The death of [54 Ruiner] Liels Anarchy (Troll)

in The Great Bay of Cyric the Destroyer

from the perspective of [56 Reaper] Lae The Empire (Githzerai)

<floating about head>a bright purple ioun stone[238h 37m 57s]
<worn as a badge>    an ever-watching eye of agility (glowing) (humming)
<worn on head>       the helm of the dragonkind of agility (magic) (glowing)
<worn on eyes>       the eyes of the High Forest (glowing)
<worn in ear>        the earring of a MaDMaN of regeneration (magic) [88%]
<worn in ear>        a brightly flaming earring with a strange dark bloodstone
<worn on face>       the grim visage of a MaDWoMaN of regeneration (magic) (humming) [69%]
<worn around neck>   the fang of inhabitation [superior] (magic) [79%]
<worn around neck>   the collar of Perpetual Frost (magic) (glowing)
<worn on body>       an embroidered tunic of the Knights of the Raven of endurance (magic) [78%]
<worn about body>    a thin dragonskin cloak coated with brass of power (magic)
<worn on back>       a big big bag for a little person (illuminating) [74%]
<worn as quiver>     the ancient sheath of *-* Clan BloodLust *-* of endurance (magic) (glowing)
<worn about waist>   a utility belt of poisoning agents [72%]
<worn on belt buckle>a severed illithid tentacle
<attached to belt>   a pitch black spellbook (magic) (glowing)
<attached to belt>   a metal flask marked "word of recall" (glowing)
<worn on arms>       some blue dragonscale shoulder guards of health (magic)
<held as shield>     the shield of the battle dragon of regeneration (magic)
<worn around wrist>  the ancestral bracelet of Sevenoaks of regeneration (magic) [75%]
<worn around wrist>  a gilded Songbird charm (magic) (glowing)[238h 37m 57s]
<worn on hands>      the sacred stone claws of Aan [superior] (magic)
<worn on finger>     a wispy astral-twined mindstone ring[238h 37m 57s]
<worn on finger>     a ring of the Neogi Lords of health (glowing) [54%]
<primary weapon>     the blackened staff of Netheril (magic) (glowing)[238h 38m 3s]
<worn on legs>       some stitched leggings of the Knights of the Raven [superior] (magic)
<worn on feet>       mystical boots of Volo the Traveller of greater constitution (magic) (glowing) [82%]


< 1313h/985H 125v/181V Pos: on your ass >
                      
    rr                
 MM  r     S          
 .MMo                 
 ^^. r   PS           
 *.M r  S @           
 .MMr    P            
 .M           S       
 M r     S            
  rr                  
             S        

< 1313h/985H 128v/181V Pos: on your ass >

< 1313h/985H 132v/181V Pos: on your ass >

< 1313h/985H 136v/181V Pos: on your ass >

< 1313h/985H 139v/181V Pos: on your ass >

< 1313h/985H 143v/181V Pos: on your ass >
You do not see that here.

< 1313h/985H 147v/181V Pos: on your ass >
                      
    rr     S          
 MM  r                
 .MMo                 
 ^^. r   PS           
 *.M r S  @           
 .MMr    P            
 .M           S       
 M r     S            
  rr         S        
                      
The Great Bay of Cyric the Destroyer
Obvious exits: -N -E -S -W

< 1312h/985H 150v/181V Pos: on your ass >
Your mighty battle cry rallies your comrades and instills fear
into the hearts of your enemies.
Adrenaline burns your veins as the battle cry rings in your ears.

< 1312h/985H 154v/181V Pos: on your ass >
                      
    rr     S          
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r S P@           
 .MMr    P            
 .M           S       
 M r     S            
  rr         S        
                      

< 1339h/1012H 158v/181V Pos: on your ass >
The first rays of sunlight signal that day is approaching.
A Troll enters from the west.
Looks like an exit.
You extend your sights northward.
   r                  
           S          
 M  rr                
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r S  @           
 .MMr    P            
 .M           S       
   r     S            
   r         S        
The Great Bay of Cyric the Destroyer
Obvious exits: -N -E -S -W
The Galleon Doubutsu no mori floats here.

< 1339h/1012H 161v/181V Pos: on your ass >
           S          
    rr                
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r S  @           
 .MMr    P            
 .M           S       
 M r     S            
  rr         S        
                      

< 1339h/1012H 165v/181V Pos: on your ass >
You clamber to your feet.

< 1339h/1012H 169v/181V Pos: standing >
Pardon?

< 1339h/1012H 176v/181V Pos: standing >
You do not see that here.

< 1338h/1012H 181v/181V Pos: standing >
                      
    rr                
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r    @           
 .MMr   SP            
 .M           S       
 M r     S   S        
  rr                  
                      
The Great Bay of Cyric the Destroyer
Obvious exits: -N -E -S -W
A Troll (large) Syndicalist Anarchy stands in mid-air here.(Red Aura)

< 1338h/1012H 181v/181V Pos: standing >
You snap into visibility.
You miss a Troll.

< 1338h/1012H 181v/181V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Troll sta EP: excellent >
                       
    rr                
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r   P@           
 .MMr   S             
 .M           S       
 M r     S    S       
  rr                  
                      

< 1337h/1012H 181v/181V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Troll sta EP: excellent >
 Vicious Trample fires Small Ballistae at S.S. BongWater!
Vicious Trample fires Medium Ballistae at S.S. BongWater!
Vicious Trample fires Large Ballistae at S.S. BongWater!

< 1337h/1012H 181v/181V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Troll sta EP: excellent >
 A Troll starts casting an offensive spell.

< 1337h/1012H 181v/181V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Troll sta EP: excellent >
 Col sneaks in from the west.

< 1336h/1012H 181v/181V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Troll sta EP: excellent >
                       
    rr                
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r    @           
 .MMr    S            
 .M          SS       
 M r     S            
  rr                  
                      

< 1336h/1012H 181v/181V Pos: standing >
< T: Lae TP: sta TC:excellent E: A Troll sta EP: excellent >
 A faint hum can be heard from the blackened staff of Netheril you are carrying.
Col snaps into visibility.
You are rescued by Col, you are confused, but grateful!

< 1336h/1012H 181v/181V Pos: standing >
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's fine crush grazes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!

< 1336h/1012H 181v/181V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'paffue xurhuio'
A translucent field flashes around your body upon contact with a Troll's assault, deflecting it back at him!
You snap into visibility.
[Damage: 111 ] -=[A Troll begins to dry and wilt.]=-
You do not see that here.

< 1373h/1012H 181v/181V Pos: standing >

< 1372h/1012H 181v/181V Pos: standing >
You do not see that here.

< 1372h/1012H 181v/181V Pos: standing >
Col blocks a Troll's lunge at him.
Col blocks a Troll's lunge at him.
Col snaps into visibility.

< 1372h/1012H 181v/181V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1372h/1012H 181v/181V Pos: standing >
A Troll starts casting an offensive spell.

< 1372h/1012H 181v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 119 ] -=[You drain a Troll of some of his energy.]=-
The Flying Dutchman fires Medium Catapult at Titanic!!

< 1465h/1012H 195v/181V Pos: standing >

< 1464h/1012H 195v/181V Pos: standing >
Dorfie has sunk to the depths of the ocean!


< 1464h/1012H 195v/181V Pos: standing >
Epic Zones -----------------------------------------

   Heaven                                        (neutral)       
   The Twisting Tunnels of the Durian Underdark  (neutral)       
   Arcorar - the Great King Forest               (neutral)       
   Court of the Muse                             (slightly good) 
   The Chasm of the Misty Vale                   (neutral)       
   The Battlefield                               (neutral)       
   The Swamp Laboratory of Khul'Lor              (slightly evil) 
   Clan Stoutdorf Settlement                     (neutral)       
   Kobold Settlement                             (pure evil)     
   The High Moor Forest                          (extremely good)
  *The Stone Tomb of Kelek                       (extremely evil)
  *Orrak                                         (very evil)     
  *Pits of Cerberus                              (slightly evil) 
   Myrloch Vale                                  (slightly evil) 
   Pharr Valley Swamp                            (neutral)       
   Village of Werrun                             (very good)     
   Nizari                                        (good)          
   The Dark Stone Tower of the Northern Realms   (neutral)       
  *Tower of High Sorcery                         (extremely good)
  *Bloodstone Keep                               (slightly evil) 
   The Temple of the Sun                         (extremely good)
   The Elemental Groves                          (neutral)       
  *Temple of Flames                              (slightly good) 
  *Drustl's Yerdonia Enslaved                    (slightly good) 
   The Obsidian Citadel                          (slightly good) 
  *The Ruins of Undermountain                    (slightly evil) 
   The Mountain of the Banished                  (neutral)       
  *Nakral's Crypt                                (neutral)       
   The Outcasts Tower                            (pure good)     
  *Fort Boyard                                   (slightly good) 
   Crystalspyre Mountains                        (neutral)       
   The Prisons of Carthapia                      (slightly good) 
   Faerie Realm                                  (very evil)     
   The Ruins of Tharnadia's Old Quarter          (neutral)       
   The Fields Between                            (very evil)     
  *The Githyanki Fortress                        (very evil)     
   Labyrinth of No Return                        (neutral)       
  *The Desert City of Venan'Trut                 (slightly evil) 
  *Rogue Plains                                  (good)          
   City of Torrhan                               (good)          
  *The Lair of the Swamp Troll King              (slightly evil) 
  *Zalkapfaan, City of the Headless Horde        (slightly good) 
  *New Cave city                                 (slightly evil) 
   Ice Tower                                     (neutral)       
   Desolate Under Fire                           (neutral)       
   The Citadel                                   (neutral)       
   The Twin Keeps of Devastated Tharnadia        (slightly good) 
  *IceCrag Castle                                (neutral)       
   Prison of Fort Boyard                         (slightly evil) 
   The Ancient Halls of Ironstar                 (neutral)       
  *The Jade Empire                               (slightly evil) 
   Mazzolin                                      (neutral)       
  *Forest of Mir                                 (very evil)     
  *Quintaragon Castle                            (neutral)       
   The Sky City of Ultarium                      (very evil)     
   Lair of the Gibberling King                   (slightly evil) 
  *Plane of Air                                  (slightly evil) 
   The Kingdom of Torg                           (slightly evil) 
   Tribal Oasis                                  (very evil)     
  *The Para-Elemental Plane of Smoke             (slightly evil) 
   Plane of Water                                (slightly good) 
  *Shadamehr Keep                                (evil)          
   The Temple to Skrentherlog                    (neutral)       
   Alatorin - the Forge City                     (neutral)       
   The Trakkia Mountains                         (very evil)     
   The Ethereal Plane                            (slightly good) 
   The Caverns of Armageddon                     (slightly good) 
   The Forest City of Aravne                     (evil)          
  *Plane of Fire                                 (slightly evil) 
  *Ruined Temple of Tezcatlipoca                 (slightly evil) 
   The Astral Plane                              (neutral)       
   Jotunheim                                     (slightly evil) 
  *The Transparent Tower                         (neutral)       
   Krethik Keep                                  (slightly evil) 
   Temple of the Earth                           (neutral)       
  *Sea Kingdom                                   (evil)          
  *Plane of Earth                                (evil)          
   Sevenoaks                                     (slightly good) 
  *The Keep of Evil                              (slightly good) 
   The Forgotten Mansion                         (neutral)       
   Domain of Lost Souls                          (slightly evil) 
  *The Hall of Knighthood                        (evil)          
   The Depths of Duris                           (neutral)       
   Arachdrathos Guilds                           (neutral)       
   Valley of the Snow Ogres                      (neutral)       
  *The Great Shaboath                            (very evil)     
   The Tempest Court                             (slightly good) 
   Pit of Dragons                                (extremely good)
   Ny'Neth                                       (neutral)       
  *Lost Temple of Tikitzopl                      (extremely good)
   The Scorched Valley                           (slightly good) 
  *The Realm of Barovia                          (good)          
   The Royal Mausoleum of Castle IceCrag         (slightly good) 
   Plane of Fire, Brass                          (very good)     
   Githzerai Stronghold                          (neutral)       
   Ceothia                                       (neutral)       
  *Tiamat                                        (extremely good)
   The Fortress of Dreams                        (good)          
  *Bahamut's Palace                              (slightly good) 
  *Dragonnia                                     (slightly good) 
   The Charcoal Palace                           (slightly good) 
   Vecna's Tomb                                  (neutral)       
   Ny'Neth's Stronghold                          (good)          
  *Apocalypse Castle                             (slightly good) 
   The Realm of Barovia Continued                (good)          
  *The Hall of the Ancients                      (neutral)       
  *The Bronze Citadel                            (slightly evil) 
   Ny'Neth's Stronghold Continued                (neutral)       
  *Negative Material Plane                       (slightly good) 
   Celestial Plane                               (neutral)       
  *The 222nd Layer of the Abyss                  (very good)     
   Castle Ravenloft                              (pure good)     

* = already completed this boot.

< 1464h/1012H 195v/181V Pos: standing >
Col snaps into visibility.
You do not see that here.

< 1464h/1012H 195v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 1464h/1012H 195v/181V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'paffue xurhuio'
You snap into visibility.
-=[You begin to dry out and wilt.]=-
OUCH!  That really did HURT!
Your earring of a MaDMaN of regeneration was corroded by acid.

< 1322h/1012H 195v/181V Pos: standing >
Col snaps into visibility.
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
A Troll dodges Col's attack.
Col's crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!

< 1322h/1012H 195v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 124 ] -=[You drain a Troll of some of his energy.]=-

< 1417h/1012H 225v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 1416h/1012H 225v/181V Pos: standing >
A Troll misses Col.
Col snaps into visibility.
Col blocks a Troll's lunge and then immediately slams him with his shield!
As Col strikes a Troll, he smiles as Col tears his flesh!
Col dodges a Troll's attack.
A Troll starts casting a spell.

< 1416h/1012H 225v/181V Pos: standing >
You snap into visibility.
Casting: energy drain *

< 1416h/1012H 225v/181V Pos: standing >

< 1416h/1012H 225v/181V Pos: standing >

< 1416h/1012H 225v/181V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'efaui iahjcandus'
A Troll sucks the life out of the surroundings, healing a Troll.

< 1415h/1012H 225v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 121 ] -=[You drain a Troll of some of his energy.]=-
A Troll's hardened gem girth from Du'Maathe Castle is blasted by the negative energy!
Col snaps into visibility.
A crunching noise is heard as Col slams his shield into a Troll!
As Col strikes a Troll, he smiles as Col tears his flesh!

< 1510h/1012H 225v/181V Pos: standing >
Titanic! fires Heavy Beamcannon at S.S. BongWater!

< 1510h/1012H 225v/181V Pos: standing >
You do not see that here.

< 1510h/1012H 225v/181V Pos: standing >
Col snaps into visibility.
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
A Troll dodges Col's attack.
A Troll dodges Col's attack.
A Troll starts casting a spell.
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1509h/1012H 225v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 123 ] -=[You drain a Troll of some of his energy.]=-
S.S. BongWater fires Large Ballistae at Titanic!!
S.S. BongWater fires Large Ballistae at Titanic!!
S.S. BongWater fires Large Ballistae at Titanic!!

< 1604h/1012H 225v/181V Pos: standing >
Phaeton fires Small Ballistae at S.S. BongWater!

< 1604h/1012H 225v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 1603h/1012H 181v/181V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'paffue xurhuio'
You snap into visibility.
-=[You begin to dry out and wilt.]=-
OUCH!  That really did HURT!
A Troll misses Col.
Col anticipates a Troll's attack and masterfully parries the incoming blow.
Col snaps into visibility.

< 1441h/1012H 181v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 154 ] -=[You drain a Troll of some of his energy.]=-

< 1560h/1012H 181v/181V Pos: standing >
You do not see that here.

< 1560h/1012H 181v/181V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1560h/1012H 181v/181V Pos: standing >
A Troll starts casting a spell.
You do not see that here.

< 1559h/1012H 181v/181V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1559h/1012H 181v/181V Pos: standing >
Your power reserves are not sufficient to cast that spell!

< 1559h/1012H 181v/181V Pos: standing >
Col snaps into visibility.
Col's crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
A Troll dodges Col's attack.
Col's crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
A Troll dodges Col's attack.
Your power reserves are not sufficient to cast that spell!

< 1559h/1012H 181v/181V Pos: standing >
You do not see that here.

< 1559h/1012H 181v/181V Pos: standing >
A faint hum can be heard from the blackened staff of Netheril you are carrying.
Phaeton fires Medium Ballistae at S.S. BongWater!
Phaeton fires Medium Ballistae at S.S. BongWater!
Phaeton fires Medium Ballistae at S.S. BongWater!
You sit down and relax.

< 1559h/1012H 181v/181V Pos: sitting >
You aren't trained in magic.

< 1558h/1012H 181v/181V Pos: sitting >
A Troll completes his spell...
A Troll sucks the life out of the surroundings, healing a Troll.
You currently have the following spell slots available:
  1st circle: 12 of 12
  2nd circle: 11 of 11
  3rd circle: 10 of 10
  4th circle:  9 of  9
  5th circle:  8 of  8
  6th circle:  7 of  7
  7th circle:  6 of  6
  8th circle:  6 of  6
  9th circle:  0 of  5   (   5 seconds)
 10th circle:  5 of  5
 11th circle:  4 of  4
 12th circle:  1 of  1
You begin to invoke evil and assimilate the powers of darkness.

< 1558h/1012H 181v/181V Pos: sitting >
You feel completely aligned with your spirit as you sink in meditation...

< 1558h/1012H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1558h/1012H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1557h/1012H 181v/181V Pos: sitting >
A Troll starts casting a spell.

< 1557h/1012H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
Col snaps into visibility.
Col lunges at a Troll with his shield but his aim is off.

< 1557h/1012H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!

< 1557h/1012H 181v/181V Pos: sitting >

< 1556h/1012H 181v/181V Pos: sitting >
You feel infused by 9th circle DARK powers!
You feel fully infused...
The assimilation process leaves you momentarily shocked.

< 1556h/1012H 181v/181V Pos: sitting >
Col's skin seems to turn to stone.

< 1556h/1012H 181v/181V Pos: sitting >
A Troll completes his spell...
A Troll sucks the life out of the surroundings, healing a Troll.

< 1556h/1012H 181v/181V Pos: sitting >
You do not see that here.

< 1555h/1012H 181v/181V Pos: sitting >
Col snaps into visibility.
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's powerful crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's fine crush wounds a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's warhammer of the ancient dwarven battleragers fills them with the POWER of the dwarven battleragers!
In a column of ROARING fire, a spirit of an ancient dwarven battlerager makes his entrance.
A spirit of an ancient dwarven battlerager now follows Col.
A spirit of an ancient dwarven battlerager fills with BloodLust
A spirit of an ancient dwarven battlerager lets out an ear-shattering war cry!
A spirit of an ancient dwarven battlerager lets loose with a powerful SCREAM!!
A spirit of an ancient dwarven battlerager becomes alert and ready to fight.
A spirit of an ancient dwarven battlerager lets out an ear-shattering war cry!
A spirit of an ancient dwarven battlerager lets loose with a powerful SCREAM!!
A spirit of an ancient dwarven battlerager suddenly attacks a Troll!
A sense of WiLD HAtE surrounds a spirit of an ancient dwarven battlerager as his fine punch strikes a Troll.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
Col's fine crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
                      
    rr                
 MM  r                
 .MMo                 
 ^^. r    S           
 *.M r    @           
 .MMr       S S       
 .M      S            
 M r                  
  rr       S     S    
                      
You clamber to your feet.

< 1555h/1012H 181v/181V Pos: standing >
You start chanting...
Sparkling magic surrounds you as you begin your chant.
You snap into visibility.

< 1555h/1012H 181v/181V Pos: standing >
You complete your spell...
You snap into visibility.
[Damage: 125 ] -=[You drain a Troll of some of his energy.]=-
A Troll starts casting a spell.

< 1651h/1012H 181v/181V Pos: standing >
You do not see that here.

< 1650h/1012H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 1650h/1012H 181v/181V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'efaui iahjcandus'
A Troll sucks the life out of the surroundings, healing a Troll.

< 1649h/1012H 181v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 124 ] -=[You drain a Troll of some of his energy.]=-
Col blocks a Troll's lunge at him.
Col blocks a Troll's lunge at him.
Col snaps into visibility.

< 1745h/1012H 181v/181V Pos: standing >
A spirit of an ancient dwarven battlerager's decent punch strikes a Troll.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
A spirit of an ancient dwarven battlerager's punch strikes a Troll.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
A Troll dodges a spirit of an ancient dwarven battlerager's attack.
A spirit of an ancient dwarven battlerager's punch strikes a Troll.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
A Troll dodges a spirit of an ancient dwarven battlerager's attack.
A Troll starts casting a spell.

< 1744h/1012H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 1744h/1012H 181v/181V Pos: standing >
Col snaps into visibility.
Col's fine crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
Col's fine crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!
A Troll dodges Col's attack.
Col's fine crush strikes a Troll.
As Col strikes a Troll, he smiles as Col tears his flesh!

< 1743h/1012H 181v/181V Pos: standing >
Vicious Trample fires Small Ballistae at S.S. BongWater!
Vicious Trample fires Medium Ballistae at S.S. BongWater!
Vicious Trample fires Large Ballistae at S.S. BongWater!

< 1743h/1012H 181v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 123 ] -=[You drain a Troll of some of his energy.]=-

< 1838h/1012H 181v/181V Pos: standing >
A Troll completes his spell...
A Troll utters the words 'efaui iahjcandus'
A Troll sucks the life out of the surroundings, healing a Troll.

< 1838h/1012H 181v/181V Pos: standing >
You do not see that here.

< 1837h/1012H 181v/181V Pos: standing >
This Troll is in awful condition.
He's large in size.
He is in the front rank.
His skin has the texture of bark with thorns.


< 1837h/1012H 181v/181V Pos: standing >
You start chanting...
You snap into visibility.

< 1837h/1012H 181v/181V Pos: standing >
A Troll starts casting a spell.

< 1837h/1012H 181v/181V Pos: standing >
A sense of WiLD HAtE surrounds a spirit of an ancient dwarven battlerager as his fine punch strikes a Troll hard.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
A Troll dodges a spirit of an ancient dwarven battlerager's attack.
A spirit of an ancient dwarven battlerager's decent punch strikes a Troll.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
A Troll dodges a spirit of an ancient dwarven battlerager's attack.
A spirit of an ancient dwarven battlerager's decent punch strikes a Troll.
As a spirit of an ancient dwarven battlerager strikes a Troll, he smiles as a spirit of an ancient dwarven battlerager tears his flesh!
A Troll dodges a spirit of an ancient dwarven battlerager's attack.

< 1836h/1012H 181v/181V Pos: standing >
You snap into visibility.
You complete your spell...
You snap into visibility.
[Damage: 122 ] -=[You drain a Troll of some of his energy.]=-
A Troll is dead! R.I.P.
You receive your share of experience.
Experience(KILL): Lae by 13333333.
The smell of fresh blood enters your body, infusing you with power!