The death of [51 Controller] Keltog Anarchy (Kobold)

in On the Apex of the Prison

from the perspective of [51 Controller] Keltog Anarchy (Kobold)

<worn in ear>        a tiny water wisp (magic)
<worn in ear>        a black pearl earring of intelligence
<worn around neck>   a bronze torc [superior]
<worn around neck>   a green wool-trimmed scarf [poor]
<worn on body>       an adamantium ringmail suit
<worn about body>    a scarlet cavalier's cloak
<worn on tail>       a sinister dragonscale tail protector
<worn about waist>   a knight's marble girth [88%]
<worn on belt buckle>a magical gem belt buckle
<worn on arms>       some irridescent silk sleeves [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a pirate's parrot [superior] (humming)
<worn around wrist>  a lapis lazuli bangle [superior] (magic) [84%]
<worn on hands>      some twisted dragonscale gloves from The Surface Realm of Duris
<held>               a rugged adventurers satchel (magic)
<worn on legs>       some dwarven-made dragonscale pants from The Jade Empire [85%]
<worn on feet>       a pair of wool-trimmed boots [superior] [74%]

You slide your legs into some dwarven-made dragonscale pants from the Jade Empire.
You clasp a knight's marble girth around your waist.
You pull some twisted dragonscale gloves from the Surface Realm of Duris onto your hands.

< 459h/459H 120v/120V Pos: standing >
Ru starts casting a spell called 'greater spirit sight'.

< 461h/461H 145v/145V Pos: standing >
Ru completes his spell...
Ru utters the words 'ofzahzf gsufuh guoph'
Ru points at you.
Your eyes tingle and bright white spots float just outside your field of view.

< 461h/461H 145v/145V Pos: standing >
You get an ashen copper visor.
You get a magical gem belt buckle.
You get a sinister dragonscale tail protector.
You can't carry anything more.
You got 3 items.

< 461h/461H 145v/145V Pos: standing >
You slide an ashen copper visor over your eyes.
You attach a magical gem belt buckle to your belt.
You wear a sinister dragonscale tail protector on your tail.

< 461h/461H 145v/145V Pos: standing >
An acolyte enters from the south.

< 481h/481H 145v/145V Pos: standing >
You get a red fox hood.
You get a pair of wool-trimmed boots [superior].
You get some irridescent silk sleeves [poor].
You can't carry anything more.
You got 3 items.

< 481h/481H 145v/145V Pos: standing >
You cover your arms with some irridescent silk sleeves [poor].
You place a pair of wool-trimmed boots [superior] on your feet.
You don a red fox hood on your head.

< 481h/481H 145v/145V Pos: standing >
Ru sits down in a comfortable spot.
You get a well-polished mithril body shield [superior].
You get a scarlet cavalier's cloak.
You get a lapis lazuli bangle [superior].
You can't carry anything more.
You got 3 items.

< 488h/488H 145v/145V Pos: standing >

< 488h/488H 145v/145V Pos: standing >
You strap a well-polished mithril body shield [superior] to your arm.
It glows brightly.
You place a lapis lazuli bangle [superior] around your left wrist.
You wear a scarlet cavalier's cloak about your body.

< 488h/488H 145v/145V Pos: standing >
Ru stares off into space, entering a meditative trance.

< 488h/488H 145v/145V Pos: standing >
You get a pirate's parrot [superior].
You get the staff of Truth [superior].
You get a black pearl earring of intelligence.
You can't carry anything more.
You got 3 items.

< 488h/488H 145v/145V Pos: standing >
An acolyte starts casting a spell.

< 488h/488H 145v/145V Pos: standing >
Ru snaps out of his meditative trance, grinning widely.

< 488h/488H 145v/145V Pos: standing >
You wear a black pearl earring of intelligence on your left ear.
You place a pirate's parrot [superior] around your right wrist.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.

< 488h/488H 145v/145V Pos: standing >
Ru clambers to his feet.

< 496h/496H 145v/145V Pos: standing >
Ru starts casting a spell.

< 496h/496H 145v/145V Pos: standing >
An acolyte completes his spell...
An acolyte utters the word 'fido'

< 496h/496H 145v/145V Pos: standing >
Ru completes his spell...
Ru utters the word 'saihpzfgszze'
Ru points at you.
Suddenly, a feeling of speed courses through your veins!

< 496h/496H 145v/145V Pos: standing >
You get a tiny water wisp.

< 496h/496H 206v/206V Pos: standing >
You wear a tiny water wisp on your right ear.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.

< 496h/496H 206v/206V Pos: standing >
You see nothing here.

< 501h/501H 206v/206V Pos: standing >
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.
You need at least one free hand to wield anything.

< 501h/501H 206v/206V Pos: standing >
You are carrying: (9/11)
the staff of Truth [superior] (magic) (illuminating)
a pitted gem robe
a magical essence of Power (magic)
[5] a spellbook
a large moth-eaten leather sack

< 501h/501H 206v/206V Pos: standing >
Ru grasps his totem tightly, and begins communing with the spirits.
Ru starts casting a spell.

< 501h/501H 206v/206V Pos: standing >
Ru completes his spell...
Ru utters the word 'paxtzuguai'
Ru points at you.
Suddenly, your vision becomes sharper!

< 501h/501H 206v/206V Pos: standing >
Ru sits down in a comfortable spot.

< 501h/501H 206v/206V Pos: standing >
Ru stares off into space, entering a meditative trance.

< 501h/501H 206v/206V Pos: standing >
Ru snaps out of his meditative trance, grinning widely.

< 501h/501H 206v/206V Pos: standing >
Ru clambers to his feet.

< 501h/501H 206v/206V Pos: standing >
You say 'u wanna go back to prison?'

< 501h/501H 206v/206V Pos: standing >
Ru starts casting a spell called 'greater spirit sight'.

< 501h/501H 206v/206V Pos: standing >
Ru completes his spell...
Ru utters the words 'ofzahzf gsufuh guoph'
Ru points at you.
Your visions of the spirits are refreshed!

< 501h/501H 206v/206V Pos: standing >
An acolyte leaves south.

< 501h/501H 206v/206V Pos: standing >

< 501h/501H 206v/206V Pos: standing >
Ru says 'nog we can'

< 501h/501H 206v/206V Pos: standing >
An acolyte enters from the south.

< 501h/501H 206v/206V Pos: standing >
Ru starts casting a spell.

< 501h/501H 206v/206V Pos: standing >
You are carrying: (9/11)
the staff of Truth [superior] (magic) (illuminating)
a pitted gem robe
a magical essence of Power (magic)
[5] a spellbook
a large moth-eaten leather sack

< 501h/501H 206v/206V Pos: standing >
Ru completes his spell...
Ru utters the words 'gsufuh yjws'
You sit down and relax.

< 501h/501H 206v/206V Pos: sitting >
You start meditating...

< 501h/501H 206v/206V Pos: sitting >
Ru sits down in a comfortable spot.

< 501h/501H 206v/206V Pos: sitting >
Ru stares off into space, entering a meditative trance.

< 501h/501H 206v/206V Pos: sitting >
You are currently memorizing the following spells:
    4 seconds:  ( 9th) prismatic ray
    8 seconds:  ( 5th) contain being
   11 seconds:  ( 5th) contain being
   15 seconds:  ( 7th) fireball
   20 seconds:  ( 9th) prismatic ray
   24 seconds:  ( 5th) contain being
   27 seconds:  ( 5th) contain being
   31 seconds:  ( 5th) contain being
   35 seconds:  ( 7th) fireball
   39 seconds:  ( 8th) globe of invulnerability
   44 seconds:  (10th) group stone skin
   48 seconds:  ( 7th) fireball
   53 seconds:  (10th) group stone skin
   58 seconds:  (10th) group stone skin
   62 seconds:  ( 6th) stone skin
   66 seconds:  ( 9th) relocate
   69 seconds:  ( 4th) lightning bolt
   72 seconds:  ( 4th) lightning bolt
   75 seconds:  ( 4th) lightning bolt
   77 seconds:  ( 1st) minor creation
   78 seconds:  ( 1st) minor creation
   80 seconds:  ( 1st) minor creation
   82 seconds:  ( 2nd) mirror image
   86 seconds:  ( 8th) detect invisibility
   90 seconds:  ( 7th) dimension door
   95 seconds:  ( 9th) relocate
   98 seconds:  ( 3rd) shocking grasp
  100 seconds:  ( 2nd) sleep
  102 seconds:  ( 2nd) burning hands
  104 seconds:  ( 2nd) burning hands
  106 seconds:  ( 2nd) burning hands
  108 seconds:  ( 2nd) burning hands
  110 seconds:  ( 2nd) burning hands
  112 seconds:  ( 2nd) burning hands
  114 seconds:  ( 2nd) burning hands
  116 seconds:  ( 3rd) agility
  119 seconds:  ( 3rd) shocking grasp
  122 seconds:  ( 3rd) dispel magic
  127 seconds:  (10th) farsee
  131 seconds:  ( 6th) stone skin
  134 seconds:  ( 6th) stone skin
  138 seconds:  ( 6th) stone skin
  142 seconds:  ( 7th) dimension door
  146 seconds:  ( 7th) dimension door
  151 seconds:  (11th) prismatic cube
  155 seconds:  ( 5th) identify
  158 seconds:  ( 5th) identify
  163 seconds:  ( 9th) fly
  166 seconds:  ( 3rd) strength
  169 seconds:  ( 5th) coldshield

You can memorize 8 1st, 1 2nd, 5 3rd, 6 4th, 3 6th and 3 8th circle spell(s).
You continue your study.

< 501h/501H 206v/206V Pos: sitting >
Ru snaps out of his meditative trance, grinning widely.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing prismatic ray.

< 501h/501H 206v/206V Pos: sitting >
Ru clambers to his feet.

< 501h/501H 206v/206V Pos: sitting >
Ru starts casting a spell called 'spirit jump'.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing contain being.

< 501h/501H 206v/206V Pos: sitting >
You stop meditating.

< 501h/501H 206v/206V Pos: sitting >
Ru completes his spell...
Ru disappears in a radiant flash of light.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing contain being.

< 501h/501H 206v/206V Pos: sitting >
Your group has been disbanded.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing fireball.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing prismatic ray.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing contain being.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing contain being.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing contain being.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing fireball.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing globe of invulnerability.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing group stone skin.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing fireball.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing group stone skin.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing group stone skin.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing stone skin.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing relocate.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing lightning bolt.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing lightning bolt.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing lightning bolt.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing minor creation.

< 501h/501H 206v/206V Pos: sitting >
An acolyte leaves south.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing minor creation.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing minor creation.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing mirror image.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing detect invisibility.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing dimension door.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing relocate.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing shocking grasp.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing sleep.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >
No-one by that name here...

< 501h/501H 206v/206V Pos: sitting >
Autosaving...

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing burning hands.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing agility.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing shocking grasp.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing dispel magic.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing farsee.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing stone skin.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing stone skin.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing stone skin.

< 501h/501H 206v/206V Pos: sitting >
An acolyte enters from the south.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing dimension door.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing dimension door.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing prismatic cube.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing identify.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing identify.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing fly.

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing strength.

< 501h/501H 206v/206V Pos: sitting >

< 501h/501H 206v/206V Pos: sitting >
You have finished memorizing coldshield.
Your studies are complete.

< 501h/501H 206v/206V Pos: sitting >
You clamber to your feet.

< 501h/501H 206v/206V Pos: standing >
You are already standing.

< 501h/501H 206v/206V Pos: standing >

< 501h/501H 206v/206V Pos: standing >
An acolyte leaves south.

< 501h/501H 206v/206V Pos: standing >
You start chanting...

< 501h/501H 206v/206V Pos: standing >
Casting: relocate **

< 501h/501H 206v/206V Pos: standing >
Casting: relocate *

< 501h/501H 206v/206V Pos: standing >
You complete your spell...
You start to become less solid, then fade into nothing!
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West 
A menacing prisoner is standing here.(Red Aura)
Jesik Minion Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)
You materialize elsewhere!

< 501h/501H 206v/206V Pos: standing >

< 501h/501H 206v/206V Pos: standing >
These are the mystical commands for conjuring:
(conjure stat <number> - reveal statistical properties about this minion.)
(conjure summon <number> - call the minion into existence.)
(conjure remove <number> - permanently remove the minion from your book.)
You have learned the following Mobs:
----------------------------------------------------------------------------
 Mob Number              Mob Name                     Lvl Classes
   400003    a lesser conjured being                   25 War
----------------------------------------------------------------------------
     9437    a deacon                                  31 Cle
----------------------------------------------------------------------------
    74009    a sinister prisoner                       40 War
----------------------------------------------------------------------------
    22458    the brothel madam                         46 Bar
----------------------------------------------------------------------------
    89004    a snarling ogre                           46 A-P
----------------------------------------------------------------------------
    22462    an orc treasure hunter                    41 Ass
----------------------------------------------------------------------------
    45836    an orog priest                            51 Cle
----------------------------------------------------------------------------
    45815    an orog shadowpriest                      46 War Cle
----------------------------------------------------------------------------
    18001    Karig Gwynhar, the wolfen archmage        51 Sor
----------------------------------------------------------------------------
    74036    the baron's brother                       45 Rog
----------------------------------------------------------------------------
    22468    the sensei                                52 Mon
----------------------------------------------------------------------------
     8745    a Blood Horde archer                      46 Ran
----------------------------------------------------------------------------
    97580    an orc anti-paladin                       51 A-P Sha
----------------------------------------------------------------------------
    11527    the chief guard                           45 Sor
----------------------------------------------------------------------------
    53625    a troll mercenary                         45 Mer
----------------------------------------------------------------------------
    89124    Rhaggent                                  54 Ber
----------------------------------------------------------------------------
    89200    a scarred dwarf                           54 Cle
----------------------------------------------------------------------------
    89199    a wary minotaur                           52 Sha
----------------------------------------------------------------------------
    89198    a suspicious human                        56 Psi Mon
----------------------------------------------------------------------------
    89119    a meditating troll                        51 Sha
----------------------------------------------------------------------------
   500154    the great ogre swordsman Urghegg          56 War
----------------------------------------------------------------------------
    28308    Ruaril                                    56 Ran
----------------------------------------------------------------------------
    28311    Brelliac the bouncer                      53 War Ber
----------------------------------------------------------------------------
    28402    Xomop Tippist                             49 Cle Sor
----------------------------------------------------------------------------
    28395    Quolas Eiltumal                           49 Pal Rev
----------------------------------------------------------------------------
    28394    Bemnol Blackfeet                          56 Rev
----------------------------------------------------------------------------
   500164    Fnoth, the orc master scoundrel           56 Bar
----------------------------------------------------------------------------
   500185    Ugreth the dark dreamer                   56 Ilu
----------------------------------------------------------------------------
    83186    Grem the hooded prophecizer               56 Psi Cle
----------------------------------------------------------------------------

< 501h/501H 206v/206V Pos: standing >
You feel a brief tinge of magical power engulf you as you fail to call forth your minion.

< 501h/501H 206v/206V Pos: standing >
Jesik has just given you her consent.

< 501h/501H 206v/206V Pos: standing >
On the Prison Floor L4
Obvious exits: -North -West 
A menacing prisoner is standing here.(Red Aura)
Jesik Minion Dakhira (Goblin)(small) stands in mid-air here.(Red Aura)

< 501h/501H 206v/206V Pos: standing >
Jesik starts following you.

< 501h/501H 206v/206V Pos: standing >
Jesik is now a member of your group.

< 501h/501H 206v/206V Pos: standing >

< 501h/501H 206v/206V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -South -West 

< 501h/501H 205v/206V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -South -West  -Up   
A menacing prisoner is standing here.(Red Aura)

< 501h/501H 204v/206V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  There is a gate here, and from what looks to be
behind these bars, its a good thing!
Obvious exits: -South# -Down 
A menacing prisoner is standing here.(Red Aura)

< 501h/501H 204v/206V Pos: standing >

< 501h/501H 206v/206V Pos: standing >
A menacing prisoner suddenly attacks Jesik!
A menacing prisoner's punch strikes Jesik very hard.
A menacing prisoner shivers as he hits Jesik.

< 501h/501H 206v/206V Pos: standing >
Jesik dances an acrobatic maneuver in battle, and trips up a menacing prisoner!

< 501h/501H 206v/206V Pos: standing >
Jesik's impressive slash strikes a menacing prisoner.
Jesik's powerful slash strikes a menacing prisoner.

< 501h/501H 206v/206V Pos: standing >
Jesik parries a menacing prisoner's lunge at her.
Jesik dodges a menacing prisoner's attack.

< 501h/501H 206v/206V Pos: standing >
You start chanting...

< 501h/501H 206v/206V Pos: standing >
Jesik misses a menacing prisoner.
Jesik's slash strikes a menacing prisoner.
Jesik misses a menacing prisoner.

< 501h/501H 206v/206V Pos: standing >
You complete your spell...
[Damage: 79 ] You throw a fireball at a menacing prisoner and have the satisfaction of seeing him enveloped in flames.

< 501h/501H 206v/206V Pos: standing >
You start chanting...

< 501h/501H 206v/206V Pos: standing >
Jesik parries a menacing prisoner's lunge at her.
Jesik's intercepts a menacing prisoner's attack with katana called 'Retribution' with eloquent ease.
Jesik's impressive slash strikes a menacing prisoner.
A menacing prisoner clambers to his feet.
Jesik misses a menacing prisoner.
A menacing prisoner kicks Jesik in the stomach, rendering her breathless.
A menacing prisoner shivers as he hits Jesik.

< 501h/501H 206v/206V Pos: standing >
You complete your spell...
[Damage: 76 ] You throw a fireball at a menacing prisoner and have the satisfaction of seeing him enveloped in flames.

< 501h/501H 206v/206V Pos: standing >
A menacing prisoner dodges Jesik's attack.
Jesik's impressive slash strikes a menacing prisoner.

< 501h/501H 206v/206V Pos: standing >
You start chanting...

< 501h/501H 206v/206V Pos: standing >
You complete your spell...
[Damage: 85 ] You throw a fireball at a menacing prisoner and have the satisfaction of seeing him enveloped in flames.

< 501h/501H 206v/206V Pos: standing >
You don't have that spell memorized.

< 501h/501H 206v/206V Pos: standing >
A menacing prisoner's punch seriously wounds Jesik.
A menacing prisoner shivers as he hits Jesik.
A menacing prisoner's decent punch seriously wounds Jesik.
A menacing prisoner shivers as he hits Jesik.

< 501h/501H 206v/206V Pos: standing >
Jesik misses a menacing prisoner.
A menacing prisoner dodges Jesik's attack.

< 501h/501H 206v/206V Pos: standing >
You start chanting...

< 501h/501H 206v/206V Pos: standing >
Casting: prismatic ray 

< 501h/501H 206v/206V Pos: standing >
You complete your spell...
[Damage: 63 ] You send a shimmering shaft of light streaking towards a menacing prisoner!
A menacing prisoner is incapacitated and will slowly die, if not aided.
[Damage:  7 ] You send a orange shaft of light streaking towards a menacing prisoner!
A menacing prisoner is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
A menacing prisoner's death cry reverberates in your head as he falls to the ground.
It appears you were able to salvage a piece of equipment from your enemy.

< 501h/501H 206v/206V Pos: standing >
Jesik bleeds profusely. Is there a doctor in the house?

< 501h/501H 206v/206V Pos: standing >
Ye roll up yer sleeves, and examine the dead...
The corpse of a menacing prisoner is made of flesh and appears to be of average quality.
The corpse of a menacing prisoner has an item value of 1.
It appears to be the corpse of a menacing prisoner.
a small pile of coins
an icy dragonscale tunic

< 501h/501H 206v/206V Pos: standing >
You must wait a short time before calling another minion into existence.

< 501h/501H 206v/206V Pos: standing >

< 501h/501H 206v/206V Pos: standing >
Jesik nogs.

< 501h/501H 206v/206V Pos: standing >
You must wait a short time before calling another minion into existence.

< 501h/501H 206v/206V Pos: standing >
You must wait a short time before calling another minion into existence.

< 501h/501H 206v/206V Pos: standing >
Your group consists of ( 2/20):
( Head)   501/501   hit,  206/206  move Keltog
(Front)    92/412   hit,  171/171  move Jesik

< 501h/501H 206v/206V Pos: standing >
You start chanting...

< 501h/501H 206v/206V Pos: standing >
You complete your spell...
Jesik's skin seems to turn to stone.

< 501h/501H 206v/206V Pos: standing >
Your group consists of ( 2/20):
( Head)   501/501   hit,  206/206  move Keltog
(Front)   121/412   hit,  171/171  move Jesik

< 501h/501H 206v/206V Pos: standing >

		Character attributes for Keltog

Level: 51   Race: Kobold   Class: Summoner / Controller 
Age: 25 yrs / 3 mths  Height: 42 inches Weight: 50 lbs  Size: small

  Actual (Base)     Actual (Base)
Str:  90 (100)    Pow:  89 ( 94)
Dex: 110 (100)    Int: 125 (100)   
Agi: 110 ( 92)    Wis: 105 (100)
Con:  95 (100)    Cha: 100 (100)   Luk:  85 ( 85)
Equipped Items:  19     Carried weight:  115

Armor Points: -247  Reduces melee damage taken by 24.7% 
Melee Critical Percentage(int): 13%
Max Spell Damage Reduction Percent(wis): 0%
Calming Chance(cha): 14% 
HP Vamp Cap Percentage(pow): 110% 
Spell Damage Modifier(str): 100% 
Bloodlust Damage Bonus(vs mob only): 1% 
Hitroll: 14   Damroll: 10
Alignment: -1000  (-1000 to 1000)

Saving Throws: PAR[19]  FEA[29]
               BRE[36]  SPE[21]

Load carried: Moderate

< 501h/501H 206v/206V Pos: standing >
You are using:
<worn on head>       a red fox hood
<worn on eyes>       an ashen copper visor
<worn in ear>        a tiny water wisp (magic)
<worn in ear>        a black pearl earring of intelligence
<worn around neck>   a bronze torc [superior]
<worn around neck>   a green wool-trimmed scarf [poor]
<worn on body>       an adamantium ringmail suit
<worn about body>    a scarlet cavalier's cloak
<worn on tail>       a sinister dragonscale tail protector
<worn about waist>   a knight's marble girth [88%]
<worn on belt buckle>a magical gem belt buckle
<worn on arms>       some irridescent silk sleeves [poor]
<held as shield>     a well-polished mithril body shield [superior] (illuminating)
<worn around wrist>  a pirate's parrot [superior] (humming)
<worn around wrist>  a lapis lazuli bangle [superior] (magic) [84%]
<worn on hands>      some twisted dragonscale gloves from The Surface Realm of Duris
<held>               a rugged adventurers satchel (magic)
<worn on legs>       some dwarven-made dragonscale pants from The Jade Empire [85%]
<worn on feet>       a pair of wool-trimmed boots [superior] [74%]

< 501h/501H 206v/206V Pos: standing >

		Score information for Keltog

Level: 51   Race: Kobold   Class: Summoner / Controller Sex: Male
Hit points: 501(501)  Moves: 206(206)
Coins carried:    0 platinum     0 gold     0 silver     0 copper
Compression ratio: 77%
Status:  Standing.
Frags:   -1.16   Deaths:   70
Detecting:      Invisible Evil Good Magic
Protected from: Good
Enchantments:   Hawkvision Ultravision Fly Armor Haste
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  391 

Active Spells:
--------------
hawkvision (22 minutes)
pantherspeed (50 minutes)
greater spirit sight (52 minutes)
spirit armor (54 minutes)
vitality (3 minutes)
ravenflight (41 minutes)
well-rested bonus (85 minutes)


< 501h/501H 206v/206V Pos: standing >
Jesik gets some stuff from the corpse of a menacing prisoner.

< 501h/501H 206v/206V Pos: standing >
A Githzerai enters from below.
A Githzerai enters from below.
A Githzerai enters from below.
A Githzerai rides in on a beautiful pegasus from below.

< 501h/501H 206v/206V Pos: standing >
A Githzerai suddenly attacks YOU!
A Githzerai snaps into visibility.
A halo of white light descends upon a Githzerai burning your soul.
A Githzerai's impressive slash wounds you.

< 488h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.

< 488h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 A Githzerai snaps into visibility.

< 488h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 A Githzerai starts casting an offensive spell called 'bigbys clenched fist'.
A Githzerai snaps into visibility.

< 488h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:few scratches E: A Githzerai sta EP: excellent >
 That last attack was particularly invasive, and you feel your collective power decrease.
As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
OUCH!  That really did HURT!

< 377h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC: small wounds E: A Githzerai sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
YIKES!  Another hit like that, and you've had it!!
The heat damages your muscles, you feel less dexterous.

< 103h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 
< 103h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai dodges your futile attack.
A Githzerai dodges your futile attack.
A Githzerai snaps into visibility.

< 103h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 
< 103h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 You dodge a Githzerai's vicious attack.
A Githzerai snaps into visibility.
A Githzerai's slash strikes you hard.
You dodge a Githzerai's vicious attack.

< 91h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 A Githzerai starts casting an offensive spell.
A Githzerai snaps into visibility.

< 91h/501H 206v/206V Pos: standing >
< T: Keltog TP: sta TC:pretty hurt E: A Githzerai sta EP: excellent >
 As your body is consumed with pain, pain, and more pain, you briefly go to that 'happy place' inside.
Your red fox hood shattered in bits as the tortured body spasms and quivers!
Your ashen copper visor shattered in bits as the tortured body spasms and quivers!