The death of [52 Shadowmage] Jaq Dakhira (Kobold)

in On the Merchant Dock

from the perspective of [54 Swordsman] Even The Empire (Firbolg)

<floating about head>a LARGE green ioun stone[239h 51m 18s]
<worn as a badge>    an emblem of Shanatar royalty [70%]
<worn on head>       a ram horned helm of demonic allegiance (humming)
<worn on eyes>       a sapphire eyepiece
<worn in ear>        a lightning earring of precision
<worn in ear>        a black pearl earring
<worn on face>       mask of the flayed mind of endurance
<worn around neck>   a slaadi necklace of Chaos of damage (glowing)
<worn around neck>   an amulet of creation [superior] (humming) [86%]
<worn on body>       a ghostly suit of armor of precision (glowing) [68%]
<worn about body>    an ethereal symbiote of the inner planes (humming)
<worn on back>       a large leather backpack [68%]
<worn as quiver>     the masters quiver of damage (glowing)
<worn about waist>   a firey-eyed skull-buckled black leather belt (glowing)
<worn on belt buckle>a glowing white pearl (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing) [79%]
<worn around wrist>  the bracer of the whirlwinds of precision (glowing) (humming) [88%]
<worn around wrist>  the bracer of the whirlwinds of precision (glowing) (humming)
<worn on hands>      the gauntlets of the lifestealer of damage (glowing) [85%]
<worn on finger>     a ring of regeneration (glowing)
<worn on finger>     a ring of despair of precision
<primary weapon>     Doombringer, the sword of chaos (glowing)[239h 51m 18s]
<secondary weapon>   Avernus the life stealer (glowing)[239h 51m 18s]
<worn on feet>       boots of thundering might of damage (humming)

A faint hum can be heard from Tsunami, the trident of storms carried by Elak.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives someone an order.
A crypt revenant jumps high in the air.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives a crypt revenant an order.

< 2151h/2151H 218v/218V Pos: standing >
Col stops using the jewel of the Spider Queen [superior].

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Elak.

< 2151h/2151H 218v/218V Pos: standing >
Col wields Tiamat's poison tail stinger.

< 2151h/2151H 218v/218V Pos: standing >
Ripping through reality, a black rift opens up here.


< 2151h/2151H 218v/218V Pos: standing >
A crypt revenant is now a member of Fatwa's group.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Col.

< 2151h/2151H 218v/218V Pos: standing >
Col steps into the wormhole and disappears among the darkness.

< 2151h/2151H 218v/218V Pos: standing >
Ripping through reality, a black rift opens up here.


< 2151h/2151H 218v/218V Pos: standing >
Clorin starts casting a spell.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Clorin completes his spell...
Clorin utters the words 'wuiaf qfzahuai'
A small round wooden shield suddenly appears on the ground.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Col stumbles out of the wormhole.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Col.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives a crypt revenant an order.
A crypt revenant gets a small round wooden shield.

< 2151h/2151H 218v/218V Pos: standing >
Soljia climbs on and rides Kaboom.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Elak.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Kryes's body appears to recover from the affects of the potion.
You stop regenerating.

< 2151h/2151H 218v/218V Pos: standing >
The wormhole crumbles to dust and blows away.

< 2151h/2151H 218v/218V Pos: standing >
You begin to regenerate rapidly.

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 2151h/2151H 218v/218V Pos: standing >
Clorin makes a magical gesture, sending Artavus Platyr back to the nether plane.
Artavus Platyr stops following Clorin.
Artavus Platyr suddenly attacks Clorin!
Col tries to step in front of Clorin, but doesn't make it in time.
Artavus Platyr snaps into visibility.
Clorin snaps into visibility.
Artavus Platyr's weak punch grazes Clorin.
The blood-red glow surrounding you fades away.

< 2151h/2151H 218v/218V Pos: standing >
The wormhole crumbles to dust and blows away.

< 2151h/2151H 218v/218V Pos: standing >
Kaboom snaps into visibility.

< 2151h/2151H 218v/218V Pos: standing >
Clorin utters a quick incantation, calling forth Artavus Platyr who softly says 'Your wish is my command, Clorin!'
Artavus Platyr now follows Clorin.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives an order to his followers.
Artavus Platyr recites a chant and a blood-red glow radiates from its finger tips.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives Artavus Platyr an order.

< 2151h/2151H 218v/218V Pos: standing >
Artavus Platyr is now a member of Fatwa's group.

< 2151h/2151H 218v/218V Pos: standing >
You are surrounded by a blood-red glow.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from Tiamat's poison tail stinger carried by Col.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives Artavus Platyr an order.

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from the mace of the earth carried by Soljia.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives an order to his followers.
A crypt revenant straps a small round wooden shield to its arm.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Clorin gets a two-handed sword.

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from sunblade, longsword of Justice carried by Kaboom.
Quen gives an order to his followers.
A red dracolich has fallen asleep on its feet, this should be fun.
A blue dracolich has fallen asleep on its feet, this should be fun.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives a two-handed sword to Artavus Platyr.

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from the shadowy crown of damnation carried by Elak.

< 2151h/2151H 218v/218V Pos: standing >
Clorin gives Artavus Platyr an order.
Artavus Platyr wields a two-handed sword.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -Up   #
A decent tin switchblade lies here on the ground.
A sigil has been left here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
*Col  The Empire (Dwarf)(small) stands in mid-air here.
A crypt guardian floats here, awakened by your instrusion. (minion) 
*A red dracolich stands, apparently asleep. (Minion) 
*A blue dracolich stands, apparently asleep. (Minion) 
*Quen  The Empire (Githzerai)(medium) stands in mid-air here.
*Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Kryes  The Empire (Barbarian)(large) stands in mid-air here.
*Soljia  The Empire (Minotaur)(gargantuan) in mid-air sits atop Kaboom.
You sense a lifeform nearby.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here. (Casting) 

< 2151h/2151H 218v/218V Pos: standing >
You are carrying: (1/10)
a bottomless bag of the shield dwarves

< 2151h/2151H 218v/218V Pos: standing >
Ripping through reality, a black rift opens up here.


< 2151h/2151H 218v/218V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -Up   #
A black rift of swirling mass is here, tearing itself apart.
A decent tin switchblade lies here on the ground.
A sigil has been left here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
*Col  The Empire (Dwarf)(small) stands in mid-air here.
A crypt guardian floats here, awakened by your instrusion. (minion) 
*A red dracolich stands, apparently asleep. (Minion) 
*A blue dracolich stands, apparently asleep. (Minion) 
*Quen  The Empire (Githzerai)(medium) stands in mid-air here.
*Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Kryes  The Empire (Barbarian)(large) stands in mid-air here.
*Soljia  The Empire (Minotaur)(gargantuan) in mid-air sits atop Kaboom.
You sense a lifeform nearby.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
A bottomless bag of the shield dwarves contains:

a pile of coins
a magical essence of Dexterity
a huge claymore named 'Pathfinder' [superior]
a lightning earring of dexterity
a magma shield [superior]
a bloody ruby bracer from The Surface Realm of Duris
a dagger of twisted souls [poor]
an obsidian hookah
the twisted horn of an azel demon (glowing)
[10] a scroll of Numbla
[9] a sparkling speckled perch
[12] a speckled perch
[9] a sparkling speckled perch
[2] a tightly wrapped vellum scroll named 'Fix' (glowing) (illuminating)
[31] some landrace Medicus
[79] a green potion with black chunks
[43] a potion of endurance
[44] the dazzling blue potion of lesser battle readiness
[2] a scroll of identify
[31] some wild Gootwiet
[8] a tattered old scroll

< 2151h/2151H 218v/218V Pos: standing >

		Score information for Even

Level: 54   Race: Firbolg   Class: Warrior / Swordsman Sex: Male
Hit points: 2151(2151)  Moves: 218(218)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 83%
Status:  Standing.
Frags:   +3.02   Deaths:   12
Detecting:      Invisible Life
Protected from: All but High Circle Spells
Enchantments:   Ultravision Farsee Fly Haste Invisibility Waterbreathing Sneaking Sparkling GlobeOfDarkness
Combat Pulse:   19 Spell Pulse:  1.31 
Leaderboard Points: 1158 
Paladin auras:   Battle Lust Spell Protection

Active Spells:
--------------
regeneration (6 minutes)
improved invisibility (28 minutes)
war cry (2 minutes)
stone skin (1 minute)
vitality (11 minutes)
fly (118 minutes)


< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from Avernus the life stealer you are carrying.

< 2151h/2151H 218v/218V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -Up   #
A black rift of swirling mass is here, tearing itself apart.
A decent tin switchblade lies here on the ground.
A sigil has been left here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
*Col  The Empire (Dwarf)(small) stands in mid-air here.
A crypt guardian floats here, awakened by your instrusion. (minion) 
*A red dracolich stands, apparently asleep. (Minion) 
*A blue dracolich stands, apparently asleep. (Minion) 
*Quen  The Empire (Githzerai)(medium) stands in mid-air here.
*Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Kryes  The Empire (Barbarian)(large) stands in mid-air here.
*Soljia  The Empire (Minotaur)(gargantuan) in mid-air sits atop Kaboom.
You sense a lifeform nearby.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.

< 2151h/2151H 218v/218V Pos: standing >
Col steps into the wormhole and disappears among the darkness.

< 2151h/2151H 218v/218V Pos: standing >
The Bottom of a Destroyed Well
Obvious exits: -Up   #
A black rift of swirling mass is here, tearing itself apart.
A decent tin switchblade lies here on the ground.
A sigil has been left here.
*Artavus Platyr, the phantom paladin, stands here looking stern. (minion) 
A crypt guardian floats here, awakened by your instrusion. (minion) 
*A red dracolich stands, apparently asleep. (Minion) 
*A blue dracolich stands, apparently asleep. (Minion) 
*Quen  The Empire (Githzerai)(medium) stands in mid-air here.
*Clorin  The Empire (Grey Elf)(medium) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here.
*Kryes  The Empire (Barbarian)(large) stands in mid-air here.
*Soljia  The Empire (Minotaur)(gargantuan) in mid-air sits atop Kaboom.
You sense a lifeform nearby.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here. (Casting) 

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
The rift isn't quite stable enough again yet...

< 2151h/2151H 218v/218V Pos: standing >
Ripping through reality, a black rift opens up here.


< 2151h/2151H 218v/218V Pos: standing >
As you enter the wormhole, you feel yourself being torn into a thousand pieces,
scattered over the entirety of reality.  Bits of your shattered
consciousness float randomly about the universe with no overall
direction or purpose.  Suddenly, you find yourself elsewhere..
On a the Deck of a War Ship
   The bare feet of the crew make some thuds against the planks of the deck.
A crew of twenty is required to operate this huge ship. The work never stops
on a ship at sea, which makes strong backs. Huge poles rise up toward the
sky, once the masts are up, with the wind willing, this passenger ship could
make great time in the open sea. The hull looks as though it needs a good
scrub down, as if it's been sailing hard the past few weeks. The deck, also,
needs a good cleaning, and many a ship hand are doing just that. The huge sails
that would catch the wind so vigilantly are tied down, so as not to damage the
masts or ship hand alike. A rail four feet high runs the perimeter of the ship,
as a precaution and something to hang onto for those landlubbers who feel the
need to vomit their dinner overboard.
Obvious exits: -North -South
[2] A black rift of swirling mass is here, tearing itself apart.
A rope ladder has been tossed over to descend.
*Col  The Empire (Dwarf)(small) stands in mid-air here.
Nicram  The Empire (Centaur)(large) stands in mid-air here.

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >

< 2151h/2151H 218v/218V Pos: standing >
Elak stumbles out of the wormhole.

< 2151h/2151H 218v/218V Pos: standing >
A faint hum can be heard from Tsunami, the trident of storms carried by Elak.

< 2151h/2151H 218v/218V Pos: standing >
Kryes stumbles out of the wormhole.

< 2151h/2151H 218v/218V Pos: standing >
You stop following Fatwa.
You now follow Col.

< 2151h/2151H 218v/218V Pos: standing >
Beams of light appear from nowhere, and implode into Fatwa!

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Col's body appears to recover from the affects of the potion.

< 2151h/2151H 218v/218V Pos: standing >
You stop following Col.
You now follow Fatwa.

< 2151h/2151H 218v/218V Pos: standing >
Quen stumbles out of the wormhole.
Nicram now follows Fatwa.

< 2151h/2151H 218v/218V Pos: standing >
Elak starts casting a spell.

< 2151h/2151H 218v/218V Pos: standing >
Soljia stumbles out of the wormhole.
On a the Deck of a War Ship
Obvious exits: -North -South
[2] A black rift of swirling mass is here, tearing itself apart.
A rope ladder has been tossed over to descend.
*Soljia  The Empire (Minotaur)(gargantuan) in mid-air sits atop Kaboom.
*Quen  The Empire (Githzerai)(medium) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
*Kryes  The Empire (Barbarian)(large) stands in mid-air here.
*Elak  The Empire (Grey Elf)(medium) stands in mid-air here. (Casting) 
*Col  The Empire (Dwarf)(small) stands in mid-air here.
Nicram  The Empire (Centaur)(large) stands in mid-air here.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Elak completes his spell...
Elak utters the words 'qaihuijar dies'
The area lights up!

< 2151h/2151H 218v/218V Pos: standing >
Kick who?
Nicram is now a member of Fatwa's group.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kaboom's skin seems to turn to stone.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Artavus Platyr stumbles out of the wormhole.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
A wormhole swirls for a moment and then disperses.
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Fatwa shouts out loudly.. MOVING!!!!

< 2151h/2151H 218v/218V Pos: standing >
You are already standing.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
The wormhole crumbles to dust and blows away.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kaboom steps into the wormhole and disappears among the darkness.

< 2151h/2151H 218v/218V Pos: standing >
Kick who?
Nicram trots south.
You follow Fatwa.

On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
A galleon of war is docked here.
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
Kryes enters from elsewhere.
Quen enters from elsewhere.

< 2151h/2151H 217v/218V Pos: standing >
Kick who?

< 2151h/2151H 217v/218V Pos: standing >
Kick who?

< 2151h/2151H 217v/218V Pos: standing >
Kick who?

< 2151h/2151H 217v/218V Pos: standing >
Kick who?

< 2151h/2151H 217v/218V Pos: standing >
Nicram trots west.
You follow Fatwa.

The blood-red glow surrounding you fades away.
On the Military Dock
   Soldiers are fashioned on opposite ends of the deck. The soldiers wear
the standard suit of the city's battalion and must, because of the heat,
be getting pretty tired and hot. Two soldiers at the end of the docks and two
at the very beginning. No doubt their main priority is to ensure the safety of
Venan Trut's battalion investment, their ships. The deck is maintained.
very well. The wooden boards that create the deck are of the strongest oak.
The beams upon below the deck, upholding it are cleaned on a regular basis to
ensure slime and algae to not plague it.
Obvious exits: -East  -South -West 
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
Kryes enters from the east.
Quen enters from the east.

< 2151h/2151H 216v/218V Pos: standing >
Kick who?

< 2151h/2151H 216v/218V Pos: standing >
Kick who?

< 2151h/2151H 217v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Nicram trots west.
You follow Fatwa.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -East  -South -West #
A small post has some words scribbled on it.
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
A pelican squaks loudly.
Kryes enters from the east.
Quen enters from the east.

< 2151h/2151H 217v/218V Pos: standing >
Kick who?
Nicram trots south.
You follow Fatwa.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
Kryes enters from the north.
Quen enters from the north.

< 2151h/2151H 216v/218V Pos: standing >
Kick who?

< 2151h/2151H 216v/218V Pos: standing >
Kick who?

< 2151h/2151H 218v/218V Pos: standing >
Kick who?
Nicram trots south.
You follow Fatwa.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East  -South
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
Soljia sneaks in from the north.
Kryes enters from the north.
Quen enters from the north.

< 2151h/2151H 217v/218V Pos: standing >
Kick who?
Nicram trots south.
You follow Fatwa.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -South -West #
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
A drunk sailor stands here.
Kryes enters from the north.
Quen enters from the north.

< 2151h/2151H 216v/218V Pos: standing >
Nicram trots south.
You follow Fatwa.

Along the Beach
   Large gray blocks of stone make up this road, that runs along Lake
Alester's western shore. Used as the main travel route between Venan Trut's
three docking areas, this road is almost always packed to capacity. Sailors
and merchants alike push along the wide road, making their way to or from one
of the countless ships that are moored nearby. Massive buildings line this
road, from warehouses to filthy ale rooms. Most are in a poor condition,
having long since succumbed to graffiti and corrosion. Those owned by powerful
merchants appear to be well cared for however, still clean and guarded around
the clock by armed mercenaries. It would be unwise to enter these docks, simply
because they've been given orders to chase off anyone who is foolish enough to
approach. These mercenaries could care less if they're forced to kill, all
that matters to them is getting paid, and they'll do anything have that happen.
Obvious exits: -North -East 
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
Kryes enters from the north.
Quen enters from the north.

< 2151h/2151H 215v/218V Pos: standing >
Kick who?
Fatwa sneaks east.
Nicram trots east.
You follow Fatwa.

On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
Kryes enters from the west.
Quen enters from the west.

< 2151h/2151H 214v/218V Pos: standing >
Kick who?

< 2151h/2151H 216v/218V Pos: standing >
Kick who?

< 2151h/2151H 216v/218V Pos: standing >
Nicram trots east.
You follow Fatwa.

On the Merchant Dock
   Water splashes up upon the deck for the deck is only four or five feet
higher than the waterfront. Slime and other various plant life such as algae
builds upon the beams of wood that uphold the deck, making it very slippery and
uncomfortable to look at. The lumber boards used to create the deck remain in
near perfect condition however, for they are washed and maintained regularly.
This vantage point it is possible to look towards the horizon over the ocean.
It seems as though a good storm could bring these docks splashing down into
the sea, for the lumber is very rotted.
Obvious exits: -North -East  -West 
The Galleon Dats Meh Boat~ floats here.
The Galleon super soaker floats here.
The Caravel fart floats here.
The Ketch COVID-19 floats here.
The Carrack Plague of Yurtrus floats here.
The Carrack Fragbait floats here.
The Ketch Ravenous floats here.
The Galleon Doubutsu no mori floats here.
The Ketch Dorfie floats here.
The Ketch Flatula floats here.
Nicram  The Empire (Centaur)(large) stands in mid-air here.
*Fatwa  The Empire (Githzerai)(medium) stands in mid-air here.
A Kobold (tiny)  Dakhira stands in mid-air here.
Fugly, the gap-toothed and cross-eyed shipwright stands here.
Soljia sneaks in from the west.
Kryes enters from the west.
Quen enters from the west.

< 2151h/2151H 216v/218V Pos: standing >
Kryes suddenly attacks a Kobold!
Kryes snaps into visibility.
Kryes's weak crush grazes a Kobold.
You snap into visibility.
[Damage:  1 ] -=[Your kick hits a Kobold in the side.]=-

< 2151h/2151H 217v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sta EP: few scratches >
 Col snaps into visibility.
A Kobold is knocked to the ground by Col's skillful bash!

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Quen starts casting an offensive spell.
Quen snaps into visibility.
Nicram starts casting an offensive spell.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 A faint hum can be heard from Tsunami, the trident of storms carried by Elak.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 With great strength Elak thrusts Tsunami, the trident of storms deep into the ground as he invokes the name of Poseidon.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Fatwa snaps into visibility.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sit EP: few scratches >
 Quen completes his spell...
Quen utters the words 'unsozfol efaui'
Quen drains a Kobold - what a waste of energy!

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold sit EP:  small wounds >
 The ground splits apart as a mass of water erupts from below knocking a Kobold off her feet.
The ground splits apart as a mass of water erupts from below knocking Fugly off his feet.
Nicram completes his spell...
Nicram utters the words 'zrzqhfuqar znzjudihuai'
A Kobold is engulfed by a shower of arcing electricity sent by Nicram.
Soljia suddenly attacks a Kobold!

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold ass EP:  few wounds >
 [Damage: 14 ] -=[Your slash strikes a Kobold.]=-
[Damage: 12 ] -=[Your slash strikes a Kobold.]=-
[Damage: 11 ] -=[Your decent slash strikes a Kobold.]=-
[Damage: 12 ] -=[Your slash strikes a Kobold.]=-
You score a CRITICAL HIT!!!!!
[Damage: 36 ] -=[Your slash strikes a Kobold hard.]=-
[Damage: 14 ] -=[Your slash strikes a Kobold.]=-

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Fatwa snaps into visibility.
Quen starts casting an offensive spell.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold ass EP:  nasty wounds >
 Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
A Kobold screams and doubles over in agony as searing heat ignites within her body.
A Kobold's flaming earring is burned from the blast!
Fatwa snaps into visibility.
A Kobold suddenly looks in pain as she moves.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 Kryes parries a Kobold's lunge at him.
Kryes dodges a Kobold's attack.
Kryes snaps into visibility.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 Nicram starts casting an offensive spell.

< 2151h/2151H 218v/218V Pos: standing >
< T: Kryes TP: sta TC:excellent E: A Kobold ass EP: pretty hurt >
 Quen completes his spell...
Quen utters the words 'unsozfol efaui'
Quen drains a Kobold - what a waste of energy!
A Kobold is stunned!
Fatwa snaps into visibility.

< 2151h/2151H 218v/218V Pos: standing >
<Electrical arcs continue to blacken and pincushion a Kobold.
A Kobold's cloak of Arachdrathos exploded spreading charges of electrical energy!
A Kobold's some mithril and dragonscale arm plates exploded spreading charges of electrical energy!
A Kobold's glowing white-gold ring exploded spreading charges of electrical energy!
A Kobold's frost dragon's eye [poor] exploded spreading charges of electrical energy!
A Kobold is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!