<worn as a badge> a hardened iron badge [65%]
<worn on head> the great helm of mysticism (glowing) [80%]
<worn on eyes> a royal observer's eye glasses of intelligence (magic) (illuminating) [64%]
<worn in ear> a shimmering earring of many colors [superior]
<worn in ear> a large gold hoop [87%]
<worn on face> a white hot mask of living flame [superior] (glowing)
<worn around neck> an amulet of fire dragon's blood (magic) [86%]
<worn around neck> an amulet of fire dragon's blood [poor] (magic) [86%]
<worn on body> a hardened bone tunic [87%]
<worn about body> a dark dragonscale cloak from The Keep of Evil
<worn as quiver> an elven quiver [81%]
<worn about waist> a long flowing sash of woven spidersilk [poor] [50%]
<worn on belt buckle>a tome of wizardry [68%]
<worn on arms> some frozen dragonscale sleeves [85%]
<held as shield> a polished studded gold and platinum shield of greater power [58%]
<worn around wrist> a bracelet of wizardry (magic) (glowing)
<worn around wrist> a legendary marble bracelet from Du'Maathe Castle
<worn on hands> some sparkling ruby mitts [74%]
<worn on finger> the ring of illusions (magic)
<worn on finger> a band of parting prevented [poor] (magic) (glowing)
<primary weapon> a sewing needle [poor]
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> a pair of clawed demon-hide moccasins
++^***.^^^*
M.+..*..^..**
MMM++++^...^...
MMMMM.+^.^.^.**
MMMMM+@+++++++
MM MMMM..^^.^.
MM ^^MMM.^.^^^
MM ^^^MM....
M^ ^^^M..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 86v/137V Pos: standing >
^++^***.^^^
MM.+..*..^..*
MMM++++^...^..
MMMMM.+^.^.^.*
MMMMM@+++++++
MM MMMM..^^.^
MM ^^MMM.^.^^
MM ^^^MM...
MM^ ^^^M.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 86v/137V Pos: standing >
+...**^^.^.
M^++^***.^^^*
MMM.+..*..^..**
MMM++++^...^..
MMMMM.@^.^.^.*
MMMMM++++++++
MM MMMM..^^.^
MM ^^MMM.^.^
MM ^^^MM..
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 85v/137V Pos: standing >
^.^***^^^.*
M+...**^^.^..
^M^++^***.^^^**
MMM.+..*..^..**
MMM+++@^...^..
MMMMM.+^.^.^.*
MMMMM++++++++
MM MMMM..^^.
MM ^^MMM.^.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 84v/137V Pos: standing >
^^.^***^^^.
MM+...**^^.^.
^M^++^***.^^^*
MMM.+..*..^..*
MMM++@+^...^.
MMMMM.+^.^.^.
MMMMM+++++++
MM MMMM..^^
MM ^^MMM.^
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 83v/137V Pos: standing >
M^^.^***^^^
MM+...**^^.^
^M^++^***.^^^
MMM.+..*..^..
MMM+@++^...^
MMMMM.+^.^.^
MMMMM++++++
MM MMMM..^
MM ^^MMM.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 83v/137V Pos: standing >
MM^^.^***^^
MM+...**^^.
^M^++^***.^^
MMM.+..*..^.
MMM@+++^...
MMMMM.+^.^.
MMMMM+++++
MM MMMM..
MM ^^MMM
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 82v/137V Pos: standing >
MM.^^**^^^^
MM^^.^***^^^
MM+...**^^.^
^M^++^***.^^
MMM.@..*..^.
MMM++++^...
MMMMM.+^.^.
MMMMM++++
MM MMMM.
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 81v/137V Pos: standing >
M.^****^M^^
MMM.^^**^^^^^
MM^^.^***^^^.
MM+...**^^.^
^M^+@^***.^^
MMM.+..*..^.
MMM++++^...
MMMMM.+^.^
MMMMM+++
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 80v/137V Pos: standing >
You quickly scan the area.
You see nothing.
< 569h/569H 82v/137V Pos: standing >
MM.^****^M^
MMM.^^**^^^^
MM^^.^***^^^
MM+...**^^.
^M^@+^***.^
MMM.+..*..^
MMM++++^..
MMMMM.+^.
MMMMM++
Along a Gravel Highway
Obvious exits: -North -East -South -West
< 569h/569H 82v/137V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 569h/569H 81v/137V Pos: standing >
You quickly scan the area.
You see nothing.
< 569h/569H 82v/137V Pos: standing >
You quickly scan the area.
You see nothing.
< 569h/569H 82v/137V Pos: standing >
< 569h/569H 83v/137V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 569h/569H 81v/137V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -West
< 569h/569H 80v/137V Pos: standing >
Along a Gravel Highway
This forest is kept in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -East -Down
A very large and imposing sign stands in the room. (magic)
< 569h/569H 78v/137V Pos: standing >
Alas, you cannot go that way. . . .
< 569h/569H 78v/137V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -West -Up
A massive oak tree reaches towards the sky.
< 569h/569H 77v/137V Pos: standing >
Along a Gravel Highway
This road is one of the major highays that lead to the city of
Winterhaven. To the North and South you can see the King's Forest,
the private woodlands of the royal family. To the West you can see
the massive gates that protect Winterhaven from intruders, and to
the East, you can see Ibaron's Pass leading to the twin mountains
of Tuz'l Banzik the Savior. The weather is very pleasant and even
though there may be well over one hundred merchants, nobles and
commoners that share the streets with you, it is remarkably placid
and quiet. The ground is paved in a brown cobblestone and looks to
be well maintained. As you look towards the city, you see the many
towers that stand tall in the sky, each adorned with large flags.
Obvious exits: -North -East -South -West
A massive warrior stands here, protecting the city of Winterhaven.(Gold Aura)
< 569h/569H 75v/137V Pos: standing >
Outside the Eastern Gates of Winterhaven
This forest is in extremely good condition and is frequently used by
nobles and royalty as a place for relaxation and meditation. The trees are
all oak and pine, neatly arranged into rows. The trees are massive and
must be over five hundred years old. Small walkways have been paved using
a granite gravel that shimmers in the mid-day sun. The atmosphere is very
calming and all the thoughts of the busy city seem to melt away. From up
in the tree-tops, you can hear the chorus of songbirds.
Obvious exits: -North -East -South -West
A single rose grows out from the ground. (magic)
This bluejay sits gracefully on a branch, chirping out a song.
This bluejay sits gracefully on a branch, chirping out a song.
< 569h/569H 74v/137V Pos: standing >
Inside The Eastern Gates of Winterhaven
This room lies directly within the large Eastern gates
of Winterhaven. The gates themselves are built from a sturdy
and thick oak and have been reinforced with a cold steel
skeleton. The road that leads through the gates is in very
good condition. The obsidian pavers are immaculately cared
for, and are constantly being polished and inspected for
faults. Large banners hang from the top of the gates, flapping
gently in the cool breeze.
Obvious exits: -East -West
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A massive warrior stands here, protecting the city of Winterhaven.
A mighty wizard stands here, guarding Winterhaven from intruders.
A brightly glowing torch floats near a mighty wizard's head. (Illuminating)
< 569h/569H 72v/137V Pos: standing >
The night has begun.
You quickly scan the area.
A graceful bluejay who is close by to your east.
A graceful bluejay who is close by to your east.
A massive elite guard who is not far off to your east.
A member of the city patrol who is in the distance to your west.
< 569h/569H 73v/137V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your east.
A graceful bluejay who is close by to your east.
A massive elite guard who is not far off to your east.
A member of the city patrol who is in the distance to your west.
< 569h/569H 75v/137V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your east.
A graceful bluejay who is close by to your east.
A massive elite guard who is not far off to your east.
A member of the city patrol who is in the distance to your west.
< 569h/569H 75v/137V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your east.
A graceful bluejay who is close by to your east.
A massive elite guard who is not far off to your east.
A member of the city patrol who is in the distance to your west.
< 569h/569H 76v/137V Pos: standing >
You quickly scan the area.
A graceful bluejay who is close by to your east.
A graceful bluejay who is close by to your east.
A massive elite guard who is not far off to your east.
A member of the city patrol who is in the distance to your west.
< 569h/569H 76v/137V Pos: standing >
< 569h/569H 78v/137V Pos: standing >
A Large Intersection at Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
< 569h/569H 78v/137V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
< 569h/569H 77v/137V Pos: standing >
You quickly scan the area.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A massive elite guard who is not far off to your east.
A mighty wizard who is not far off to your east.
A graceful bluejay who is a brief walk away to your east.
A graceful bluejay who is a brief walk away to your east.
A massive elite guard who is rather far off to your east.
A member of the city patrol who is a brief walk away to your west.
A street performer who is rather far off to your west.
An Ambassador from the Lair of the Gibberling King who is rather far off to your west.
A street sweeper who is in the distance to your west.
< 569h/569H 78v/137V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a small sign hangs above an entrance to the North. (magic)
a pleasant sign hangs on the wall to the South. (magic)
< 569h/569H 77v/137V Pos: standing >
You quickly scan the area.
Mangrel who is close by to your north.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A massive elite guard who is a brief walk away to your east.
A mighty wizard who is a brief walk away to your east.
A massive elite guard who is rather far off to your east.
A graceful bluejay who is rather far off to your east.
A graceful bluejay who is rather far off to your east.
A majestic eagle who is in the distance to your east.
An Ambassador from the Swamp who is close by to your south.
A black crow who is close by to your south.
Rosenthal who is close by to your south.
A bakery merchant who is close by to your south.
A member of the city patrol who is not far off to your west.
A street performer who is a brief walk away to your west.
An Ambassador from the Lair of the Gibberling King who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A wealthy merchant who is in the distance to your west.
A white-clad Monk who is in the distance to your west.
< 569h/569H 78v/137V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a redwood sign hangs on the wall to the North. (magic)
a small sign hangs on the wall to the South. (magic)
< 569h/569H 77v/137V Pos: standing >
You quickly scan the area.
Xola who is close by to your north.
A magics merchant who is close by to your north.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A massive elite guard who is rather far off to your east.
A mighty wizard who is rather far off to your east.
A massive elite guard who is in the distance to your east.
A graceful bluejay who is in the distance to your east.
A graceful bluejay who is in the distance to your east.
Thorl who is close by to your south.
A member of the city patrol who is close by to your west.
A street performer who is not far off to your west.
An Ambassador from the Lair of the Gibberling King who is not far off to your west.
A street sweeper who is a brief walk away to your west.
A wealthy merchant who is rather far off to your west.
A white-clad Monk who is rather far off to your west.
An Ambassador from the Citadel who is in the distance to your west.
A female commoner who is in the distance to your west.
< 569h/569H 78v/137V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a sign made of hammered iron hangs on the wall to the North. (magic)
a glass sign hangs on the wall to the South. (magic)
A massive guard is patrolling the city of Winterhaven.
< 569h/569H 78v/137V Pos: standing >
You quickly scan the area.
A religious follower who is close by to your north.
A religious follower who is close by to your north.
A religious follower who is close by to your north.
A religious preacher who is close by to your north.
Sootfoot who is close by to your north.
A blacksmith merchant who is close by to your north.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A massive elite guard who is in the distance to your east.
A mighty wizard who is in the distance to your east.
Bipplewizzlille who is close by to your south.
An alchemist merchant who is close by to your south.
A street performer who is close by to your west.
An Ambassador from the Lair of the Gibberling King who is close by to your west.
A street sweeper who is not far off to your west.
A wealthy merchant who is a brief walk away to your west.
A white-clad Monk who is a brief walk away to your west.
An Ambassador from the Citadel who is rather far off to your west.
A female commoner who is rather far off to your west.
< 569h/569H 78v/137V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -North -East -South -West
a large sign hangs on the wall to the North. (magic)
a weathered sign hangs on the wall to the South. (magic)
A street performer juggles balls while dancing a jig.
(Q)An Ambassador from the Lair of the Gibberling King wanders the city.
< 569h/569H 78v/137V Pos: standing >
You quickly scan the area.
Kzantha who is close by to your north.
A weapon merchant who is close by to your north.
A member of the city patrol who is close by to your east.
Davril who is close by to your south.
An armory merchant who is close by to your south.
A street sweeper who is close by to your west.
A wealthy merchant who is not far off to your west.
A white-clad Monk who is not far off to your west.
An Ambassador from the Citadel who is a brief walk away to your west.
A female commoner who is a brief walk away to your west.
Sadash who is rather far off to your west.
The High Priest of Winterhaven who is rather far off to your west.
A street sweeper who is in the distance to your west.
A city mason who is in the distance to your west.
A member of the city patrol who is in the distance to your west.
Muredach who is in the distance to your west.
< 569h/569H 78v/137V Pos: standing >
Along Merchant's Way
This is the main road of travel in to and out of the the city. Thousands of
people traverse this massive causeway on a daily basis. The ground is paved
in massive ten foot slabs of exotic white granite. A thin median neatly parts
the roads in two halves. The median is blanketed with plants of lavender and
mint, filling the air with sweet smells that soothe the nerves and encourage
a hungry stomach. Dozens of vendors have taken the opportunity to offer a
variety of smoked and cured meats and cheeses as an quick snack for the busy
merchants hurrying towards the Celestial Bazaar towards the West. To the East,
you see lush green pastures and rolling hills just beyond the city gates.
Obvious exits: -East -West
< 569h/569H 79v/137V Pos: standing >
You quickly scan the area.
A street performer who is close by to your east.
An Ambassador from the Lair of the Gibberling King who is close by to your east.
A member of the city patrol who is not far off to your east.
A street sweeper who is close by to your west.
A wealthy merchant who is close by to your west.
A white-clad Monk who is close by to your west.
An Ambassador from the Citadel who is not far off to your west.
A female commoner who is not far off to your west.
The High Priest of Winterhaven who is a brief walk away to your west.
A street sweeper who is rather far off to your west.
A member of the city patrol who is rather far off to your west.
Muredach who is rather far off to your west.
A Troll who is in the distance to your west.
A swordsman who is in the distance to your west.
A swordsman who is in the distance to your west.
< 569h/569H 79v/137V Pos: standing >
You failed.
< 569h/569H 82v/137V Pos: standing >
The Grand Intersection of Merchant's Way and the Prancing Fawn
This intersection sits squarely at the heart of this great city, and with
good reason. The main avenues of travel, the Prancing Fawn and Merchant's
Way, collide into this square with a flurry of activity. These two massive
roads are eased into one another through the use of an extremely large
roundabout. The traffic of thousands of visitors and citizens flows in a
circle, delivering produce and goods from far away lands to the hands of
shopkeepers and their customers in the city's fabled Celestial Bazaar. A
massive statue of flowing blue-green water stands at the center, suspended
in its current shape by the magical chants of numerous white-clad Monks.
To the East, North and South, the massives roads lead to the city's main
gates. To the West, the enormous Celestial Bazaar makes a grand appearance.
Obvious exits: -North -East -South -West
A massive statue composed of blue-green water is here. (humming)
A street sweeper stands here, cleaning up other people's crap.
A wealthy merchant from another city stands here.(Gold Aura)
A white-clad monk is busy chanting in unison with his group.
< 569h/569H 82v/137V Pos: standing >
You failed.
< 569h/569H 83v/137V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West -Up
(Q)An Ambassador from The Citadel wanders the streets in search of assistance.
A female commoner stands here, trying to look busy.(Gold Aura)
< 569h/569H 82v/137V Pos: standing >
You failed.
< 569h/569H 82v/137V Pos: standing >
The Fountain of the Celestial Bazaar
A magnificent fountain of both size and granduer dominates this central
point within a rather improptu glade set within the center of the city. Lush
plants grow with a strange vigor, as if the area were enchanted somehow. The
throngs of people that pass through the bazaar stop to meditate and relax
within the confines of the park-like glade. Shops selling every type of
equipment, adventurer's tool and magical items can be seen all around the bazaar,
providing goods and services for the collected people's of the surface world.
As this is a gathering spot for many citizen's of the world, it is not unusual
to see groups of adventurer's meeting up and leaving from this heralded location.
Benevolent spellcasters often pass through the area looking to bestow some
small amount of power upon the average citizen, wishing them good luck as they
move along upon their chosen path. The rather dubiously named Bronze Griffon
Inn and Tavern lies not far to the west of this location.
A soothing aura fills the area.
Obvious exits: -North -East -South -West
There is a HUGE well here, intended for welfare donations.
An ornate oak sign affixed to the donation well demands your attention.
A marvelous and grand fountain sits at the center of this square.
The High Priest of Winterhaven is busy assisting the people.
< 569h/569H 81v/137V Pos: standing >
The Executioners Stage of the Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
You can see a black hooded executioner sharpening the blade of the guillotine
to ensure a swift and clean death. On the Western side of the Bazaar, is the
the famous Bronze Griffon Inn and Tavern. To the East, you can see the city
square and the roads that take explorers on adventures throughout these lands.
Obvious exits: -North -East -South -West
A very large guillotine sits at the center of this room.
A street sweeper stands here, picking up some garbage.
A city mason stands here, examining the road for imperfections.(Gold Aura)
A massive guard is patrolling the city of Winterhaven.
Muredach the Executioner sits on a chair by the guilotine.(Red Aura)
< 569h/569H 80v/137V Pos: standing >
< 569h/569H 81v/137V Pos: standing >
You failed.
< 569h/569H 82v/137V Pos: standing >
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East -South -West #
Shattered bits of ice are scattered about the area.
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A small yellow cat sits here, wiggling her large ears.(Red Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here, fighting a swordsman.(Red Aura)
A swordsman stands in mid-air here, fighting a Troll. (Minion)
A swordsman crouches in mid-air here, fighting a Troll. (Minion)
< 569h/569H 81v/137V Pos: standing >
A swordsman attacks a Troll. [2 Hits]
You begin to focus your will...
< 569h/569H 82v/137V Pos: standing >
Sadash starts casting an offensive spell.
< 569h/569H 82v/137V Pos: standing >
Casting: pyrokinesis
< 569h/569H 83v/137V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Troll, blood pours from his body!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 57 ] You ignite a personal inferno within a Troll's body.
[Damage: 75 ] A Troll suddenly looks in pain as he moves.
< 569h/569H 83v/137V Pos: standing >
A Troll attacks a swordsman. [0 Hits]
You begin to focus your will...
< 569h/569H 84v/137V Pos: standing >
Sadash starts casting an offensive spell.
< 569h/569H 85v/137V Pos: standing >
Sadash's Lyrical Instrument of Time glows and Sadash is bathed in a healing aura.
< 569h/569H 85v/137V Pos: standing >
Casting: pyrokinesis
< 569h/569H 86v/137V Pos: standing >
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Troll, blood pours from his body!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 59 ] You ignite a personal inferno within a Troll's body.
[Damage: 75 ]
< 569h/569H 86v/137V Pos: standing >
A swordsman attacks a Troll. [1 Hits]
A Troll attempts to flee.
A Troll leaves south.
< 569h/569H 87v/137V Pos: standing >
Hint: If you would like to get rid of a spell that is currently memorized type forget <spellname>.
You failed.
< 569h/569H 87v/137V Pos: standing >
A small yellow cat starts licking herself.
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
A swordsman rises to its feet.
< 569h/569H 87v/137V Pos: standing >
Sadash gives an order to his followers.
You failed.
< 569h/569H 88v/137V Pos: standing >
You failed.
< 569h/569H 88v/137V Pos: standing >
You failed.
< 569h/569H 88v/137V Pos: standing >
Sadash sneaks south.
A swordsman leaves south.
A swordsman leaves south.
You follow Sadash.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the North, is the famous Bronze Griffon
Inn and Tavern. To the East, you can see the city square and the roads that
take explorers on adventures throughout these lands. To the West, is the Tower
of the Guilds, where adventures can learn from their Teachers. To the South,
is the Official Winterhaven Supply Shop.
Obvious exits: -North -East -South -West
Puddles of fresh blood cover the ground.
A loyal swordsman stands at the gate. (minion)
A loyal swordsman stands at the gate. (minion)
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here.(Red Aura)
A city mason is busy pretending to look busy.(Gold Aura)
You begin to focus your will...
< 569h/569H 88v/137V Pos: standing >
A Troll leaves north.
< 569h/569H 89v/137V Pos: standing >
You abort your mental image before it has become reality!
< 569h/569H 89v/137V Pos: standing >
Sadash sneaks north.
A swordsman leaves north.
A swordsman leaves north.
You follow Sadash.
The Celestial Bazaar
This Bazaar is the largest gathering place for the inhabitants of Duris
in the known world. Hundreds of people crowd the streets, offering their goods
and services to passersby. The ground is paved in cobblestones of alternating
black and white colors. The Bazaar itself is more than one thousand feet wide,
with an elegant statue or fountain no more than a hundred feet apart. Towards
the center of the Bazaar you can see what has to be the largest fountain ever
created, sending the occasional blast of water hundreds of feet into the air.
Close to the fountain, you see an enormous guillotine, stained with recently
spilled blood. One can only imagine how strict the Justice of this city need
be to control so many inhabitants. To the West, you can see the entrance of the
famous Bronze Griffon Inn and Tavern. To the East, you can see the city square
and the roads that take explorers on adventures throughout these lands. To the
South, is the Tower of the Guilds, where adventurers can learn from their
Teachers.
Obvious exits: -North -East -South -West #
Fresh blood covers everything in the area.
Shattered bits of ice are scattered about the area.
A loyal swordsman stands at the gate. (minion)
A loyal swordsman stands at the gate. (minion)
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here.(Red Aura)
A small yellow cat sits here, wiggling her large ears.(Red Aura)
There are residual brain waves in the area.
There are residual brain waves in the area.
You begin to focus your will...
< 569h/569H 89v/137V Pos: standing >
A Troll opens the door.
< 569h/569H 89v/137V Pos: standing >
A Troll leaves west.
< 569h/569H 89v/137V Pos: standing >
You abort your mental image before it has become reality!
< 569h/569H 90v/137V Pos: standing >
You failed.
< 569h/569H 90v/137V Pos: standing >
Sadash sneaks west.
A swordsman leaves west.
A swordsman leaves west.
You follow Sadash.
The Bronze Griffon Inn and Tavern
The entryway of this tavern is as extravagant as the rest of the city. A
large bronze statue of a mighty griffon stands impressively to your left.
A very attractive receptionist sits behind an oak desk to your right, ready
to help adventures make their way to one of the many comfortable beds this
establishment rents on a regular basis. The atmosphere is warm and cozy,
enticing you to kick off your boots and sit down for a nice cup of ale or
if you are the brave type, a glass of throatfire, the house specialty. A
crackling fireplace sits towards the back of the room, surrounded by tables
filled with thirsty patrons and tired travelers. To the East, is the fabled
Celestial Bazaar, the main market place of Winterhaven. To the West, is a
cozy lounge where local and visiting musicians can play their tunes.
Obvious exits: -East -West
Fresh blood splatters cover the area.
A loyal swordsman stands at the gate. (minion)
A loyal swordsman stands at the gate. (minion)
Sadash The Empire (Grey Elf)(medium) stands in mid-air here.(Gold Aura)
A Troll (large) Syndicalist Anarchy stands in mid-air here.(Red Aura)
An attractive receptionist stands here waiting to help you.(Gold Aura)
You begin to focus your will...
< 569h/569H 90v/137V Pos: standing >
Casting: pyrokinesis
< 569h/569H 91v/137V Pos: standing >
Sadash sings a song so well you feel your pain and suffering ebbing away.
Your body feels restored by the power of Sadash's soothing song!
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 54 ] You ignite a personal inferno within a Troll's body.
[Damage: 74 ]
< 569h/569H 91v/137V Pos: standing >
Sadash closes the door.
< 569h/569H 92v/137V Pos: standing >
You begin to focus your will...
< 569h/569H 92v/137V Pos: standing >
Casting: pyrokinesis
< 569h/569H 94v/137V Pos: standing >
Your mental manipulations become a reality...
You will the flames of the abyss to overwhelm and consume your foe...
The intense flames cause a Troll's skin to smolder and burn!
[Damage: 58 ] You ignite a personal inferno within a Troll's body.
[Damage: 30 ] A Troll's helm of light shattered in bits as the tortured body spasms and quivers!
A Troll's choker with red, white and a blue gems shattered in bits as the tortured body spasms and quivers!
A Troll's shiny golden earring of the ancients [poor] shattered in bits as the tortured body spasms and quivers!
A Troll's spiked steel girth shattered in bits as the tortured body spasms and quivers!
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Varg by 13333333.
The smell of fresh blood enters your body, infusing you with power!