<worn as a badge> the bronze Zarbonesti seal of Kryz'Kyssik (magic)
<worn on head> the diamond crown of Winduin (glowing)
<worn on eyes> the eyes of the High Forest (glowing) [81%]
<worn in ear> an anti-matter earring
<worn in ear> a lightning earring [poor]
<worn on face> mask of the flayed mind [superior] (invis) (magic)
<worn around neck> a golden collar studded with sapphires of endurance (magic)
<worn around neck> a fine necklace of seashells (magic) (glowing)
<worn on body> the chameleon suit of transformation [superior]
<worn about body> a long, flowing cape of hellfire [poor] (magic) (glowing)
<worn as quiver> the ancient sheath of *-* Clan BloodLust *-* (magic) (glowing)
<worn about waist> the mystical sash of the Netherworld (magic) (glowing) [83%]
<worn on belt buckle>a small circular shield of blue flames [poor] (illuminating) [84%]
<attached to belt> a disguise kit
<attached to belt> a glowing azure potion (magic) (glowing)
<worn on arms> the vambraces named "Ebb" of dexterity (glowing)
<worn around wrist> a bracelet of dracolich hide of dexterity (magic) (humming) [84%]
<worn around wrist> the divine bracer of greater defense (magic) (glowing) (humming)
<worn on hands> the gauntlets of the lifestealer (magic) (glowing)
<worn on finger> a steel ring with a pure red gem (magic)
<worn on finger> the signet ring of Frenbar (magic)
<primary weapon> a darksteel rapier [superior] with a strange black stone (magic) (glowing)
<secondary weapon> a MaDMaNs stabber (magic)
<worn on legs> a pair of vapor leggings [poor]
+++*++++++++***
.M***^.@.*.+...
***M**^^**M^D
********...
***M**...
*****.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 759h/759H 174v/182V Pos: standing >
*********+^
*****^**.*+..
^..**^..^^*+.^^
+++*++++++++***
.M***^.@.*.+...
***M**^^**M^D
********...
**M***...
*****.
********+^.
****^**.*+..^
..**^..^^*+.^^
++*++++++++***
M***^..@*.+....
**M**^^**M^D
*******...
*M***...
****.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 759h/759H 174v/182V Pos: standing >
*******+^.^
***^**.*+..^
.**^..^^*+.^^
+*++++++++*** M
***^...@.+....
*M**^^**M^D
******...
M***...
***.
The Black Marshlands of DarkPeak Valley
Obvious exits: -N -E -S -W
< 759h/759H 174v/182V Pos: standing >
******+^.^.
**^**.*+..^
**^..^^*+.^^ .
*++++++++*** M
**^...*@+....
M**^^**M^D
*****...
***...
**.
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -N -E -S -W
< 759h/759H 174v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 176v/182V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is close by to your south.
< 759h/759H 178v/182V Pos: standing >
Score information for Alfy
Level: 56 Race: Halfling Class: Rogue / Thief Sex: Male
Hit points: 759(759) Moves: 179(182)
Coins carried: 2 platinum 22 gold 0 silver 0 copper
Compression ratio: 82%
Status: Standing.
Frags: +43.46 Deaths: 48
Disguised as: an orc guard (Excellent)
Detecting: Invisible Evil Good Magic Life
Protected from: Fire Cold Lightning Gas Acid Living All but High Circle Spells
Enchantments: Hawkvision Ultravision Farsee Fly Aware Haste Invisibility Waterbreathing Listen Sneaking Sparkling
Herbs: Blue Haze Medicus
Combat Pulse: 13 Spell Pulse: 0.82
Leaderboard Points: 5111
Active Spells:
--------------
hawkvision (14 minutes)
elephantstrength (35 minutes)
< 759h/759H 179v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A sightless bogwyrm who is close by to your south.
< 759h/759H 182v/182V Pos: standing >
*****+^.^.
*^**.*+..^
*^..^^*+.^^ ..
++++++++*** M .
*^...*.@.... .
**^^**M^D
****...
**...
*.
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -N -E -S -W
< 759h/759H 180v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Ouside the Gates of Sarmiz'Duul
</map>
Ouside the Gates of Sarmiz'Duul
Obvious exits: -N -S
< 759h/759H 179v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
<map>
Zone: Sarmiz'Duul.
Room: Inside the Gates of Sarmiz'Duul
</map>
Inside the Gates of Sarmiz'Duul
Obvious exits: -N -E -S -W
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
< 759h/759H 177v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 178v/182V Pos: standing >
You quickly scan the area.
A commoner who is in the distance to your south.
< 759h/759H 180v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A burly half-orc gate guard who is not far off to your north.
A commoner who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
A Sarmiz'Duul peacekeeper who is in the distance to your south.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A burly half-orc gate guard who is a brief walk away to your north.
A commoner who is not far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
A Sarmiz'Duul peacekeeper who is rather far off to your south.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W#
< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A burly half-orc gate guard who is rather far off to your north.
A commoner who is close by to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
A Sarmiz'Duul peacekeeper who is a brief walk away to your south.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W#
A male commoner stands here.
< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A burly half-orc gate guard who is in the distance to your north.
A commoner who is not far off to your east.
A Sarmiz'Duul peacekeeper who is not far off to your south.
A Sarmiz'Duul peacekeeper who is not far off to your south.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S
< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A commoner who is close by to your north.
A Sarmiz'Duul peacekeeper who is close by to your south.
A Sarmiz'Duul peacekeeper who is close by to your south.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 180v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A Sarmiz'Duul peacekeeper who is not far off to your north.
A commoner who is rather far off to your north.
An orcish adventurer who is close by to your east.
A commoner who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
An elite bodyguard who is a brief walk away to your east.
Aria who is a brief walk away to your east.
A commoner who is in the distance to your east.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is in the distance to your north.
A retired soldier who is close by to your west.
A Drow Elf who is not far off to your west.
An orcish adventurer who is not far off to your west.
Tangwystl who is not far off to your west.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc warrior who is close by to your east.
A retired soldier who is in the distance to your east.
< 759h/759H 181v/182V Pos: standing >
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 180v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 179v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 179v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -S -W
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
< 759h/759H 180v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 182v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your north.
< 759h/759H 182v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 180v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 179v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A Sarmiz'Duul peacekeeper who is a brief walk away to your north.
A commoner who is in the distance to your north.
A retired soldier who is close by to your west.
A Drow Elf who is not far off to your west.
An orcish adventurer who is not far off to your west.
Tangwystl who is not far off to your west.
< 759h/759H 182v/182V Pos: standing >
< 759h/759H 182v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 181v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc warrior who is close by to your east.
A retired soldier who is in the distance to your east.
< 759h/759H 181v/182V Pos: standing >
You quickly scan the area.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A Sarmiz'Duul peacekeeper who is rather far off to your north.
A half-orc warrior who is close by to your east.
A retired soldier who is in the distance to your east.
< 759h/759H 181v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Red Brick Road
</map>
Red Brick Road
Obvious exits: -N -E -S -W
< 759h/759H 180v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
<map>
Zone: Sarmiz'Duul.
Room: A Cobblestone Road
</map>
A Cobblestone Road
Obvious exits: -N -E -S -W
An aging but brawny half-orc stands here enjoying life.
< 759h/759H 179v/182V Pos: standing >
You attempt to hide yourself.
Being a master cutpurse, you easily slip into the shadows.
< 759h/759H 180v/182V Pos: standing >
You quickly scan the area.
A commoner who is not far off to your south.
A Drow Elf who is close by to your west.
An orcish adventurer who is close by to your west.
Tangwystl who is close by to your west.
< 759h/759H 182v/182V Pos: standing >
< 759h/759H 182v/182V Pos: standing >
Looks like an exit.
You extend your sights westward.
Tangwystl's Leather Goods
Obvious exits: -E
A Drow Elf (medium) Syndicalist Anarchy stands here, fighting Tangwystl. (Non-Fraggable)(Red Aura)
An orcish adventurer stands here.(Red Aura)
Tangwystl stands here, fighting a Drow Elf.
< 759h/759H 182v/182V Pos: standing >
<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
<map>
Zone: Sarmiz'Duul.
Room: Tangwystl's Leather Goods
</map>
Tangwystl's Leather Goods
Obvious exits: -E
A Drow Elf (medium) Syndicalist Anarchy stands here, fighting Tangwystl. (Non-Fraggable)(Red Aura)
An orcish adventurer stands here.(Red Aura)
Tangwystl stands here, fighting a Drow Elf.
< 759h/759H 181v/182V Pos: standing >
This Drow Elf has quite a few wounds.
He's medium in size.
He is encased in killing ice!
He's encased in a shimmering globe!
<worn as a badge> a black and silver badge of the Sarmiz'Duul Peacekeepers
<worn on head> a glittering silver circlet
<worn on eyes> an unique gem eyepatch from Mazzolin
<worn in ear> a twined leather earring
<worn on face> an unearthly crystal mask from Mazzolin
<worn around neck> an icy silver collar from The Surface Realm of Duris
<worn around neck> a human-made hemp collar [82%]
<worn on body> a masterly-crafted steel ringmail from Plane of Air
<worn about body> a stylish leather bodycloak from Mazzolin
<worn on back> a large leather backpack
<worn as quiver> an unearthly marble quiver
<worn about waist> a knight's black and silver belt [superior] (magic)
<worn on belt buckle>a dented steel belt buckle
<worn on arms> some misshaped gold vambraces
<worn around wrist> a shimmering hemp bracelet
<worn around wrist> an obsidian and steel wrist guard [poor]
<worn on hands> some shimmering adamantium gloves
<worn on finger> a rat skull ring
<worn on finger> a glowing white-gold ring (magic)
<primary weapon> a frost covered iron sword with a strange black stone
<secondary weapon> a bright silver dagger [poor] (magic)
<worn on legs> some sinister hemp leggings
<worn on feet> some dark steel shoes [87%]
< 759h/759H 181v/182V Pos: standing >
A Drow Elf starts casting an offensive spell.
< 759h/759H 181v/182V Pos: standing >
You think you noticed an opening in your victim defenses...
< 759h/759H 181v/182V Pos: standing >
You snap into visibility.
[Damage: 76 ] -=[A Drow Elf makes a strange sound as you place a darksteel rapier [superior] with a strange black stone in his back.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
< 759h/759H 181v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: pretty hurt >
Your improved dexterity grants you an additional attack!
A Drow Elf dodges your futile attack.
A Drow Elf parries your futile lunge at him.
You snap into visibility.
[Damage: 14 ] -=[Your impressive pierce strikes a Drow Elf very hard.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
A Drow Elf dodges your futile attack.
You miss a Drow Elf.
A Drow Elf dodges your futile attack.
You snap into visibility.
< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: pretty hurt >
A Drow Elf completes his spell...
A Drow Elf utters the word 'yufzbarr'
A Drow Elf smirks as his fireball explodes into the face of Tangwystl.
< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: pretty hurt >
Tangwystl's decent punch seriously wounds a Drow Elf.
Tangwystl shivers as he hits a Drow Elf.
A Drow Elf dodges Tangwystl's attack.
Tangwystl's punch seriously wounds a Drow Elf.
Tangwystl shivers as he hits a Drow Elf.
Tangwystl is stunned!
< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sta EP: awful >
You snap into visibility.
You do a fancy maneuver, tripping a Drow Elf.
< 759h/759H 182v/182V Pos: standing >
< T: tangwystl TP: sta TC: awful E: A Drow Elf sit EP: awful >
A Drow Elf's fine slash grievously wounds Tangwystl.
Tangwystl is mortally wounded, and will die soon, if not aided.
A Drow Elf's decent pierce hits Tangwystl.
Tangwystl is dead! R.I.P.
The unmistakable scent of fresh blood can be smelled as Tangwystl dies in agony.
< 759h/759H 182v/182V Pos: standing >
<You slip beneath a Drow Elf's guard dealing a vicious attack!
You snap into visibility.
[Damage: 19 ] -=[Your slash enshrouds a Drow Elf in a mist of blood.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 21 ] -=[Your powerful slash causes a Drow Elf to grimace in pain.]=-
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 17 ] -=[Your impressive pierce critically injures a Drow Elf.]=-
A Drow Elf is incapacitated and will slowly die, if not aided.
The globe around your body flares as it bears the brunt of a Drow Elf's assault!
You snap into visibility.
[Damage: 6 ] -=[Your fine pierce hits a Drow Elf.]=-
A Drow Elf's bright silver dagger [poor] was completely destroyed by the massive blow!
A Drow Elf's masterly-crafted steel ringmail from Plane of Air was completely destroyed by the massive blow!
A Drow Elf is dead! R.I.P.
You receive your share of experience.