The death of [ 6 Mercenary] Matikchat (Orc)

in A Small Side Street of the Grove

from the perspective of [52 Pyrokinetic] Quep The Empire (Githzerai)

<worn as a badge>    a elven rune of restoration (magic) (glowing)
<worn on head>       the dwarf-bone crown of the troglodytes (magic) [89%]
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        a brightly flaming earring
<worn in ear>        a lightning earring [superior] [86%]
<worn on face>       a white hot mask of living flame (glowing) [76%]
<worn around neck>   a holy symbol of the Ravenkind (magic) (glowing) [68%]
<worn around neck>   some kharma mind beads (magic) [53%]
<worn on body>       the Living Necroplasm (invis) (magic)[235h 37m 27s]
<worn about body>    an ethereal symbiote of the inner planes (magic) (humming)
<worn on back>       a large leather backpack [86%]
<worn as quiver>     a golden scabbard encrusted with emeralds and rubies (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents [58%]
<worn on belt buckle>a platinum telescope studded with crystal shrimp [superior] (magic) (glowing)
<attached to belt>   a potion of bubbling goo (magic) (glowing) [45%]
<worn on arms>       sleeves of gold dragonskin of endurance (magic) [88%]
<held as shield>     a well-polished mithril body shield [superior]
<worn around wrist>  a bracelet of woven willow leaves [superior] (magic) (illuminating)
<worn around wrist>  a bracelet of dracolich hide (magic) (humming) [38%]
<worn on hands>      the legendary silverish gauntlets of Gith's Blessing (magic) [86%]
<worn on finger>     a glowing black ring [84%]
<worn on finger>     an ancient ring of liquid rock [79%]
<primary weapon>     the mace of mentality
<worn on legs>       some leggings of red flames [superior] (magic)
<worn on feet>       a pair of clawed demon-hide moccasins

Obvious exits: -E -U
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
A wandering orcish soul, flying about here, is searching for a new victim.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 1590h/932H 215v/215V Pos: standing >

< 1589h/932H 215v/215V Pos: standing >
Soljia snaps into visibility.
Xomop Tippist's weak punch grazes Soljia.
Soljia dodges Xomop Tippist's attack.

< 1588h/932H 215v/215V Pos: standing >
Clorin rises to his feet.

< 1588h/932H 215v/215V Pos: standing >
Soljia's bludgeon seriously wounds Xomop Tippist.
Soljia's bludgeon seriously wounds Xomop Tippist.
Soljia strikes viciously at Xomop Tippist's wrist causing him to swing about madly.
Soljia's bludgeon seriously wounds Xomop Tippist.
Xomop Tippist dodges Soljia's attack.
Soljia's impressive bludgeon enshrouds Xomop Tippist in a mist of blood.

< 1588h/932H 215v/215V Pos: standing >
You howl in pain as your Living Necroplasm glows red hot!

< 1587h/932H 215v/215V Pos: standing >

< 1586h/932H 215v/215V Pos: standing >
Your group consists of (11/20):
( Head)  1586/932   hit,  215/215  move Quep
(Front)  1220/1220  hit,  106/106  move Col
(Front)   729/729   hit,  160/160  move Elak
(Front)  1328/1328  hit,  349/349  move Qued
(Front)  1185/1185  hit,  229/229  move Trubl
(Front)  1107/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   821/821   hit,  225/225  move Sadash
(Front)  1554/1554  hit,  329/329  move Kaboom
(Front)  1636/1641  hit,  252/252  move Soljia
(Front)   929/921   hit,  193/193  move Artavus Platyr

< 1586h/932H 215v/215V Pos: standing >
It is 4pm, on the Day of the Deception
The 30th Day of the Month of BloodLust, Year 1871.
Time elapsed since boot-up: 32:05:27
Current time is: Sun Mar 15 02:43:00 2020 (GMT)
                 Sat Mar 14 22:43:00 2020 (EDT)

< 1586h/932H 215v/215V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Fresh blood splatters cover the area.
The corpse of an orcish elite is lying here.
Xomop Tippist stands here, fighting Soljia. (Minion) 
Qued (Centaur)(huge) stands in mid-air here.
Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
Trubl (Centaur)(large) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here, fighting Xomop Tippist.(Gold Aura)
Qad (Centaur)(large) stands in mid-air here.
Artavus Platyr, the phantom paladin, stands here looking stern. (minion) (Gold Aura)
Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1586h/932H 215v/215V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Xomop Tippist misses Soljia.
Xomop Tippist misses Soljia.
Soljia snaps into visibility.
Your group consists of (11/20):
( Head)  1585/932   hit,  215/215  move Quep
(Front)  1220/1220  hit,  106/106  move Col
(Front)   729/729   hit,  160/160  move Elak
(Front)  1328/1328  hit,  349/349  move Qued
(Front)  1185/1185  hit,  229/229  move Trubl
(Front)  1107/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   821/821   hit,  225/225  move Sadash
(Front)  1554/1554  hit,  329/329  move Kaboom
(Front)  1638/1641  hit,  252/252  move Soljia
(Front)   929/921   hit,  193/193  move Artavus Platyr

< 1585h/932H 215v/215V Pos: standing >
Xomop Tippist doesn't want to be in your group.

< 1585h/932H 215v/215V Pos: standing >
Soljia snaps into visibility.
Soljia's impressive bludgeon causes Xomop Tippist to grimace in pain.
Soljia misses Xomop Tippist.
Xomop Tippist dodges Soljia's attack.
Soljia's impressive bludgeon hits Xomop Tippist.
Xomop Tippist is dead! R.I.P.
You receive your share of experience.
The last gasps of Xomop Tippist cause a sickening chill to run up your spine.
Xomop Tippist quickly returns to the plane from whence they were summoned...
Xomop Tippist stops following Clorin.

< 1584h/932H 215v/215V Pos: standing >
A wandering soul enters from the west.

< 1583h/932H 215v/215V Pos: standing >
A wandering soul suddenly attacks Artavus Platyr!
A dark shroud encases a wandering soul as he charges into battle.
A wandering soul's feeble punch grazes Artavus Platyr.
A halo of white light settles over Artavus Platyr as it charges into battle.
Your group consists of (11/20):
( Head)  1583/932   hit,  215/215  move Quep
(Front)  1220/1220  hit,  106/106  move Col
(Front)   729/729   hit,  160/160  move Elak
(Front)  1328/1328  hit,  349/349  move Qued
(Front)  1185/1185  hit,  229/229  move Trubl
(Front)  1107/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   821/821   hit,  225/225  move Sadash
(Front)  1554/1554  hit,  329/329  move Kaboom
(Front)  1638/1641  hit,  252/252  move Soljia
(Front)   928/921   hit,  193/193  move Artavus Platyr

< 1583h/932H 215v/215V Pos: standing >
It is 4pm, on the Day of the Deception
The 30th Day of the Month of BloodLust, Year 1871.
Time elapsed since boot-up: 32:05:31
Current time is: Sun Mar 15 02:43:04 2020 (GMT)
                 Sat Mar 14 22:43:04 2020 (EDT)

< 1583h/932H 215v/215V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
A wandering soul stands in mid-air here, fighting Artavus Platyr.(Red Aura)
Qued (Centaur)(huge) stands in mid-air here.
Col (Dwarf)(small) stands in mid-air here.(Gold Aura)
Trubl (Centaur)(large) stands in mid-air here.
*Soljia (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
Qad (Centaur)(large) stands in mid-air here.
Artavus Platyr stands in mid-air here, fighting a wandering soul. (Minion) (Gold Aura)
Clorin (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Kaboom (Centaur)(medium) stands in mid-air here.(Gold Aura)
Sadash (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
Elak (Grey Elf)(medium) stands in mid-air here.(Gold Aura)

< 1582h/932H 215v/215V Pos: standing >
You do not see that here.

< 1581h/932H 215v/215V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
A wandering soul's feeble punch grazes Artavus Platyr.
A wandering soul starts casting an offensive spell.
You begin to focus your will...
You snap into visibility.

< 1580h/932H 215v/215V Pos: standing >
A wandering soul dodges Artavus Platyr's attack.
A wandering soul dodges Artavus Platyr's attack.
Artavus Platyr's punch grazes a wandering soul.
Artavus Platyr's punch grazes a wandering soul.

< 1580h/932H 215v/215V Pos: standing >
Soljia suddenly attacks a wandering soul!
Soljia snaps into visibility.
Soljia's crude bludgeon wounds a wandering soul.

< 1580h/932H 215v/215V Pos: standing >
You snap into visibility.
Casting: pyrokinesis 
Trubl starts casting a spell.

< 1579h/932H 215v/215V Pos: standing >
A wandering soul completes his spell...
A wandering soul utters the words 'jiparl xafe'
A wandering soul sends Qued reeling with an unholy word.
A wandering soul sends Col reeling with an unholy word.
A wandering soul sends Trubl reeling with an unholy word.
A wandering soul sends Soljia reeling with an unholy word.
A wandering soul sends Qad reeling with an unholy word.
A wandering soul sends Artavus Platyr reeling with an unholy word.
A wandering soul's spell flows around Clorin, leaving him unharmed!
Kaboom snaps into visibility.
A wandering soul sends Kaboom reeling with an unholy word.
A wandering soul sends Sadash reeling with an unholy word.
A wandering soul sends Elak reeling with an unholy word.
You resist the effects of a wandering soul's spell!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
[Damage: 110 ] You ignite a personal inferno within a wandering soul's body.
[Damage: 125 ] A wandering soul suddenly looks in pain as he moves.

< 1594h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 A wandering soul dodges Elak's attack.
Elak misses a wandering soul.

< 1593h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 You appear to be Githzerai and is in excellent condition.
He's medium in size.
He is in the front rank.
He seems to be moving much faster than normal..
His body is surrounded in a a green mist!
His hands glow blood red!
He is glowing with holiness!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He is surrounded by a magenta glow.
He is surrounded by a blood-red glow.


< 1593h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 A wandering soul dodges Sadash's attack.
Sadash's pierce grazes a wandering soul.
A wandering soul dodges Sadash's attack.
A wandering soul dodges Qued's attack.
A wandering soul dodges Qued's attack.
A wandering soul dodges Qued's attack.
You are carrying: (1/11)
a net of endless currents

< 1593h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 Qued starts casting a spell.
A Small Side Street of the Grove
Obvious exits: -E -W
Puddles of fresh blood cover the ground.
The corpse of an orcish elite is lying here.
A wandering soul stands in mid-air here, fighting Artavus Platyr.(Red Aura)
Qued (Centaur)(huge) stands in mid-air here, fighting a wandering soul. (Casting) 
Col (Dwarf)(small) stands in mid-air here, fighting a wandering soul.(Gold Aura)
Trubl (Centaur)(large) stands in mid-air here, fighting a wandering soul. (Casting) 
Soljia (Minotaur)(gargantuan) stands in mid-air here, fighting a wandering soul.(Gold Aura)
Qad (Centaur)(large) stands in mid-air here, fighting a wandering soul.
Artavus Platyr stands in mid-air here, fighting a wandering soul. (Minion) (Gold Aura)
Clorin (Grey Elf)(medium) stands in mid-air here, fighting a wandering soul.(Gold Aura)
Kaboom (Centaur)(medium) stands in mid-air here, fighting a wandering soul.(Gold Aura)
Sadash (Grey Elf)(medium) stands in mid-air here, fighting a wandering soul.(Gold Aura)
Elak (Grey Elf)(medium) stands in mid-air here, fighting a wandering soul.(Gold Aura)

< 1592h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 Sadash starts casting an offensive spell.
Sorry, you aren't allowed to do that in combat.

< 1592h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 A wandering soul dodges Kaboom's attack.
Kaboom's slash grazes a wandering soul.
A wandering soul dodges Kaboom's attack.
A wandering soul dodges Kaboom's attack.
A wandering soul dodges Qad's attack.
Qad misses a wandering soul.
Your group consists of (11/20):
( Head)  1592/932   hit,  215/215  move Quep
(Front)  1187/1220  hit,  106/106  move Col
(Front)   705/729   hit,  160/160  move Elak
(Front)  1301/1328  hit,  349/349  move Qued
(Front)  1155/1185  hit,  229/229  move Trubl
(Front)  1086/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   791/821   hit,  225/225  move Sadash
(Front)  1524/1554  hit,  329/329  move Kaboom
(Front)  1608/1641  hit,  252/252  move Soljia
(Front)  1009/1013  hit,  193/193  move Artavus Platyr

< 1592h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 Qad starts casting a spell.
You begin to focus your will...
You snap into visibility.

< 1592h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  few wounds >
 Trubl completes his spell...
Trubl utters the word 'gjifal'
Trubl unleashes light in a focused, searing ray at a wandering soul!
A wandering soul dodges Clorin's attack.
Clorin's weak punch grazes a wandering soul.
Artavus Platyr dodges a wandering soul's attack.
A wandering soul's feeble punch grazes Artavus Platyr.
A wandering soul starts casting a spell.

< 1592h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  nasty wounds >
 Qued completes his spell...
Qued utters the word 'gjifal'
Qued unleashes light in a focused, searing ray at a wandering soul!
Col's weak slash strikes a wandering soul.
A wandering soul dodges Col's attack.
Col's weak slash strikes a wandering soul.
Artavus Platyr's punch strikes a wandering soul.
Artavus Platyr's feeble punch strikes a wandering soul very hard.
Artavus Platyr's punch strikes a wandering soul.

< 1591h/932H 215v/215V Pos: standing >
< T: artavus TP: sta TC:few scratches E: wandering sta EP:  awful >
 Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a wandering soul, blood pours from his body!
A wandering soul is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Quep by 65.
A wandering soul's death cry reverberates in your head as he falls to the ground.
A wandering soul dissolves into thin air.
A wandering soul stops chanting abruptly!
You abort your mental image before it has become reality!
Qad stops chanting abruptly!

< 1591h/932H 215v/215V Pos: standing >
Clorin gives an order to his followers.

< 1591h/932H 215v/215V Pos: standing >
Your group consists of (11/20):
( Head)  1590/932   hit,  215/215  move Quep
(Front)  1189/1220  hit,  106/106  move Col
(Front)   705/729   hit,  160/160  move Elak
(Front)  1301/1328  hit,  349/349  move Qued
(Front)  1155/1185  hit,  229/229  move Trubl
(Front)  1098/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   791/821   hit,  225/225  move Sadash
(Front)  1524/1554  hit,  329/329  move Kaboom
(Front)  1608/1641  hit,  252/252  move Soljia
(Front)  1008/1013  hit,  193/193  move Artavus Platyr

< 1590h/932H 215v/215V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
It is 4pm, on the Day of the Deception
The 30th Day of the Month of BloodLust, Year 1871.
Time elapsed since boot-up: 32:05:41
Current time is: Sun Mar 15 02:43:14 2020 (GMT)
                 Sat Mar 14 22:43:14 2020 (EDT)

< 1590h/932H 215v/215V Pos: standing >
Sadash sits down in a comfortable spot.

< 1589h/932H 215v/215V Pos: standing >
Sadash opens a mystical serpent runed grimoire and begins studying it intently.
The Path of the Damned lies just beyond this pathway.
You extend your sights eastward.
The Path of the Damned
Obvious exits: -N -E -S -W
The corpse of an orcish merchant is lying here.

< 1588h/932H 215v/215V Pos: standing >
This small pathway continues further west.
You extend your sights westward.
A Small Side Street of the Grove
Obvious exits: -E -U
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)

< 1588h/932H 215v/215V Pos: standing >
A Small Side Street of the Grove
Obvious exits: -E -U
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
A cowardly orcish girl tries to hide herself in protection.(Red Aura)
Elak enters from the east.
Horns begin to bellow and drums thunder to the call to arms!
Kaboom sneaks in from the east.
Clorin enters from the east.
Artavus Platyr enters from the east.
Qad trots in from the east.
Soljia enters from the east.
Trubl trots in from the east.
Horns begin to bellow and drums thunder to the call to arms!
Col enters from the east.
Qued trots in from the east.
Horns begin to bellow and drums thunder to the call to arms!

< 1587h/932H 214v/215V Pos: standing >
Your group consists of (11/20):
( Head)  1587/932   hit,  214/215  move Quep
(Front)  1213/1220  hit,  105/106  move Col
(Front)   729/729   hit,  159/160  move Elak
(Front)  1323/1328  hit,  348/349  move Qued
(Front)  1177/1185  hit,  228/229  move Trubl
(Front)  1107/1107  hit,  330/331  move Qad
(Front)   755/755   hit,  136/137  move Clorin
(Front)                                Sadash
(Front)  1547/1554  hit,  328/329  move Kaboom
(Front)  1636/1641  hit,  251/252  move Soljia
(Front)  1009/1009  hit,  192/193  move Artavus Platyr

< 1587h/932H 214v/215V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 1587h/932H 214v/215V Pos: standing >
You quickly scan the area.
Sadash who is close by to your east.
Meinar, the old baker who is a brief walk away to your east.
An Orc who is close by above you.
A dancing elven girl who is close by above you.

< 1586h/932H 214v/215V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 1584h/932H 214v/215V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1584h/932H 215v/215V Pos: standing >
Your group consists of (11/20):
( Head)  1583/932   hit,  215/215  move Quep
(Front)  1217/1220  hit,  106/106  move Col
(Front)   729/729   hit,  160/160  move Elak
(Front)  1326/1328  hit,  349/349  move Qued
(Front)  1181/1185  hit,  229/229  move Trubl
(Front)  1107/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   819/821   hit,  225/225  move Sadash
(Front)  1553/1554  hit,  329/329  move Kaboom
(Front)  1641/1641  hit,  252/252  move Soljia
(Front)  1005/1005  hit,  192/193  move Artavus Platyr

< 1583h/932H 215v/215V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (pure good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (evil)          
   Kobold Settlement                             (pure evil)     
  *The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (evil)          
   Pits of Cerberus                              (evil)          
   Myrloch Vale                                  (extremely evil)
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (very good)     
   Nizari                                        (extremely good)
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (pure good)     
   Bloodstone Keep                               (neutral)       
   The Temple of the Sun                         (neutral)       
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (neutral)       
   Drustl's Yerdonia Enslaved                    (neutral)       
   The Obsidian Citadel                          (slightly evil) 
   The Ruins of Undermountain                    (neutral)       
   The Mountain of the Banished                  (neutral)       
   Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (slightly good) 
   Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (pure evil)     
   The Ruins of Tharnadia's Old Quarter          (slightly good) 
   The Fields Between                            (extremely evil)
   The Githyanki Fortress                        (extremely evil)
   Labyrinth of No Return                        (evil)          
  *The Desert City of Venan'Trut                 (evil)          
  *Rogue Plains                                  (slightly evil) 
   City of Torrhan                               (neutral)       
   The Lair of the Swamp Troll King              (slightly evil) 
   Zalkapfaan, City of the Headless Horde        (slightly good) 
   New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
  *Desolate Under Fire                           (evil)          
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (neutral)       
  *IceCrag Castle                                (slightly evil) 
   Prison of Fort Boyard                         (neutral)       
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (pure evil)     
   Mazzolin                                      (evil)          
   Forest of Mir                                 (neutral)       
   Quintaragon Castle                            (slightly evil) 
  *The Sky City of Ultarium                      (extremely evil)
   Lair of the Gibberling King                   (neutral)       
   Plane of Air                                  (very evil)     
  *The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (very evil)     
   The Para-Elemental Plane of Smoke             (neutral)       
  *Plane of Water                                (neutral)       
   Shadamehr Keep                                (neutral)       
   The Temple to Skrentherlog                    (evil)          
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (neutral)       
   The Ethereal Plane                            (slightly good) 
  *The Caverns of Armageddon                     (slightly good) 
  *The Forest City of Aravne                     (slightly evil) 
   Plane of Fire                                 (slightly good) 
   Ruined Temple of Tezcatlipoca                 (extremely evil)
  *The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly good) 
   The Transparent Tower                         (slightly evil) 
   Krethik Keep                                  (neutral)       
  *Temple of the Earth                           (slightly good) 
  *Sea Kingdom                                   (slightly evil) 
   Plane of Earth                                (slightly evil) 
   Sevenoaks                                     (slightly evil) 
   The Keep of Evil                              (neutral)       
   The Forgotten Mansion                         (evil)          
  *Domain of Lost Souls                          (evil)          
  *The Hall of Knighthood                        (very evil)     
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
  *Valley of the Snow Ogres                      (good)          
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (slightly good) 
  *Ny'Neth                                       (slightly evil) 
   Lost Temple of Tikitzopl                      (slightly evil) 
   The Scorched Valley                           (neutral)       
   The Realm of Barovia                          (neutral)       
   The Royal Mausoleum of Castle IceCrag         (neutral)       
  *Plane of Fire, Brass                          (good)          
   Githzerai Stronghold                          (neutral)       
  *Ceothia                                       (good)          
   Tiamat                                        (neutral)       
  *The Fortress of Dreams                        (slightly good) 
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (neutral)       
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (slightly good) 
   Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (good)          
  *The Hall of the Ancients                      (slightly evil) 
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (neutral)       
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (evil)          
   Castle Ravenloft                              (neutral)       

* = already completed this boot.

< 1581h/932H 215v/215V Pos: standing >
The Bar of the Eleventh Hour is above this alley.
You extend your sights upward.
The Bar of Dancing Flame
Obvious exits: -N -D
[5] A small bandage rests upon the ground here.
A steel dagger about a foot in length lies here.
A steel dagger has been tossed aside here.
A mighty board stands here held up by great swords reading 'Flame Board.'
An Orc (medium) stands here. (Non-Fraggable)(Red Aura)
(Q)Ixie, the bartender, stands behind the counter ready to serve you.(Red Aura)
A dancing elven girl dances along her way through the bar.(Red Aura)

< 1581h/932H 215v/215V Pos: standing >
A cowardly orcish girl leaves east.

< 1579h/932H 215v/215V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!

< 1579h/932H 215v/215V Pos: standing >
An Orc enters from above.

< 1577h/932H 215v/215V Pos: standing >
Your group consists of (11/20):
( Head)  1577/932   hit,  215/215  move Quep
(Front)  1220/1220  hit,  106/106  move Col
(Front)   729/729   hit,  160/160  move Elak
(Front)  1327/1328  hit,  349/349  move Qued
(Front)  1185/1185  hit,  229/229  move Trubl
(Front)  1107/1107  hit,  331/331  move Qad
(Front)   755/755   hit,  137/137  move Clorin
(Front)   821/821   hit,  225/225  move Sadash
(Front)  1554/1554  hit,  329/329  move Kaboom
(Front)  1641/1641  hit,  252/252  move Soljia
(Front)   997/997   hit,  192/193  move Artavus Platyr
An Orc is knocked to the ground by Col's skillful bash!

< 1577h/932H 215v/215V Pos: standing >
Col parries an Orc's lunge at him.

< 1577h/932H 215v/215V Pos: standing >
Kaboom snaps into visibility.
An Orc avoids being bashed by Kaboom, who loses his balance and falls.

< 1577h/932H 215v/215V Pos: standing >
Qued starts casting an offensive spell.
You see nothing special about him.
This Orc has a few scratches.
He's medium in size.

<worn on head>       a bronze skull cap
<worn on body>       a suit of spiked leather armor
<worn about body>    a hard leather cloak
<worn about waist>   a thin leather belt
<worn on arms>       a pair of studded leather sleeves
<held as shield>     a small round wooden shield
<worn on hands>      some thick leather gloves
<held>               a bag made from sewn skunk skin
<worn on legs>       a pair of studded leather leggings
<worn on feet>       some knight's dragonscale shoes

< 1576h/932H 215v/215V Pos: standing >
Trubl starts casting a spell.

< 1575h/932H 215v/215V Pos: standing >
Sadash looks at an Orc.

< 1575h/932H 215v/215V Pos: standing >
Clorin looks at an Orc.

< 1575h/932H 215v/215V Pos: standing >
Sadash suddenly breaks out a quick verse from their repitiore of songs...
Sadash keeps singing a song of a _VERY_ boring nature.
Sadash twirls around gracefully.
An Orc falls sleep.
A cowardly orcish girl falls sleep.
Qad starts casting an offensive spell.

< 1575h/932H 215v/215V Pos: standing >
Qued completes his spell...
Qued utters the word 'gjifal'
Qued's spell disturbs an Orc's beauty sleep!
An Orc seems to be blinded!
Qued unleashes light in a focused, searing ray at an Orc!
An Orc's thin leather belt melted from the intense heat!
An Orc is dead! R.I.P.
You receive your share of experience.