The death of [51 Shadowmage] Iska Anarchy (Kobold)

in The Filling Room

from the perspective of [51 Shadowmage] Iska Anarchy (Kobold)

<worn on head>       a spiked stone helm [superior]
<worn on eyes>       a pair of iron eyes
<worn in ear>        a scale of pulsating darkness
<worn around neck>   a mermaid scale necklace (illuminating)
<worn around neck>   a silver beaded necklace [86%]
<worn on body>       the ultrathin robes of probability [poor] (glowing)
<worn about body>    some blood-splattered fur robes
<worn about waist>   a mystical blue sash (glowing)
<worn on belt buckle>a hide-bound spellbook with a glowing Alatorin insignia (glowing) [78%]
<attached to belt>   a satchel containing spell components
<worn on arms>       some glowing sleeves made of devil skin (glowing)
<held as shield>     a blessed shield of defense
<worn around wrist>  a polished steel bracelet
<worn around wrist>  a polished steel bracelet
<worn on finger>     a triangular ring of rubies [poor]
<worn on finger>     a carved dragonbone ring
<worn on legs>       a pair of bone leggings


< 121h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice stands in mid-air here, fighting a blue dracolich.
An apprentice stands, apparently asleep.
An apprentice is stretched out, sound asleep.

< 122h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich. (Casting) 
An apprentice stands, apparently asleep.
An apprentice is stretched out, sound asleep.

< 123h/390H 138v/138V Pos: standing >
You feel a slight gust of hot air.

< 123h/390H 138v/138V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (very good)     
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (neutral)       
  *Clan Stoutdorf Settlement                     (neutral)       
  *Kobold Settlement                             (very evil)     
  *The High Moor Forest                          (very good)     
  *The Stone Tomb of Kelek                       (extremely evil)
   Orrak                                         (slightly evil) 
   Pits of Cerberus                              (neutral)       
   Myrloch Vale                                  (evil)          
   Pharr Valley Swamp                            (neutral)       
  *Village of Werrun                             (extremely good)
  *Nizari                                        (slightly good) 
   The Dark Stone Tower of the Northern Realms   (slightly evil) 
   Tower of High Sorcery                         (extremely good)
  *Bloodstone Keep                               (slightly good) 
   The Temple of the Sun                         (good)          
  *The Elemental Groves                          (slightly good) 
   Temple of Flames                              (very good)     
   Drustl's Yerdonia Enslaved                    (neutral)       
  *The Obsidian Citadel                          (slightly good) 
   The Ruins of Undermountain                    (neutral)       
  *The Mountain of the Banished                  (slightly good) 
   Nakral's Crypt                                (good)          
  *The Outcasts Tower                            (very good)     
  *Fort Boyard                                   (slightly evil) 
   Crystalspyre Mountains                        (neutral)       
  *The Prisons of Carthapia                      (neutral)       
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (slightly evil) 
  *The Githyanki Fortress                        (slightly evil) 
   Labyrinth of No Return                        (slightly evil) 
  *The Desert City of Venan'Trut                 (neutral)       
  *Rogue Plains                                  (good)          
  *City of Torrhan                               (very good)     
  *The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (very good)     
  *New Cave city                                 (neutral)       
   Ice Tower                                     (slightly good) 
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (good)          
  *IceCrag Castle                                (good)          
   Prison of Fort Boyard                         (slightly good) 
  *The Ancient Halls of Ironstar                 (slightly good) 
  *The Jade Empire                               (slightly evil) 
  *Mazzolin                                      (slightly evil) 
  *Forest of Mir                                 (slightly evil) 
   Quintaragon Castle                            (neutral)       
  *The Sky City of Ultarium                      (evil)          
  *Lair of the Gibberling King                   (evil)          
   Plane of Air                                  (evil)          
   The Kingdom of Torg                           (evil)          
  *Tribal Oasis                                  (pure evil)     
   The Para-Elemental Plane of Smoke             (slightly evil) 
  *Plane of Water                                (good)          
  *Shadamehr Keep                                (slightly evil) 
  *The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (slightly evil) 
  *The Trakkia Mountains                         (evil)          
   The Ethereal Plane                            (slightly evil) 
  *The Caverns of Armageddon                     (good)          
   The Forest City of Aravne                     (neutral)       
   Plane of Fire                                 (neutral)       
  *Ruined Temple of Tezcatlipoca                 (neutral)       
   The Astral Plane                              (slightly evil) 
  *Jotunheim                                     (slightly evil) 
   The Transparent Tower                         (slightly evil) 
  *Krethik Keep                                  (evil)          
  *Temple of the Earth                           (slightly evil) 
  *Sea Kingdom                                   (slightly good) 
  *Plane of Earth                                (neutral)       
  *Sevenoaks                                     (slightly evil) 
  *The Keep of Evil                              (slightly good) 
  *The Forgotten Mansion                         (slightly good) 
  *Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (slightly evil) 
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (slightly evil) 
  *Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (evil)          
   The Tempest Court                             (neutral)       
  *Pit of Dragons                                (pure good)     
  *Ny'Neth                                       (slightly good) 
  *Lost Temple of Tikitzopl                      (good)          
  *The Scorched Valley                           (good)          
  *The Realm of Barovia                          (extremely good)
  *The Royal Mausoleum of Castle IceCrag         (good)          
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (pure good)     
  *The Fortress of Dreams                        (very good)     
   Bahamut's Palace                              (slightly good) 
   Dragonnia                                     (slightly good) 
  *The Charcoal Palace                           (good)          
   Vecna's Tomb                                  (slightly good) 
  *Ny'Neth's Stronghold                          (slightly good) 
   Apocalypse Castle                             (neutral)       
   The Realm of Barovia Continued                (very good)     
   The Hall of the Ancients                      (neutral)       
   The Bronze Citadel                            (neutral)       
  *Ny'Neth's Stronghold Continued                (slightly good) 
   Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
   The 222nd Layer of the Abyss                  (good)          
   Castle Ravenloft                              (extremely good)

* = already completed this boot.

< 123h/390H 138v/138V Pos: standing >

< 124h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting an apprentice. (Casting) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich. (Casting) 
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 124h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting an apprentice.
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich.
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 125h/390H 138v/138V Pos: standing >

< 125h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting an apprentice. (Casting) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich.
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 126h/390H 138v/138V Pos: standing >

		Score information for Iska

Level: 51   Race: Kobold   Class: Sorcerer / Shadowmage Sex: Male
Hit points: 126(390)  Moves: 138(138)
Coins carried:    0 platinum    20 gold     0 silver     1 copper
Compression ratio: 77%
Status:  Standing.
Frags:   +0.16   Deaths:   8
Detecting:      Invisible
Enchantments:   Ultravision Farsee Fly Haste Reduced Size
Combat Pulse:   14 Spell Pulse:  0.70 
Leaderboard Points:  532 

Active Spells:
--------------
shadow shield (less than a minute remaining)
haste (5 minutes)
well-rested bonus (134 minutes)
strength (30 minutes)
detect invisibility (5 minutes)
fly (11 minutes)
farsee (12 minutes)
reduce (27 minutes)


< 126h/390H 138v/138V Pos: standing >

< 126h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 127h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 127h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 127h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 128h/390H 138v/138V Pos: standing >
A rugged adventurers satchel contains:

a quill
a magical essence of Agility
a small pile of coins
a boreal dragonscale bastard sword from The Sky City of Ultarium
[13] some landrace Medicus
a soldier's bamboo signet
a boreal bark tunic
a well-used hemp mantle
a drow-made bark veil
a burnt limestone heater shield
a flaming cured leather medallion

< 129h/390H 138v/138V Pos: standing >

< 129h/390H 138v/138V Pos: standing >
A rugged adventurers satchel contains:

a quill
a magical essence of Agility
a small pile of coins
a boreal dragonscale bastard sword from The Sky City of Ultarium
[13] some landrace Medicus
a soldier's bamboo signet
a boreal bark tunic
a well-used hemp mantle
a drow-made bark veil
a burnt limestone heater shield
a flaming cured leather medallion

< 130h/390H 138v/138V Pos: standing >

< 130h/390H 138v/138V Pos: standing >
You feel the swirling shadows around your body dissipate.

< 130h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
*Virion Syndicalist Anarchy (Drow Elf)(medium) sits resting.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice is stretched out, sound asleep.
An apprentice is stretched out, sound asleep.

< 130h/390H 138v/138V Pos: standing >
You start chanting...

< 130h/390H 138v/138V Pos: standing >
You complete your spell...
You feel a strange shadowy mist cover your body.

< 131h/390H 138v/138V Pos: standing >
You sit down and relax.

< 131h/390H 138v/138V Pos: sitting >
You have memorized the following spells:
(11th circle)  1 - solbeeps missile barrage
(10th circle)  4 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  4 - immolate
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  4 - teleport
               1 - fireshield
               2 - blink
( 5th circle)  1 - cone of cold
               6 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               2 - ray of enfeeblement
               1 - levitate
               4 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    2 seconds:  ( 8th) shadow shield

You can memorize no more spells.
You continue your study.

< 131h/390H 138v/138V Pos: sitting >
You start meditating...

< 131h/390H 138v/138V Pos: sitting >
You have finished memorizing shadow shield.
Your studies are complete.

< 131h/390H 138v/138V Pos: sitting >

< 131h/390H 138v/138V Pos: sitting >
You clamber to your feet.

< 132h/390H 138v/138V Pos: standing >
You feel a slight gust of hot air.

< 133h/390H 138v/138V Pos: standing >

< 134h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here, fighting an apprentice.
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich.
An apprentice is stretched out, sound asleep.

< 134h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice stands, apparently asleep. (Casting) 
An apprentice is stretched out, sound asleep.

< 135h/390H 138v/138V Pos: standing >

< 135h/390H 138v/138V Pos: standing >

< 138h/390H 138v/138V Pos: standing >

< 140h/390H 138v/138V Pos: standing >
You feel a slight gust of hot air.

< 141h/390H 138v/138V Pos: standing >

< 141h/390H 138v/138V Pos: standing >
You feel a slight gust of hot air.

< 143h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
Puddles of fresh blood cover the ground.
The corpse of an apprentice is lying here.
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
An apprentice is sprawled out, resting.
An apprentice is stretched out, sound asleep.

< 143h/390H 138v/138V Pos: standing >

< 144h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
The Filling Room
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an apprentice is lying here.
Virion Syndicalist Anarchy (Drow Elf)(medium) sits resting.
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich.

< 146h/390H 138v/138V Pos: standing >
The Filling Room
Obvious exits: -N -E -W
A few drops of fresh blood are scattered around the area.
[2] The corpse of an apprentice is lying here.
Virion Syndicalist Anarchy (Drow Elf)(medium) sits resting.
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A blue dracolich stands in mid-air here, fighting an apprentice. (Minion) 
A green dracolich stands in mid-air here, fighting an apprentice. (Minion) 
An apprentice stands in mid-air here, fighting a blue dracolich. (Casting) 

< 147h/390H 137v/138V Pos: standing >
You start chanting...

< 147h/390H 137v/138V Pos: standing >
An apprentice completes his spell...
An apprentice utters the words 'oagzajg qraje'
An apprentice points at a blue dracolich.
An apprentice creates a gaseous cloud with a wave of his hand, directing it at a blue dracolich and causing it to choke painfully.

< 147h/390H 137v/138V Pos: standing >
Virion clambers to his feet.

< 147h/390H 137v/138V Pos: standing >
Casting: solbeeps missile barrage 
A green dracolich attacks an apprentice. [1 Hits]
A blue dracolich attacks an apprentice. [2 Hits]
A blue dracolich attacks an apprentice. [2 Hits]

< 147h/390H 137v/138V Pos: standing >
You complete your spell...
[Damage: 53 ] Your missile of force hits an apprentice soundly.
[Damage: 55 ] Your missile of force hits an apprentice soundly.
[Damage: 40 ] Your missile of force hits an apprentice soundly.

< 147h/390H 137v/138V Pos: standing >
An apprentice starts casting an offensive spell.
An apprentice attacks a blue dracolich. [0 Hits]
You start chanting...

< 148h/390H 138v/138V Pos: standing >
Casting: bigbys crushing hand 

< 148h/390H 138v/138V Pos: standing >
You complete your spell...
[Damage: 181 ] An apprentice is grabbed by your giant fist, which begins crushing him.

< 148h/390H 138v/138V Pos: standing >
A green dracolich attacks an apprentice. [2 Hits]
A blue dracolich attacks an apprentice. [2 Hits]
A blue dracolich attacks an apprentice. [2 Hits]
You start chanting...

< 148h/390H 138v/138V Pos: standing >
Casting: bigbys crushing hand 

< 148h/390H 138v/138V Pos: standing >
You complete your spell...
[Damage: 181 ] An apprentice is grabbed by your giant fist, which begins crushing him.

< 149h/390H 138v/138V Pos: standing >
An apprentice completes his spell...
An apprentice utters the words 'gqahpuio xuie'
A scathing gust of wind bursts from an apprentice's fingertips!
The scathing gust of wind hits you, burning flesh from your body.
OUCH!  That really did HURT!
The scathing gust of wind hits Virion, burning flesh from his body.
An apprentice's spell flows around a blue dracolich, leaving it unharmed!
The scathing gust of wind hits a blue dracolich, burning flesh from its body.
The scathing gust of wind hits a green dracolich, burning flesh from its body.

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP: pretty hurt >
 An apprentice attacks a blue dracolich. [1 Hits]

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP: pretty hurt >
 You start chanting...

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP: pretty hurt >
 Virion starts casting an offensive spell.

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP: pretty hurt >
 Casting: bigbys crushing hand 

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP: pretty hurt >
 You complete your spell...
[Damage: 172 ] An apprentice is grabbed by your giant fist, which begins crushing him.
-=[You attack an apprentice.]=- [0 Hits]
A green dracolich attacks an apprentice. [2 Hits]
A blue dracolich attacks an apprentice. [2 Hits]
A blue dracolich attacks an apprentice. [3 Hits]

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP:  awful >
 Virion snaps into visibility.

< 95h/390H 138v/138V Pos: standing >
< T: blue TP: sta TC: small wounds E: apprentice sta EP:  awful >
 Virion completes his spell...
Virion utters the words 'unsozfol efaui'
Virion drains an apprentice - what a waste of energy!
An apprentice is dead! R.I.P.
You receive your share of experience.
The smell of fresh blood enters your body, infusing you with power!
An apprentice's death cry reverberates in your head as he falls to the ground.

< 95h/390H 138v/138V Pos: standing >
You failed.

< 95h/390H 138v/138V Pos: standing >
You spit over your left shoulder.

< 95h/390H 138v/138V Pos: standing >
Virion gets a small pile of coins from the corpse of an apprentice.

< 95h/390H 138v/138V Pos: standing >
Virion puts a pile of coins into a bottomless bag of the illithids.

< 95h/390H 138v/138V Pos: standing >
You say 'I have 95 (390) hits, and 138 (138) movement points.'

< 95h/390H 138v/138V Pos: standing >
You sit down and relax.

< 95h/390H 138v/138V Pos: sitting >
You have memorized the following spells:
(10th circle)  1 - bigbys crushing hand
( 9th circle)  1 - relocate
               4 - electrical execution
( 8th circle)  4 - immolate
               1 - shadow shield
( 7th circle)  1 - detect invisibility
               1 - haste
               4 - bigbys clenched fist
( 6th circle)  4 - teleport
               1 - fireshield
               2 - blink
( 5th circle)  1 - cone of cold
               6 - dimension door
               1 - coldshield
( 4th circle)  1 - farsee
               2 - ray of enfeeblement
               1 - levitate
               4 - dispel magic
               1 - infravision
( 3rd circle)  6 - concealment
               3 - acid blast
               1 - agility
( 2nd circle)  2 - burning hands
               6 - sleep
               2 - strength
( 1st circle)  2 - minor creation
               8 - magic missile
               1 - detect magic

And you are currently memorizing the following spells:
    3 seconds:  (11th) solbeeps missile barrage
    5 seconds:  (10th) bigbys crushing hand
    8 seconds:  (10th) bigbys crushing hand
   11 seconds:  (10th) bigbys crushing hand

You can memorize no more spells.
You continue your study.

< 95h/390H 138v/138V Pos: sitting >
You start meditating...

< 95h/390H 138v/138V Pos: sitting >
You have finished memorizing solbeeps missile barrage.

< 95h/390H 138v/138V Pos: sitting >
Virion gives an order to his followers.
A blue dracolich leaves east.
A blue dracolich leaves east.
A green dracolich leaves east.

< 96h/390H 138v/138V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 96h/390H 138v/138V Pos: sitting >
You have finished memorizing bigbys crushing hand.

< 96h/390H 138v/138V Pos: sitting >
You stop meditating.
Looks like an exit.
You extend your sights eastward.
A Small Hallway
Obvious exits: -E# -W
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A drunken troll is stretched out, sound asleep.
A drunken troll is stretched out, sound asleep.

< 96h/390H 138v/138V Pos: sitting >
Looks like an exit.
You extend your sights northward.
A large Vat of White Wine
Obvious exits: -S -W

< 96h/390H 138v/138V Pos: sitting >
You have finished memorizing bigbys crushing hand.
Your studies are complete.

< 97h/390H 138v/138V Pos: sitting >
You clamber to your feet.

< 97h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Small Hallway
Obvious exits: -E -W
*Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here.
A green dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A blue dracolich is here, with flesh hanging off its rotting bones. (minion) 
A drunken troll is stretched out, sound asleep.
A drunken troll is stretched out, sound asleep.

< 97h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Small Hallway
Obvious exits: -E -W
A drunken troll is stretched out, sound asleep.
A drunken troll is stretched out, sound asleep.

< 98h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights northward.
A large Vat of White Wine
Obvious exits: -S -W

< 98h/390H 138v/138V Pos: standing >
The Filling Room
Obvious exits: -N -E -W
Fresh blood covers everything in the area.
[3] The corpse of an apprentice is lying here.

< 98h/390H 138v/138V Pos: standing >
Looks like an exit.
You extend your sights eastward.
A Small Hallway
Obvious exits: -E -W
A drunken troll is stretched out, sound asleep.
A drunken troll is stretched out, sound asleep.

< 99h/390H 138v/138V Pos: standing >

< 100h/390H 138v/138V Pos: standing >
A Githzerai snaps into visibility.

< 100h/390H 138v/138V Pos: standing >
A Gnome starts casting an offensive spell.
A Gnome snaps into visibility.

< 100h/390H 138v/138V Pos: standing >
A Minotaur suddenly attacks YOU!
A Minotaur snaps into visibility.

< 92h/390H 138v/138V Pos: standing >
< T: Iska TP: sta TC:pretty hurt E: A Minotaur sta EP: excellent >
 A Githzerai wills the flames of the abyss to overwhelm and consume thier foe...
You scream in agony as searing heat ignites and bursts into flames within your body.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
A Githzerai snaps into visibility.
Your some fingerless orog-hide gloves [superior] shattered in bits as the tortured body spasms and quivers!
Your the mage boots of the maelstrom shattered in bits as the tortured body spasms and quivers!
Your mask of Xlorkortor shattered in bits as the tortured body spasms and quivers!
Your sparkling golden hoop earring shattered in bits as the tortured body spasms and quivers!