The death of [50 Necrolyte] Dro The Empire (Githzerai)

in A Massive Bakery

from the perspective of [53 Necrolyte] Zloin Dakhira (Kobold)

<worn as a badge>    a badge of promise [superior] (glowing)
<worn on head>       the turban of power [poor] (magic)
<worn on eyes>       the eyepatch of immortality (magic) (glowing)
<worn in ear>        an earring of the waves [poor] (magic)
<worn in ear>        a pair of silver earrings with red rubies [80%]
<worn on face>       veil of darkness [poor] (glowing) [88%]
<worn around neck>   the amulet of the triad of witches [superior] (magic)
<worn around neck>   an amulet of the Neogi Lords [poor] (magic)
<worn on body>       some robes of the arch-magi (magic) (glowing) (illuminating)
<worn about body>    some robes of protection
<worn about waist>   a belt of fresh blood [superior] [74%]
<worn on belt buckle>a tome of mysticism (magic) (glowing) [76%]
<attached to belt>   a massive tome [64%]
<worn on arms>       some moss-covered sleeves [superior] (glowing) [80%]
<held as shield>     a summoner's shield (magic) (humming)
<worn around wrist>  a bracelet of finger bones [superior]
<worn around wrist>  a beautiful crystal bracelet [superior] (magic) [66%]
<worn on hands>      a pair of tarnished gauntlets [poor]
<worn on finger>     the ring of celestial wonders (glowing) [50%]
<worn on finger>     the ring of celestial wonders [superior] (glowing)
<held>               a wizard's staff [superior] (humming) (illuminating) [88%]
<worn on legs>       some bright blue leg plates [superior]
<worn on feet>       a pair of red suede boots [poor] (magic)

 
   *****..^^MM    
  ****....^^MMM   
 ******^.^^^MMM^  
 ^****^.^^^MMMM^  
 ^**^.M^@^^^MM^^  
 ****^.^^.^^MMM^  
 ***^^.^^.^^MMM^  
  *^^^.^^^^^MMM   
   .^^^^^.^^MM    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 597h/603H 78v/145V Pos: standing >
 
   ^^^**.^^^MM    
  ^*****..^^MMM   
 *****....^^MMMM  
 ******^.^^^MMM^  
 ^****^.@^^MMMM^  
 ^**^.M^^^^^MM^^  
 ****^.^^.^^MMM^  
  **^^.^^.^^MMM   
   ^^^.^^^^^MM    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 597h/603H 76v/145V Pos: standing >
 
   ^^^^^^.^^^M    
  ^^^^**.^^^MMM   
 ^^*****..^^MMMM  
 *****....^^MMMM  
 ******^@^^^MMM^  
 ^****^.^^^MMMM^  
 ^**^.M^^^^^MM^^  
  ***^.^^.^^MMM   
   *^^.^^.^^MM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 597h/603H 74v/145V Pos: standing >
 
   ....^^..^^M    
  ^^^^^^^.^^^MM   
 .^^^^**.^^^MMMM  
 ^^*****..^^MMMM  
 *****..@.^^MMMM  
 ******^.^^^MMM^  
 ^****^.^^^MMMM^  
  **^.M^^^^^MM^   
   **^.^^.^^MM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 598h/603H 73v/145V Pos: standing >
 
   ^^^.^^^.^^M    
  .....^^..^^MM   
 ^^^^^^^^.^^^MMM  
 .^^^^**.^^^MMMM  
 ^^*****@.^^MMMM  
 *****....^^MMMM  
 ******^.^^^MMM^  
  ****^.^^^MMMM   
   *^.M^^^^^MM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 598h/603H 71v/145V Pos: standing >
 
   *^^.^^^^^^M    
  *^^^.^^^.^^MM   
 ......^^..^^MMM  
 ^^^^^^^^.^^^MMM  
 .^^^^**@^^^MMMM  
 ^^*****..^^MMMM  
 *****....^^MMMM  
  *****^.^^^MMM   
   ***^.^^^MMM    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 598h/603H 69v/145V Pos: standing >
 
   **^.^.^.MMM    
  **^^.^^^^^^MM   
 **^^^.^^^.^^MMM  
 ......^^..^^MMM  
 ^^^^^^^@.^^^MMM  
 .^^^^**.^^^MMMM  
 ^^*****..^^MMMM  
  ****....^^MMM   
   ****^.^^^MM    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 68v/145V Pos: standing >
 
   **^.^^^^MMM    
  ***^.^.^.MMMM   
 ***^^.^^^^^^MMM  
 **^^^.^^^.^^MMM  
 ......^@..^^MMM  
 ^^^^^^^^.^^^MMM  
 .^^^^**.^^^MMMM  
  ^*****..^^MMM   
   ***....^^MM    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 66v/145V Pos: standing >
 
   **^.^^^.MMM    
  ***^.^^^^MMMM   
 ****^.^.^.MMMMM  
 ***^^.^^^^^^MMM  
 **^^^.^@^.^^MMM  
 ......^^..^^MMM  
 ^^^^^^^^.^^^MMM  
  ^^^^**.^^^MMM   
   *****..^^MM    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 64v/145V Pos: standing >
 
   ***M^^^^MMM    
  ***^.^^^.MMMM   
 ****^.^^^^MMMMM  
 ****^.^.^.MMMMM  
 ***^^.^@^^^^MMM  
 **^^^.^^^.^^MMM  
 ......^^..^^MMM  
  ^^^^^^^.^^^MM   
   ^^^**.^^^MM    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 62v/145V Pos: standing >
 
   *.^^^^.MMMM    
  ****M^^^^MMMM   
 ****^.^^^.MMMMM  
 ****^.^^^^MMMMM  
 ****^.^@^.MMMMM  
 ***^^.^^^^^^MMM  
 **^^^.^^^.^^MMM  
  .....^^..^^MM   
   ^^^^^^.^^^M    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 598h/603H 61v/145V Pos: standing >
 
   .^^^^MMMMMM    
  **.^^^^.MMMMM   
 *****M^^^^MMMMM  
 ****^.^^^.MMMMM  
 ****^.^@^^MMMMM  
 ****^.^.^.MMMMM  
 ***^^.^^^^^^MMM  
  *^^^.^^^.^^MM   
   ....^^..^^M    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 59v/145V Pos: standing >
 
   .MMMMMMMMMM    
  *.^^^^MMMMMMM   
 ***.^^^^.MMMMMM  
 *****M^^^^MMMMM  
 ****^.^@^.MMMMM  
 ****^.^^^^MMMMM  
 ****^.^.^.MMMMM  
  **^^.^^^^^^MM   
   ^^^.^^^.^^M    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 57v/145V Pos: standing >
 
   ..MMMMMMMMM    
  **.^^^^MMMMMM   
 ****.^^^^.MMMMM  
 ******M^^^^MMMM  
 *****^.@^^.MMMM  
 *****^.^^^^MMMM  
 M****^.^.^.MMMM  
  ***^^.^^^^^^M   
   *^^^.^^^.^^    
Foothills of a Lush Mountain Valley
Obvious exits: -North -East  -South -West 

< 598h/603H 56v/145V Pos: standing >
 
   ...MMMMMMMM    
  ***.^^^^MMMMM   
 *****.^^^^.MMMM  
 *******M^^^^MMM  
 ******^@^^^.MMM  
 ******^.^^^^MMM  
 .M****^.^.^.MMM  
  .***^^.^^^^^^   
   **^^^.^^^.^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 

< 598h/603H 54v/145V Pos: standing >
 
   ^^^MMMMMMMM    
  ....MMMMMMMMM   
 ****.^^^^MMMMMM  
 *****.^^^^.MMMM  
 *******@^^^^MMM  
 ******^.^^^.MMM  
 ******^.^^^^MMM  
  M****^.^.^.MM   
   ***^^.^^^^^    
Lush Plains of Shrubs and Small Bushes
Obvious exits: -North -East  -South -West 
A caribou graciously leaps from spot to spot in the tundra, looking about.(Red Aura)

< 598h/603H 52v/145V Pos: standing >
A caribou leaves south.

< 598h/603H 53v/145V Pos: standing >
A Narrow Dusty Road
   On either side of the road grass grows abundantly. It is very tall and very
green. The wind brushes it from side to side. The plains of grass continue
for miles in all directions before rolling into foothills. Trees outline the
horizon on either side of the road, there plush green leaves a sign that this
land is fertile. A tall watchtower can be seen to the northeast, alongside a
winding cobblestone road. It is no doubt some sort of outpost for the castle
of Valois, which is further to the north. The kingdom of Valois can be felt
far and wide in this area. It reaches great distances and has great influence.
It barters goods and controls any number of trade routes in the area. It
benefits from a great location that its founders were sure of. The great castle
of Valois was only just recently built compared to the lifespan of the
kingdom. It was first a settlement of farmers which grew further into a trade
town, which eventually lead to riches beyond the original settlers dreams. This
winding road continues north and south.
Obvious exits: -North -South

< 598h/603H 51v/145V Pos: standing >
Alas, you cannot go that way. . . .

< 598h/603H 52v/145V Pos: standing >
Before an Old Tavern
   This road is made of old cobblestones and needs to be repaired. The stones
have been here awhile and not been cared for. Weeds and other ferns are
slowly overtaking the road. The tall plains of grass on either side run great
distances before meeting trees or rolling foothills. The foothills are home
to the roaming nomads. These nomads live in tribes and are fiercely protective
of their own. They believe in family, and family means no one gets left
behind or forgotten. To the world they are outsiders, but to them the world is
just the opposite. None one can understand their ways unless they've lived
among them. A nomad life is survivable only if all nomads stick together. The
kingdom of Valois reaches far and wide, but doesn't assert any authority over
the wandering nomads. King Ulgris is a wise and powerful ruler, he is just
and treats everyone with respect. The nomadic people live under his protection
still and it is rumored that he has laid a pact down with them sealed in blood.
Obvious exits: -North# -East  -South -West 

< 598h/603H 50v/145V Pos: standing >
A Winding Cobblestone Road
   This road leads straight to the castle of Valois. It is surrounded on all
sides by fields of grass. The grass grows tall and is very green. There are
many birds in flying overhead. The forests to the south are home to some of
the most exotic plants and animals in all of the world. The Valoisians are
a rich people full of rich dreams. They cultivate the land in the surrounding
area for crops and other resources, such as gold and timber. Their city is at
the center of great trade and has a great tactical advantage at war. The high
castle walls of Valois have withstood countless attacks by bands of militants
and barbarians. The high king that sits on its thrown is endowed with the
responsibility of the kingdom's welfare. The king has many enemies but many
more powerful friends. Merchants travel from afar to do business within the
castle walls. The kings powerful retainers do much for the city's welfare,
such as providing troops and arms in time of need. The tall castle walls can
be seen from here to the north. The wind blows, making a whining sound.
Obvious exits: -East  -West 

< 598h/603H 50v/145V Pos: standing >
A Guard Station
   This is the huge iron gate leading toward the great castle of Valois.
Its huge iron frame is dotted with dull knobs to enforce it against battering
rams and lesser assaults. The hinges are secured deep into the brick wall with
thick metal bolts. Huge timbers lean against the wall, used to block the gate
if the kingdom is ever invaded. Two small towers flank the gate, each one
housing a single guard. These provide a constant watch for invaders. Guards
man these gates at all times during the day and night. Intruders have been
caught before trying to sneak their way into the area. Ruffians and shady
people are turned away from the castle. The road continues to the east and
runs toward the massive castle to the north. The castle Valois is protected
at all times with massive forces. It is said to have a large armed force
protecting the gates at all times and even a deadlier squad of warriors inside
warding against assassins. The wind creates a whining sound.
Obvious exits: -North -West 
Hugo, the war cleric, prepares the guard for combat. (casting) (Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)
A dusty guard stands proudly in uniform.(Gold Aura)

< 598h/603H 49v/145V Pos: standing >
Alas, you cannot go that way. . . .
You dodge a bash from a dusty guard, who loses his balance and falls.

< 598h/603H 49v/145V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: dusty kne EP: excellent >
 You dodge a bash from a dusty guard, who loses his balance and falls.
You dodge a dusty guard's vicious attack.
Sorry, you aren't allowed to do that in combat.

< 598h/603H 50v/145V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: dusty kne EP: excellent >
 Sorry, you aren't allowed to do that in combat.

< 598h/603H 50v/145V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: dusty kne EP: excellent >
 You attempt to flee...
PANIC!  You couldn't escape!

< 598h/603H 50v/145V Pos: standing >
< T: Zloin TP: sta TC:few scratches E: dusty kne EP: excellent >
 Hugo completes its spell...
Hugo utters the words 'sfahzqhuai yfaw oag'
You attempt to flee...
A Cobblestone Road
   This road leads to the great castle Valois. Valois is the greatest castle in
all the lands. It is the meeting place of all of the races of the world. They
discuss matters of the state and trade. It is the one place that all the races
can come together to discuss their interests. It is also one of the most secure
castles in all of the land and boasts an army greater than most. The elves
enjoy this great castle and the many luxuries it affords. The dwarven nation
marvels at the design of this castle and the architecture within. The humans
don't pay much attention to the king or the castle but are resolved to work out
their own interests. The barbarians enjoy the celebrations and the food that
the great castle serves. Ulgris, the king of the castle, has an estate larger
than most provinces. He has a royal line of retainers that are powerful in
their own ways and just as rich and influential. The great king relies on their
expertise and their loyalty. Having great retainers makes a great king. This
cobblestone road was built years ago when the castle was first built. It isn't
much but it is the only road leading to the great Voloisian castle.
Obvious exits: -North# -East  -South
You flee northward!

< 598h/603H 25v/145V Pos: standing >
Before the Du'kel Mansion
   There are two loyal guards protecting the front entrance of the kingdom's
largest mansion, which belongs to Lord Du'Kel. Lord Du'kel is the king's most
trusted ally. He is a powerful retainer and a master of logistics. Having a
man who knows how to move arms and men must be trustworthy and good with
numbers. Lord Du'Kel was a brilliant soldier in his life and an even more
brilliant pusher of wars. He has served the king faithfully for any number of
years in any number of ways. His insignia is that of a flaming dragon. It is
embedded into the two doubled doors of the mansion, which is very large and
has a many stained glass windows with many different designs upon them. The
mansion was constructed using wood, brick, stone, and mortar. There is a small
fence running the perimeter of a plush green yard which keeps small animals
out. The king depends on his retainers for support and if Lord Du'Kel ever
turned against him then he would be doomed for sure politically.
Obvious exits: -North# -East  -West 
A loyal swordsman stands at the gate.
A loyal swordsman stands at the gate.

< 598h/603H 24v/145V Pos: standing >
A Red-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color red and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -East  -West 

< 598h/603H 24v/145V Pos: standing >
You quickly scan the area.
A noble lord who is not far off to your east.
A former soldier who is not far off to your east.
A swordsman who is close by to your west.
A swordsman who is close by to your west.

< 598h/603H 24v/145V Pos: standing >
Before a Large Courtyard
   The king's castle rises a good thirty feet in the air to the north. Guards
forever pace the parapets never to let up their guard even though they are,
in their minds, in the safest spot within the realm. The brilliant black
cobblestones that make up the road are perfectly square and have been laid out
purposely to form a well constructed non-faulty road that gives pleasure to
the nobles that live nearby. The guests of Valois are often taken by the
exquisite design and craftsmanship of the royal roads. Great care has been
taken and afforded in the building of these roads and are the source of great
pride throughout the realm. The great king of Valois resides in the castle to
the north and his loyal retainers support him inasmuch as they can and they are
very powerful. He has rid the nearby plains of orcs and destroyed the hordes
demons in the mountains to the north. He is the greatest king in all the land.
Obvious exits: -North -East  -West 

< 598h/603H 24v/145V Pos: standing >
You quickly scan the area.
A noble lord who is close by to your east.
A former soldier who is close by to your east.
A swordsman who is not far off to your west.
A swordsman who is not far off to your west.

< 598h/603H 24v/145V Pos: standing >
A Blue-Hued Brick Road
   The brick road is neatly constructed and is very fine. The brick was
chiseled by master workmen. They fit evenly next to one another and are almost
seamless. This is impressive workmanship only fit for the finest of roads.
The brick was stained the color blue and the road spans a good twenty feet
wide. It runs northeastward toward the great castle of Valois, and the castle
walls can be seen from this distance. A few shouts can be heard from here from
guards on top of the castle walls. These guards are expert archers with uncanny
marksmanship. They have been trained in the arts of war and have been masters,
just like most of the Valoisian guard, for many years. It takes years of
practice and studying to be admitted into the world's richest and most powerful
army. It does not discriminate against anyone, but it only accepts those truly
committed. All sons of Valois are honored to be dressed in warrior garb under
the kingdoms banner. It is considered a time honored privilege to serve the
king and country. The road continues northeast toward the castle.
Obvious exits: -North -South -West #

< 598h/603H 24v/145V Pos: standing >
Before a Small Moat
   This moat protects the castle from invaders. It stops an approaching army
in its tracks and prevents them from using their heavy machines to launch an
assault against the castle gates. It was learned by the kings predecessors
that the machines of war can quickly demolish walls and gates. Since that time
a lot of money has been invested into building this moat. The water was
channeled from the nearby sea to the east. The sea provides the kingdom with
wealth and influence from trade. The king would even like to setup an armada
of ships. Merchants, dealers, and visitors from afar reach Valois from these
docks. Protecting them and the king is of the highest priority, and the moat
around the castle was spared no expense. Some of the benefactors contributing
to the construction of the moat are from the elven and dwarven kingdom. The
kings retainers planned for months and months before beginning the project,
which took over three years. Bandits from afar used this opportunity to strike
at the wealth of the kingdom, and they were quietly caught and dealt with.
Obvious exits: -North -South

< 598h/603H 23v/145V Pos: standing >
Over a Drawbridge
   The dwarves themselves designed this drawbridge for the kingdom of Valois.
It is perfect in its design and was easily added to the already existing
castle gates, which is a marvel. It took dwarven engineers months to design
the drawbridge and a year to finalize the project. On an ordinary day it is
lowered but when danger lurks this drawbridge raises and gives an added
advantage to an already impregnable castle. The king is very proud of this
technological achievement and very rarely orders it raised. It is marveled
at by everyone. The fine bronze, iron, steel, and copper metals have been
polished to shine and give this bridge the stability it needs. The banner of
the kingdom flies overhead, an eagle lurching with its talons flashing
and wings spread. The moat surrounding the castle is sure to stop an enemy
army in its tracks, giving the archers on the top of the walls time to fire
their arrows. The wind blows and it feels good.
Obvious exits: -North -South

< 598h/603H 23v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 598h/603H 23v/145V Pos: standing >
Outside the Massive Castle Gates
   This castle houses some of the richest and most powerful people within the
kingdom and outside of it. It is the diplomatic center in which all of the
races of the world have agreed to meet to discuss their future with each other.
Finely carved stones and bricks have been used to construct the walls that
surround the castle. There are parapets above the two massive double doors.
These parapets protect the castle and are manned at all times. The archers on
top of them shoot down any threat within the immediate area. It is rumored that
the doors have only opened for those who have a high social status, such as a
rich noble of the land. Everyone else has to use the secondary gate which is
much smaller than this one. That gate can not fit large caravans or anything
of that nature through. It is a much smaller gate fitted as a service entrance.
Once a party has entered the castle they are immediately searched and disarmed.
Obvious exits: -North# -South -West 
[2] The corpse of an armed guard is lying here.

< 598h/603H 23v/145V Pos: standing >
You quickly scan the area.
You see nothing.

< 598h/603H 23v/145V Pos: standing >
Ok.

< 598h/603H 25v/145V Pos: standing >
Inside the Royal Gates
   The two parapets on either side of the gate are great against attacks.
Although this castle has never been under siege, the soldiers above have been
trained to dump boiling grease and to fire arrows on the enemy. The horrors
of war have never touched this castle thankfully so these soldiers have still
innocent of such atrocities. The loyal defenders of the king would give him
to escape or time for reinforcements to arrive. Archers on the upper level
cleanly cut down enemy forces from afar. The lower level parapet is where the
boiling oil is kept. If ever the wall would be breached the guards on this
parapet would ensure that the first few opposing forces would be methodically
burned into oblivion. The castle walls are made of stone, brick, and mortar.
It seems that the these walls were dug into the ground a good ten feet. The
southern gate has always been secure and will remain so for years to come. It
is a solid fortress armed with the finest soldiers and brilliant engineers.
This castle is impregnable. 
Obvious exits: -North -South
A large wall of bones is here to the north. (magic)
[2] The corpse of an elite soldier is lying here.

< 598h/603H 24v/145V Pos: standing >
Ok.

< 599h/603H 25v/145V Pos: standing >
You quickly scan the area.
Tero who is close by to your north.
Virion who is not far off to your north.
A servant who is in the distance to your north.

< 599h/603H 25v/145V Pos: standing >
You quickly scan the area.
Tero who is close by to your north.
Virion who is not far off to your north.
A servant who is in the distance to your north.

< 599h/603H 26v/145V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 599h/603H 29v/145V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 599h/603H 30v/145V Pos: standing >
You get a compact pile of bones from a large leather backpack.

< 599h/603H 30v/145V Pos: standing >
You sit down and relax.

< 599h/603H 31v/145V Pos: sitting >
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  4 of  5   (   2 seconds)
  9th circle:  5 of  5
 10th circle:  3 of  4   (   2 seconds)
 11th circle:  3 of  3
You begin to invoke evil and assimilate the powers of darkness.

< 599h/603H 31v/145V Pos: sitting >
You start meditating...

< 599h/603H 32v/145V Pos: sitting >

< 600h/603H 34v/145V Pos: sitting >

< 600h/603H 35v/145V Pos: sitting >

< 600h/603H 36v/145V Pos: sitting >
You feel infused by 10th circle DARK powers!

< 600h/603H 37v/145V Pos: sitting >
You feel infused by 8th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 600h/603H 40v/145V Pos: sitting >

< 600h/603H 42v/145V Pos: sitting >
You clamber to your feet.

< 600h/603H 48v/145V Pos: standing >
You start chanting...

< 601h/603H 51v/145V Pos: standing >
Casting: dispel magic 

< 601h/603H 53v/145V Pos: standing >
You complete your spell...
A wall of bones crumbles to dust and blows away.

< 601h/603H 53v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silverish lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South

< 601h/603H 54v/145V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.

< 601h/603H 54v/145V Pos: standing >
You complete your spell...

< 601h/603H 55v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silverish lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South -West 

< 602h/603H 57v/145V Pos: standing >

< 602h/603H 59v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silverish lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South

< 602h/603H 59v/145V Pos: standing >
You quickly scan the area.
Virion who is not far off to your north.
Tero who is not far off to your north.
A servant who is a brief walk away to your north.
A servant who is a brief walk away to your north.

< 602h/603H 59v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune.
The tile color sparkles with emotion and brings a joyful tone to the castle.
They are smooth to the touch with out so much as a grain of dirt among them.
The floor adjoins with the castle walls to deliver a wide walkway. With a
span of over ten feet, this castle walk allows quick passage even during the
unparallel social gatherings that the king and queen tend to throw. Above, a
silverish lantern hangs down, giving light to the otherwise unlighted. A
stairway opens up to the west however and two stone statues stand erect in
front of a some curtains. On either side of those curtains is the Throne Room.
Each of the statues wield two-handedly a huge double-bladed battle axe. Their
plates of armor bare the symbol of the royal guard of Valois.
Obvious exits: -North -East  -South -West 

< 602h/603H 60v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silver lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South -West 

< 602h/603H 59v/145V Pos: standing >
Autosaving...

< 602h/603H 59v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silver lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South
A servant attends to his duties.(Gold Aura)

< 603h/603H 60v/145V Pos: standing >
I see no person by that name here!

< 603h/603H 60v/145V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.

< 603h/603H 61v/145V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.

< 603h/603H 62v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silverish lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -East  -South
A servant sets out on an errand.(Gold Aura)

< 603h/603H 61v/145V Pos: standing >
You quickly scan the area.
A servant who is close by to your south.

< 603h/603H 61v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silver lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South
A servant attends to his duties.(Gold Aura)

< 603h/603H 61v/145V Pos: standing >
A Majestic Hallway
   A polished tiled floor delivers an awe inspired gasp. The foreign tiles that
were used to build the floor are exotic and must have cost a small fortune to
buy. The tile color sparkles with emotion and brings a joyful tone to the
castle. They are smooth to the touch with out so much as a grain of dirt among
them. The floor adjoins with the castle walls to deliver a wide walkway. With
a span of over ten feet, this castle walk way allows unhindered passage even
during the unparallel social gatherings that the king and queen tend to throw.
Above, a silver lantern hangs down, giving light to the otherwise unlighted.
The servants are often seen cleaning these halls during all hours of the day
and even into the night. They love their king and take great pride in what
they do. Foreigners visiting the castle are often impressed with the dedication
of these people to their king and queen.
Obvious exits: -North -South -West 

< 603h/603H 60v/145V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is not far off to your north.
Virion who is a brief walk away to your west.
Tero who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
A cook who is a brief walk away to your west.

< 603h/603H 60v/145V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is not far off to your north.
Virion who is a brief walk away to your west.
Tero who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
A cook who is a brief walk away to your west.

< 603h/603H 61v/145V Pos: standing >
You quickly scan the area.
A servant who is close by to your north.
A servant who is not far off to your north.
Virion who is a brief walk away to your west.
Tero who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
The lich of a sleeping guest who is a brief walk away to your west.
A Githzerai who is a brief walk away to your west.
A cook who is a brief walk away to your west.

< 603h/603H 61v/145V Pos: standing >
A Hallway lined with Suits of Armor
   Marvelous suits of armor fill the hallway on either side. Suits ranging
from ceremonial to actual suits of arms that have been used in battle. A few
of them need a little mending, for they have a few unsightly dents in them.
The suits of arms are each standing on their own separate metal slab. These
suits are kept clean it is obvious, for it would not take long for dust to pile
up. Not one, but many of these suits have been made by elven, or dwarven
hands. Fine elven chain mail stands out from the rest and dwarven plate mail has
obviously been well crafted. The king and queen must try to keep up relations
with both races, for trade and military reason alike, which is why they are
meant to be here. Servants can be seen racing along this hallway during all
hours, especially during the day when the castle receives the most guests.
Obvious exits: -East  -West 

< 603h/603H 62v/145V Pos: standing >
A Hallway lined with Suits of Armor
   Marvelous suits of armor fill the hallway on either side. Suits ranging
from ceremonial to actual suits of arms that have been used in battle. A few
of them need a little mending, for they have a few unsightly dents in them.
The suits of arms are each standing on their own separate metal slab. These
suits are kept clean it is obvious, for it would not take long for dust to pile
up. Not one, but many of these suits have been made by elven, or dwarven
hands. Fine elven chain mail stands out from the rest and dwarven plate mail has
obviously been well crafted. The king and queen must try to keep up relations
with both races, for trade and military reason alike, which is why they are
meant to be here. Servants can be seen racing along this hallway during all
hours, especially during the day when the castle receives the most guests.
Obvious exits: -North -East  -West 

< 603h/603H 61v/145V Pos: standing >
A Massive Stone Kitchen
   The elaborate nature of the kitchen only spells one thing, gnomes. It is
a wonder how this kitchen came into being. The king and queen of Valois must
have had terrible architects and engineers to rely so heavily upon the gnomes.
Little inventions provide fire safely and in a controlled manner around the
room. The fire allows for the cooking of food and warming of water. Pots and
pans dangle from a large elaborate rope that spreads the entire kitchen.
Stone tablets upon tables allows for the cutting of meat without the damaging
of the wooden tables underneath.
Obvious exits: -North -East  -South
Virion Syndicalist Anarchy (Drow Elf)(medium) stands in mid-air here. (Casting) (Red Aura)
Tero Syndicalist Anarchy (Ogre)(huge) stands in mid-air here.(Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a sleeping guest stands in mid-air here, fighting Tero. (Minion) (Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
A Githzerai (medium)  The Empire is sprawled out, resting.(Red Aura)
A cook cooks up some grub.(Gold Aura)
Tero suddenly attacks a Githzerai!
Tero's slash wounds a Githzerai.

< 603h/603H 60v/145V Pos: standing >
Tero parries the lich of a sleeping guest's lunge at him.
The lich of a sleeping guest's decent punch grazes Tero.
Tero's ring of regeneration of endurance was damaged from the massive blow!

< 603h/603H 61v/145V Pos: standing >
Virion snaps into visibility.
You now follow Tero.

< 603h/603H 61v/145V Pos: standing >
Virion completes his spell...
Virion utters the words 'izoahuzz qaijudigguai bragh'
Virion snaps into visibility.
Virion's concussion blast rips into a Githzerai, shattering his soul!

< 603h/603H 62v/145V Pos: standing >
Virion starts casting an offensive spell called 'negative concussion blast'.
Virion snaps into visibility.

< 603h/603H 64v/145V Pos: standing >
You attempt to give consent...

< 603h/603H 64v/145V Pos: standing >
Virion snaps into visibility.

< 603h/603H 65v/145V Pos: standing >
Virion completes his spell...
Virion utters the words 'izoahuzz qaijudigguai bragh'
Virion snaps into visibility.
Virion's concussion blast rips into a Githzerai, shattering his soul!
The lich of a sleeping guest's decent punch grazes Tero.
The lich of a sleeping guest's decent punch grazes Tero.

< 603h/603H 66v/145V Pos: standing >
Tero's fine slash strikes a Githzerai.
Tero's slash strikes a Githzerai.
Tero's slash strikes a Githzerai.
Tero's fine slash strikes a Githzerai.
Tero's fine slash strikes a Githzerai.
Tero's impressive slash strikes a Githzerai hard.

< 603h/603H 66v/145V Pos: standing >
Tero parries a Githzerai's lunge at him.
A Githzerai misses Tero.
Tero snaps into visibility.
You start chanting...
You are now a member of Tero's group.

< 603h/603H 67v/145V Pos: standing >
A Githzerai clambers to his feet.

< 603h/603H 67v/145V Pos: standing >
A servant enters from the north.
Virion starts casting an offensive spell called 'negative concussion blast'.
Virion snaps into visibility.

< 603h/603H 68v/145V Pos: standing >
You complete your spell...
[Damage: 98 ] You drain a Githzerai of some of his energy.
A Githzerai attempts to flee.
A Githzerai leaves north.
The lich of a sleeping guest leaves north.
The lich of a sleeping guest leaves north.

< 663h/603H 68v/145V Pos: standing >
Virion stops invoking abruptly!
You failed.

< 663h/603H 69v/145V Pos: standing >
You failed.

< 663h/603H 69v/145V Pos: standing >
A Massive Bakery
   The pungent scent of fresh bread and pastry wafts through the air, calling
out to those who pass by the sturdy wooden door leading into this bakery. A
glass windows in the western wall looks out to the road that runs along the
bakery's entrance, providing a great deal of sunshine during the later hours
of the day while the sun is setting. A few simple lamps have been attatched to
the whitewashed walls, providing illumination during the early mornings when
the bakery first opens. Several tables and baskets are scattered around the
room, each holding a wide assortment of baked goods. To the east, massive stone
baking hearths can be seen, each providing enough room to bake dozens of bread
loaves.
Obvious exits: -South
The corpse of a cook is lying here.
The lich of a sleeping guest stands here. (minion) (Red Aura)
The lich of a sleeping guest stands here. (minion) (Red Aura)
A Githzerai (medium)  The Empire stands in mid-air here.(Red Aura)

< 663h/603H 69v/145V Pos: standing >
You start chanting...

< 663h/603H 69v/145V Pos: standing >
Tero suddenly attacks a Githzerai!
Tero snaps into visibility.
Tero's decent slash seriously wounds a Githzerai.
The lich of a sleeping guest suddenly attacks Tero!
The lich of a sleeping guest's decent punch grazes Tero.

< 663h/603H 69v/145V Pos: standing >
You complete your spell...
[Damage: 16 ] You drain a Githzerai of some of his energy.
A Githzerai's gloves of the mind was disintegrated by the negative energy!
A Githzerai's ethereal symbiote of the inner planes was disintegrated by the negative energy!
A Githzerai's leggings of the pyre lord was disintegrated by the negative energy!
A Githzerai's legendary mithril stud from the Twin Keeps of Devastated Tharnadia was disintegrated by the negative energy!
The lich of a sleeping guest stops following a Githzerai.
The lich of a sleeping guest stops following a Githzerai.
A Githzerai is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Zloin by 13333333.
The smell of fresh blood enters your body, infusing you with power!