<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of the High Forest (glowing)
<worn in ear> an anti-matter earring
<worn in ear> a lightning earring [poor]
<worn on face> mask of battles past [poor]
<worn around neck> a golden collar studded with sapphires of endurance (magic)
<worn around neck> a pendant of fire
<worn on body> a darksteel chainmail shirt [superior] (magic) (glowing) [82%]
<worn about body> the cloak of multi-colored beads (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing) [83%]
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating)
<attached to belt> a disguise kit
<worn on arms> the vambraces named "Ebb" (glowing)
<worn around wrist> a bracelet of dracolich hide of dexterity (magic) (humming) [84%]
<worn around wrist> a bracer bearing the seal of Bozk (magic)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> the signet ring of Frenbar (magic)
<worn on finger> an obsidian circle [superior] (magic)
<primary weapon> a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> a pair of vapor leggings [poor]
^^^..^..M..^...
^ ^ .^^^....D..
MMM @PP^..^.
MMMMM^^ .M.M..
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
< 590h/770H 172v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 590h/770H 173v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^..M..^...
^ ^ .^^^....D..
MMM @PPM..^.
MMMMM^^ .M.M..
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
You quickly scan the area.
A small fire elemental who is almost out of sight to your north.
A small fire elemental who is almost out of sight to your north.
A Drow Elf who is close by to your east.
An Orc who is close by to your east.
An Ogre who is not far off to your east.
A behemoth who is a brief walk away to your east.
< 591h/770H 174v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^M...D..
MMM @PPM.M^.
MMMMM^^ .M....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 591h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^M...D..
MMM @.PM.M^.
MMMMM^^ .M....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 593h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^M...D..
MMM @.P^.M^.
MMMMM^^ .M....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 594h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^M...D..
MMM @PPMM.^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
Looks like an exit.
You extend your sights eastward.
..MMM.....^
..^.......^..
^^..^.....^...^
^ .^^^M...D...
MM @PPMM.^..
MMMM^^ .......
MMMMM^ ^ .^^^D
^MMMMM^^ ...
^^MMMMM^ .
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A hulking behemoth stomps through here, protecting his territory.(Red Aura)
A Drow Elf (medium) Syndicalist Anarchy stands in mid-air here.(Red Aura)
An Orc (medium) Syndicalist Anarchy stands in mid-air here.(Red Aura)
An Orc enters from the east.
A Drow Elf enters from the east.
< 594h/770H 176v/176V Pos: standing >
A behemoth enters from the east.
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^M...D..
MMM @.PMM.^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 595h/770H 176v/176V Pos: standing >
A behemoth suddenly attacks a Drow Elf!
A behemoth's weak punch grazes a Drow Elf.
< 595h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM @MPM..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 597h/770H 176v/176V Pos: standing >
An Orc leaves west.
< 597h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P@MPM..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 598h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P@M.M..^.
MMMMM^^ P.....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 598h/770H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @M.M..^.
MMMMM^^ P.....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @M.M..^.
MMMMM^^ P.....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
Burnt Plains of a Fallen Realm
Obvious exits: -N -E -S -W
A behemoth stands, floating here, fighting a Drow Elf.(Red Aura)
A Drow Elf (medium) Syndicalist Anarchy stands in mid-air here, fighting a behemoth.(Red Aura)
< 599h/770H 176v/176V Pos: standing >
A behemoth enters from the east.
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @.MM..^.
MMMMM^^ P.....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 600h/770H 176v/176V Pos: standing >
A behemoth suddenly attacks a Drow Elf!
A behemoth's weak punch wounds a Drow Elf.
The taste of blood slowly fades from your body.
Your body aches a little as your haze fades.
You quickly scan the area.
A small fire elemental who is almost out of sight to your north.
A small fire elemental who is almost out of sight to your north.
A shade who is not far off to your east.
A stonescale pyrolisk who is a brief walk away to your east.
An Orc who is not far off to your west.
< 519h/689H 176v/176V Pos: standing >
A behemoth's punch grazes a Drow Elf.
A behemoth's punch grazes a Drow Elf.
A Drow Elf dodges a behemoth's attack.
< 520h/689H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @.MM..^.
MMMMM^^ P.....
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 520h/689H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @.PM..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 521h/689H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @.P^..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 522h/689H 176v/176V Pos: standing >
A behemoth dodges a Drow Elf's attack.
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P @.P^..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
You snap into visibility.
You score a CRITICAL HIT!!!!!
[Damage: 13 ] -=[Your impressive slash strikes a Drow Elf.]=-
< 522h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM P@.P^..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
< 523h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
An Orc enters from the west.
A Drow Elf attempts to flee.
A Drow Elf tries to flee, but can't make it out of here!
< 523h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^^....D..
MMM @.P^..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
You use the momentum of an Orc's powerful bash to leap back up onto your feet!
< 523h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sta EP: small wounds >
A Drow Elf dodges a behemoth's attack.
A Drow Elf dodges a behemoth's attack.
A behemoth's weak punch grazes a Drow Elf.
A Drow Elf attempts to flee.
A Drow Elf leaves north.
< 523h/689H 176v/176V Pos: standing >
^..MMM.....
...^.......^.
^^^..^.....^...
^ ^ .^^P....D..
MMM @.P^..^.
MMMMM^^ ......
^MMMMM^ ^ .^^^
*^MMMMM^^ ..
*^^MMMMM^
Trip who?
< 523h/689H 176v/176V Pos: standing >
Epic Zones -----------------------------------------
Heaven (neutral)
The Twisting Tunnels of the Durian Underdark (neutral)
Arcorar - the Great King Forest (neutral)
Court of the Muse (pure good)
The Chasm of the Misty Vale (neutral)
The Battlefield (neutral)
The Swamp Laboratory of Khul'Lor (neutral)
Clan Stoutdorf Settlement (neutral)
*Kobold Settlement (very evil)
The High Moor Forest (extremely good)
The Stone Tomb of Kelek (pure evil)
*Orrak (neutral)
*Pits of Cerberus (very evil)
Myrloch Vale (very evil)
Pharr Valley Swamp (neutral)
*Village of Werrun (pure good)
Nizari (extremely good)
The Dark Stone Tower of the Northern Realms (good)
*Tower of High Sorcery (pure good)
Bloodstone Keep (neutral)
The Temple of the Sun (slightly good)
The Elemental Groves (slightly good)
Temple of Flames (neutral)
Drustl's Yerdonia Enslaved (evil)
The Obsidian Citadel (neutral)
The Ruins of Undermountain (neutral)
The Mountain of the Banished (slightly evil)
*Nakral's Crypt (extremely good)
The Outcasts Tower (good)
Fort Boyard (very evil)
Crystalspyre Mountains (neutral)
The Prisons of Carthapia (neutral)
Faerie Realm (extremely evil)
The Ruins of Tharnadia's Old Quarter (neutral)
The Fields Between (extremely evil)
*The Githyanki Fortress (pure evil)
Labyrinth of No Return (slightly evil)
The Desert City of Venan'Trut (neutral)
Rogue Plains (neutral)
City of Torrhan (slightly good)
The Lair of the Swamp Troll King (evil)
Zalkapfaan, City of the Headless Horde (slightly good)
New Cave city (neutral)
Ice Tower (slightly evil)
Desolate Under Fire (neutral)
The Citadel (neutral)
The Twin Keeps of Devastated Tharnadia (neutral)
IceCrag Castle (neutral)
Prison of Fort Boyard (slightly evil)
The Ancient Halls of Ironstar (slightly good)
The Jade Empire (very evil)
Mazzolin (neutral)
Forest of Mir (slightly evil)
Quintaragon Castle (evil)
The Sky City of Ultarium (extremely evil)
Lair of the Gibberling King (neutral)
*Plane of Air (evil)
The Kingdom of Torg (pure evil)
Tribal Oasis (extremely evil)
The Para-Elemental Plane of Smoke (neutral)
Plane of Water (neutral)
Shadamehr Keep (very evil)
The Temple to Skrentherlog (slightly evil)
Alatorin - the Forge City (neutral)
The Trakkia Mountains (slightly evil)
The Ethereal Plane (slightly evil)
*The Caverns of Armageddon (evil)
The Forest City of Aravne (evil)
*Plane of Fire (slightly evil)
Ruined Temple of Tezcatlipoca (neutral)
The Astral Plane (very evil)
Jotunheim (evil)
The Transparent Tower (very evil)
Krethik Keep (slightly evil)
Temple of the Earth (neutral)
*Sea Kingdom (extremely evil)
Plane of Earth (neutral)
Sevenoaks (slightly good)
The Keep of Evil (evil)
The Forgotten Mansion (neutral)
Domain of Lost Souls (evil)
*The Hall of Knighthood (evil)
The Depths of Duris (slightly evil)
Arachdrathos Guilds (slightly evil)
Valley of the Snow Ogres (slightly good)
The Great Shaboath (evil)
The Tempest Court (neutral)
Pit of Dragons (pure good)
Ny'Neth (neutral)
*Lost Temple of Tikitzopl (slightly good)
The Scorched Valley (slightly good)
The Realm of Barovia (slightly good)
The Royal Mausoleum of Castle IceCrag (neutral)
Plane of Fire, Brass (good)
Githzerai Stronghold (neutral)
Ceothia (neutral)
Tiamat (pure good)
The Fortress of Dreams (very good)
Bahamut's Palace (good)
Dragonnia (good)
*The Charcoal Palace (good)
Vecna's Tomb (neutral)
Ny'Neth's Stronghold (neutral)
Apocalypse Castle (slightly good)
*The Realm of Barovia Continued (good)
*The Hall of the Ancients (neutral)
The Bronze Citadel (slightly good)
Ny'Neth's Stronghold Continued (neutral)
Negative Material Plane (very good)
*Celestial Plane (slightly good)
The 222nd Layer of the Abyss (good)
Castle Ravenloft (slightly good)
* = already completed this boot.
< 523h/689H 176v/176V Pos: standing >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P.P^..^.
MMMMM^^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
Rocky Foothills of the Black Mountains
Obvious exits: -N -E -S -W
A Drow Elf (medium) Syndicalist Anarchy stands in mid-air here.(Red Aura)
< 523h/689H 174v/176V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 524h/689H 174v/176V Pos: standing >
You quickly scan the area.
A small fire elemental who is almost out of sight to your north.
A green dracolich who is in the distance to your east.
An undead behemoth who is in the distance to your east.
A behemoth who is close by to your south.
A behemoth who is close by to your south.
< 524h/689H 175v/176V Pos: standing >
A behemoth enters from the south.
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P.M^..^.
MMMMM^^ P.....
MMMMM^ ^ .^^
^MMMMM^^ .
< 525h/689H 176v/176V Pos: standing >
A behemoth suddenly attacks a Drow Elf!
A behemoth's decent punch strikes a Drow Elf.
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P.M^..^.
MMMMM^^ P......
MMMMM^ ^ .^^
^MMMMM^^ .
< 525h/689H 176v/176V Pos: standing >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P.M^..^.
MMMMM^^P ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 526h/689H 176v/176V Pos: standing >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P.M^..^.
MMMMM^P ......
MMMMM^ ^ .^^
^MMMMM^^ .
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
< 526h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P.M^..^.
MMMMMP^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 527h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: small wounds >
Your improved dexterity grants you an additional attack!
[Damage: 5 ] -=[Your decent slash wounds a Drow Elf.]=-
[Damage: 6 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage: 5 ] -=[Your pierce wounds a Drow Elf.]=-
You score a CRITICAL HIT!!!!!
[Damage: 16 ] -=[Your impressive pierce strikes a Drow Elf.]=-
[Damage: 6 ] -=[Your fine slash wounds a Drow Elf.]=-
[Damage: 6 ] -=[Your fine slash wounds a Drow Elf.]=-
< 527h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
An Orc enters from the south.
< 527h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM M.M^..^.
MMMMMP^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 527h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM M.M^..^.
MMMMMP^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 527h/689H 176v/176V Pos: standing >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
You are briefly surrounded by a red aura!
You snap into visibility.
You are knocked to the ground by an Orc's mighty bash!
< 524h/689H 176v/176V Pos: sitting >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P M.M^..^.
MMMMM^^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 524h/689H 176v/176V Pos: sitting >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A behemoth's fine punch strikes a Drow Elf.
A behemoth's crude punch strikes a Drow Elf.
A behemoth's fine punch strikes a Drow Elf hard.
A Drow Elf's eyes roll as a behemoth plants a foot in his face.
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMM P M.M^..^.
MMMMM^^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 524h/689H 176v/176V Pos: sitting >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMMP M.M^..^.
MMMMM^^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 524h/689H 176v/176V Pos: sitting >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A behemoth enters from the south.
..MMMMMM...
.^..MMM.....^
^...^.......^..
^^^..^.....^...
^ ^ .^^@....D..
MMMP ..M^..^.
MMMMM^^ ......
MMMMM^ ^ .^^
^MMMMM^^ .
< 524h/689H 176v/176V Pos: sitting >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
A behemoth suddenly attacks a Drow Elf!
A behemoth's punch strikes a Drow Elf hard.
A Drow Elf misses a behemoth.
< 524h/689H 176v/176V Pos: sitting >
< T: behemoth TP: sta TC:excellent E: A Drow Elf sit EP: few wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
[Damage: 24 ] -=[Your powerful slash strikes a Drow Elf hard.]=-
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
Your spell flows around a Drow Elf, leaving him unharmed!
[Damage: 25 ] -=[Your powerful slash strikes a Drow Elf very hard.]=-
[Damage: 20 ] -=[Your impressive pierce strikes a Drow Elf hard.]=-
You score a CRITICAL HIT!!!!!
[Damage: 38 ] -=[Your powerful pierce seriously wounds a Drow Elf.]=-
[Damage: 23 ] -=[Your powerful slash seriously wounds a Drow Elf.]=-
Your darksteel rapier [superior] with a strange black stone murmurs some strange incantations...
You snap into visibility.
[Damage: 93 ] -=[Your concussion blast rips into a Drow Elf, shattering his soul!]=-
[Damage: 20 ] -=[Your impressive slash hits a Drow Elf.]=-
A Drow Elf is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Alfy by 13333333.
The smell of fresh blood enters your body, infusing you with power!