<worn on head> a platinum crown encrusted with emeralds [superior] (magic)
<worn on eyes> the eyepatch of immortality (magic) (glowing)
<worn in ear> an earring of hope and enlightenment [superior] (magic) (glowing)
<worn in ear> an earring of life [superior] (glowing)
<worn on face> a tarnished dragonscale veil
<worn around neck> an amulet of wisdom [poor] (magic)
<worn around neck> a carnelian and ruby inlaid gorget (magic)
<worn on body> a suit of flame-wreathed platemail
<worn about body> a scarlet cavalier's cloak [85%]
<worn on back> a large leather backpack
<worn as quiver> a well-crafted stone quiver
<worn about waist> a belt of desert sands
<worn on belt buckle>an unique platinum belt buckle
<worn on arms> a pair of chromium dragonscale vambraces (magic) [47%]
<held as shield> a well-polished mithril body shield [poor] (illuminating)
<worn around wrist> some elven wristguards (magic)
<worn on hands> some diabolical sapphire gloves from Ceothia
<worn on finger> a human-made gem ring
<worn on finger> a glowing black ring [superior]
<held> a book of dwarven religion (magic) (glowing)
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> a pair of forest walking boots [86%]
Compression ratio: 82%
Status: Standing.
Soulshielded
Frags: -0.73 Deaths: 10
Detecting: Invisible Evil Good Magic Life Heat Holiness
Protected from: Evil Good Fire Cold Lightning Gas Acid
Protected by: Greater Spirit Ward Slow Poison
Enchantments: Ultravision Farsee Fly Armor Aware Haste Invisibility
Songs: Song of Revelation Song of Flight
Combat Pulse: 16 Spell Pulse: 0.82
Leaderboard Points: 460
Paladin auras: Battle Lust Spell Protection
Guarded by: Col
Active Spells:
--------------
stone skin (4 minutes)
war cry (3 minutes)
aid (48 minutes)
regeneration (2 minutes)
improved invisibility (24 minutes)
endurance (8 minutes)
protection from acid (12 minutes)
protection from lightning (2 minutes)
protection from gas (2 minutes)
protection from cold (2 minutes)
protection from fire (2 minutes)
vitality (9 minutes)
bless (20 minutes)
armor (15 minutes)
true seeing (33 minutes)
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
Quep gets the twisted horn of an azel demon from his net of endless currents.
< 729h/729H 160v/160V Pos: standing >
Quep grabs the twisted horn of an azel demon.
< 729h/729H 160v/160V Pos: standing >
Quep taps the twisted horn of an azel demon three times on the ground.
Quep points at Trubl.
Trubl strengthens visibly.
Quep points at Artavus Platyr.
Artavus Platyr strengthens visibly.
Quep points at Xomop Tippist.
Xomop Tippist strengthens visibly.
Quep strengthens visibly.
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
Sadash sits down in a comfortable spot.
< 729h/729H 160v/160V Pos: standing >
Sadash opens a mystical serpent runed grimoire and begins studying it intently.
< 729h/729H 160v/160V Pos: standing >
Quep stops using the twisted horn of an azel demon.
< 729h/729H 160v/160V Pos: standing >
Quep puts the twisted horn of an azel demon into a net of endless currents.
< 729h/729H 160v/160V Pos: standing >
Quep wields the mace of mentality.
< 729h/729H 160v/160V Pos: standing >
Sadash closes his book and smiles broadly.
< 729h/729H 160v/160V Pos: standing >
Sadash clambers to his feet.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Sadash nods.
< 729h/729H 160v/160V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.
Krekish ViceFang enters from the east.
< 729h/729H 160v/160V Pos: standing >
Krekish ViceFang suddenly attacks Sadash!
Krekish ViceFang's feeble punch grazes Sadash.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Shadows stretch across the land as the sun limps towards the horizon.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Kaboom snaps into visibility.
Kaboom heroically rescues Sadash.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Quep wills the flames of the abyss to overwhelm and consume thier foe...
Krekish ViceFang screams and doubles over in agony as searing heat ignites within his body.
Krekish ViceFang suddenly looks in pain as he moves.
Kaboom parries Krekish ViceFang's lunge at him.
Krekish ViceFang misses Kaboom.
Kaboom parries Krekish ViceFang's lunge at him.
Kaboom snaps into visibility.
Krekish ViceFang hits Kaboom with a mighty kick to his chest.
Kaboom's impressive slash strikes Krekish ViceFang.
Krekish ViceFang dodges Kaboom's attack.
Krekish ViceFang dodges Kaboom's attack.
Kaboom's impressive slash strikes Krekish ViceFang.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Qued snuggles up to Krekish ViceFang.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
Trubl starts casting an offensive spell.
Trubl snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Quep snaps into visibility.
Quep wills the flames of the abyss to overwhelm and consume thier foe...
Krekish ViceFang screams and doubles over in agony as searing heat ignites within his body.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Col suddenly attacks Krekish ViceFang!
Col snaps into visibility.
Col's impressive slash enshrouds Krekish ViceFang in a mist of blood.
< 729h/729H 160v/160V Pos: standing >
Kaboom blocks Krekish ViceFang's lunge at him.
Kaboom blocks Krekish ViceFang's lunge at him.
Kaboom snaps into visibility.
Krekish ViceFang's punch grazes Kaboom.
Sadash starts casting an offensive spell.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
Krekish ViceFang dodges Kaboom's attack.
Kaboom's slash causes Krekish ViceFang to grimace in pain.
Kaboom's impressive slash hits Krekish ViceFang.
Krekish ViceFang is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are Krekish ViceFang's last actions in this world.
Sadash stops invoking abruptly!
Quep's face flushes white for a moment.
Trubl stops chanting abruptly!
< 729h/729H 160v/160V Pos: standing >
Qued gets a few coins from the corpse of Krekish ViceFang.
< 729h/729H 160v/160V Pos: standing >
Qued puts a pile of coins into a bottomless bag of the illithids.
Your group consists of (12/20):
( Head) 1584/928 hit, 217/217 move Quep
(Front) 1195/1195 hit, 180/180 move Col
(Front) 729/729 hit, 160/160 move Elak
(Front) 1328/1328 hit, 349/349 move Qued
(Front) 1253/1253 hit, 229/229 move Trubl
(Front) 1107/1107 hit, 331/331 move Qad
(Front) 730/730 hit, 137/137 move Clorin
(Front) 832/832 hit, 185/185 move Sadash
(Front) 1468/1470 hit, 329/329 move Kaboom
(Front) 1641/1641 hit, 252/252 move Soljia
(Front) 788/788 hit, 188/190 move Artavus Platyr
(Front) 424/424 hit, 174/176 move Xomop Tippist
< 729h/729H 160v/160V Pos: standing >
Sadash sits down in a comfortable spot.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
A faint hum can be heard from the rod of Dispator carried by Soljia.
< 729h/729H 160v/160V Pos: standing >
The wind begins to blow.
< 729h/729H 160v/160V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.
< 729h/729H 160v/160V Pos: standing >
Sadash clambers to his feet.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Clorin gives an order to his followers.
Xomop Tippist starts casting a spell.
< 729h/729H 160v/160V Pos: standing >
Xomop Tippist completes his spell...
Xomop Tippist utters the words 'wagg uizuguburuhl'
Sadash slowly fades out of existence.
Kaboom slowly fades out of existence.
Col slowly fades out of existence.
Trubl slowly fades out of existence.
Quep slowly fades out of existence.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Hint: Some races and classes can cast 'faerie fire', which will hinder rogues from hiding. It will also increase your ability to hit your foes.
< 729h/729H 160v/160V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] carried by Sadash.
< 729h/729H 160v/160V Pos: standing >
You follow Quep.
*.^...+.P^*
*......+...**
.....^..+....**
.....^*..+......*
....^^**.+.......
...^.***@+*......
....**^^P+*^^.^..
.....**^*+^^*..^.
.+.++++.++**...
....**^*+**..
^....^^+*..
A Dense Forest Enshrouded by a Dismal Fog
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sadash sneaks in from the south.
Xomop Tippist enters from the south.
Artavus Platyr enters from the south.
Trubl trots in from the south.
Qued trots in from the south.
Col enters from the south.
Soljia enters from the south.
Kaboom sneaks in from the south.
Qad trots in from the south.
< 729h/729H 158v/160V Pos: standing >
Quep sneaks north.
You follow Quep.
**^.^^+..**
**.^...+.P^**
**......+...***
*.....^..+....***
.....^*..+......*
....^^**@+.......
...^.****+*......
....**^^*+*^^.^..
....**^*+^^*..^
+.++++.++**..
...**^*+**.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the south.
Artavus Platyr enters from the south.
Trubl trots in from the south.
Qued trots in from the south.
Col enters from the south.
Soljia enters from the south.
Qad trots in from the south.
< 729h/729H 156v/160V Pos: standing >
The Living Necroplasm runs its tendrils through Quep's body, transforming him!
A chill passes by as all the color drains from Quep.
< 729h/729H 158v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You follow Quep.
*^.^^+..***
*.^...+.P^***
*......+...****
.....^..+....****
....^*..+......**
...^^**P@.......*
..^.****+*.......
...**^^*+*^^.^...
...**^*+^^*..^.
.++++.++**...
..**^*+**..
Along a Crumbling Cobblestone Road
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Clorin enters from the west.
Xomop Tippist enters from the west.
Artavus Platyr enters from the west.
Trubl trots in from the west.
Qued trots in from the west.
Col enters from the west.
Soljia enters from the west.
Qad trots in from the west.
< 729h/729H 158v/160V Pos: standing >
Quep sneaks east.
You follow Quep.
^.^^+..***M
.^...+.P^****
......+...*****
....^..+....*****
...^*..+......***
..^^**.P@......**
.^.****+*........
..**^^*+*^^.^....
..**^*+^^*..^..
++++.++**...^
.**^*+**...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sadash sneaks in from the west.
Xomop Tippist enters from the west.
Artavus Platyr enters from the west.
Trubl trots in from the west.
Qued trots in from the west.
Col enters from the west.
Soljia enters from the west.
Kaboom sneaks in from the west.
Qad trots in from the west.
< 729h/729H 157v/160V Pos: standing >
You follow Quep.
*^*^^^^**MM
*^.^^+..***MM
*.^...+.P^****M
*......+...******
....^..+....*****
...^*..+@.....***
..^^**.+P......**
.^.****+*........
.**^^*+*^^.^...
.**^*+^^*..^.
+++.++**...
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the south.
Artavus Platyr enters from the south.
Trubl trots in from the south.
Qued trots in from the south.
Col enters from the south.
Soljia enters from the south.
Kaboom sneaks in from the south.
Qad trots in from the south.
< 729h/729H 155v/160V Pos: standing >
Quep sneaks north.
You follow Quep.
***^^^*^MMM
**^*^^^^**MMM
**^.^^+..***MMM
**.^...+.P^****MM
*......+...******
....^..+@...*****
...^*..+P.....***
..^^**.+.......**
^.****+*.......
**^^*+*^^.^..
**^*+^^*..^
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sadash sneaks in from the south.
Xomop Tippist enters from the south.
Artavus Platyr enters from the south.
Trubl trots in from the south.
Qued trots in from the south.
Col enters from the south.
Soljia enters from the south.
Kaboom sneaks in from the south.
Qad trots in from the south.
< 729h/729H 155v/160V Pos: standing >
Your group consists of (12/20):
( Head) 1563/928 hit, 217/217 move Quep
(Front) 1195/1195 hit, 180/180 move Col
(Front) 729/729 hit, 160/160 move Elak
(Front) 1328/1328 hit, 349/349 move Qued
(Front) 1253/1253 hit, 229/229 move Trubl
(Front) 1107/1107 hit, 331/331 move Qad
(Front) 730/730 hit, 137/137 move Clorin
(Front) 832/832 hit, 185/185 move Sadash
(Front) 1470/1470 hit, 329/329 move Kaboom
(Front) 1641/1641 hit, 252/252 move Soljia
(Front) 788/788 hit, 190/190 move Artavus Platyr
(Front) 424/424 hit, 176/176 move Xomop Tippist
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
You follow Quep.
**^^^*^MMMM
*^*^^^^**MMMM
*^.^^+..***MMMM
*.^...+.P^****MMM
......+...******M
...^..+P@..******
..^*..+......****
.^^**.+.......***
.****+*........
*^^*+*^^.^...
*^*+^^*..^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Xomop Tippist enters from the west.
Artavus Platyr enters from the west.
Trubl trots in from the west.
Qued trots in from the west.
Col enters from the west.
Soljia enters from the west.
Qad trots in from the west.
< 729h/729H 158v/160V Pos: standing >
**^^^*^MMMM
*^*^^^^**MMMM
*^.^^+..***MMMM
*.^...+.P^****MMM
......+...******M
...^..+.@..******
..^*..+......****
.^^**.+.......***
.****+*........
*^^*+*^^.^...
*^*+^^*..^.
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Qad The Empire (Centaur)(large) stands in mid-air here.
*Kaboom The Empire (Centaur)(medium) stands in mid-air here.(Gold Aura)
*Soljia The Empire (Minotaur)(gargantuan) stands in mid-air here.(Gold Aura)
*Col The Empire (Dwarf)(small) stands in mid-air here.(Gold Aura)
*Qued The Empire (Centaur)(huge) stands in mid-air here.
*Trubl The Empire (Centaur)(large) stands in mid-air here.
*Artavus Platyr, the phantom paladin, stands here looking stern.(holy) (minion) (Gold Aura)
*Xomop, aide-de-camp to the Captain, stands here with a bored look on his face.(holy) (minion)
*Clorin The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
< 729h/729H 158v/160V Pos: standing >
You follow Quep.
******MMMS
***^^^*^MMMM
**^*^^^^**MMMM
**^.^^+..***MMMMM
*.^...+.P^****MMM
......+.@.******M
...^..+.P..******
..^*..+......****
^^**.+.......**
****+*.......
^^*+*^^.^..
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
Sadash sneaks in from the south.
Xomop Tippist enters from the south.
Artavus Platyr enters from the south.
Trubl trots in from the south.
Qued trots in from the south.
Col enters from the south.
Soljia enters from the south.
Qad trots in from the south.
< 729h/729H 156v/160V Pos: standing >
Quep sneaks north.
You follow Quep.
M^^*^MMMM
*******MMMS
****^^^*^MMMM
***^*^^^^**MMMM
**^.^^+..***MMMMM
*.^...+.@^****MMM
......+.P.******M
...^..+....******
.^*..+......***
^**.+.......*
***+*......
Overgrown Grasslands of the Northern Wilds
Obvious exits: -N -E -S -W
*Quep The Empire (Githzerai)(medium) stands in mid-air here.(Gold Aura)
An Orc (medium) stands, apparently asleep. (Non-Fraggable)(Red Aura)
Xomop Tippist enters from the south.
Artavus Platyr enters from the south.
Trubl trots in from the south.
Qued trots in from the south.
Col enters from the south.
Soljia enters from the south.
Qad trots in from the south.
< 729h/729H 154v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Qad shoots his load on an Orc.
< 729h/729H 160v/160V Pos: standing >
Trubl looks at an Orc.
< 729h/729H 160v/160V Pos: standing >
Quep says 'you guys are cheesy'
Sadash looks at an Orc.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
Quep says 'skilless'
< 729h/729H 160v/160V Pos: standing >
Qad looks at an Orc.
< 729h/729H 160v/160V Pos: standing >
Sadash says 'why not come just fight'
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
You see nothing special about him.
This Orc is in excellent condition.
He's medium in size.
<worn on head> a whisper-thin helm
<worn on body> a set of loose fitting robes
<worn about body> a hard leather cloak
<worn about waist> a thin leather belt
<worn on arms> a set of loose fitting sleeves
<held as shield> a small round wooden shield
<worn on hands> a pair of brown leather gloves
<worn on legs> a set of loose fitting leggings
<worn on feet> some thin leather sandals
< 729h/729H 160v/160V Pos: standing >
A portable hole contains:
a rare piece of coldsteel (magic)
[5] an ethereal soul shard (humming) (illuminating)
a granite shield with the storm crest
[2] a two-handed sword
a small piece of meteorite
a large, polished stone
a mistweyd nose-pipe
[6] a set of lockpicks
[9] a potion of endurance
a potion of heroism (magic)
a magical essence of Charisma (magic)
a pair of silver earrings with red rubies
[8] a cup of soft ice cream
[2] a dark misty potion
[4] a rainbow trout
[3] a sparkling large hairy crab
[2] a large hairy crab
a greater orb of Magic (magic) (glowing)
[2] a rare piece of cold-iron (magic)
[3] some landrace Medicus
< 729h/729H 160v/160V Pos: standing >
Quep says 'you do 222 with necros cheese'
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Quep says 'then port in 20'
< 729h/729H 160v/160V Pos: standing >
Quep says 'like cowardice pricks'
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Quep says 'PSA: RANI GOT PURGED FOR HOARDING'
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
The sun vanishes behind the southern horizon.
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
You give an Orc a deep, long sigh.
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Sadash stares at the sky.
Clorin says 'proof of evils cheating'
< 729h/729H 160v/160V Pos: standing >
Clorin looks at an Orc.
< 729h/729H 160v/160V Pos: standing >
Quep says 'just grow a fucking pair'
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Qad says 'the more you know'
< 729h/729H 160v/160V Pos: standing >
Quep says 'and fight'
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
< 729h/729H 160v/160V Pos: standing >
Sadash plays a song to lift his spirit off the ground.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Quep snaps into visibility.
< 729h/729H 160v/160V Pos: standing >
Quep's spell disturbs an Orc's beauty sleep!
Quep wills the flames of the abyss to overwhelm and consume thier foe...
An Orc screams and doubles over in agony as searing heat ignites within his body.
Quep snaps into visibility.
An Orc is dead! R.I.P.
You receive your share of experience.