The death of [40 Violator] Yzari (Orc)

in A Bluestone Street Called Cyraes Way

from the perspective of [40 Violator] Yzari (Orc)

<worn on head>       the great crown of the dwarven lords (glowing)
<worn on eyes>       a blood stained visor
<worn in ear>        a sparkling bone stud
<worn in ear>        a thick loop of gold
<worn on face>       a mask of leaves and bark
<worn around neck>   a necklace of pure obsidian [85%]
<worn around neck>   a coil of darkness
<worn on body>       Lord Talfyn's Armor of Darkness (glowing) (humming)
<worn about body>    a thick buck-hide cloak
<worn about waist>   a thick crimson belt [88%]
<worn on belt buckle>a blue moon charm (glowing)
<worn on arms>       some snapjaw-shell arm plates
<worn around wrist>  a shriveled band of human flesh
<worn around wrist>  a pirate's parrot [poor] (humming)
<worn on hands>      some wolverine claws [superior]
<worn on legs>       a pair of fine leather pants


< 425h/616H 83v/116V Pos: standing >
The Merchant Square of Ceothia
   This large open area is used by the merchants to
trade their wares.  Shouting can be heard from all
around the square, as vendors try to hawk their
produce.  The square has been made from a bluestone
rock, and has been worn smooth with its long use.
A large fountain dominates the center of the square,
its clear water bubbling down the central statue.
Obvious exits: -North -East  -South -West 
A fragile crystal nose ring lies here on the ground.
A blackened steel longsword lies on the ground here.

< 425h/616H 82v/116V Pos: standing >

< 425h/616H 82v/116V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -North -East  -West 
A wooden sign with a golden cat on it, swings in the air here.
A dirty young boy stands here, staring at the passers-by in awe.

< 425h/616H 82v/116V Pos: standing >
A Bluestone Street Called Trenathal Way
   This relatively small street is used to connect the
bazaar to the eastern side of town.  More commonly
traversed by the merchants, able to bring their wares
straight from their wagons on the outskirts of town.
Several inns line the street, each as eager to sell
their rooms for the night, as the merchants are to rid
themselves of their wares.
Obvious exits: -East  -West 
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 425h/616H 81v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South

< 426h/616H 80v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/616H 80v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/616H 81v/116V Pos: standing >
Thats right nchat and then add something else, for example: "nchat how do I kill things?"

< 426h/616H 82v/116V Pos: standing >
A Thri-Kreen enters from the east.
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 426h/616H 81v/116V Pos: standing >
A Thri-Kreen enters from the north.
You dodge a bash from a Thri-Kreen, who loses his balance and falls.
You feel unholy power coursing through your limbs!

< 426h/616H 83v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 Someone suddenly attacks Gaxr!
A Minotaur snaps into visibility.
A Minotaur's impressive bludgeon strikes Gaxr.
As a Minotaur strikes Gaxr, he smiles as a Minotaur tears his flesh!

< 426h/616H 83v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 
< 426h/616H 83v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: A Thri-Kreen kne EP: excellent >
 You attempt to flee...
The Entryway of the Black Bird Inn
   A polished wooden counter rests in the far end of
the room, its varnish just starting to show the signs
of wear.  A Large black bird rests upon the counter
top, its gleaming eyes regarding you with keen
interest.  A well worn rugs has been placed over the
plain wooden floor, offering some measure of comfort
for those who appreciate such things.
Obvious exits: -East  -West 
A Ceothian guard stands here, keeping a watchful eye out for trouble.
You flee eastward!

< 426h/616H 54v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 426h/616H 54v/116V Pos: standing >
A Large Common Room Within the Black Bird Inn
   This rather cramped common room has been packed with
tables and chairs.  A small stage sits to the left of a
low burning fire, its small surface only able to hold a
chair.  The floor of the room, is fairly clean showing
only small signs of dirt and grime.
Obvious exits: -South -West 
A corpse is here.
A withered old man stands here, telling stories of long past.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A mysterious woman sits here, fading into the shadows, and listening to the bard.(Red Aura)
A common man sits here, quietly enjoying a drink.
A common man sits here, quietly enjoying a drink.
A common man sits here, quietly enjoying a drink.

< 426h/616H 54v/116V Pos: standing >
Alas, you cannot go that way. . . .
A withered old bard suddenly attacks YOU!
A withered old bard's punch strikes you.
The globe around a withered old bard's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a withered old bard strikes you, you smile as he tears his flesh!
You feel unholy power coursing through your limbs!

< 392h/616H 54v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 392h/616H 54v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 392h/616H 54v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 392h/616H 54v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 A withered old bard sings a song to make your heart swell with pride.
You attempt to flee...
The Taproom of the Black Bird Inn
   A small bar sits in the room, it surface kept clear
of dirty mugs, but covered with spills.  Several large
kegs provide the ale to the patrons, whilst two bottles
offer a dubious wine.  Well used stools rest along the
bar, their shaky legs giving little support.
Obvious exits: -North -West 
A well dressed young girl stands here, trying to ignore the urges to play.
A young barmaid stands here, polishing a glass, and smiling happily.(Gold Aura)
A drunken merchant stands here, swaying on his feet, while talking to himself.
You flee southward!

< 392h/616H 23v/116V Pos: standing >
A Steep Wooden Stairway
   Leading up to the second floor of the inn, and to
the guest rooms, this steep wooden stairway is well
used.  A long banister runs the length of the stair,
offering support for those patrons that have over
indulged in the ales on offer below.  The stair is
lit by a single oil lamp which gives off enough light
to move by.
Obvious exits: -East  -Up   

< 392h/616H 22v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/616H 22v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/616H 22v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/616H 23v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/616H 23v/116V Pos: standing >
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept fairly clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 

< 392h/616H 22v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
   This rather plain room is used by the guests of the
inn.  A small comfortable bed rests in the corner,
whilst a washstand sits in the corner, holding a clean
mirror and a small jug of clean water.  A small lantern
rests on a table beside the bed, and a window opens up,
over looking the town.
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 392h/616H 22v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/616H 22v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 392h/616H 23v/116V Pos: standing >
You start setting up camp...

< 392h/616H 24v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 392h/616H 25v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 392h/616H 25v/116V Pos: standing >
You kneel.

< 393h/616H 25v/116V Pos: kneeling >
A withered old bard enters from the west.

< 393h/616H 27v/116V Pos: kneeling >
A withered old bard suddenly attacks YOU!
A withered old bard's impressive punch strikes you very hard.
The globe around a withered old bard's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a withered old bard strikes you, you smile as he tears his flesh!
You feel unholy power coursing through your limbs!

< 345h/616H 27v/116V Pos: kneeling >
< T: Yzari TP: kne TC: few wounds E: bard sta EP: few scratches >
 Sorry, you aren't allowed to do that in combat.

< 345h/616H 27v/116V Pos: kneeling >
< T: Yzari TP: kne TC: few wounds E: bard sta EP: few scratches >
 You scramble madly to your feet!

< 345h/616H 27v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 You attempt to flee...
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept fairly clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 
You flee westward!

< 345h/616H 0v/116V Pos: standing >
A Steep Wooden Stairway
   Leading up to the second floor of the inn, and to
the guest rooms, this steep wooden stairway is well
used.  A long banister runs the length of the stair,
offering support for those patrons that have over
indulged in the ales on offer below.  The stair is
lit by a single oil lamp which gives off enough light
to move by.
Obvious exits: -East  -Up   

< 345h/616H 0v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 345h/616H 0v/116V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 345h/616H 0v/116V Pos: standing >
Who should the spell be cast upon?  You must specify a target!

< 345h/616H 1v/116V Pos: standing >
You kneel.

< 345h/616H 2v/116V Pos: kneeling >
A withered old bard enters from above.

< 345h/616H 2v/116V Pos: kneeling >
A withered old bard suddenly attacks YOU!
A withered old bard's punch strikes you.
The globe around a withered old bard's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a withered old bard strikes you, you smile as he tears his flesh!
You feel unholy power coursing through your limbs!

< 321h/616H 3v/116V Pos: kneeling >
< T: Yzari TP: kne TC: few wounds E: bard sta EP: few scratches >
 So much for that camping effort.
Sorry, you aren't allowed to do that in combat.

< 321h/616H 3v/116V Pos: kneeling >
< T: Yzari TP: kne TC: few wounds E: bard sta EP: few scratches >
 Pardon?

< 321h/616H 3v/116V Pos: kneeling >
< T: Yzari TP: kne TC: few wounds E: bard sta EP: few scratches >
 You scramble madly to your feet!

< 321h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 You start chanting...

< 321h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 Casting: invigorate ***

< 321h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: few wounds E: bard sta EP: few scratches >
 A withered old bard's fine punch strikes you.
The globe around a withered old bard's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a withered old bard strikes you, you smile as he tears his flesh!
A withered old bard misses you.
A withered old bard misses you.
A withered old bard starts casting a spell.

< 298h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 Casting: invigorate **

< 298h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 A withered old bard sings a song to make your heart swell with pride.

< 298h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 Casting: invigorate *

< 298h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 A withered old bard completes his spell...
A withered old bard utters the word 'yufzbarr'
You are enveloped in flames from a fireball sent by a withered old bard.  OUCH!
OUCH!  That really did HURT!

< 228h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 Casting: invigorate 

< 228h/616H 3v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 You complete your spell...
You invigorate yourself with renewed energy.

< 228h/616H 38v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 You score a CRITICAL HIT!!!!!
[Damage:  6 ] Your decent slash grazes a withered old bard.
[Damage:  1 ] Your feeble slash grazes a withered old bard.
A withered old bard dodges your futile attack.
A withered old bard misses you.
A withered old bard's fine punch strikes you hard.
The globe around a withered old bard's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a withered old bard strikes you, you smile as he tears his flesh!
A withered old bard's fine punch strikes you hard.
The globe around a withered old bard's body flares as it bears the brunt of your assault!
[Damage:  1 ] As a withered old bard strikes you, you smile as he tears his flesh!
A withered old bard starts casting an offensive spell.

< 189h/616H 38v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 You attempt to flee...
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept fairly clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 
You flee upward!

< 189h/616H 10v/116V Pos: standing >
You attempt to flee...
A Small Guest Room of the Black Bird Inn
   This rather plain room is used by the guests of the
inn.  A small comfortable bed rests in the corner,
whilst a washstand sits in the corner, holding a clean
mirror and a small jug of clean water.  A small lantern
rests on a table beside the bed, and a window opens up,
over looking the town.
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.
You flee eastward!

< 189h/616H 0v/116V Pos: standing >

< 189h/616H 0v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 189h/616H 0v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 189h/616H 1v/116V Pos: standing >
You kneel.

< 189h/616H 2v/116V Pos: kneeling >
You rise to your feet.

< 189h/616H 3v/116V Pos: standing >
You start chanting...

< 189h/616H 4v/116V Pos: standing >
Casting: invigorate ***

< 190h/616H 5v/116V Pos: standing >

< 190h/616H 6v/116V Pos: standing >
Casting: invigorate *

< 190h/616H 7v/116V Pos: standing >
Casting: invigorate 

< 190h/616H 8v/116V Pos: standing >
You complete your spell...
You invigorate yourself with renewed energy.

< 190h/616H 82v/116V Pos: standing >

< 190h/616H 83v/116V Pos: standing >

< 191h/616H 84v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 191h/616H 84v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 191h/616H 84v/116V Pos: standing >
You start setting up camp...

< 191h/616H 85v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 191h/616H 85v/116V Pos: standing >

< 191h/616H 88v/116V Pos: standing >

< 191h/616H 89v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 192h/616H 89v/116V Pos: standing >
A withered old bard enters from the west.
The earth trembles and shivers!
The earth trembles and shivers!

< 192h/616H 89v/116V Pos: standing >
A Small Guest Room of the Black Bird Inn
Obvious exits: -West 
A withered old man stands here, telling stories of long past.
A sleeping guest is stretched out, sound asleep.
A sleeping guest is stretched out, sound asleep.

< 192h/616H 90v/116V Pos: standing >
A withered old bard suddenly attacks YOU!
A withered old bard misses you.
You feel unholy power coursing through your limbs!

< 192h/616H 90v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 A sleeping guest awakens.

< 192h/616H 90v/116V Pos: standing >
< T: Yzari TP: sta TC: nasty wounds E: bard sta EP: few scratches >
 You attempt to flee...
A Wooden Hallway Outside Guest Rooms
   Used to service the inns second floor rooms, this
wooden hallway is kept fairly clean, and is only just
beginning to show signs of use.  A large window sits
at the far end of the hallway illuminating the room,
whilst a small oil lamp sits in the middle of the
hallway.
Obvious exits: -North -East  -Down 
You flee westward!

< 192h/616H 66v/116V Pos: standing >
A Steep Wooden Stairway
   Leading up to the second floor of the inn, and to
the guest rooms, this steep wooden stairway is well
used.  A long banister runs the length of the stair,
offering support for those patrons that have over
indulged in the ales on offer below.  The stair is
lit by a single oil lamp which gives off enough light
to move by.
Obvious exits: -East  -Up   

< 192h/616H 66v/116V Pos: standing >
The Taproom of the Black Bird Inn
   A small bar sits in the room, it surface kept clear
of dirty mugs, but covered with spills.  Several large
kegs provide the ale to the patrons, whilst two bottles
offer a dubious wine.  Well used stools rest along the
bar, their shaky legs giving little support.
Obvious exits: -North -West 
A young barmaid stands here, polishing a glass, and smiling happily.(Gold Aura)
A drunken merchant stands here, swaying on his feet, while talking to himself.

< 192h/616H 66v/116V Pos: standing >
A Large Common Room Within the Black Bird Inn
   This rather cramped common room has been packed with
tables and chairs.  A small stage sits to the left of a
low burning fire, its small surface only able to hold a
chair.  The floor of the room, is fairly clean showing
only small signs of dirt and grime.
Obvious exits: -South -West 
A corpse is here.
A well dressed young girl stands here, trying to ignore the urges to play.
A blue dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A green dracolich is here, with flesh hanging off its rotting bones.(Red Aura)
A mysterious woman sits here, fading into the shadows, and listening to the bard.(Red Aura)
A common man sits here, quietly enjoying a drink.
A common man sits here, quietly enjoying a drink.
A common man sits here, quietly enjoying a drink.

< 192h/616H 65v/116V Pos: standing >
The Entryway of the Black Bird Inn
   A polished wooden counter rests in the far end of
the room, its varnish just starting to show the signs
of wear.  A Large black bird rests upon the counter
top, its gleaming eyes regarding you with keen
interest.  A well worn rugs has been placed over the
plain wooden floor, offering some measure of comfort
for those who appreciate such things.
Obvious exits: -East  -West 

< 192h/616H 64v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 192h/616H 64v/116V Pos: standing >
A Flower Shop
   A small counter sits at the far end of the shop, is
surface covered in dried flowers, and floral arrangements.
Small barrels filled with water cover the shops wooden
floor, each filled with a different type of flower.  A
small rack of ribbons rests against the wall, used to
add that special touch to an arrangement.
Obvious exits: -East 
The corpse of a young shop assistant is lying here.
A young shop assistant stands here, carefully arranging a bouquet.

< 192h/616H 63v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 192h/616H 64v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 192h/616H 63v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 192h/616H 62v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West 

< 192h/616H 62v/116V Pos: standing >
A Wealthy Dwelling
This rather wealthy home does not stray in design
to far from the standard single story dwellings of
the town.  A large intricately woven carpet covers
the majority of the floor, where it does not are
polished wooden floor boards.  The walls are covered
with fine tapestries and paintings, whilst the ceiling
has been painted white.  A silken curtain separates the
sleeping area, and is kept closed, whilst a large
iron stove warms the home.
Obvious exits: -South

< 192h/616H 61v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 192h/616H 61v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West 

< 192h/616H 61v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 193h/616H 60v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 193h/616H 60v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 193h/616H 61v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 193h/616H 60v/116V Pos: standing >
A Flower Shop
   A small counter sits at the far end of the shop, is
surface covered in dried flowers, and floral arrangements.
Small barrels filled with water cover the shops wooden
floor, each filled with a different type of flower.  A
small rack of ribbons rests against the wall, used to
add that special touch to an arrangement.
Obvious exits: -East 
The corpse of a young shop assistant is lying here.
A young shop assistant stands here, carefully arranging a bouquet.

< 193h/616H 59v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 193h/616H 60v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 193h/616H 60v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
Fresh blood covers everything in the area.
A wooden sign with a black bird on it, swings in the air here.
An elite Ceothian guard stands here, keeping all in check with a stern look.
An elite Ceothian guard stands here, keeping all in check with a stern look.

< 193h/616H 60v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 193h/616H 59v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West 

< 193h/616H 58v/116V Pos: standing >
A Centaur trots in from the north.
A Thri-Kreen enters from the north.

< 193h/616H 59v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South -West 
A Ceothian guard stands here, keeping a watchful eye out for trouble.

< 193h/616H 59v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
A dirty young boy stands here, staring at the passers-by in awe.
A well dressed young girl stands here, trying to ignore the urges to play.

< 193h/616H 58v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 193h/616H 58v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 59v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 59v/116V Pos: standing >
A Centaur trots in from the east.
A Thri-Kreen enters from the east.
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West 
A wealthy young woman stands here, content to display her fineries.
A dirty young boy stands here, staring at the passers-by in awe.

< 194h/616H 58v/116V Pos: standing >
A black rift in space opens next to you, and a withered old bard steps out of it grinning.
A Wealthy Dwelling
This rather wealthy home does not stray in design
to far from the standard single story dwellings of
the town.  A large intricately woven carpet covers
the majority of the floor, where it does not are
polished wooden floor boards.  The walls are covered
with fine tapestries and paintings, whilst the ceiling
has been painted white.  A silken curtain separates the
sleeping area, and is kept closed, whilst a large
iron stove warms the home.
Obvious exits: -South

< 194h/616H 57v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 58v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 58v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -South -West 
A Thri-Kreen (medium)  The Empire stands in mid-air here.
A Centaur (huge)  The Empire stands in mid-air here.
A withered old man stands here, telling stories of long past.
A wealthy young woman stands here, content to display her fineries.
A dirty young boy stands here, staring at the passers-by in awe.

< 194h/616H 57v/116V Pos: standing >
A Centaur trots north.
A Thri-Kreen leaves north.
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
A dirty young boy stands here, staring at the passers-by in awe.
A well dressed young girl stands here, trying to ignore the urges to play.

< 194h/616H 57v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 57v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 57v/116V Pos: standing >
So much for that camping effort.
Alas, you cannot go that way. . . .

< 194h/616H 57v/116V Pos: standing >
A Simple Dwelling
   This simple dwelling has been designed around being
practical.  A small curtained area contains the bed and
washstand, whilst a table and chairs sit in the middle
of the room.  A small stove provides heat to the
dwelling as well as a place to cook meals.  The low
ceiling provides cover from the elements, whilst the
wooden floor has been worn smooth from use.  A wooden
door leads out of the dwelling, opening up into the
south-western part of Ceothia.
Obvious exits: -North

< 194h/616H 57v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 57v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 58v/116V Pos: standing >
Alas, you cannot go that way. . . .

< 194h/616H 58v/116V Pos: standing >
A Bluestone Street Called Cyraes Way
   The main street in Ceothia, Cyraes Way, links the
north of the town the south.  Winding its way through
the center of town, it is the main thoroughfare for
merchants and the residents of the town.  Lining the
street are the fronts on houses and shops. True to the
standard in Ceothia the squat single story buildings,
give an impression of necessity, rather than grandeur.
Obvious exits: -North -East  -South
A Thri-Kreen (medium)  The Empire stands in mid-air here.
A Centaur (huge)  The Empire stands in mid-air here.
A dirty young boy stands here, staring at the passers-by in awe.
A well dressed young girl stands here, trying to ignore the urges to play.

< 194h/616H 57v/116V Pos: standing >
[Damage:  2 ] A Thri-Kreen ignites into black flames as he hits you!
[Damage:  1 ] As a Thri-Kreen strikes you, you smile as he tears his flesh!
You feel unholy power coursing through your limbs!
You are knocked to the ground by a Thri-Kreen's mighty bash!

< 189h/616H 58v/116V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Ceothian guard enters from the east.
A Centaur suddenly attacks YOU!
A Centaur misses you.

< 190h/616H 58v/116V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A well dressed young girl leaves north.
A Githzerai snaps into visibility.

< 190h/616H 58v/116V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen parries your futile lunge at him.
[Damage:  1 ] Your feeble slash grazes a Thri-Kreen.
A Thri-Kreen dodges your futile attack.

< 190h/616H 58v/116V Pos: sitting >
< T: Yzari TP: sit TC: nasty wounds E: A Thri-Kreen sta EP: few scratches >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
A Githzerai snaps into visibility.
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
A Githzerai snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The heat damages your muscles, you feel less dexterous.

< 59h/616H 58v/116V Pos: sitting >
< T: Yzari TP: sit TC: awful E: A Thri-Kreen sta EP: few scratches >
 A Thri-Kreen's powerful pierce seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
[Damage:  8 ] A Thri-Kreen ignites into black flames as he hits you!
[Damage:  1 ] As a Thri-Kreen strikes you, you smile as he tears his flesh!
A Thri-Kreen's powerful slash enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
[Damage:  8 ] A Thri-Kreen ignites into black flames as he hits you!
[Damage:  1 ] As a Thri-Kreen strikes you, you smile as he tears his flesh!
A Thri-Kreen's mighty pierces knocks your weapon from your grasp!
A Thri-Kreen's pierce hits you.
Your consciousness begins to fade in and out as your mortality slips away.....
[Damage: 17 ] [Damage:  1 ]