The death of [51 Controller] Keltog Anarchy (Kobold)

in The Fountain of the Celestial Bazaar

from the perspective of [51 Controller] Keltog Anarchy (Kobold)

<worn as a badge>    emblem of the maelstrom of intelligence
<worn on head>       a sun halo [poor] (magic) (glowing)
<worn in ear>        a glowing jade earring of charisma (glowing) [89%]
<worn in ear>        a delicate nipple ring of greater charisma (magic) (glowing)
<worn on face>       a shadow mask of charisma
<worn around neck>   the necklace of resilience [superior] (magic)
<worn on body>       the robe of the underworld mages (magic)
<worn about body>    a gnomish cape of life
<worn about waist>   a green belt of sages
<worn on belt buckle>a thick book labled 'A Woman's Pleasure'
<worn on arms>       some brutal cured leather sleeves
<worn around wrist>  an icy gem wristguard
<worn around wrist>  a bracelet of flesh hooks (magic)
<worn on hands>      a living matrix (magic)
<worn on finger>     an unique rubber signet
<worn on finger>     a shimmering ring of vines
<worn on legs>       some well-used crystal leg plates from Woodseer
<worn on feet>       the mage boots of the maelstrom of constitution

 .^^^...^^^...  
  ..^^^...^..   
   ..^^...^^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 173v/207V Pos: standing >
 
   *******      
  .**********   
 .^...********  
 .^.*****.****  
 ++++++@M+++++  
 ^^.^..^.....*  
 ^.^^^...^^^..  
  ...^^^...^.   
   ...^^...^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 172v/207V Pos: standing >
 
   ^*******     
  ..*********   
 M.^...*******  
 ^.^.*****.***  
 ++++++@M+++++  
 .^^.^..^.....  
 .^.^^^...^^^.  
  ....^^^...^   
   ....^^...    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 171v/207V Pos: standing >
 
   ^^*******    
  ^..********   
 .M.^...******  
 .^.^.*****.**  
 ++++++@M+++++  
 ..^^.^..^....  
 M.^.^^^...^^^  
  M....^^^...   
   M....^^..    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 170v/207V Pos: standing >
 
   ^^^******    
  .^..*******   
 ^.M.^...*****  
 ^.^.^.*****.*  
 ++++++@M+++++  
 M..^^.^..^...  
 MM.^.^^^...^^  
  MM....^^^..   
   ^M....^^.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 170v/207V Pos: standing >
 
   .^^^*****    
  ..^..******   
 +^.M.^...****  
 +^.^.^.*****.  
 ++++++@M+++++  
 MM..^^.^..^..  
 MMM.^.^^^...^  
  ^MM....^^^.   
   ^^M....^^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 169v/207V Pos: standing >
 
   *.^^^****    
  *..^..*****   
 ++^.M.^...***  
 .+^.^.^.*****  
 M+++++@M+++++  
 MMM..^^.^..^.  
 ^MMM.^.^^^...  
  ^^MM....^^^   
   ^^^M....^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 168v/207V Pos: standing >
 
   **.^^^***    
  .*..^..****   
 +++^.M.^...**  
 M.+^.^.^.****  
 MM++++@M+++++  
 MMMM..^^.^..^  
 ^^MMM.^.^^^..  
  ^^^MM....^^   
    ^^^M....    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 167v/207V Pos: standing >
 
   ***.^^^**    
  ..*..^..***   
 ++++^.M.^...*  
 MM.+^.^.^.***  
 MMM+++@M+++++  
  MMMM..^^.^..  
  ^^MMM.^.^^^.  
   ^^^MM....^   
     ^^^M...    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 558h/607H 167v/207V Pos: standing >
 
   ^***.^^^*    
  +..*..^..**   
 M++++^.M.^...  
 MMM.+^.^.^.**  
 MMMM++@M+++++  
 M MMMM..^^.^.  
 M ^^MMM.^.^^^  
    ^^^MM....   
      ^^^M..    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 166v/207V Pos: standing >
 
   +^***.^^^    
  .+..*..^..*   
 MM++++^.M.^..  
 MMMM.+^.^.^.*  
 MMMMM+@M+++++  
 MM MMMM..^^.^  
 MM ^^MMM.^.^^  
  M  ^^^MM...   
   ^   ^^^M.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 165v/207V Pos: standing >
 
   ++^***.^^    
  M.+..*..^..   
 MMM++++^.M.^.  
 MMMMM.+^.^.^.  
  MMMMM@M+++++  
  MM MMMM..^^.  
  MM ^^MMM.^.^  
  MM  ^^^MM..   
   M^   ^^^M    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 165v/207V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 559h/607H 165v/207V Pos: standing >
The mountains are too treacherous to be scaled.  Find another way to pass them.

< 559h/607H 165v/207V Pos: standing >
 
   ...**^^.^    
  ^++^***.^^^   
 MM.+..*..^..*  
 MMM++++^M..^.  
 MMMMM.@^.^.^.  
  MMMMMM++++++  
  MM MMMM..^^.  
  MM ^^MMM.^.   
   M  ^^^MM.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the south.

< 559h/607H 165v/207V Pos: standing >
 
   .^***^^^.    
  +...**^^.^.   
 M^++^***.^^^*  
 MM.+..*..^..*  
 MMM+++@^M..^.  
 MMMMM.M^.^.^.  
  MMMMM+++++++  
  MM MMMM..^^   
   M ^^MMM.^    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the south.

< 559h/607H 164v/207V Pos: standing >
 
   ^.^***^^^    
  M+...**^^.^   
 ^M^++^***.^^^  
 MMM.+..*..^..  
  MMM++@M^M..^  
  MMMMM.+^.^.^  
   MMMMM++++++  
   MM MMMM..^   
   MM ^^MMM.    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 164v/207V Pos: standing >
 
   ^^.^***^^    
  MM+...**^^.   
  ^M^++^***.^^  
  MMM.+..*..^.  
   MMM+@M+^M..  
   MMMMM.+^.^.  
    MMMMM+++++  
    MM MMMM..   
    MM ^^MMM    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 163v/207V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!
 
   M^^.^***^    
   MM+...**^^   
   ^M^++^***.^  
   MMM.+..*..^  
    MMM@M++^M.  
    MMMMM.+^.^  
     MMMMM++++  
     MM MMMM.   
     MM ^^MM    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 163v/207V Pos: standing >
 
   M.^^**^^^    
  MM^^.^***^^   
   MM+...**^^.  
   ^M^++^***.^  
   MMM.@..*..^  
    MMMM+++^M.  
    MMMMM.+^.^  
     MMMMM+++   
     MM MMMM    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the south.

< 559h/607H 162v/207V Pos: standing >
 
   MM.^^**^^    
   MM^^.^***^   
    MM+...**^^  
    ^M^++^***.  
    MMM@M..*..  
     MMM++++^M  
     MMMMM.+^.  
      MMMMM++   
      MM MMM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the east.

< 559h/607H 162v/207V Pos: standing >
 
   M.^****^M    
  MMM.^^**^^^   
   MM^^.^***^^  
    MM+...**^^  
    ^M^@+^***.  
    MMMM+..*P.  
     MMM++++^M  
     MMMMM.+^   
      MMMMM+    
Along a Gravel Highway
Obvious exits: -North -East  -South -West 
An orc anti-paladin enters from the south.

< 560h/607H 161v/207V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
An orc anti-paladin enters from the east.

< 560h/607H 160v/207V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
An orc anti-paladin enters from the east.

< 560h/607H 158v/207V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -West 
An orc anti-paladin enters from the east.

< 560h/607H 158v/207V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)
An orc anti-paladin enters from the east.

< 560h/607H 157v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 560h/607H 157v/207V Pos: standing >

< 561h/607H 161v/207V Pos: standing >
Along a Gravel Highway
Obvious exits: -East  -Down 
A very large and imposing sign stands in the room. (magic)
An orc anti-paladin surveys the area for intruders. (minion) 

< 561h/607H 164v/207V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West  -Up   
A massive oak tree reaches towards the sky.
This agile swallow flies through the air, searching for food.
A fat duck strolls through the room, quacking happily.
A red fox scurries about the ground, looking for a meal.
An orc anti-paladin enters from above.

< 562h/607H 163v/207V Pos: standing >
A fat duck leaves west.

< 562h/607H 164v/207V Pos: standing >
Along a Gravel Highway
   This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East  -South -West 
A fat duck strolls through the room, quacking happily.
A keeper of the forest stands here, taking care of the grounds.
A dryad of the forest sits here, feeding the animals.
This bluejay sits gracefully on a branch, chirping out a song.
An orc anti-paladin enters from the east.

< 562h/607H 165v/207V Pos: standing >
A forest dryad starts casting a spell.

< 563h/607H 169v/207V Pos: standing >
A graceful bluejay leaves west.

< 563h/607H 170v/207V Pos: standing >
Outside the Eastern Gates of Winterhaven
   This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East  -South -West #
A single rose grows out from the ground. (magic)
This bluejay sits gracefully on a branch, chirping out a song.
An orc anti-paladin enters from the east.

< 563h/607H 168v/207V Pos: standing >
The gate seems to be closed.

< 564h/607H 169v/207V Pos: standing >
Ok.

< 564h/607H 171v/207V Pos: standing >
Inside The Eastern Gates of Winterhaven
   This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East  -West 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
An orc anti-paladin enters from the east.

< 564h/607H 169v/207V Pos: standing >
Ok.

< 564h/607H 172v/207V Pos: standing >
It's already closed!

< 565h/607H 175v/207V Pos: standing >

< 566h/607H 179v/207V Pos: standing >

< 571h/607H 204v/207V Pos: standing >

< 571h/607H 207v/207V Pos: standing >
Hint: Be sure to have a raft or canoe handy in case you need to cross water.

< 574h/607H 207v/207V Pos: standing >

< 575h/607H 207v/207V Pos: standing >
Inside The Eastern Gates of Winterhaven
Obvious exits: -East # -West 
An orc anti-paladin surveys the area for intruders. (minion) 
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)

< 576h/607H 207v/207V Pos: standing >

< 577h/607H 207v/207V Pos: standing >
A Large Intersection at Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
A tiny brown cat sits here, playing with its tail.
An orc anti-paladin enters from the east.

< 578h/607H 206v/207V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
(Q)An Ambassador from the Icecrag Castle walks the streets of the city.
An orc anti-paladin enters from the east.

< 578h/607H 205v/207V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
An orc anti-paladin enters from the east.

< 578h/607H 204v/207V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
A black crow flaps its wings and caws at you.
An orc anti-paladin enters from the east.

< 579h/607H 204v/207V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
An orc anti-paladin enters from the east.

< 579h/607H 204v/207V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East  -South -West 
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
An orc anti-paladin enters from the east.

< 579h/607H 204v/207V Pos: standing >
Along Merchant's Way
   This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East  -West 
An orc anti-paladin enters from the east.

< 579h/607H 205v/207V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
   This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East  -South -West 
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning the road.
A filthy beggar stands infront of you, asking for spare coins.
A white-clad monk is busy chanting in unison with his group.
An orc anti-paladin enters from the east.

< 579h/607H 205v/207V Pos: standing >
A street sweeper leaves west.

< 580h/607H 205v/207V Pos: standing >
A street sweeper enters from the north.

< 580h/607H 207v/207V Pos: standing >
A filthy beggar leaves east.

< 580h/607H 207v/207V Pos: standing >
The Celestial Bazaar
   This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East  -South -West  -Up   
A street sweeper stands here, cleaning the road.
An orc anti-paladin enters from the east.

< 580h/607H 206v/207V Pos: standing >
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
An orc anti-paladin enters from the east.
The Fountain of the Celestial Bazaar
   A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city.  Lush
plants grow with a strange vigor, as if the area were enchanted somehow.  The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path.  The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.

< 584h/607H 207v/207V Pos: standing >
The Priest says, 'If you have a freshly killed animal corpse, you should visit
Monfit, the tanner. His store can be found along the city walls in the Southwestern
region of this city. Monfit is very skillful at turning your kill into tanned hides.
These hides also frequently used by Grendilyn to make equipment.'


< 585h/607H 207v/207V Pos: standing >
The Fountain of the Celestial Bazaar
Obvious exits: -North -East  -South -West 
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
An orc anti-paladin surveys the area for intruders. (minion) 
The High Priest of Winterhaven is busy assisting the people.

< 593h/607H 207v/207V Pos: standing >
   This man stands here at the fountain of Winterhaven with the
purpose of offering guidance and assistance to the many visitors
and citizens of this great city. His movements are very gentle
and his demeanor radiates a calm and controlled attitude.
The High Priest of Winterhaven appears to be Human and is in excellent condition.
He's medium in size.
His skin has a barklike texture..
He seems to be moving much faster than normal..
His body appears to be covered with swirling shadows!
He is glowing with holiness!
He is surrounded by burning flames!
He's encased in a shimmering globe!
He's surrounded by a diffuse globe of light!
He is surrounded by a fluxing blue energy field.
Through your advanced training, you glean they are a level 62 Cleric Druid Shaman Sorcerer.


< 598h/607H 207v/207V Pos: standing >

< 603h/607H 207v/207V Pos: standing >
Alas, you cannot go that way. . . .

< 607h/607H 207v/207V Pos: standing >
The Priest says, 'Only the prepared adventurer will survive outside of this city!'


< 607h/607H 207v/207V Pos: standing >
A Centaur trots in from the east.
A Dwarf enters from the east.
A Barbarian suddenly looks a bit dumb, and madly slams _YOU_!
You dodge a bash from a Dwarf, who loses his balance and falls.

< 598h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:few scratches E: A Barbarian sta EP:  small wounds >
 A Grey Elf plays a song to lift his spirit off the ground.
An orc anti-paladin flies through the air, free as a bird!

< 598h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:few scratches E: A Barbarian sta EP:  small wounds >
 A Barbarian parries your futile lunge at him.
You miss a Barbarian.

< 598h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:few scratches E: A Barbarian sta EP:  small wounds >
 Someone suddenly attacks YOU!
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
A Githzerai's powerful slash strikes you.
The globe around a Githzerai's body flares as it bears the brunt of your assault!

< 563h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:few scratches E: A Barbarian sta EP:  small wounds >
 The Priest says, 'Many of the more skillful merchants in this city are
glad to assist you in finding the appropriate items for your class. Simply ask
them either priest, mage, or fighter.'

A Centaur snaps into visibility.
A Centaur shifts his weight and viciously slams his rear hooves into you with a stunning force!
The globe around a Centaur's body flares as it bears the brunt of your assault!

< 537h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: small wounds E: A Barbarian sta EP:  small wounds >
 A Barbarian's mighty slash strikes you hard.
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian's powerful slash strikes you.
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Grey Elf starts casting an offensive spell called 'bigbys clenched fist'.

< 444h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: few wounds E: A Barbarian sta EP:  small wounds >
 A Barbarian's skillfully shifts his stance and King's blade of Aravne with a strange black stone glistens with insane speed to thwart your attack!
A Barbarian's powerful slash strikes you.
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian's powerful slash strikes you hard.
The globe around a Barbarian's body flares as it bears the brunt of your assault!
With unbelievable speed, a Barbarian's Tiamat's poison tail stinger intercepts your attack, and then a Barbarian steps wide to deliver a graceful counter-attack!
A Barbarian's powerful slash strikes you.
The globe around a Barbarian's body flares as it bears the brunt of your assault!
A Barbarian's powerful slash strikes you.
The globe around a Barbarian's body flares as it bears the brunt of your assault!

< 319h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: few wounds E: A Barbarian sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
OUCH!  That really did HURT!

< 176h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Grey Elf plays a song to lift his spirit off the ground.

< 176h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Centaur suddenly attacks YOU!
A Centaur misses you.

< 176h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 176h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Githzerai snaps into visibility.

< 176h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC:pretty hurt E: A Barbarian sta EP:  small wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'buoblg qrunsoqpze yugh'
A Grey Elf's mighty magic fist slams into you!
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
Your dented adamantium buckler was damaged from the massive blow!

< 34h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: awful E: A Barbarian sta EP:  small wounds >
 A Centaur snaps into visibility.

< 34h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: awful E: A Barbarian sta EP:  small wounds >
 A Barbarian dodges your futile attack.
You miss a Barbarian.

< 34h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: awful E: A Barbarian sta EP:  small wounds >
 A Githzerai snaps into visibility.

< 34h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: awful E: A Barbarian sta EP:  small wounds >
 A Grey Elf starts casting an offensive spell.

< 34h/607H 207v/207V Pos: on your ass >
< T: Keltog TP: ass TC: awful E: A Barbarian sta EP:  small wounds >
 Someone completes her spell...
Someone utters the words 'parl xafe'
A Githzerai snaps into visibility.
A Githzerai sends an orc anti-paladin reeling with a holy word.
A dark shroud encases an orc anti-paladin as he charges into battle.
A Githzerai snaps into visibility.
You are sent reeling by a Githzerai's holy word.
Your fiery scepter of Xeanlor [poor] shattered into a million pieces by the divine fury!
Your dented adamantium buckler shattered into a million pieces by the divine fury!
Your amulet of the negative planes [poor] shattered into a million pieces by the divine fury!
Your jeweled emerald eyepatch shattered into a million pieces by the divine fury!