<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik of health (magic) [83%]
<worn on head> a crown of burning flames of agility
<worn on eyes> some destruction holo-gogs of damage (magic) (glowing) [89%]
<worn in ear> a wad of spawn goo of agility (magic) (humming)
<worn in ear> a golden scale dangling from a platinum chain of dexterity (magic)
<worn on face> mask of the flayed mind of agility (invis) (magic)
<worn around neck> a necklace of dangling bones and relics of damage (magic) (humming) [79%]
<worn around neck> the fangs of the balor of damage (magic)
<worn on body> the legendary platemail of defense [poor] (magic) [87%]
<worn about body> the cloak of shadow dragons [superior]
<worn as quiver> a hunters quiver [superior] with a strange sharp rubin
<worn about waist> the mystical sash of the Netherworld of damage (magic) (glowing) [87%]
<worn on belt buckle>a four-leaf clover [superior]
<attached to belt> a metal flask marked "word of recall" (glowing)
<worn on arms> a shoulder drape of emerald dragonscale of damage (magic)
<worn around wrist> a steel wire of intelligence (magic) (glowing)
<worn around wrist> a bracelet of purple mist of endurance
<worn on hands> a pair of gauntlets formed of dust [superior]
<worn on finger> the ring of the void of constitution (magic)
<worn on finger> an obsidian circle [superior] (magic)
<primary weapon> a green bladed dagger named 'Sepsis' of greater dexterity (magic) (humming) [70%]
<secondary weapon> the ice dagger of Sevenoaks (magic)
<worn on legs> some barbed leggings oozing slime of regeneration (magic)
<worn on feet> the boots named "Death Incarnate" of precision
Zone: Woodseer.
Room: A Guard Station Above the Inner Gates
</map>
A Guard Station Above the Inner Gates
Obvious exits: -N -S
< 876h/876H 239v/241V Pos: standing >
A giant dragonfly enters from the north.
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Along the Guards' Walkway
</map>
Along the Guards' Walkway
Obvious exits: -N -S
< 876h/876H 238v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
You quickly scan the area.
A giant dragonfly who is close by to your north.
The halfling adventurer who is not far off to your north.
A young duck who is rather far off to your north.
The jailkeeper who is rather far off to your north.
The jailkeeper who is rather far off to your north.
A halfling jailer who is rather far off to your north.
The judge who is in the distance to your north.
The jailkeeper who is in the distance to your north.
The jailkeeper who is in the distance to your north.
A playful kitten who is a brief walk away to your south.
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: A Guard Station Above the Inner Gates
</map>
<map>
Zone: Woodseer.
Room: A Guard Station Above the Inner Gates
</map>
A Guard Station Above the Inner Gates
Obvious exits: -N -S
A giant dragonfly zips around here.
< 876h/876H 240v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Along the Guard's Walkway
</map>
<map>
Zone: Woodseer.
Room: Along the Guard's Walkway
</map>
Along the Guard's Walkway
Obvious exits: -N -S
A halfling adventurer wanders here humming to himself.(Gold Aura)
< 876h/876H 239v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: The Northern End of the Guards' Walkway
</map>
The Northern End of the Guards' Walkway
Obvious exits: -N -S -D
< 876h/876H 238v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way Ends
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way Ends
</map>
Vinestrong Way Ends
Obvious exits: -S -U
A fuzzy white duckling wanders here searching for food.
< 876h/876H 239v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your south.
A fuzzy duckling who is close by to your south.
A playful kitten who is close by to your south.
The halfling adventurer who is in the distance to your south.
The halfling warrior who is in the distance to your south.
A salamander who is in the distance to your south.
The young adventurer who is in the distance to your south.
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: Vinestrong Way
</map>
Vinestrong Way
Obvious exits: -N -S
One of the halfling woodcarvers walks through the area.(Gold Aura)
A fuzzy white duckling wanders here searching for food.
A kitten jumps here playing with leaves tossed by the wind.
< 876h/876H 240v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 876h/876H 239v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is close by to your north.
A fuzzy duckling who is close by to your north.
A playful kitten who is close by to your north.
A fuzzy duckling who is not far off to your north.
A minotaur mercenary wizard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
A minotaur mercenary guard who is not far off to your east.
The burly guardian who is not far off to your east.
A halfling guard who is not far off to your east.
The halfling adventurer who is a brief walk away to your south.
The halfling warrior who is a brief walk away to your south.
A salamander who is a brief walk away to your south.
The young adventurer who is a brief walk away to your south.
An ugly frog who is close by to your west.
A halfling guard who is close by to your west.
The wandering merchant who is not far off to your west.
The halfling thief who is not far off to your west.
The wealthy merchant who is a brief walk away to your west.
The small woman who is a brief walk away to your west.
A tiny humming bird who is rather far off to your west.
A young duck who is in the distance to your west.
The small woman who is in the distance to your west.
A fuzzy duckling who is in the distance to your west.
The young adventurer who is in the distance to your west.
< 876h/876H 239v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Woodseer Gates
</map>
Inside the Woodseer Gates
Obvious exits: -E -W
< 876h/876H 240v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 240v/241V Pos: standing >
< 876h/876H 240v/241V Pos: standing >
You see a narrow landing.
You extend your sights eastward.
Outside the Woodseer Gates
Obvious exits: -W -D
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A minotaur mercenary stands guard over the halflings.
A burly halfling stands here guarding the gate from invasion.(Gold Aura)
A halfling guard patrols the streets keeping the peace.(Gold Aura)
< 876h/876H 240v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Petalrich Lane and Vinestrong Way
</map>
Petalrich Lane and Vinestrong Way
Obvious exits: -N -E -S -W
< 876h/876H 239v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S
< 876h/876H 238v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is not far off to your north.
A fuzzy duckling who is not far off to your north.
A playful kitten who is not far off to your north.
A fuzzy duckling who is a brief walk away to your north.
The halfling adventurer who is not far off to your south.
The halfling warrior who is not far off to your south.
A salamander who is not far off to your south.
The young adventurer who is not far off to your south.
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Vinestrong Way Near the Wall
</map>
Vinestrong Way Near the Wall
Obvious exits: -N -S -W
< 876h/876H 240v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 240v/241V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is a brief walk away to your north.
A fuzzy duckling who is a brief walk away to your north.
A playful kitten who is a brief walk away to your north.
A fuzzy duckling who is rather far off to your north.
The halfling adventurer who is close by to your south.
The halfling warrior who is close by to your south.
A salamander who is close by to your south.
The young adventurer who is close by to your south.
A giant dragonfly who is close by to your west.
A halfling guard who is close by to your west.
A playful kitten who is close by to your west.
A fuzzy duckling who is close by to your west.
The lieutenant who is close by to your west.
The lieutenant who is close by to your west.
< 876h/876H 240v/241V Pos: standing >
< 876h/876H 240v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: A Bend in Vinestrong Way
</map>
<map>
Zone: Woodseer.
Room: A Bend in Vinestrong Way
</map>
A Bend in Vinestrong Way
Obvious exits: -N -W -D
A halfling adventurer wanders here humming to himself.(Gold Aura)
A halfling warrior wanders through the town seeking adventure.(Gold Aura)
A small bright red salamander does his best to hide in the flowers.
A young halfling woman is here seeking adventure.(Gold Aura)
< 876h/876H 239v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 239v/241V Pos: standing >
You quickly scan the area.
A halfling woodcarver who is rather far off to your north.
A fuzzy duckling who is rather far off to your north.
A playful kitten who is rather far off to your north.
A fuzzy duckling who is in the distance to your north.
A halfling woodcarver who is close by to your west.
The wandering merchant who is not far off to your west.
The halfling warrior who is rather far off to your west.
A fuzzy duckling who is in the distance to your west.
A Halfling who is close by below you.
< 876h/876H 240v/241V Pos: standing >
< 876h/876H 241v/241V Pos: standing >
A steep incline slides into a narrow river.
You extend your sights downward.
Something seems to be blocking your line of sight.
< 876h/876H 241v/241V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 876h/876H 241v/241V Pos: standing >
< 876h/876H 241v/241V Pos: standing >
A faint hum can be heard from the legendary platemail of defense [poor] you are carrying.
< 876h/876H 241v/241V Pos: standing >
Autosaving...
< 876h/876H 241v/241V Pos: standing >
< 876h/876H 241v/241V Pos: standing >
< 876h/876H 241v/241V Pos: standing >
< 876h/876H 241v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Swift River
</map>
<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W
*A Halfling (small) The Empire stands in mid-air here.(Gold Aura)
< 876h/876H 240v/241V Pos: standing >
A Halfling's mask sparkles for a moment, and reality seems to twist and bend.
It is too wet to hide here. Go find dry land...
< 876h/876H 240v/241V Pos: standing >
You snap into visibility.
A Halfling snaps into visibility.
You stealthily position yourself behind a Halfling, circling him.
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: excellent >
You snap into visibility.
A Halfling attacks you. [0 Hits]
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 21 ] A Halfling screams in pain as your pierce tears into his flesh
[Damage: 25 ] A Halfling screams in pain as your pierce tears into his flesh
[Damage: 22 ] A Halfling screams in pain as your pierce tears into his flesh
You attack a Halfling. [3 Hits]
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: small wounds >
You have no idea how to even begin.
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 21 ] A Halfling screams in pain as your pierce tears into his flesh
[Damage: 22 ] A Halfling screams in pain as your pierce tears into his flesh
You attack a Halfling. [2 Hits]
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: small wounds >
A Halfling snaps into visibility.
You snap into visibility.
A Halfling attacks you. [0 Hits]
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: small wounds >
A Halfling starts casting an offensive spell.
A Halfling snaps into visibility.
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: small wounds >
A Halfling snaps into visibility.
You see nothing special about him.
This Halfling has some small wounds and bruises.
He's small in size.
He appears to be casting.
He seems to be moving much faster than normal..
<worn as a badge> a stylish obsidian badge from Shadamehr Keep
<worn on head> the crown of dragons (magic)
<worn on eyes> a wad of spawn goo [poor] (magic) (humming)
<worn in ear> a lightning earring [superior]
<worn in ear> an emerald disc fashioned from bone (magic)
<worn on face> the mask of wildmagic
<worn around neck> a mystical medallion shaped like an eye [poor] (magic) (humming)
<worn around neck> the holy symbol of sanctity (magic) (glowing) (humming) [85%]
<worn on body> the platemail of life [superior] (magic)
<worn about body> the cloak of Arachdrathos [superior] (magic)
<worn on back> a large leather backpack [68%]
<worn as quiver> a diabolical iron quiver
<worn about waist> the frayed ends of sanity (magic)
<worn on belt buckle>lucky alchemist sack [71%]
<attached to belt> a rugged adventurers satchel (magic) (illuminating)
<attached to belt> a stick of light (illuminating) [80%]
<worn on arms> some polished sleeves of Dagon [poor]
<worn around wrist> a bracelet of dracolich teeth [poor] (magic) (glowing)
<worn around wrist> a bracelet of dracolich hide (magic) (humming)
<worn on hands> a pair of woven golden gloves (magic)
<worn on finger> a ring of barriers [poor] (magic)
<worn on finger> an ice ring (magic) (illuminating)
<primary weapon> a shard of blackness [superior] (invis) (magic) (humming)
<held> Utgard-Loki's crystal ball (magic)
<worn on legs> the elven chainmail leggings of speed (magic)
<worn on feet> a pair of clawed demon-hide moccasins
You attempt to peek at the inventory:
a rotting boot [ 5%]
a bottomless bag of the illithids (magic)
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: small wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 20 ] A Halfling screams in pain as your pierce tears into his flesh
[Damage: 19 ] A Halfling screams in pain as your pierce tears into his flesh
You score a CRITICAL HIT!!!!!
[Damage: 48 ] A Halfling screams in pain as your pierce tears into his flesh
You attack a Halfling. [3 Hits]
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: few wounds >
A Halfling snaps into visibility.
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You attempt to flee...
PANIC! You couldn't escape!
< 876h/876H 240v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You attempt to flee...
<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W
You flee westward!
< 876h/876H 224v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: On a Swift River
</map>
<map>
Zone: Woodseer.
Room: On a Swift River
</map>
On a Swift River
Obvious exits: -E -W
*A Halfling (small) The Empire stands in mid-air here.(Gold Aura)
< 876h/876H 224v/241V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 49 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
A Halfling attempts to flee.
A Halfling leaves west.
< 876h/876H 224v/241V Pos: standing >
You have no idea how to even begin.
< 876h/876H 229v/241V Pos: standing >
You quickly scan the area.
A Halfling who is close by to your east.
< 876h/876H 230v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: The Edge of a Waterfall
</map>
<map>
Zone: Woodseer.
Room: The Edge of a Waterfall
</map>
The Edge of a Waterfall
Obvious exits: -W -D
*A Halfling (small) The Empire stands in mid-air here.(Gold Aura)
< 876h/876H 228v/241V Pos: standing >
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 21 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 876h/876H 229v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: few wounds >
You have no idea how to even begin.
< 876h/876H 230v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: few wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You score a CRITICAL HIT!!!!!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 31 ] [Damage: 15 ] [Damage: 12 ] [Damage: 14 ] You attack a Halfling. [4 Hits]
< 876h/876H 230v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling snaps into visibility.
You snap into visibility.
A Halfling attacks you. [0 Hits]
A Halfling attempts to flee.
A Halfling leaves down.
< 876h/876H 230v/241V Pos: standing >
<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D
*A Halfling (small) The Empire stands in mid-air here.(Gold Aura)
< 876h/876H 228v/241V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 51 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 876h/876H 228v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling's mask sparkles for a moment, and reality seems to twist and bend.
< 876h/876H 229v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling attempts to flee.
A Halfling leaves down.
< 876h/876H 229v/241V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You have no idea how to even begin.
< 876h/876H 229v/241V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D
*A Halfling (small) The Empire stands in mid-air here.(Gold Aura)
< 876h/876H 227v/241V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
Since your victim is aware of your presence, you are unable to take full advantage of them...
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 21 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
You attack a Halfling. [0 Hits]
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You grin as you realize you're floating, with no floor in the room.
You have no idea how to even begin.
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You grin as you realize you're floating, with no floor in the room.
Sorry, you aren't allowed to do that in combat.
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
A Halfling snaps into visibility.
You snap into visibility.
A Halfling attacks you. [0 Hits]
You grin as you realize you're floating, with no floor in the room.
You have no idea how to even begin.
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You grin as you realize you're floating, with no floor in the room.
You think you noticed an opening in your victim defenses...
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You grin as you realize you're floating, with no floor in the room.
You snap into visibility.
You have no footing here!
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
You grin as you realize you're floating, with no floor in the room.
You have no idea how to even begin.
< 876h/876H 227v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: nasty wounds >
Your improved dexterity grants you an additional attack!
Your improved dexterity grants you an additional attack!
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 15 ] [Damage: 13 ] [Damage: 16 ] [Damage: 13 ] [Damage: 13 ] You attack a Halfling. [5 Hits]
A Halfling attempts to flee.
A Halfling leaves down.
< 876h/876H 227v/241V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
<map>
Zone: Woodseer.
Room: Inside the Waterfall
</map>
Inside the Waterfall
Obvious exits: -D
*A Halfling (small) The Empire stands in mid-air here.(Gold Aura)
< 876h/876H 225v/241V Pos: standing >
You grin as you realize you're floating, with no floor in the room.
You snap into visibility.
A Halfling snaps into visibility.
[Damage: 83 ] A Halfling makes a strange sound as you place a green bladed dagger named 'Sepsis' of greater dexterity in his back.
< 876h/876H 225v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling's mask sparkles for a moment, and reality seems to twist and bend.
< 876h/876H 226v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling attempts to flee.
A Halfling tries to flee, but can't make it out of here!
< 876h/876H 226v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: awful >
You grin as you realize you're floating, with no floor in the room.
You have no idea how to even begin.
< 876h/876H 226v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: awful >
A Halfling snaps into visibility.
You snap into visibility.
A Halfling attacks you. [0 Hits]
< 876h/876H 226v/241V Pos: standing >
< T: Riq TP: sta TC:excellent E: A Halfling sta EP: awful >
You snap into visibility.
[Damage: 54 ] You find weakness in a Halfling's defenses and land a sneaky surprise attack!
A Halfling's frayed ends of sanity was completely destroyed by the massive blow!
A Halfling is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Riq by 13333333.
The smell of fresh blood enters your body, infusing you with power!