<worn as a badge> a frost dragon's eye [superior] (glowing) [88%]
<worn on head> Khildarak's battle helmet
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> a flaming pentagram (glowing) [83%]
<worn in ear> a flaming earring [superior]
<worn on face> a shadow mask [superior]
<worn around neck> a werewolf tooth necklace of health
<worn around neck> a slaadi necklace of Chaos of health (glowing)
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a flowing cloak of black silk (glowing)
<worn on back> a big big bag for a little person (illuminating) [89%]
<worn as quiver> a silken backsheath of flight of dexterity
<worn about waist> the woven entrails of an unfortunate soul [superior]
<worn on belt buckle>a jagged titanium boomerang
<attached to belt> a ghostly liquid
<attached to belt> a tiny elixir of potent drugs
<worn on arms> the vambraces of the vampire lords (humming)
<worn around wrist> a bracelet of woven willow leaves [superior] (illuminating)
<worn around wrist> a bracelet of dracolich hide (humming)
<worn on hands> the sacred stone claws of Aan of damage
<worn on finger> the ring of the mind flayer of damage (glowing)
<worn on finger> an obsidian circle [poor] with a strange dark bloodstone
<primary weapon> a darksteel rapier [superior] with a strange black stone (glowing)
<secondary weapon> a diamondine short spear called 'Mankiller' [superior]
<worn on legs> a haze of swirling green vapor (glowing)[221h 51m 28s]
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -N -SE
< 639h/639H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -N -S
A kraken commoner wanders around this passage.
Kiria sneaks in from the south.
< 639h/639H 171v/175V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -S -W
Kiria sneaks in from the south.
< 639h/639H 169v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 170v/175V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -E -W
< 639h/639H 170v/175V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Inside a Tunnel Flooded by an Underground River
</map>
Inside a Tunnel Flooded by an Underground River
Obvious exits: -E -U -SE
< 639h/639H 169v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 171v/175V Pos: standing >
<map>
Zone: The Great Realm of Duris.
Room: Entrance to an Underground River
</map>
Entrance to an Underground River
Obvious exits: -N -S -D
< 639h/639H 172v/175V Pos: standing >
,M MMM
,M^ MMMM
,,M,M MMM
,MM,,,,MMM
MM,,@MMM
M MMM^MMM
M,,,,,,MMM
,,,,M,MMM
MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 639h/639H 172v/175V Pos: standing >
, MM
,,M MMMM
,M^ MMMM
,,M,M MMM
,MM,,,@MMM
MM,,PMMM
M MMM^MMM
,,,,,,MMM
,,,M,MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -E -S -W
< 639h/639H 171v/175V Pos: standing >
,, M
,,M MMM
,M^ MMMM
,,M,M MMM
M,MM,,@PMMM
M MM,,,MMM
MM MMM^MMM
M,,,,,,MMM
,,,,M,MMM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -E -S -W
< 639h/639H 171v/175V Pos: standing >
,,,
,,M MM
M ,M^ MMM
,,M,M MMM
,M,MM,@P,MMM
MM MM,,,MMM
,MM MMM^MMM
,M,,,,,,MMM
,,,,,M,MM
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 639h/639H 171v/175V Pos: standing >
M,,,
M ,,M M
MM ,M^ MM
M ,,M,M MM
,,M,MM@P,,MMM
,MM MM,,,MMM
,,MM MMM^MMM
M,M,,,,,,MM
,,,,,,M,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 639h/639H 170v/175V Pos: standing >
,,,
MM,,,
,M ,,M MM
MM ,M^ MM
M ,,M@M MM
,,M,MMP,,,MMM
,MM MM,,,MMM
,MM MMM^MM
,M,,,,,,M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
< 639h/639H 170v/175V Pos: standing >
MM
,,,,
MMM,,, M
,M ,,M MM
MM ,@^ MM
M ,,MPM MM
,,M,MM,,,,MMM
MM MM,,,MM
MM MMM^M
The Tepid Tunnels of the Upper Strata of the Underdark
Obvious exits: -N -E -S -W
A large skeletal roper stands here, making a mess.
Kiria sneaks in from the south.
< 639h/639H 169v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Tunnel Opening
</map>
A Tunnel Opening
Obvious exits: -E -W
< 639h/639H 169v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Sharp Turn in the Tunnel
</map>
A Sharp Turn in the Tunnel
Obvious exits: -N -W
< 639h/639H 169v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
<map>
Zone: The Behemoth Herders.
Room: A Massive, Extended Tunnel
</map>
A Massive, Extended Tunnel
Obvious exits: -N -S
A pale undead ghoul wanders through the cavern.
Kiria sneaks in from the south.
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -S -W
< 639h/639H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 174v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 175v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -S -W
A pale undead ghoul wanders through the cavern.
A recently captured undead behemoth gets pulled along.
A skeleton pulls the chains of an undead behemoth's harness, leading him through the cavern.
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -E -W
Kiria sneaks in from the west.
< 639h/639H 171v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -N -W
< 639h/639H 169v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 170v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: An Enormous Cavern Known as Shizmaah
</map>
An Enormous Cavern Known as Shizmaah
Obvious exits: -E -S -W
< 639h/639H 170v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 171v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -W
< 639h/639H 171v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Twisting Tunnel
</map>
A Twisting Tunnel
Obvious exits: -N -S
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Tunnel Splits North and South
</map>
Tunnel Splits North and South
Obvious exits: -N -E -S
< 639h/639H 171v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Bottum of a Bone-Reinforced Shaft
</map>
Bottum of a Bone-Reinforced Shaft
Obvious exits: -S -W -U -NE
The bloody head of a human has been skewered onto a pike, warning of death.
< 639h/639H 169v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Nearing the Bottum of a Bone-Reinforced Shaft
</map>
Nearing the Bottum of a Bone-Reinforced Shaft
Obvious exits: -U -D
Kiria sneaks in from below.
< 639h/639H 169v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
< 639h/639H 170v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -N -E -U -D
< 639h/639H 170v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Damaged Part of the Bone-Reinforced Shaft
</map>
<map>
Zone: The Behemoth Herders.
Room: Damaged Part of the Bone-Reinforced Shaft
</map>
Damaged Part of the Bone-Reinforced Shaft
Obvious exits: -U -D
A behemoth rider enforcer sits atop an undead behemoth.
Chained to the barbarian, a minotaur slave carries bones here.(Gold Aura)
An overworked, sweaty barbarian positions reinforcement bones.(Gold Aura)
Kiria sneaks in from below.
< 639h/639H 171v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -U -D
< 639h/639H 172v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Within a Bone-Reinforced Shaft
</map>
Within a Bone-Reinforced Shaft
Obvious exits: -E -W -U -D
< 639h/639H 172v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Near the Top of a Bone-Reinforced Shaft
</map>
Near the Top of a Bone-Reinforced Shaft
Obvious exits: -U -D
Kiria sneaks in from below.
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: At the Top of a Bone-Reinforced Shaft
</map>
At the Top of a Bone-Reinforced Shaft
Obvious exits: -W -D
< 639h/639H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 175v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 175v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Hole in a Connecting Passageway
</map>
Before a Hole in a Connecting Passageway
Obvious exits: -E -W
Kiria sneaks in from the east.
< 639h/639H 174v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Connecting Passageway
</map>
<map>
Zone: The Behemoth Herders.
Room: Before a Connecting Passageway
</map>
Before a Connecting Passageway
Obvious exits: -E -S
A large green snake is slithering in and out of cracks in the rocks.
Kiria sneaks in from the east.
< 639h/639H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -N -SE
A large green snake is slithering in and out of cracks in the rocks.
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -W -NW -SE
A larger tarantula crawls around spinning webs.
A black black viper slithers through the cracks.
< 639h/639H 174v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
<map>
Zone: The Behemoth Herders.
Room: In a Dimly Lit Cavern Tunnel
</map>
In a Dimly Lit Cavern Tunnel
Obvious exits: -S -W -NW
A larger tarantula crawls around spinning webs.
A black rock lizard crawls across the walls.
A black rock lizard crawls across the walls.
< 639h/639H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
<map>
Zone: The Behemoth Herders.
Room: At a Pool of Blood
</map>
At a Pool of Blood
Obvious exits: -N -W -U
A small pool of blood, bordered by rocks, is here.
A wight stands protectively near the vampires waiting for them.
Kneeling at the pool, a vampire is here, licking up blood.
Kneeling at the pool, a vampire is here, licking up blood.
Kiria sneaks in from the north.
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: In a Flow of Blood
</map>
In a Flow of Blood
Obvious exits: -U -D
< 639h/639H 174v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
<map>
Zone: The Behemoth Herders.
Room: Pool of Blood in the Center of the Cavern
</map>
Pool of Blood in the Center of the Cavern
Obvious exits: -N -E -S -W -D
A skeletal behemoth rider sits atop an undead behemoth.
A large green snake is slithering in and out of cracks in the rocks.
< 639h/639H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Large Subterranean Cavern
</map>
A Large Subterranean Cavern
Obvious exits: -N -E -W -U
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: Before a Large Cavern
</map>
Before a Large Cavern
Obvious exits: -U -D
Kiria sneaks in from below.
< 639h/639H 174v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -S -D
< 639h/639H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -W
The towering black gate is here, emanating an evil magic.
< 639h/639H 172v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 173v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 175v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 175v/175V Pos: standing >
Alas, you cannot go that way. . . .
< 639h/639H 175v/175V Pos: standing >
Your body aches a little as your haze fades.
<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
A Small, Dug-Out Cave
Obvious exits: -E
A crank here is here, looped with the rope from the gate.
A mindless wight gate operator stands here working the crank.
< 555h/555H 174v/175V Pos: standing >
< 555h/555H 174v/175V Pos: standing >
You hear a rumbling sound in the distance.
< 555h/555H 175v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Desecent Underground
</map>
A Desecent Underground
Obvious exits: -N -S -W
The towering black gate is here, emanating an evil magic.
< 555h/555H 174v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Dark Entry To the Subterrain
</map>
A Dark Entry To the Subterrain
Obvious exits: -E -S
The towering black gate is here, emanating an evil magic.
< 555h/555H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
A Small, Dug-Out Cave
Obvious exits: -W
A crank here is here, looped with the rope from the gate.
*A Kobold (small) Minion Dakhira stands in mid-air here.
A Duergar (medium) Minion Dakhira stands in mid-air here.
A mindless storm giant zombie gate operator works the crank.
Kiria sneaks in from the west.
< 555h/555H 172v/175V Pos: standing >
You hear a rumbling sound in the distance.
< 555h/555H 173v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Dark Entry To the Subterrain
</map>
A Dark Entry To the Subterrain
Obvious exits: -N -E -S
The towering black gate is here, emanating an evil magic.
< 555h/555H 174v/175V Pos: standing >
< 555h/555H 174v/175V Pos: standing >
<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
<map>
Zone: The Behemoth Herders.
Room: A Small, Dug-Out Cave
</map>
A Small, Dug-Out Cave
Obvious exits: -W
A crank here is here, looped with the rope from the gate.
*A Kobold (small) Minion Dakhira stands in mid-air here.
A Duergar (medium) Minion Dakhira stands in mid-air here.
A mindless storm giant zombie gate operator works the crank.
< 555h/555H 173v/175V Pos: standing >
< 555h/555H 173v/175V Pos: standing >
You snap into visibility.
A Kobold snaps into visibility.
[Damage: 73 ] -=[A Kobold makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sta EP: small wounds >
You snap into visibility.
You do a fancy maneuver, tripping a Kobold.
A Duergar leaves west.
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sit EP: small wounds >
[Damage: 20 ] -=[Your impressive slash strikes a Kobold.]=-
[Damage: 17 ] -=[Your impressive pierce strikes a Kobold.]=-
[Damage: 16 ] -=[Your impressive pierce strikes a Kobold.]=-
[Damage: 20 ] -=[Your impressive slash strikes a Kobold.]=-
[Damage: 20 ] -=[Your impressive slash strikes a Kobold hard.]=-
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sit EP: few wounds >
You parry a Kobold's lunge at you.
You snap into visibility.
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sit EP: few wounds >
A Duergar enters from the west.
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sit EP: few wounds >
Kiria snaps into visibility.
Kiria moves in the shadows, suddenly reappearing behind a Kobold!
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sit EP: few wounds >
A Duergar leaves west.
< 555h/555H 175v/175V Pos: standing >
< T: Alfy TP: sta TC:excellent E: A Kobold sit EP: few wounds >
Kiria snaps into visibility.
A Kobold screams in pain as Kiria's pierce tears into his flesh.
A Kobold screams in pain as Kiria's pierce tears into his flesh.
A Kobold screams in pain as Kiria's slash tears into his flesh.
A Kobold screams in pain as Kiria's slash tears into his flesh.
A Kobold screams in pain as Kiria's pierce tears into his flesh.
Kiria misses a Kobold.
A Kobold screams in pain as Kiria's pierce tears into his flesh.
A Kobold screams in pain as Kiria's pierce tears into his flesh.
A Kobold screams in pain as Kiria's slash tears into his flesh.
A Kobold is mortally wounded, and will die soon, if not aided.
< 555h/555H 175v/175V Pos: standing >
<Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 4 ] -=[Your pierce hits a Kobold.]=-
A Kobold's sinister clay amulet was completely destroyed by the massive blow!
A Kobold's some bone white sleeves [poor] was completely destroyed by the massive blow!
A Kobold's ring of shimmering faerie fire [superior] was completely destroyed by the massive blow!
A Kobold's some patched obsidian pants was completely destroyed by the massive blow!
A Kobold's Tukluk spirit mask [superior] was completely destroyed by the massive blow!
A Kobold is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13200000.