<worn as a badge> an emblem of the dragonslayer (magic) [88%]
<worn on head> a sparkling crown of diamonds [superior] (magic) [69%]
<worn on eyes> the eyes of a basilisk [78%]
<worn in ear> a brightly flaming earring [76%]
<worn in ear> a brightly flaming earring (illuminating)
<worn on face> a splintered dragon scale [poor] [67%]
<worn around neck> the amulet named "Flow" of endurance (humming) [77%]
<worn around neck> the amulet named "Flow" (humming)
<worn on body> the ghostly armor of the abyssal lord of endurance (humming) [74%]
<worn on horse body> a saddle made of leather and iron [72%]
<worn about body> a shimmering green cloak (magic) [78%]
<worn on tail> a fragment of the tail of Quturac [superior] (magic) [63%]
<worn as quiver> a flaming dragonscale quiver [46%]
<worn about waist> a utility belt of poisoning agents
<worn on belt buckle>a soul sceptre [poor] (magic) (glowing) [73%]
<worn on arms> the bracers of immolation (glowing) [82%]
<worn around wrist> bracer of untapped power (glowing)
<worn around wrist> the ancestral bracelet of Sevenoaks (magic) [64%]
<worn on hands> the gloves of placation [75%]
<worn on finger> an ancient ring of liquid rock [76%]
<worn on finger> the ring of the Netherworld (magic) (glowing)
<held> the Totem of Mastery (magic) (glowing)[239h 49m 32s]
<held> the totem of Mox (magic) (humming)[239h 49m 32s]
<worn on feet> a set of bloodied horseshoes of endurance (magic) [88%]
On the path to the Forbidden Tower
This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish. Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree. The not yet mature
tree sways gently in the soft breeze.
To the west is a bridge. To the north the path continues.
Obvious exits: -North -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
The skeleton of a beheaded adventurer who is a brief walk away to your north.
An apprentice of the high mage who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A salesman who is close by to your west.
A wino who is not far off to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
The skeleton of a beheaded adventurer who is a brief walk away to your north.
An apprentice of the high mage who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A salesman who is close by to your west.
A wino who is not far off to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
The skeleton of a beheaded adventurer who is a brief walk away to your north.
An apprentice of the high mage who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A salesman who is close by to your west.
A wino who is not far off to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
The skeleton of a beheaded adventurer who is a brief walk away to your north.
An apprentice of the high mage who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A salesman who is close by to your west.
A wino who is not far off to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 400v/401V Pos: standing >
You follow Fatwa.
On the Forbidden Bridge
The bridge extends of the pond of fish. It is a sturdy structure
made from the trees of the Svalich forest. An each side of the bridge
is a torch burning brightly. The torch's purple flame flickers in the
soft breeze. The crystal water below reveals a multitude of streaking
colors.
Obvious exits: -East -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
A salesman is standing here, practicing his pitch.
< 1260h/1260H 399v/401V Pos: standing >
Kenon sneaks west.
Sadash sneaks west.
You follow Fatwa.
In the Royal Garden of Bloodstone
The royal garden is a wonderous sight to behold. The grounds are
kept immaculate, every shrub and bush perfectly manicured. The sounds
of a girgling pond fill the air. Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
A wino stands here, swaying and mumbling some nonsense.
< 1260h/1260H 398v/401V Pos: standing >
You quickly scan the area.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
Fatwa sneaks west.
Kenon sneaks west.
You follow Fatwa.
In the Royal Garden of Bloodstone
The royal garden is a wonderous sight to behold. The grounds are
kept immaculate, every shrub and bush perfectly manicured. The sounds
of a girgling pond fill the air. Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East -West
A corpse is here.
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 400v/401V Pos: standing >
Sadash sings a song to make your heart swell with pride.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is close by to your west.
The royal keeper who is close by to your west.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is close by to your west.
The royal keeper who is close by to your west.
< 1260h/1260H 400v/401V Pos: standing >
Kenon sneaks east.
You follow Fatwa.
On the Forbidden Bridge
The bridge extends of the pond of fish. It is a sturdy structure
made from the trees of the Svalich forest. An each side of the bridge
is a torch burning brightly. The torch's purple flame flickers in the
soft breeze. The crystal water below reveals a multitude of streaking
colors.
Obvious exits: -East -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
A wino stands here, swaying and mumbling some nonsense.
A salesman is standing here, practicing his pitch.
< 1260h/1260H 399v/401V Pos: standing >
Des sneaks east.
Fatwa sneaks east.
You follow Fatwa.
On the path to the Forbidden Tower
This path leads towards the Forbidden Tower, home to the Baron.
Flanking this path is a pond full of colorful fish. Seperating the
pond and this path is brick layed perfectly, cut out of black marble.
Every few feet is a freshly planted maple tree. The not yet mature
tree sways gently in the soft breeze.
To the west is a bridge. To the north the path continues.
Obvious exits: -North -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
Taji sneaks in from the west.
< 1260h/1260H 398v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A wino who is close by to your west.
A salesman who is close by to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A wino who is close by to your west.
A salesman who is close by to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A wino who is close by to your west.
A salesman who is close by to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A noble lady who is close by to your north.
A regal man who is not far off to your north.
A wino who is not far off to your north.
A squire of the keep who is a brief walk away to your north.
A hooded strongman who is a brief walk away to your north.
A Bloodstone peddler who is a brief walk away to your north.
A wino who is close by to your west.
A salesman who is close by to your west.
The royal keeper who is rather far off to your west.
The royal keeper who is rather far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
Kenon sneaks west.
You follow Fatwa.
On the Forbidden Bridge
The bridge extends of the pond of fish. It is a sturdy structure
made from the trees of the Svalich forest. An each side of the bridge
is a torch burning brightly. The torch's purple flame flickers in the
soft breeze. The crystal water below reveals a multitude of streaking
colors.
Obvious exits: -East -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
A wino stands here, swaying and mumbling some nonsense.
A salesman is standing here, practicing his pitch.
You quickly scan the area.
The royal keeper who is a brief walk away to your west.
The royal keeper who is a brief walk away to your west.
< 1260h/1260H 400v/401V Pos: standing >
Des sneaks west.
You follow Fatwa.
In the Royal Garden of Bloodstone
The royal garden is a wonderous sight to behold. The grounds are
kept immaculate, every shrub and bush perfectly manicured. The sounds
of a girgling pond fill the air. Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 399v/401V Pos: standing >
Sadash sings a song to make your heart swell with pride.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
Autosaving...
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is not far off to your west.
The royal keeper who is not far off to your west.
< 1260h/1260H 401v/401V Pos: standing >
Des sneaks west.
Kenon sneaks west.
Sadash sneaks west.
Col sneaks west.
You follow Fatwa.
In the Royal Garden of Bloodstone
The royal garden is a wonderous sight to behold. The grounds are
kept immaculate, every shrub and bush perfectly manicured. The sounds
of a girgling pond fill the air. Pieces of Svalich bark are gathered
into a path cutting through the royal grounds.
Obvious exits: -East -West
A corpse is here.
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
You quickly scan the area.
A wino who is close by to your east.
A salesman who is close by to your east.
The royal keeper who is close by to your west.
The royal keeper who is close by to your west.
< 1260h/1260H 400v/401V Pos: standing >
Des sneaks west.
Fatwa sneaks west.
Kenon sneaks west.
Col sneaks west.
You follow Fatwa.
Entrance the Forbidden Tower
Two stone gargoyle sentinels flank the entry way to this tower.
Below one is a sign. Light from a nearby torch dances off the reflection
of the polished marble floor. Intricate pilars reach some thirty
feet to the painted ceiling. The paintings on the ceiling are
elaborate pieces of art, each a portrait of the Keep's previous
barons. Oak furniture cushioned with soft stirge feathers is precisely
placed so as to enhance the rooms decor. On one wall is a huge
oval mirror framed in gold leaf.
Obvious exits: -East -West
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
*The royal keeper is standing here, guarding the entrance.
*The royal keeper is standing here, guarding the entrance.
< 1260h/1260H 399v/401V Pos: standing >
You quickly scan the area.
A wino who is not far off to your east.
A salesman who is not far off to your east.
< 1260h/1260H 401v/401V Pos: standing >
Sadash sings a song to make your heart swell with pride.
You quickly scan the area.
A wino who is not far off to your east.
A salesman who is not far off to your east.
< 1260h/1260H 401v/401V Pos: standing >
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is not far off to your east.
A salesman who is not far off to your east.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A wino who is not far off to your east.
A salesman who is not far off to your east.
< 1260h/1260H 401v/401V Pos: standing >
Des sneaks west.
Fatwa sneaks west.
Kenon sneaks west.
Col sneaks west.
You follow Fatwa.
The Reception Room
A large fireplace burn intensly providing enough light to see
clearly. Along the very top of the walls, close to the ceiling, are
the heads of many animals. The floor is made of polished slate, covered
here and there with a the hide of a bear. In the center of this room
is a huge table lined with dozens of plush high back chairs. Hanging
from the ceiling is an elaborate candle chandelier. The candles
on the chandelier are burning low, some are even dark. The fire
place has a large oak mantle, upon which are many books.
A huge bronze door is to the north.
Obvious exits: -North# -East
The corpse of the royal keeper is lying here.
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 400v/401V Pos: standing >
Des opens the huge.
< 1260h/1260H 400v/401V Pos: standing >
< 1260h/1260H 400v/401V Pos: standing >
Des sneaks north.
You follow Fatwa.
At the Bottom of a Spiral Staircase
Wooden stairs, ornatly carved, spiral up and out of sight.
Torches spitting purple flame line the stone walls. There are
paintings on the wall that seem to be watching every move that
you make. Each is of a previous baron, similar to the paintings
found in the entry way. A huge door is here at the bottom.
Obvious exits: -South -Up
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 399v/401V Pos: standing >
Des closes the huge.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
A blood golem who is a brief walk away above you.
< 1260h/1260H 401v/401V Pos: standing >
Sadash sings a song to make your heart swell with pride.
Kenon sneaks up.
Sadash sneaks up.
You follow Fatwa.
On a Spiral Staircase
Wooden stairs, ornatly carved, spiral up and out of sight.
Torches spitting purple flame line the stone walls. There are
paintings on the wall that seem to be watching every move that
you make. Each is of a previous baron, similar to the paintings
found in the entry way. A door is here.
Obvious exits: -South -Up -Down
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A blood golem who is not far off above you.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A blood golem who is not far off above you.
< 1260h/1260H 400v/401V Pos: standing >
Fatwa sneaks up.
Col floats up.
You follow Fatwa.
On a Spiral Staircase
Wooden stairs, ornatly carved, spiral up and out of sight.
Torches spitting purple flame line the stone walls. There are
paintings on the wall that seem to be watching every move that
you make. Each is of a previous baron, similar to the paintings
found in the entry way. A door is here.
Obvious exits: -South -Up -Down
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 399v/401V Pos: standing >
You quickly scan the area.
Ferris who is close by to your south.
A blood golem who is close by above you.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
Ferris who is close by to your south.
A blood golem who is close by above you.
< 1260h/1260H 401v/401V Pos: standing >
You quickly scan the area.
Ferris who is close by to your south.
A blood golem who is close by above you.
< 1260h/1260H 401v/401V Pos: standing >
A faint hum can be heard from the warhammer of the ancient dwarven battleragers carried by Col.
< 1260h/1260H 401v/401V Pos: standing >
Sadash sings a song to make your heart swell with pride.
< 1260h/1260H 401v/401V Pos: standing >
The door is open.
To the south is a door.
You extend your sights southward.
In the Baron's Training Room
The room has walls which are padded with plush cushions. In the
corner is a rack full of various types of weapons from which the
Baron may choose to practice with. Heavy looking stones are piled
againstone of the walls. Most of the stones have thick rope wrapped
around them so has to form a handle. These rocks are probably used
by the Baron to increase his strength. Around the walls, at intervals
between the cushions, are a number of lit torches. The room
is fairly large and has high vaulted ceilings. A balancing beam
cuts the room in half and runs north to south. There is a door
to the north here.
Obvious exits: -North -East -South
A weapon rack is here leaning against the wall.
(Q)Ferris, the royal musician, is standing here looking perplexed.
< 1260h/1260H 401v/401V Pos: standing >
Des sneaks up.
Fatwa sneaks up.
Col floats up.
You follow Fatwa.
On a Spiral Staircase
Wooden stairs, ornatly carved, spiral down and out of sight.
Torches spitting purple flame line the stone walls. There are
paintings on the wall that seem to be watching every move that
you make. Each is of a previous baron, similar to the paintings
found in the entry way. A door is here.
Obvious exits: -South -Down
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
On a Spiral Staircase
Obvious exits: -South -Down
*Soljia The Empire (Minotaur)(huge) stands in mid-air here.
*Taji The Empire (Halfling)(small) stands in mid-air here.
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A blood golem who is close by to your south.
A blood golem who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a wrinkled old woman who is close by to your south.
A Drow Elf who is close by to your south.
< 1260h/1260H 400v/401V Pos: standing >
You quickly scan the area.
A blood golem who is close by to your south.
A blood golem who is close by to your south.
The lich of a cadaver who is close by to your south.
The lich of a wrinkled old woman who is close by to your south.
A Drow Elf who is close by to your south.
< 1260h/1260H 400v/401V Pos: standing >
Fatwa sneaks south.
Sadash sneaks south.
You follow Fatwa.
In a Hallway
The walls are made of wood and intricately carved. A mirror
sits on one wall surrouned in gold leaf. Golden figurines are
firmly embedded into sections of the wooden walls. Chandeliers
suspended from the vaulted ceilings cast a purple ambient light
upon the room. There is a solid looking door to the north.
An unnatural darkness fills this area.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.
[2] The corpse of a royal bodyguard is lying here.
*Col The Empire (Dwarf)(medium) stands in mid-air here.
*Sadash The Empire (Grey Elf)(medium) stands in mid-air here.
*Kenon The Empire (Barbarian)(large) stands in mid-air here.
A brightly glowing torch floats near Kenon's head. (Illuminating)
*Fatwa The Empire (Githzerai)(medium) stands in mid-air here.
*Des The Empire (Gnome)(tiny) stands in mid-air here.
A blood golem stands blankly after re-animation here. (minion)
A blood golem stands blankly after re-animation here. (minion)
The lich of a cadaver stands here. (minion)
The lich of a wrinkled old woman stands here. (minion)
A Drow Elf (medium) stands in mid-air here.
A globe of darkness floats near a Drow Elf's head.
< 1260h/1260H 399v/401V Pos: standing >
A Drow Elf looks at a blood golem.
< 1260h/1260H 399v/401V Pos: standing >
< 1260h/1260H 400v/401V Pos: standing >
Des starts casting an offensive spell.
Des snaps into visibility.
Sadash starts casting an offensive spell.
Sadash snaps into visibility.
< 1260h/1260H 401v/401V Pos: standing >
Fatwa snaps into visibility.
< 1260h/1260H 401v/401V Pos: standing >
Des completes his spell...
Des utters the word 'agsplnuahz'
Ghostly hands appear before a Drow Elf, close around his neck and begin to squeeze!
Des's spell flows around a Drow Elf, leaving him unharmed!
Sadash snaps into visibility.
Sadash completes his spell...
Sadash utters the words 'buoblg qrunsoqpze yugh'
Sadash's fist beats the life out of a Drow Elf, blood pours from his body!
You start chanting...
You snap into visibility.
< 1260h/1260H 401v/401V Pos: standing >
Sadash sings a song to make your heart swell with pride.
Des snaps into visibility.
A Drow Elf gasps for air as a pair of ghostly hands tighten around his throat!
Col snaps into visibility.
A Drow Elf is knocked to the ground by Col's skillful bash!
The lich of a cadaver suddenly attacks Col!
The aura of displacement around Col absorbs most of the assault!
The lich of a cadaver's punch grazes Col.
The lich of a wrinkled old woman suddenly attacks Col!
The lich of a wrinkled old woman's weak punch grazes Col.
< 1260h/1260H 401v/401V Pos: standing >
Des's spell flows around a Drow Elf, leaving him unharmed!
< 1260h/1260H 401v/401V Pos: standing >
Fatwa wills the flames of the abyss to overwhelm and consume thier foe...
A Drow Elf screams and doubles over in agony as searing heat ignites within his body.
A Drow Elf's icy dragonscale bracelet is burned from the blast!
Fatwa snaps into visibility.
A Drow Elf suddenly looks in pain as he moves.
< 1260h/1260H 401v/401V Pos: standing >
Sadash starts casting an offensive spell.
Sadash snaps into visibility.
< 1260h/1260H 401v/401V Pos: standing >
Casting: greater spirit anguish
Des starts casting an offensive spell.
Des snaps into visibility.
< 1260h/1260H 401v/401V Pos: standing >
You complete your spell...
You point at a Drow Elf.
Your spiritual assault devastates a Drow Elf from within, he SCREAMS in utter anguish!
[Damage: 155 ] A Drow Elf's living matrix was destroyed by the blast!
A Drow Elf's a red and white striped bodycloak [poor] was destroyed by the blast!
A Drow Elf's sun ring [poor] was destroyed by the blast!
A Drow Elf's ring of the EarthMother was destroyed by the blast!
A Drow Elf's pair of spiked ostrich-skin boots [poor] was destroyed by the blast!
A Drow Elf's pearl earring [poor] was destroyed by the blast!
The lich of a wrinkled old woman stops following a Drow Elf.
The lich of a cadaver stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A blood golem stops following a Drow Elf.
A Drow Elf is dead! R.I.P.
You receive your share of experience.