A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -NW
A bulletin board stands here.
< 91h/288H 120v/120V Pos: standing >
Your Terminal mode is now: GEN .
< 91h/288H 120v/120V Pos: standing >
Owner Artifact
Dx the Totem of Mastery
Lae the globe of shadows
Nes the sphere of wind
Dakar the blackened staff of Netheril
Cy Illesarus, the Sword of Sharpness
Nul the dagger of Wind
Alfy a gladius called 'Backstabber'
Soljia the rod of Dispator
Dysc a cloak of Elvenkind
Even the holy flamberge of the efreeti
Even Doombringer, the sword of chaos
Kenon Tiamat's poison tail stinger
Kiria the platemail of the DragonLord
Quep the Living Necroplasm
Jacut the mystic axe of the dragonkind
Rytoh a mystical warhammer
Dysc the holy mace of the efreeti
Kaene a pair of pale, misty gloves
Kaboom sunblade, longsword of Justice
------Summary------
Goodies: 15
Evils: 4
Total: 19
< 91h/288H 120v/120V Pos: standing >
Owner Unique
Quen a wispy astral-twined mindstone ring
Kir the holy avenger of Ambran
Quen the orb of the sea
Soljia the mace of the earth
Clorin the staff of blue flames
Lormis the stone mace 'Godsfury'
Dakar the crown of Aramus
Ru the totem of Mox
Kir Bahamut's mask of vigor
Nes the platemail of the Dragon Horde
Gellz the three-pronged totem of the Naga Queen
Qued the orb of elemental fire
Fuzz some platemail of colorless salamander scales
Loms the robe of Lost Souls
Rytoh a large gold-rimmed church door
Nojd Utgard-Loki's crystal ball
Sadash the band of emerald flames
Lae a gilded Songbird charm
Sadash the instrument of lyrical mastery
Jov a cold saber called 'icicle'
Harlo a sword of the whirlwinds
Dk the twisted spine and skull of the Lich Lord
Sadash some platinum linked sleeves of life
Alfy a haze of swirling green vapor
Kaboom the wicked-looking scimitar of Demogorgon
Dysc Tsunami, the trident of storms
Kiria the granite dagger 'BloodFeast'
Kaboom the eyes of the mindflayer
Cy a death ring of Tezcatlipoca
Soljia an obsidian buckle named "Rage"
Bisil a swirling staff of air conjuration
Kiria the unholy avenger named 'Bloodlust'
Kiria the terrifying visage of the great wraith Dranum
Kaboom the cloak of the stalker
Dysc a belt of iron solidarity
Ru the dark heart of Dreggan Wood
------Summary------
Goodies: 23
Evils: 13
Total: 36
< 91h/288H 120v/120V Pos: standing >
Owner Ioun
Lae a bright purple ioun stone
Dakar a dark purple ioun stone
Even a LARGE green ioun stone
Nes a dark ioun stone
Kaene a dark yellow ioun stone
Soljia a LARGE blue ioun stone
Eikel a bright green ioun stone
------Summary------
Goodies: 5
Evils: 2
Total: 7
< 91h/288H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (pure evil)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (pure evil)
Orrak (slightly evil)
Pits of Cerberus (evil)
Myrloch Vale (extremely evil)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (very good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
*The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (extremely evil)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (evil)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (evil)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (pure evil)
Mazzolin (evil)
Forest of Mir (neutral)
Quintaragon Castle (evil)
The Sky City of Ultarium (pure evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (evil)
*The Kingdom of Torg (very evil)
Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
The Great Shaboath (slightly evil)
The Tempest Court (slightly good)
Pit of Dragons (very good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (very good)
Githzerai Stronghold (neutral)
Ceothia (good)
Tiamat (good)
The Fortress of Dreams (good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 91h/288H 120v/120V Pos: standing >
< 91h/288H 120v/120V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (very good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (evil)
Kobold Settlement (pure evil)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (pure evil)
Orrak (slightly evil)
Pits of Cerberus (evil)
Myrloch Vale (extremely evil)
Pharr Valley Swamp (neutral)
Village of Werrun (very good)
Nizari (very good)
The Dark Stone Tower of the Northern Realms (slightly good)
Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (neutral)
*The Elemental Groves (good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (neutral)
The Obsidian Citadel (slightly evil)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (neutral)
Nakral's Crypt (slightly evil)
The Outcasts Tower (good)
Fort Boyard (neutral)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (pure evil)
The Ruins of Tharnadia's Old Quarter (slightly good)
The Fields Between (extremely evil)
The Githyanki Fortress (pure evil)
Labyrinth of No Return (evil)
The Desert City of Venan'Trut (evil)
Rogue Plains (slightly evil)
City of Torrhan (neutral)
The Lair of the Swamp Troll King (slightly evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (neutral)
Desolate Under Fire (evil)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (slightly good)
IceCrag Castle (slightly evil)
Prison of Fort Boyard (neutral)
The Ancient Halls of Ironstar (neutral)
The Jade Empire (pure evil)
Mazzolin (evil)
Forest of Mir (neutral)
Quintaragon Castle (evil)
The Sky City of Ultarium (pure evil)
Lair of the Gibberling King (slightly evil)
Plane of Air (evil)
*The Kingdom of Torg (very evil)
Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (slightly evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (slightly good)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (neutral)
The Caverns of Armageddon (good)
The Forest City of Aravne (slightly evil)
Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (very evil)
The Astral Plane (neutral)
Jotunheim (slightly good)
*The Transparent Tower (neutral)
Krethik Keep (neutral)
Temple of the Earth (slightly good)
Sea Kingdom (evil)
Plane of Earth (neutral)
Sevenoaks (neutral)
The Keep of Evil (slightly evil)
The Forgotten Mansion (evil)
Domain of Lost Souls (slightly evil)
The Hall of Knighthood (evil)
The Depths of Duris (neutral)
Arachdrathos Guilds (neutral)
Valley of the Snow Ogres (good)
The Great Shaboath (slightly evil)
The Tempest Court (slightly good)
Pit of Dragons (very good)
Ny'Neth (slightly evil)
Lost Temple of Tikitzopl (slightly evil)
The Scorched Valley (neutral)
The Realm of Barovia (neutral)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (very good)
Githzerai Stronghold (neutral)
Ceothia (good)
Tiamat (good)
The Fortress of Dreams (good)
Bahamut's Palace (neutral)
Dragonnia (neutral)
The Charcoal Palace (slightly good)
Vecna's Tomb (slightly good)
Ny'Neth's Stronghold (slightly good)
Apocalypse Castle (slightly good)
The Realm of Barovia Continued (slightly good)
The Hall of the Ancients (slightly evil)
The Bronze Citadel (neutral)
Ny'Neth's Stronghold Continued (slightly good)
Negative Material Plane (slightly good)
Celestial Plane (slightly good)
The 222nd Layer of the Abyss (evil)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 92h/288H 120v/120V Pos: standing >
< 92h/288H 120v/120V Pos: standing >
< 93h/288H 120v/120V Pos: standing >
You are already standing.
< 93h/288H 120v/120V Pos: standing >
A Cozy Sleeping Chamber
Obvious exits: -N -E -S -U -NW
A bulletin board stands here.
< 94h/288H 120v/120V Pos: standing >
An Antechamber buzzing with Energy
Obvious exits: -E -S -W
An onyx rock fills the room, pulsing with energy. (glowing) (humming)
< 94h/288H 119v/120V Pos: standing >
The High-Arched Foyer before The Hall of The Empire
Obvious exits: -N -S
A giant bronzed statue overlooks this foyer
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
A colossal onyx statue stands, spear at the ready!
< 94h/288H 118v/120V Pos: standing >
A giant bronze statue starts casting a spell called 'armor'.
A giant bronze statue completes its spell...
A giant bronze statue utters the word 'armor'
< 94h/288H 118v/120V Pos: standing >
...^....^
**.....^.
****@**..
*******M.
........*
The Great Sylvan Woods of Mielikki
Obvious exits: -N -E -S -W
The corpse of a Grey Elf is lying here.
The guildhall of The Empire is here.
< 94h/288H 117v/120V Pos: standing >
< 94h/288H 117v/120V Pos: standing >
< 95h/288H 118v/120V Pos: standing >
< 95h/288H 119v/120V Pos: standing >
< 95h/288H 119v/120V Pos: standing >
A Troll enters from the south.
< 95h/288H 120v/120V Pos: standing >
A Troll tackles you square in the chest knocking the wind out of you!
You suddenly don't have the energy to fight!
< 95h/288H 120v/120V Pos: sitting >
< 95h/288H 120v/120V Pos: sitting >
< 95h/288H 120v/120V Pos: sitting >
A Troll attacks you. [4 Hits]
< 37h/288H 120v/120V Pos: sitting >
< T: Drano TP: sit TC: awful E: A Troll sta EP: excellent >
You attack a Troll. [0 Hits]
< 37h/288H 120v/120V Pos: sitting >
< T: Drano TP: sit TC: awful E: A Troll sta EP: excellent >
You scramble madly to your feet!
< 37h/288H 120v/120V Pos: standing >
< T: Drano TP: sta TC: awful E: A Troll sta EP: excellent >
You attempt to flee...
You try to flee, but a Troll grabs you and throws you back in the fight!
< 37h/288H 120v/120V Pos: standing >
< T: Drano TP: sta TC: awful E: A Troll sta EP: excellent >
You wish that your wounds would stop BLEEDING so much!
You wish that your wounds would stop BLEEDING so much!
A Troll attacks you. [2 Hits]
< 15h/288H 120v/120V Pos: standing >
< T: Drano TP: sta TC: awful E: A Troll sta EP: excellent >
Everything is blurry after a Troll's head came crashing into your skull.