v/130V Pos: standing >
You eat the fresh clover honey sticks.

< 174h/174H 66v/130V Pos: standing >
You put 4 honey(s) into a large leather backpack.

< 174h/174H 71v/130V Pos: standing >
You strap a large leather backpack on your back.

< 174h/174H 71v/130V Pos: standing >
The Fountain Square
Obvious exits: -North -East 
A merchandise stall is set up here.
Gipie is a charming baker with red hair.

< 174h/174H 72v/130V Pos: standing >
A wandering visitor enters from the east.

< 174h/174H 72v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 174h/174H 73v/130V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 174h/174H 74v/130V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your north.
An art student who is close by to your east.
An art student who is close by to your east.
Womo the seamstress who is not far off to your east.
A chipmunk who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A human artisan who is a brief walk away to your east.
A singing bird who is a brief walk away to your east.
A singing bird who is rather far off to your east.
A wandering visitor who is close by to your south.
Gipie the baker who is close by to your south.
A lonely bard who is not far off to your west.
A singing bird who is not far off to your west.

< 174h/174H 75v/130V Pos: standing >
An art student enters from the east.

< 174h/174H 77v/130V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East  -West 

< 174h/174H 79v/130V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East  -South
A lonely bard, playing a sad melody.
A beautiful singing bird is here.

< 174h/174H 79v/130V Pos: standing >
You quickly scan the area.
An art student who is not far off to your east.
Vetrix the jeweler who is not far off to your east.
An art student who is a brief walk away to your east.
Womo the seamstress who is rather far off to your east.
A chipmunk who is in the distance to your east.
A singing bird who is in the distance to your east.
A wandering visitor who is close by to your south.
A wandering visitor who is close by to your south.
A chipmunk who is close by to your south.
A singing bird who is close by to your south.

< 174h/174H 80v/130V Pos: standing >
Before An Artist Home
  The sloped, rocky path stops before a good size artist home. Near the
entrance is a small table and an aisle with the beginnings of a landscape
oil painting. The home is painted with a series of vibrant colors, definately
the work of an artist. Near the door is a sign.
Obvious exits: -North -South#
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
A cute little chipmunk plays on the pathway.
A beautiful singing bird is here.

< 174h/174H 81v/130V Pos: standing >
A chipmunk leaves north.

< 174h/174H 82v/130V Pos: standing >
Ok.

< 174h/174H 84v/130V Pos: standing >
You quickly scan the area.
A chipmunk who is close by to your north.
A lonely bard who is close by to your north.
A singing bird who is close by to your north.
Alullyra the head painter who is close by to your south.
A fluffy white kitten who is close by to your south.
An artist who is not far off to your south.
A sleeping artist who is not far off to your south.
A sleeping artist who is not far off to your south.

< 174h/174H 84v/130V Pos: standing >
Inside An Artist Home
  The six foot ceilings, exposed rafters, and polished stone floors stand as
an example of the typical Gnome residence. Whoever decorated the home has left
it with the simple decor, though many painted items adorn the walls. A wood
door leaders out to the north, and leads to the path back to the center of the
village. The left side of the room is the dining and family area, while the
right side has tables and aisles placed near the window and is reserved for
painting and crafts.
Obvious exits: -North -South
A near finished painting resting on an aisle.
Alullyra, the head painter eyes a near finished project.
A fluffy kitten curled up against some laundry.

< 174h/174H 87v/130V Pos: standing >
Looks like an exit.
You extend your sights southward.
Sleeping Area In An Artist Home
  The ceiling slopes a bit lower, and the stone floors are spotted with
bearskin rugs. In the south corner a set of bunkbeds houses the younger
children in their sleep, while two larger beds against the east wall is where
 the elder residents get a bit of shut-eye. Over the children's beds a
colorful mobile twirls in the stream of sunlight, shining a sparkling prism
of color across the walls.
Obvious exits: -North
An artist who is working very quietly on a near finished painting.
A sleeping artist is stretched out, sound asleep.
A sleeping artist is stretched out, sound asleep.

< 174h/174H 88v/130V Pos: standing >
Before An Artist Home
  The sloped, rocky path stops before a good size artist home. Near the
entrance is a small table and an aisle with the beginnings of a landscape
oil painting. The home is painted with a series of vibrant colors, definately
the work of an artist. Near the door is a sign.
Obvious exits: -North -South
A wandering visitor looks at all the booths.
A wandering visitor looks at all the booths.
A beautiful singing bird is here.

< 174h/174H 89v/130V Pos: standing >
The killing ice around your body melts.

< 174h/174H 89v/130V Pos: standing >
Ok.

< 174h/174H 90v/130V Pos: standing >
A chipmunk enters from the north.

< 174h/174H 90v/130V Pos: standing >
You start chanting...

< 174h/174H 92v/130V Pos: standing >
You complete your spell...
You are surrounded by freezing cold!

< 174h/174H 95v/130V Pos: standing >
You quickly scan the area.
A lonely bard who is close by to your north.
A singing bird who is close by to your north.

< 174h/174H 97v/130V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East  -South
A lonely bard, playing a sad melody.
A beautiful singing bird is here.

< 174h/174H 97v/130V Pos: standing >
You quickly scan the area.
Vetrix the jeweler who is not far off to your east.
A chipmunk who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
Womo the seamstress who is rather far off to your east.
A chipmunk who is in the distance to your east.
A singing bird who is in the distance to your east.
A chipmunk who is close by to your south.
A wandering visitor who is close by to your south.
A wandering visitor who is close by to your south.
A singing bird who is close by to your south.

< 174h/174H 98v/130V Pos: standing >
A Stone Path
  A narrow rocky path that leads away from the Fountain Square and down
towards an artist home. The trees line the path and give it a secluded
feeling even in the middle of this normally busy colony. The only noises
to be heard are the birds singing.
Obvious exits: -East  -West 

< 174h/174H 98v/130V Pos: standing >
You quickly scan the area.
Vetrix the jeweler who is close by to your east.
A wandering visitor who is not far off to your east.
An art student who is a brief walk away to your east.
Womo the seamstress who is a brief walk away to your east.
A chipmunk who is rather far off to your east.
A wandering visitor who is rather far off to your east.
A singing bird who is rather far off to your east.
A human artisan who is in the distance to your east.
A singing bird who is in the distance to your east.

< 174h/174H 99v/130V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South -West 
A merchandise stall is set up here.
Vetrix the charismatic jeweler with silver hair and amber eyes.

< 174h/174H 99v/130V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your north.
A chipmunk who is close by to your east.
A wandering visitor who is close by to your east.
A wandering visitor who is not far off to your east.
An art student who is not far off to your east.
Womo the seamstress who is not far off to your east.
A chipmunk who is a brief walk away to your east.
A wandering visitor who is a brief walk away to your east.
A singing bird who is a brief walk away to your east.
A human artisan who is rather far off to your east.
An art student who is close by to your south.
Gipie the baker who is close by to your south.
A lonely bard who is not far off to your west.
A singing bird who is not far off to your west.

< 174h/174H 100v/130V Pos: standing >
The Fountain Square
  The Fountain Square is paved in a light stone and lined with beautiful
flowers. It is quite common for artists to display items of the day for sale
or sometimes just to show, as the Harrow Colony artists are very proud of
their work as you can see from the stalls of crafts around you.
Obvious exits: -North -East  -South
A merchandise stall is set up here.
Klemo sells his handmade toys with an honest smile.

< 174h/174H 102v/130V Pos: standing >
A Stone Path
  This path leads away from the Fountain Square and towards the beautiful
fellowship and art center to the north. There the fellow artisans eat and have
fellowship with each other. The great master artisan Alorka himself is said
to spend most of his time there.
Obvious exits: -South -West  -Northeast

< 174h/174H 101v/130V Pos: standing >
You quickly scan the area.
Klemo the toy maker who is close by to your south.
Vetrix the jeweler who is not far off to your south.
An art student who is a brief walk away to your south.
Gipie the baker who is a brief walk away to your south.

< 174h/174H 102v/130V Pos: standing >
Before A Glassblowers Home
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look to be
hundreds of years old. There is a large picnic table for a group of people
to sit down and enjoy a meal together.  To the west is a simple log cabin
style home with the one exceptional detail, the large window is a detailed
stained glass that is the work of a talented artist.
Obvious exits: -East  -West #

< 174h/174H 103v/130V Pos: standing >
Ok.

< 174h/174H 105v/130V Pos: standing >
The door is open.
You extend your sights westward.
It's too difficult to see anything in that direction.

< 174h/174H 105v/130V Pos: standing >
Inside A Glassblowers Home
  A large living area that doubles as a workroom. Near the southwest corner
is a flat, level bench with a length of five feet. Placed on the bench are
torches, clamp, calipers and various other tools of the trade. Behind the
workbench is a durable stool that offers some rest for the crafter. Over to
the other side of the room, a portable screen secludes the living area a bit.
Two comfortable couches face each other, while a table in the center has
many glass items on display.
Obvious exits: -North -East 
Puddles of fresh blood cover the ground.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.

< 174h/174H 107v/130V Pos: standing >
Before A Glassblowers Home
  The path leads away from the Fountain Square towards the home belonging
to the artisan. Trees tower overhead and sway in the wind and look to be
hundreds of years old. There is a large picnic table for a group of people
to sit down and enjoy a meal together.  To the west is a simple log cabin
style home with the one exceptional detail, the large window is a detailed
stained glass that is the work of a talented artist.
Obvious exits: -East  -West 

< 174h/174H 106v/130V Pos: standing >
Inside A Glassblowers Home
  A large living area that doubles as a workroom. Near the southwest corner
is a flat, level bench with a length of five feet. Placed on the bench are
torches, clamp, calipers and various other tools of the trade. Behind the
workbench is a durable stool that offers some rest for the crafter. Over to
the other side of the room, a portable screen secludes the living area a bit.
Two comfortable couches face each other, while a table in the center has
many glass items on display.
Obvious exits: -North -East 
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.

< 174h/174H 109v/130V Pos: standing >
Ok.

< 174h/174H 114v/130V Pos: standing >
You see nothing special...

< 174h/174H 115v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.

< 174h/174H 117v/130V Pos: standing >
Autosaving...

< 174h/174H 130v/130V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 174h/174H 130v/130V Pos: standing >
There's too much stuff blocking your sight here to scan.

< 174h/174H 130v/130V Pos: standing >
Looks like an exit.
You extend your sights northward.
It's too difficult to see what lies in that direction.

< 174h/174H 130v/130V Pos: standing >
A Sleeping Area
  A casual sleeping area for the Glassblowers of the household and any
family. Several beds line the north wall, and extra large pillows for guests
to use on the floor are piled up in a corner. Near the door is a case for
storage of glass making tools.
Obvious exits: -South -Up   #
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.
A resting glassblower is stretched out, sound asleep.

< 174h/174H 129v/130V Pos: standing >
Ok.

< 174h/174H 129v/130V Pos: standing >
The attic is open.
You extend your sights upward.
An Attic Playroom
  This is a small attic that has been turned into a make-shift playroom
for the children of the family of glassblowers. A small bed for quiet
naps is placed in the corner and next to is a large wooden box that has
an assortment of toys tossed inside. A dollhouse is set up near a small
circular stainglass window.
Obvious exits: -Down 
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
The corpse of brwra the head glassblower is lying here.
The corpse of a Grey Elf is lying here.
A Grey Elf (medium) stands here (Newbie).
A hamster rolls around in his ball, bumping into everything.

< 174h/174H 129v/130V Pos: standing >
An Attic Playroom
  This is a small attic that has been turned into a make-shift playroom
for the children of the family of glassblowers. A small bed for quiet
naps is placed in the corner and next to is a large wooden box that has
an assortment of toys tossed inside. A dollhouse is set up near a small
circular stainglass window.
Obvious exits: -Down 
A steel dagger has been tossed aside here.
[5] A small bandage rests upon the ground here.
[2] A large wooden torch has been discarded here.
A spellbook has been tossed aside here.
The corpse of brwra the head glassblower is lying here.
The corpse of a Grey Elf is lying here.
A Grey Elf (medium) stands here (Newbie).
A hamster rolls around in his ball, bumping into everything.

< 174h/174H 128v/130V Pos: standing >
Ok.

< 174h/174H 128v/130V Pos: standing >
A hamster rolls around in his ball, bumping into everything. *Bump*


< 174h/174H 128v/130V Pos: standing >
You start chanting...

< 174h/174H 129v/130V Pos: standing >
Casting: fireball *

< 174h/174H 130v/130V Pos: standing >
You complete your spell...
[Damage: 43 ] You throw a fireball at a Grey Elf and have the satisfaction of seeing her enveloped in flames.

< 174h/174H 130v/130V Pos: standing >
You start chanting...

< 174h/174H 130v/130V Pos: standing >
A Grey Elf sings a song to protect her from the world.

< 174h/174H 130v/130V Pos: standing >
Casting: fireball 

< 174h/174H 130v/130V Pos: standing >
You complete your spell...
[Damage: 100 ] You throw a fireball at a Grey Elf and have the satisfaction of seeing her enveloped in flames.

< 174h/174H 130v/130V Pos: standing >
You start chanting...

< 174h/174H 130v/130V Pos: standing >
Casting: fireball **

< 174h/174H 130v/130V Pos: standing >
You complete your spell...
[Damage: 74 ] You throw a fireball at a Grey Elf and have the satisfaction of seeing her enveloped in flames.
A Grey Elf's pair of tight black pants melted from the intense heat!
A Grey Elf's robin's tail feather melted from the intense heat!
A Grey Elf is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!