The death of [47 Bounty Hunter] Kelton (Troll)

in On the Apex of the Prison

from the perspective of [47 Bounty Hunter] Kelton (Troll)

<worn on head>       the horned head of Kereghaktis
<worn in ear>        a black pearl earring [poor]
<worn on face>       an alligator spine mask
<worn around neck>   a pitted flesh necklace from Bloodstone Keep
<worn around neck>   a misshaped ivory necklace
<worn on body>       a suit of celestial dragonscale of health (glowing)
<worn about body>    a frost-rimed flesh bodycloak
<worn about waist>   a deep-blue sash of the great master [poor] [80%]
<worn on belt buckle>an ankylosaur tail club with a strange sharp rubin (glowing)
<worn on arms>       some dwarven-made platinum arm plates [76%]
<worn around wrist>  a blood inscribed bracer [superior]
<worn around wrist>  an etched mithral bracer [superior] with a strange dark bloodstone (humming)
<worn on finger>     a ring of destruction (glowing)
<worn on finger>     a ring of crystal [superior]
<primary weapon>     the Soulrender
<secondary weapon>   a darksteel rapier [poor] (glowing)
<worn on legs>       leggings carved from minotaur bones [superior] [87%]
<worn on feet>       the boots of Ugta

[Damage: 23 ] Your powerful slash causes a shady prisoner to grimace in pain.
[Damage: 11 ] Your impressive pierce grievously wounds a shady prisoner.
A shady prisoner is stunned!
[Damage:  9 ] Your fine pierce hits a shady prisoner.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
The unmistakable scent of fresh blood can be smelled as a shady prisoner dies in agony.
Kick who?

< 938h/950H 137v/141V Pos: standing >
On the Prison Floor L3
Obvious exits: -East # -South -West 
Fresh blood covers everything in the area.
The corpse of a shady prisoner is lying here.

< 949h/950H 138v/141V Pos: standing >
On the Prison Floor L3
Obvious exits: -East # -South -West 
Fresh blood covers everything in the area.
The corpse of a shady prisoner is lying here.

< 950h/950H 141v/141V Pos: standing >
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a steel
door.
Obvious exits: -North -East # -South -West 
A shady prisoner is standing here glaring at you.
A shady prisoner is standing here glaring at you.
There are some tracks heading south.

< 950h/950H 140v/141V Pos: standing >
A shady prisoner suddenly attacks YOU!
A shady prisoner misses you.

< 950h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP: excellent >
 A shady prisoner suddenly attacks YOU!
A shady prisoner's punch wounds you.

< 940h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 [Damage: 69 ] You leave a huge, red swollen lump on a shady prisoner's temple.

< 945h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 You dodge a shady prisoner's vicious attack.
A shady prisoner's punch wounds you.

< 929h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 A timid prisoner enters from the west.

< 929h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 A shady prisoner's punch wounds you.
A shady prisoner's punch wounds you.
A shady prisoner's kick crashes into your chest.

< 901h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 [Damage: 12 ] Your pierce strikes a shady prisoner.
[Damage: 11 ] Your impressive slash strikes a shady prisoner.
[Damage: 10 ] Your impressive pierce strikes a shady prisoner.
[Damage: 10 ] Your impressive pierce strikes a shady prisoner.

< 902h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 You're still spinning in circles from your last headbutt.

< 912h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 A shady prisoner's decent punch grazes you.
You deflect a shady prisoner's blow and strike back at him!
[Damage: 10 ] Your impressive pierce strikes a shady prisoner.
A shady prisoner's sweep catches you in the side and you almost stumble.

< 897h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 You parry a shady prisoner's lunge at you.

< 898h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 [Damage:  9 ] Your pierce strikes a shady prisoner.
[Damage: 11 ] Your impressive slash strikes a shady prisoner hard.
[Damage: 11 ] Your impressive pierce strikes a shady prisoner hard.
[Damage: 10 ] Your impressive pierce strikes a shady prisoner hard.

< 901h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  nasty wounds >
 You're still spinning in circles from your last headbutt.

< 903h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  nasty wounds >
 You dodge a shady prisoner's vicious attack.

< 910h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  nasty wounds >
 You dodge a shady prisoner's vicious attack.
You dodge a shady prisoner's vicious attack.
A shady prisoner's sweep catches you in the side and you almost stumble.

< 903h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  nasty wounds >
 Hint: Different equipment will give you different bonuses. After wearing a new piece of equipment, type 'attribute' to see if there are any differences.

< 905h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  nasty wounds >
 [Damage: 64 ] You leave a huge, red swollen lump on a shady prisoner's temple.

< 907h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  awful >
 [Damage: 12 ] Your impressive pierce enshrouds a shady prisoner in a mist of blood.
[Damage: 10 ] Your impressive slash causes a shady prisoner to grimace in pain.
[Damage:  9 ] Your pierce hits a shady prisoner.
A shady prisoner is mortally wounded, and will die soon, if not aided.

< 908h/950H 140v/141V Pos: standing >
You parry a shady prisoner's lunge at you.

< 923h/950H 141v/141V Pos: standing >
A timid prisoner says 'I wish that I was back home in Verzanan!'
A timid prisoner sighs loudly.
On the Prison Floor L3
Obvious exits: -North -East # -South -West 
A timid prisoner is standing here, wishing he were free.
A shady prisoner is lying here, mortally wounded.
A shady prisoner stands here, fighting YOU!

< 942h/950H 141v/141V Pos: standing >
You dodge a shady prisoner's vicious attack.
A shady prisoner's kick hits you in your side.

< 942h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 You're still spinning in circles from your last headbutt.

< 949h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 A shady prisoner enters from the west.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP: excellent >
 A shady prisoner suddenly attacks YOU!
A shady prisoner's decent punch grazes you.

< 941h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 A timid prisoner leaves north.

< 942h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 A shady prisoner misses you.

< 944h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 [Damage: 10 ] Your impressive pierce strikes a shady prisoner.
[Damage: 12 ] Your impressive slash strikes a shady prisoner.
[Damage: 12 ] Your impressive pierce strikes a shady prisoner.
[Damage: 11 ] Your pierce strikes a shady prisoner.
[Damage: 69 ] You leave a huge, red swollen lump on a shady prisoner's temple.

< 946h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  few wounds >
 You dodge a shady prisoner's vicious attack.
You dodge a shady prisoner's vicious attack.
You dodge a shady prisoner's feeble leg sweep.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 A shady prisoner misses you.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 [Damage: 12 ] Your impressive pierce strikes a shady prisoner hard.
You score a CRITICAL HIT!!!!!
[Damage: 20 ] Your powerful slash strikes a shady prisoner very hard.
[Damage:  9 ] Your fine pierce strikes a shady prisoner hard.
[Damage: 10 ] Your pierce strikes a shady prisoner hard.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  nasty wounds >
 [Damage: 13 ] You hit a shady prisoner in the thigh with a hefty sweep.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP: pretty hurt >
 As a shady prisoner attempts to attack you, you intercept the attack with your hands and twist a shady prisoner's arm!
You parry a shady prisoner's lunge at you.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP: pretty hurt >
 A shady prisoner misses you.
You dodge a shady prisoner's feeble leg sweep.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP: pretty hurt >
 A shady prisoner dodges your futile attack.
[Damage: 12 ] Your impressive slash strikes a shady prisoner very hard.
[Damage: 10 ] Your pierce strikes a shady prisoner very hard.
A shady prisoner dodges your futile attack.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP: pretty hurt >
 You dodge a shady prisoner's vicious attack.
A shady prisoner's kick hits you in your side.

< 941h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: pretty hurt >
 [Damage: 18 ] You hit a shady prisoner in the thigh with a hefty sweep.

< 942h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  awful >
 You dodge a shady prisoner's vicious attack.
A shady prisoner misses you.

< 945h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP:  awful >
 A shady prisoner misses you.
[Damage: 10 ] Your impressive pierce seriously wounds a shady prisoner.
[Damage: 11 ] Your impressive slash enshrouds a shady prisoner in a mist of blood.
[Damage: 10 ] Your impressive pierce causes a shady prisoner to grimace in pain.
A shady prisoner is stunned!
You score a CRITICAL HIT!!!!!
[Damage: 10 ] Your pierce hits a shady prisoner.
A shady prisoner is dead! R.I.P.
You receive your share of experience.
A look of horror and a silent scream are a shady prisoner's last actions in this world.

< 950h/950H 141v/141V Pos: standing >
A shady prisoner misses you.
A shady prisoner's sweep catches you in the side and you almost stumble.

< 944h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: prisoner sta EP: excellent >
 [Damage: 66 ] You leave a huge, red swollen lump on a shady prisoner's temple.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 You dodge a shady prisoner's vicious attack.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 [Damage: 10 ] Your impressive pierce strikes a shady prisoner.
[Damage: 10 ] Your impressive slash strikes a shady prisoner.
[Damage: 10 ] Your impressive pierce strikes a shady prisoner.
[Damage: 11 ] Your impressive pierce strikes a shady prisoner.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 [Damage: 17 ] Your kick hits a shady prisoner in the side.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner sta EP:  few wounds >
 You parry a shady prisoner's lunge at you.
You dodge a bash from a shady prisoner, who loses his balance and falls.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner kne EP:  few wounds >
 A timid prisoner enters from the north.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner kne EP:  few wounds >
 [Damage: 12 ] Your impressive pierce strikes a shady prisoner hard.
[Damage: 13 ] Your slash strikes a shady prisoner hard.
[Damage: 11 ] Your pierce strikes a shady prisoner hard.
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful pierce seriously wounds a shady prisoner.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner kne EP: pretty hurt >
 You deflect a shady prisoner's blow and strike back at him!
You score a CRITICAL HIT!!!!!
[Damage: 25 ] Your powerful pierce enshrouds a shady prisoner in a mist of blood.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: prisoner kne EP: pretty hurt >
 [Damage: 12 ] Your pierce seriously wounds a shady prisoner.
[Damage: 13 ] Your impressive slash enshrouds a shady prisoner in a mist of blood.
[Damage: 11 ] Your impressive pierce causes a shady prisoner to grimace in pain.
[Damage: 12 ] Your impressive pierce hits a shady prisoner.
A shady prisoner is mortally wounded, and will die soon, if not aided.
Kick who?

< 950h/950H 141v/141V Pos: standing >
On the Prison Floor L3
Obvious exits: -North -East # -South -West 
Puddles of fresh blood cover the ground.
The corpse of a shady prisoner is lying here.
A timid prisoner is standing here, wishing he were free.
A shady prisoner is lying here, mortally wounded.
A shady prisoner is lying here, mortally wounded.

< 950h/950H 141v/141V Pos: standing >
Experience till level: 9841765

< 950h/950H 141v/141V Pos: standing >
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  To the east is a door
made of steel.
Obvious exits: -North -East # -South -West 

< 950h/950H 140v/141V Pos: standing >
On the Prison Floor L3
   This is the third level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -West  -Up   

< 950h/950H 139v/141V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.  There is a locked barred
gate here.
Obvious exits: -West # -Down 

< 950h/950H 139v/141V Pos: standing >
You charge the door, fully intent on getting it open, FOR GOOD!
You did it!  The door budges under your weight, and you charge into a new place!
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East # -West 
A menacing prisoner is standing here.

< 948h/950H 141v/141V Pos: standing >
Ok.

< 950h/950H 141v/141V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 

< 950h/950H 140v/141V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -North -East  -South -West 
A menacing prisoner is standing here.
A small black rat is scrounging about here for some food.

< 950h/950H 139v/141V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -East  -South -West 
A menacing prisoner is standing here.

< 950h/950H 138v/141V Pos: standing >
Hint: Need help? Try the nchat channel! Type 'nchat' followed by your question, or just 'nchat Hello Duris!'.
Alas, you cannot go that way. . . .

< 950h/950H 139v/141V Pos: standing >
On the Prison Floor L4
   This is the fourth level of the prison.  Its criminal element is
starting to look very tough.  The shadows hold more sinister element
than most wish to encounter.  A faint sound of moaning can be heard, not
one of agony, but a moan of some perverted pleasure.  Outlines of
inmates enjoying each other is enough to make even the most seasoned
adventurer sick.  The windows here are all boarded up, and very little
light manages to reach these poor lost souls.
Obvious exits: -South -West  -Up   
A menacing prisoner is standing here.
A menacing prisoner is standing here.
A menacing prisoner is standing here.

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  There is a gate here, and from what looks to be
behind these bars, its a good thing!
Obvious exits: -South# -Down 

< 950h/950H 140v/141V Pos: standing >
You charge the door, fully intent on getting it open, FOR GOOD!
You did it!  The door budges under your weight, and you charge into a new place!
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -North# -South -West 

< 948h/950H 140v/141V Pos: standing >
Ok.

< 950h/950H 140v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  To the east is a steel door.
Obvious exits: -North -East # -South -West 

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  To the south is a steel door.
Obvious exits: -North -West 

< 950h/950H 138v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -North -East  -West 

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -North -East  -West 

< 950h/950H 139v/141V Pos: standing >
Autosaving...

< 950h/950H 140v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -North -East 
A small black rat is scrounging about here for some food.
(Q)A man is here, looking very depressed.

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  To the west is a steel door.
Obvious exits: -North -East  -South -West #
A menacing prisoner is standing here.

< 950h/950H 140v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -North -East  -South
A menacing prisoner is standing here.

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.  To the north is a steel door.
Obvious exits: -North# -East  -South

< 950h/950H 138v/141V Pos: standing >
The door seems to be closed.

< 950h/950H 139v/141V Pos: standing >
A menacing prisoner enters from the south.

< 950h/950H 140v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -East  -South -West 
A menacing prisoner is standing here.

< 950h/950H 139v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -South -West 
A menacing prisoner is standing here.

< 950h/950H 139v/141V Pos: standing >
Alas, you cannot go that way. . . .

< 950h/950H 140v/141V Pos: standing >
On the Apex of the Prison
   This area is where the most vial and sinister elements are kept.  Not
even the best guards of the Keep care to stick their heads into the going
ons up here.  Skirmishes can be heard all around, yet this place is so
black that nothing can be seen.  The floor is wet, but not with water.
Perhaps the liquid is a combination of blood, urine, and feces.  It is
to dark to tell.
Obvious exits: -North -East  -South -West 
A menacing prisoner is standing here.
A menacing prisoner is standing here.

< 950h/950H 140v/141V Pos: standing >
A menacing prisoner enters from the west.

< 950h/950H 140v/141V Pos: standing >
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your impressive pierce wounds a menacing prisoner.

< 950h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: menacing sta EP: few scratches >
 A menacing prisoner misses you.
As a menacing prisoner attempts to attack you, you intercept the attack with your hands and twist a menacing prisoner's arm!
A menacing prisoner's sweep catches you in the side and you almost stumble.

< 940h/950H 140v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing sta EP: few scratches >
 [Damage: 62 ] You leave a huge, red swollen lump on a menacing prisoner's temple.
A menacing prisoner is stunned!

< 950h/950H 140v/141V Pos: standing >
You dodge a bash from a menacing prisoner, who loses his balance and falls.

< 950h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:excellent E: menacing kne EP: few scratches >
 A menacing prisoner's punch strikes you.

< 915h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP: few scratches >
 [Damage: 12 ] Your impressive pierce wounds a menacing prisoner.
You miss a menacing prisoner.
[Damage: 10 ] Your impressive pierce wounds a menacing prisoner.
[Damage: 10 ] Your pierce wounds a menacing prisoner.

< 916h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 A menacing prisoner leaves west.

< 917h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 Sorry, you aren't allowed to do that in combat.

< 920h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 A menacing prisoner's decent punch wounds you.

< 912h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 [Damage:  9 ] Your fine pierce wounds a menacing prisoner.
[Damage: 10 ] Your impressive slash wounds a menacing prisoner.
[Damage: 12 ] Your impressive pierce wounds a menacing prisoner.
[Damage: 11 ] Your pierce wounds a menacing prisoner.

< 915h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 A menacing prisoner rises to his feet.

< 920h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing sta EP:  small wounds >
 A menacing prisoner's decent punch wounds you.
You dodge a bash from a menacing prisoner, who loses his balance and falls.

< 906h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 [Damage: 11 ] Your impressive pierce wounds a menacing prisoner.
[Damage: 11 ] Your impressive slash wounds a menacing prisoner.
[Damage: 10 ] Your impressive pierce wounds a menacing prisoner.
[Damage: 10 ] Your impressive pierce wounds a menacing prisoner.

< 911h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 You parry a menacing prisoner's lunge at you.

< 919h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 You miss a menacing prisoner.
You miss a menacing prisoner.
You miss a menacing prisoner.
You miss a menacing prisoner.

< 927h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing kne EP:  small wounds >
 A menacing prisoner rises to his feet.
A menacing prisoner's punch wounds you.
You dodge a menacing prisoner's vicious attack.
A menacing prisoner's kick hits you in your side.

< 901h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing sta EP:  small wounds >
 [Damage: 10 ] Your pierce wounds a menacing prisoner.
[Damage: 10 ] Your impressive slash wounds a menacing prisoner.
You miss a menacing prisoner.
[Damage:  9 ] Your fine pierce wounds a menacing prisoner.

< 911h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing sta EP:  few wounds >
 A menacing prisoner's punch wounds you.
A menacing prisoner's decent punch wounds you.

< 875h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing sta EP:  few wounds >
 [Damage:  8 ] Your fine pierce wounds a menacing prisoner.
A menacing prisoner dodges your futile attack.
[Damage:  8 ] Your fine pierce wounds a menacing prisoner.
[Damage:  9 ] Your fine pierce wounds a menacing prisoner.

< 887h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC:few scratches E: menacing sta EP:  few wounds >
 A menacing prisoner's decent punch wounds you.
A menacing prisoner's fine punch strikes you.

< 835h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 [Damage: 65 ] You leave a huge, red swollen lump on a menacing prisoner's temple.

< 843h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 A menacing prisoner enters from the north.

< 844h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 Hint: When you are poisoned, ask a cleric for help. You can also buy some anti-venom vials in Gnome and Goblin hometowns, they will make poison much less painful.

< 846h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 You dodge a menacing prisoner's vicious attack.
A menacing prisoner's decent punch wounds you.

< 832h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 [Damage:  9 ] Your fine pierce wounds a menacing prisoner.
[Damage: 10 ] Your slash wounds a menacing prisoner.
A menacing prisoner dodges your futile attack.
You miss a menacing prisoner.

< 834h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 A menacing prisoner leaves north.

< 842h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 A menacing prisoner's decent punch wounds you.
A menacing prisoner's decent punch wounds you.
You are knocked to the ground by a menacing prisoner's mighty bash!

< 807h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: small wounds E: menacing sta EP:  few wounds >
 You miss a menacing prisoner.
A menacing prisoner dodges your futile attack.
You score a CRITICAL HIT!!!!!
[Damage: 19 ] Your impressive pierce strikes a menacing prisoner.
A menacing prisoner dodges your futile attack.

< 811h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: small wounds E: menacing sta EP:  few wounds >
 A menacing prisoner's punch wounds you.
A menacing prisoner's fine punch wounds you.

< 774h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: small wounds E: menacing sta EP:  few wounds >
 [Damage: 11 ] Your pierce wounds a menacing prisoner.
As the Soulrender contacts a menacing prisoner's skin, a blue burst of magical energy explodes from its tip, sapping his strength!
They are too powerful to wither this way!
[Damage: 39 ] You chill a menacing prisoner.
The chilling cold causes a menacing prisoner to stammer, apparently weakened.
A menacing prisoner dodges your futile attack.
A menacing prisoner dodges your futile attack.
A menacing prisoner dodges your futile attack.

< 780h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: small wounds E: menacing sta EP:  few wounds >
 Maybe you should get on your feet first?

< 784h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: small wounds E: menacing sta EP:  few wounds >
 You clamber to your feet.

< 785h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  few wounds >
 [Damage: 68 ] You leave a huge, red swollen lump on a menacing prisoner's temple.

< 787h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  nasty wounds >
 A menacing prisoner's decent punch wounds you.
A menacing prisoner's decent punch wounds you.

< 751h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  nasty wounds >
 [Damage:  9 ] Your fine pierce wounds a menacing prisoner.
A menacing prisoner dodges your futile attack.
[Damage:  8 ] Your fine pierce wounds a menacing prisoner.
A menacing prisoner dodges your futile attack.

< 759h/950H 141v/141V Pos: standing >
< T: Kelton TP: sta TC: small wounds E: menacing sta EP:  nasty wounds >
 A Dwarf snaps into visibility.
You are knocked to the ground by a Dwarf's skillful bash!
A Barbarian snaps into visibility.
A Barbarian fills with BLoodLuST and makes a ferocious leap at YOU!
A Barbarian attempts to maul you, but falters and falls to his knees!

< 753h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: small wounds E: menacing sta EP:  nasty wounds >
 Someone suddenly attacks YOU!
A Minotaur snaps into visibility.
A sense of WiLD HAtE surrounds a Minotaur as his bludgeon strikes you hard.

< 690h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: few wounds E: menacing sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.
A Gnome snaps into visibility.

< 691h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: few wounds E: menacing sta EP:  nasty wounds >
 A Githzerai snaps into visibility.

< 692h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: few wounds E: menacing sta EP:  nasty wounds >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
The flames cause your skin to smoke!
You scream in agony as searing heat ignites and bursts into flames within your body.
OUCH!  That really did HURT!
A Githzerai snaps into visibility.
OUCH!  That really did HURT!
The heat damages your muscles, you feel weaker.
A menacing prisoner's fine punch strikes you.
A menacing prisoner's fine punch strikes you.

< 321h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC: nasty wounds E: menacing sta EP:  nasty wounds >
 A Grey Elf completes his spell...
A Grey Elf utters the words 'yjrr pabraw'
A Grey Elf calls down a blast of might from Labelas Enoreth at you, ouch!
A Gnome completes his spell...
A Gnome utters the word 'agsplnuahz'
Ghostly hands appear before you, close around your neck and begin to squeeze!
You gasp for air as a pair of ghostly hands tighten around your throat!

< 225h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC:pretty hurt E: menacing sta EP:  nasty wounds >
 A Gnome snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!

< 190h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC:pretty hurt E: menacing sta EP:  nasty wounds >
 A Gnome snaps into visibility.
You gasp for air as a pair of ghostly hands tighten around your throat!
A Githzerai snaps into visibility.

< 153h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC:pretty hurt E: menacing sta EP:  nasty wounds >
 A Grey Elf snaps into visibility.

< 153h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC:pretty hurt E: menacing sta EP:  nasty wounds >
 A Gnome snaps into visibility.
A Centaur snaps into visibility.

< 153h/950H 141v/141V Pos: sitting >
< T: Kelton TP: sit TC:pretty hurt E: menacing sta EP:  nasty wounds >
 A Minotaur's powerful bludgeon seriously wounds you.
As a Minotaur strikes you, the power of a Minotaur's ancestors fill him with RAGE!
A Minotaur's powerful bludgeon seriously wounds you.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's impressive bludgeon enshrouds you in a mist of blood.
You wish that your wounds would stop BLEEDING so much!
A Minotaur's powerful bludgeon causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Minotaur's bludgeon hits you.
You feel your pulse begin to slow and you realize you are mortally wounded...