The death of [25 Illusionist] Keltulu (Kobold)

in Jagged and Rocky Mountain Pass

from the perspective of [25 Illusionist] Keltulu (Kobold)

<held>               a quill
<held>               a spellbook


< 155h/155H 22v/116V Pos: standing >
 
  ****+^.^.   
 ^**.*+..^    
 ..^^*M.^^    
 +++M+@***    
 ...*.+....   
 ^^**.^D      
  *...        
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.

< 155h/155H 21v/116V Pos: standing >
 
  **.*+..^    
 ..^^*+.^^    
 +++M+M***    
 ...*.@....   
 ^^**.^D      
 **...        
  ...         
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.

< 155h/155H 20v/116V Pos: standing >
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
A Sarmiz'Duul peacekeeper stands here, keeping the peace.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.

< 155h/155H 20v/116V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.

< 155h/155H 38v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.

< 155h/155H 39v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.
Keltulu enters from the north.

< 155h/155H 39v/116V Pos: standing >

< 155h/155H 51v/116V Pos: standing >
Hint: The Priest of Winterhaven will cast beneficial spells upon you if you stay by him.  Sometimes he might not notice you though!

< 155h/155H 61v/116V Pos: standing >
A Dwarf snaps into visibility.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
You are knocked to the ground by a Dwarf's skillful bash!

< 140h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 Keltulu suddenly attacks someone!
Keltulu suddenly appears a bit confused!
Keltulu misses someone.

< 140h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC:few scratches E: someone sta EP: excellent >
 Someone anticipates your attack and masterfully parries your blow.
A Dwarf snaps into visibility.

< 140h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC:few scratches E: A Dwarf sta EP: excellent >
 Keltulu suddenly attacks someone!
Keltulu suddenly appears a bit confused!
Keltulu misses someone.

< 140h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC:few scratches E: someone sta EP: excellent >
 Keltulu suddenly attacks someone!
Keltulu suddenly appears a bit confused!
Keltulu misses someone.
A Dwarf snaps into visibility.
A Dwarf's impressive slash strikes you hard.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf's impressive slash strikes you very hard.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf's slash strikes you very hard.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf surprises you with a blow to the back, leaving you momentarily confused.
A Dwarf's impressive slash strikes you very hard.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!

< 82h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 Someone anticipates Keltulu's attack and masterfully parries the incoming blow.
A Dwarf snaps into visibility.

< 82h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 Someone blocks Keltulu's lunge at him.
A Dwarf snaps into visibility.

< 82h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: few wounds E: A Dwarf sta EP: few scratches >
 A Dwarf anticipates Keltulu's attack and masterfully parries the incoming blow.
A Dwarf snaps into visibility.
A Dwarf's impressive slash strikes you very hard.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
Before you can react a Dwarf spins around and slams his elbow into your throat.
As you stagger and gasp for breath he steps forward and slams his head into your face. Yikes!
OUCH!  That really did HURT!

< 45h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC:pretty hurt E: A Dwarf sta EP: few scratches >
 Someone blocks Keltulu's lunge at him.
A Dwarf snaps into visibility.

< 45h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC:pretty hurt E: A Dwarf sta EP: few scratches >
 A Dwarf snaps into visibility.
A Dwarf's impressive slash seriously wounds you.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf's impressive slash enshrouds you in a mist of blood.
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf's impressive slash causes you to grimace in pain.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
A Dwarf misses you.

< 7h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: awful E: A Dwarf sta EP: few scratches >
 Someone parries Keltulu's lunge at him.
A Dwarf snaps into visibility.

< 7h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: awful E: A Dwarf sta EP: few scratches >
 Someone anticipates your attack and masterfully parries your blow.
A Dwarf snaps into visibility.

< 7h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: awful E: A Dwarf sta EP: few scratches >
 Someone blocks Keltulu's lunge at him.
A Dwarf snaps into visibility.

< 7h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: awful E: A Dwarf sta EP: few scratches >
 A Dwarf snaps into visibility.
You dodge a bash from a Dwarf, who loses his balance and falls.

< 7h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: awful E: A Dwarf sit EP: few scratches >
 Someone blocks Keltulu's lunge at him.
A Dwarf snaps into visibility.

< 7h/155H 116v/116V Pos: sitting >
< T: Keltulu TP: sit TC: awful E: A Dwarf sit EP: few scratches >
 You scramble madly to your feet!

< 7h/155H 116v/116V Pos: standing >
< T: Keltulu TP: sta TC: awful E: someone sit EP: few scratches >
 Autosaving...
Keltulu suddenly attacks someone!
Keltulu misses someone.

< 7h/155H 116v/116V Pos: standing >
< T: Keltulu TP: sta TC: awful E: someone sit EP: excellent >
 You attempt to flee...
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
You flee southward!

< 7h/155H 91v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #

< 7h/155H 90v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -East  -South -West #
A few drops of fresh blood are scattered around the area.
A half-orc shaman stands here, lost in contemplation.

< 7h/155H 90v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Fresh blood covers everything in the area.

< 7h/155H 90v/116V Pos: standing >
Pardon?

< 7h/155H 91v/116V Pos: standing >
Pardon?

< 7h/155H 91v/116V Pos: standing >
Pardon?

< 7h/155H 91v/116V Pos: standing >
Pardon?

< 7h/155H 92v/116V Pos: standing >
Hint: Undeads, trolls and trees fear fire. Also any creatures with bark-like skin are vulnerable to fire. You may want to turn your opponent's skin into bark before unleashing your sunrays upon him.

< 7h/155H 92v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South
Puddles of fresh blood cover the ground.

< 7h/155H 91v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South -West #
Fresh blood splatters cover the area.
A Dwarf (medium)  The Empire sits in mid-air here.
Keltulu (Kobold)(small) stands in mid-air here, fighting a Dwarf.
Keltulu (Kobold)(small) stands in mid-air here, fighting a Dwarf.
Keltulu (Kobold)(small) stands in mid-air here, fighting a Dwarf.
Keltulu (Kobold)(small) stands in mid-air here, fighting a Dwarf.

< 7h/155H 91v/116V Pos: standing >
Red Brick Road
   This road is defined by many rows red bricks that have been planted into
the ground.  Holding the bricks in place appears to be a mortar made from
obsidian mixed with clay.  The road appears to be heavily traveled, as
evidenced by many cracks and chipping in the bricks themselves. However, the
road looks to be fairly well maintained, and offers a firm footing for all
who travel it.
Obvious exits: -North -South

< 8h/155H 90v/116V Pos: standing >
Inside the Gates of Sarmiz'Duul
   Here, a short entryway is flanked by tall stone walls.  Arrow slits,
covered palisades, and oil holes are visible far up the walls, offering
anyone to dare try to come through the gate in anger.  The noises of the
city are muffled here, sounding like a dull roar underlying the day.  The
road continues north and south.
Obvious exits: -North -East  -South -West 
Puddles of fresh blood cover the ground.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.
A burly half-orc gate guard stands here.

< 8h/155H 89v/116V Pos: standing >
Ouside the Gates of Sarmiz'Duul
   The solid stone walls of the city stand 15 feet high and extend for
hundreds of feet in either direction.  The gates' large oaken double doors
are reinforced with bronze bindings.
Obvious exits: -North -South

< 8h/155H 88v/116V Pos: standing >
 
 .^^*+.^^   
 ++M++***   
 ..*M@....  
 ^**.^D     
 *...       
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 88v/116V Pos: standing >
 
 **.*+..^   
 .^^*+.^^   
 ++M+@***   
 ..*M+....  
 ^**.^D     
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 87v/116V Pos: standing >
 
 ****+^.^.  
 **.*+..^   
 .^^*@.^^   
 ++M++***   
 ..*M+....  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 
Some tempered bronze has been left here, shining.

< 8h/155H 86v/116V Pos: standing >
 
 M**.+^.*.  
 ****+^.^.  
 **.*@..^   
 .^^*+.^^   
 ++M++***   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 85v/116V Pos: standing >
 
 *M*.+^.**  
 M**.+^.*.  
 ****@^.^.  
 **.*+..^   
 .^^*+.^^   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 85v/116V Pos: standing >
 
 **M*+^***  
 *M*.+^.**  
 M**.@^.*.  
 ****+^.^.  
 **.*+..^   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 84v/116V Pos: standing >
 
 *M**+.**   
 **M*+^***  
 *M*.@^.**  
 M**.+^.*.  
 ****+^.^.  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 83v/116V Pos: standing >
 
 ^***+.*    
 *M**+.**   
 **M*@^***  
 *M*.+^.**  
 M**.+^.*.  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 83v/116V Pos: standing >
 
 ****+**    
 ^***+.*    
 *M**@.**   
 **M*+^***  
 *M*.+^.**  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 82v/116V Pos: standing >
 
 .***+**    
 ****+**    
 ^***@.*    
 *M**+.**   
 **M*+^***  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 81v/116V Pos: standing >
 
 ^*******   
 .***+**    
 ****@**    
 ^***+.*    
 *M**+.**   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 80v/116V Pos: standing >
 
 ^*****M**  
 ^*******   
 .***@**    
 ****+**    
 ^***+.*    
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 80v/116V Pos: standing >
 
 ^.**+*M**  
 ^*****M**  
 ^***@***   
 .***+**    
 ****+**    
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 78v/116V Pos: standing >
 
 ..**+*^^^  
 ^.**+*M**  
 ^***@*M**  
 ^*******   
 .***+**    
The Black Marshlands of DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 73v/116V Pos: standing >
 
 ..M*+^^..  
 ..**+*^^^  
 ^.**@*M**  
 ^*****M**  
 ^*******   
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 71v/116V Pos: standing >
 
 ..M.+..M^  
 ..M*+^^..  
 ..**@*^^^  
 ^.**+*M**  
 ^*****M**  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 8h/155H 71v/116V Pos: standing >
 
 ....+.M^^  
 ..M.+..M^  
 ..M*@^^..  
 ..**+*^^^  
 ^.**+*M**  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 70v/116V Pos: standing >
 
 .......^^  
 ....+.M^^  
 ..M.@..M^  
 ..M*+^^..  
 ..**+*^^^  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 69v/116V Pos: standing >
 
 ....+...^  
 .......^^  
 ....@.M^^  
 ..M.+..M^  
 ..M*+^^..  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 69v/116V Pos: standing >
 
 *...+*..^  
 ....+...^  
 ....@..^^  
 ....+.M^^  
 ..M.+..M^  
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 68v/116V Pos: standing >
 
 **.*+*..^  
 *...+*..^  
 ....@...^  
 .......^^  
 ....+.M^^  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 67v/116V Pos: standing >
 
 ****+**..  
 **.*+*..^  
 *...@*..^  
 ....+...^  
 .......^^  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 67v/116V Pos: standing >
 
 ****+***M  
 ****+**..  
 **.*@*..^  
 *...+*..^  
 ....+...^  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 66v/116V Pos: standing >
 
 ****.++.M  
 ****+***M  
 ****@**..  
 **.*+*..^  
 *...+*..^  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 66v/116V Pos: standing >
 
 ****.***+  
 ****.++.M  
 ****@***M  
 ****+**..  
 **.*+*..^  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 65v/116V Pos: standing >
 
 ****+***+  
 ****.***+  
 ****@++.M  
 ****+***M  
 ****+**..  
A Crossing at an Old Gallows
Obvious exits: -North -East  -South -West 
A small sign pokes out of a patch of overgrown grass.

< 9h/155H 64v/116V Pos: standing >
 
 ++..+..*+  
 ****+***+  
 ****@***+  
 ****.++.M  
 ****+***M  
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 64v/116V Pos: standing >
 
 *****.^^+  
 ++..+..*+  
 ****@***+  
 ****.***+  
 ****.++.M  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 9h/155H 63v/116V Pos: standing >
 
 ***.M.^^^  
 *****.^^+  
 ++..@..*+  
 ****+***+  
 ****.***+  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 10h/155H 63v/116V Pos: standing >
 
 **.M.^^^M  
 ****.^^+^  
 +..+@.*+M  
 ***+***+*  
 ***.***+*  
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 10h/155H 63v/116V Pos: standing >
 
 *.M.^^^MM  
 ***.^^+^M  
 ..+.@*+MM  
 **+***+*^  
 **.***+*.  
Vast Grasslands Within the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 10h/155H 61v/116V Pos: standing >
 
 .^^+^  
 ..@+M  
 ***+*  
A Thick Forest of Tanglewood
Obvious exits: -North -East  -South -West 

< 10h/155H 60v/116V Pos: standing >
 
 M.^^^MMM^  
 *.^^+^MMM  
 +..*@MMMM  
 +***+*^^M  
 .***+*.^M  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 10h/155H 59v/116V Pos: standing >
 
 .^^^^MM^^  
 M.^^^MMM^  
 *.^^@^MMM  
 +..*+MMMM  
 +***+*^^M  
Along a Coarse Gravel Road in the DarkPeak Valley
Obvious exits: -North -East  -South -West 

< 10h/155H 59v/116V Pos: standing >
Jagged and Rocky Mountain Pass
   This jagged mountain pass creeps through the mountains in a north and
west fashion.  The mountains here are quite high and the air is thick.
The mountain pass seems to be natural but has also been blasted
with magic and has clearly seen many battles.  The mountain pass continues.
Obvious exits: -East  -West 

< 10h/155H 58v/116V Pos: standing >

< 11h/155H 63v/116V Pos: standing >
A Dwarf snaps into visibility.
YIKES!  Another hit like that, and you've had it!!
You wish that your wounds would stop BLEEDING so much!
The world starts spinning, and your ears are ringing!
[Damage:  1 ] As a Dwarf strikes you, you smile as he tears his flesh!
You are knocked to the ground by a Dwarf's skillful bash!

< -2h/155H 67v/116V Pos: sitting >
< T: Keltulu TP: sit TC: bleeding, close to death E: A Dwarf sta EP: excellent >
 Someone anticipates your attack and masterfully parries your blow.
A Dwarf snaps into visibility.

< -2h/155H 67v/116V Pos: sitting >
< T: Keltulu TP: sit TC: bleeding, close to death E: A Dwarf sta EP: excellent >
 A Dwarf snaps into visibility.
A Dwarf's fine slash hits you.